Dragonomicon - 3.5e

Page 193

620_17668_DraconomiconA.qxd 9/9/03 2:09 PM Page 193

whenever it attacks, charges, or flies overhead. Creatures with 4 or fewer HD become panicked for 4d6 rounds, while those with 5 to 21 HD become shaken for 4d6 rounds. A DC 23 Will save negates the effect and makes the creature immune to that dragon’s frightful presence for 24 hours. Keen Senses (Ex): A skeletal dragon sees four times as well as a human in low-light conditions and twice as well in normal light.

Size Up to Tiny Small Medium Large Huge Gargantuan Colossal

Natural Armor +0 +1 +2 +3 +4 +6 +10

Attacks: Same as the base dragon, except that skeletal dragons cannot make crush attacks. Special Attacks: A skeletal dragon loses all supernatural and spell-like special attacks possessed by the base dragon. It retains any exceptional special attacks (such as frightful presence or improved grab). Special Qualities: A skeletal dragon loses all supernatural and spell-like special qualities possessed by the base dragon. It retains any exceptional special qualities (such as immunities or blindsense). It loses any subtypes it had, though if the base dragon had any immunities based on its subtype (such as immunity to fire for the fire subtype), it keeps those immunities despite losing the subtype. It also gains additional special qualities as noted below. Damage Reduction (Ex): Skeletal dragons have damage reduction 5/bludgeoning. Immunity to Cold (Ex): Skeletal dragons have immunity to cold. Undead Traits: A skeletal dragon is immune to mind-affecting effects, poison, magic sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage to its physical

NEW MONSTERS

“Skeletal” is an acquired template that can be applied to any dragon (referred to hereafter as the base dragon). A skeletal dragon uses all the base dragon’s statistics and special abilities except as noted here. Size and Type: The creature’s type changes to undead. Do not recalculate the creature’s base attack bonus, saves, or skill points. Size is unchanged. Hit Dice: The base dragon’s Hit Dice remain the same, but it loses any Constitution bonus to its hit points (see Abilities, below). However, a skeletal dragon gains bonus hit points equal to its HD. Speed: The creature retains its land speed, but loses fly and swim speeds. If it had a burrow or climb speed, it retains that as well. Armor Class: Replace the base dragon’s existing natural armor bonus to AC with a new natural armor bonus based on its size.

CHAPTER 4:

CREATING A SKELETAL DRAGON

ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. It has darkvision out to 60 feet (unless the base dragon had a greater range). Saves: As undead, skeletal dragons are immune to anything that requires a Fortitude save unless it affects objects. Abilities: A skeletal dragon retains the base dragon’s Strength, Dexterity, and Charisma scores. Being undead, a skeletal dragon has no Constitution score. It also has no Intelligence score. Its Wisdom score becomes 10. Skills: A skeletal dragon loses all skill ranks and racial skill bonuses possessed by the base dragon. Feats: A skeletal dragon loses all feats possessed by the base dragon. It gains Improved Initiative as a bonus feat. Environment: Any. Organization: Any. Challenge Rating: Base dragon’s CR × 1/2 (minimum 1). Treasure: None. Alignment: Always neutral. Advancement: Up to +2 HD. Level Adjustment: —.

SQUAMOUS SPEWER Large Aberration Hit Dice: 8d8+24 (60 hp) Initiative: +1 Speed: 20 ft. (4 squares) Armor Class: 22 (–1 size, +1 Dex, +12 natural), touch 10, flat-footed 21 Base Attack/Grapple: +6/+14 Attack: 1 bite +10 melee (1d10+4) Full Attack: 6 bites +10 melee (1d10+4) Space/Reach: 10 ft./5 ft. Special Attacks: Breath weapon, roar Special Qualities: Amorphous, blindsense 60 ft., darkvision 60 ft., immunity to magic sleep effects and paralysis, low-light vision, resistance to acid 10, cold 10, electricity 10, and fire 10 Saves: Fort +7, Ref +3, Will +9 Abilities: Str 19, Dex 13, Con 17, Int 10, Wis 16, Cha 16 Skills: Hide +12, Listen +14, Spot +18 Feats: Ability Focus (roar), Combat Reflexes, Great Fortitude Environment: Underground Organization: Solitary Challenge Rating: 7 Treasure: Standard Alignment: Usually neutral evil Advancement: 9–15 HD (Huge); 16–24 HD (Gargantuan) Level Adjustment: — A squamous spewer is an evil, amorphous mass of scales, mouths, fangs, and reptilian eyes. Sages guess that it has some connection to the gibbering mouther, but it is more hideous and deadly than that creature. A typical squamous spewer—if such a thing can be said to exist—has scales of many different colors and lusters, sometimes both chromatic and metallic in nature. It has no

