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Squamous Spewer
from Dragonomicon - 3.5e
whenever it attacks, charges, or flies overhead. Creatures with 4 or fewer HD become panicked for 4d6 rounds, while those with 5 to 21 HD become shaken for 4d6 rounds. A DC 23 Will save negates the effect and makes the creature immune to that dragon’s frightful presence for 24 hours.
Keen Senses (Ex): A skeletal dragon sees four times as well as a human in low-light conditions and twice as well in normal light.
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CREATING A SKELETAL DRAGON
“Skeletal” is an acquired template that can be applied to any dragon (referred to hereafter as the base dragon). A skeletal dragon uses all the base dragon’s statistics and special abilities except as noted here.
Size and Type: The creature’s type changes to undead. Do not recalculate the creature’s base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: The base dragon’s Hit Dice remain the same, but it loses any Constitution bonus to its hit points (see Abilities, below). However, a skeletal dragon gains bonus hit points equal to its HD.
Speed: The creature retains its land speed, but loses fly and swim speeds. If it had a burrow or climb speed, it retains that as well.
Armor Class: Replace the base dragon’s existing natural armor bonus to AC with a new natural armor bonus based on its size.
Size Natural Armor
Up to Tiny +0 Small +1 Medium +2 Large +3 Huge +4 Gargantuan +6 Colossal +10
Attacks: Same as the base dragon, except that skeletal dragons cannot make crush attacks.
Special Attacks: A skeletal dragon loses all supernatural and spell-like special attacks possessed by the base dragon. It retains any exceptional special attacks (such as frightful presence or improved grab).
Special Qualities: A skeletal dragon loses all supernatural and spell-like special qualities possessed by the base dragon. It retains any exceptional special qualities (such as immunities or blindsense). It loses any subtypes it had, though if the base dragon had any immunities based on its subtype (such as immunity to fire for the fire subtype), it keeps those immunities despite losing the subtype. It also gains additional special qualities as noted below.
Damage Reduction (Ex): Skeletal dragons have damage reduction 5/bludgeoning.
Immunity to Cold (Ex): Skeletal dragons have immunity to cold.
Undead Traits: A skeletal dragonis immune to mind-affecting effects, poison, magic sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. It has darkvision out to 60 feet (unless the base dragon had a greater range).
Saves: As undead, skeletal dragons are immune to anything that requires a Fortitude save unless it affects objects.
Abilities: A skeletal dragon retains the base dragon’s Strength, Dexterity, and Charisma scores. Being undead, a skeletal dragon has no Constitution score. It also has no Intelligence score. Its Wisdom score becomes 10.
Skills: A skeletal dragon loses all skill ranks and racial skill bonuses possessed by the base dragon.
Feats: A skeletal dragon loses all feats possessed by the base dragon. It gains Improved Initiative as a bonus feat.
Environment: Any.
Organization: Any.
Challenge Rating: Base dragon’s CR × 1/2 (minimum 1).
Treasure: None.
Alignment: Always neutral.
Advancement: Up to +2 HD.
Level Adjustment: —.
Large Aberration Hit Dice: 8d8+24 (60 hp) Initiative: +1 Speed: 20 ft. (4 squares) Armor Class: 22 (–1 size, +1 Dex, +12 natural), touch 10, flat-footed 21 Base Attack/Grapple: +6/+14 Attack: 1 bite +10 melee (1d10+4) Full Attack: 6 bites +10 melee (1d10+4) Space/Reach: 10 ft./5 ft. Special Attacks: Breath weapon, roar Special Qualities: Amorphous, blindsense 60 ft., darkvision 60 ft., immunity to magic sleep effects and paralysis, low-light vision, resistance to acid 10, cold 10, electricity 10, and fire 10 Saves: Fort +7, Ref +3, Will +9 Abilities: Str 19, Dex 13, Con 17, Int 10, Wis 16, Cha 16 Skills: Hide +12, Listen +14, Spot +18 Feats: Ability Focus (roar), Combat Reflexes, Great Fortitude Environment: Underground Organization: Solitary Challenge Rating: 7 Treasure: Standard Alignment: Usually neutral evil Advancement: 9–15 HD (Huge); 16–24 HD (Gargantuan) Level Adjustment: —
A squamous spewer is an evil, amorphous mass of scales, mouths, fangs, and reptilian eyes. Sages guess that it has some connection to the gibbering mouther, but it is more hideous and deadly than that creature.
A typical squamous spewer—if such a thing can be said to exist—has scales of many different colors and lusters, sometimes both chromatic and metallic in nature. It has no