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Ironwyrm Golem
from Dragonomicon - 3.5e
Dragonbone golem
Ironwyrm golem
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Drakestone golem
CL 16th; Craft Construct (see page 303 of the Monster Manual), animate objects, antimagic field, flesh to stone, geas/quest, caster must be at least 16th level; Price 175,000 gp; Cost 95,000 gp + 6,400 XP.
IRONWYRM GOLEM
Large Construct Hit Dice: 40d10 (220 hp) Initiative: –1 Speed: 30 ft. (6 squares) Armor Class: 40 (–1 size, –1 Dex, +32 natural), touch 8, flat-footed 40 Base Attack/Grapple: +30/+49 Attack: Bite +44 melee (2d10+15) Full Attack: Bite +44 melee (2d10+15) and 2 claws +39 melee (2d8+7) and 2 wings +39 melee (2d6+7) and tail slap +39 melee (2d8+22) Space/Reach: 10 ft./5 ft. Special Attacks: Breath weapon Special Qualities: Construct traits, damage reduction 15/magic and adamantine, immunity to magic, immunity to rust Saves: Fort +13, Ref +12, Will +14 Abilities: Str 41, Dex 8, Con —, Int —, Wis 13, Cha 19 Environment: Any Organization: Solitary Challenge Rating: 17 Treasure: None Alignment: Always neutral Advancement: 41–60 HD (Large); 61–80 HD (Huge) Level Adjustment: —
An ironwyrm golem is an animated, self-contained furnace built into the shape of a dragon. It measures up to 15 feet in length and typically stands 7 to 8 feet high at the shoulder. Smoke trails from its nostrils except when the creature is at rest, and when animate, it exudes a palpable heat.
Combat
The ironwyrm golem softens up foes with its fiery breath and then uses its formidable strength to destroy its foes in melee. It can even use this breath weapon on itself, in order to restore hit points or negate slow effects.
Breath Weapon (Su): 60-ft. cone, every 1d4 rounds, 20d10 fire, Reflex DC 30 half. The breath weapon type remains the same regardless of the dragon spirit contained within.
Immunity to Magic (Ex): An ironwyrm golem is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A cold effect slows it (as the slow spell) for 3 rounds, with no saving throw. A fire effect breaks any slow