193


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Sample White Dragons

23min
pages 270-276

Appendix 1: The Dragon’s Hoard

36min
pages 277-285

Sample Gold Dragons

28min
pages 239-246

Sample Silver Dragons

23min
pages 263-269

Sample Copper Dragons

24min
pages 233-238

Sample Green Dragons

23min
pages 247-253

Sample Red Dragons

32min
pages 254-262

Sample Bronze Dragons

33min
pages 223-232

Sample Brass Dragons

23min
pages 216-222

Sample Black Dragons

23min
pages 201-206

Zombie Dragon

8min
pages 197-198

Tarterian Dragon

6min
pages 189-190

Squamous Spewer

3min
page 193

Skeletal Dragon

3min
page 192

Vampiric Dragon

7min
pages 195-196

Storm Drake

3min
page 194

Styx Dragon

7min
pages 187-188

Radiant Dragon

2min
page 185

Pyroclastic Dragon

10min
pages 182-184

Tundra Landwyrm

2min
page 174

Ethereal Dragon

4min
page 179

Underdark Landwyrm

3min
page 175

Swamp Landwyrm

1min
page 173

Jungle Landwyrm

4min
page 171

Oceanus Dragon

3min
page 181

Howling Dragon

3min
page 180

Landwyrm

3min
page 168

Ghostly Dragon

7min
pages 161-162

Ironwyrm Golem

1min
page 165

Golem

4min
page 163

Half-Dragon

3min
page 166

Hoard Scarab

3min
page 167

Fang Dragon

3min
page 159

Faerie Dragon

3min
page 158

Ooze Drake

2min
page 156

Draconic Creature

4min
page 149

Earth Drake

4min
page 153

Magma Drake

4min
page 155

Dragons as Cohorts

5min
page 138

Dragons as Special Mounts

8min
pages 139-140

Talon of Tiamat

8min
pages 134-135

Platinum Knight

3min
page 133

Mysteries

7min
pages 131-132

Dragoncraft Items

6min
pages 116-117

Dragonkith

3min
page 123

Dragonsong Lyrist

2min
page 127

Dragonrider

4min
page 124

Minor Artifact

4min
page 121

Dragonstalker

8min
pages 128-129

Hoardstealer Initiate of the Draconic

2min
page 130

Sample Advanced Dragon

4min
page 100

Advanced Dragons

4min
page 99

Elemental Master

7min
pages 92-93

Sacred Warder of Bahamut

4min
page 96

Unholy Ravager of Tiamat

7min
pages 97-98

Hidecarved Dragon

7min
pages 94-95

Dragon Ascendant

7min
pages 90-91

of Chronepsis

3min
page 89

Disciple of Ashardalon Dispassionate Watcher

7min
pages 87-88

Feat Descriptions

30min
pages 67-74

Dragons as Spellcasters

5min
page 65

Dragon Magic Items

8min
pages 82-83

Lair Wards

9min
pages 84-85

Dragon Feats

4min
page 66

White Dragons

5min
pages 55-56

Using Special Attack Forms

3min
page 64

Silver Dragons

6min
pages 53-54

Red Dragons

9min
pages 50-52

Bronze Dragons

5min
pages 42-43

Gold Dragons

3min
pages 46-47

Copper Dragons

6min
pages 44-45

Blue Dragons

6min
pages 38-39

Green Dragons

8min
pages 48-49

Brass Dragons

6min
pages 40-41

Black Dragons

2min
page 37

Religion

20min
pages 30-35

Language

4min
pages 28-29

Dragon Senses

4min
page 17

Other Modes of Movement

2min
page 19

Dragon Society

8min
pages 26-27

Combat Abilities

16min
pages 21-24

Flight

3min
page 18

Nest disturbed, but restored by dragon other than parent

7min
pages 15-16

Introduction

4min
page 4

Dragon Physiology

2min
page 9
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