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Ooze Drake

Ooze drake

Smoke drake

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Magma drake

Water drake

OOZE DRAKE

Large Dragon (Aquatic, Earth, Water) Hit Dice: 12d12+60 (141 hp) Initiative: +0 Speed: 20 ft. (4 squares), burrow 10 ft., fly 50 ft. (clumsy), swim 20 ft. Armor Class: 21 (–1 size, +12 natural), touch 9, flat-footed 21 Base Attack/Grapple: +12/+22 Attack: Bite +23 melee (2d6+7 plus 1d6 acid); or claw +21 melee (1d8+3 plus 1d6 acid) Full Attack: Bite +23 melee (2d6+7 plus 1d6 acid) and 2 claws +21 melee (1d8+3 plus 1d6 acid) and tail slap +21 melee (1d8+10 plus 1d6 acid) Space/Reach: 10 ft./5 ft. Special Attacks: Acid, improved grab Special Qualities: Amphibious, darkvision 60 ft., immunity to magic sleep effects and paralysis, low-light vision Saves: Fort +13, Ref +10, Will +10 Abilities: Str 25, Dex 10, Con 21, Int 8, Wis 14, Cha 11 Skills: Bluff +15, Diplomacy +2, Hide +13*, Intimidate +2,

Listen +19, Move Silently +17, Search +14, Spot +19,

Swim +7 Feats: Alertness, Flyby Attack Lightning Reflexes,

Multiattack, Power Attack Environment: Cold marshes Organization: Solitary, pair, or clutch (3–6) Challenge Rating: 12 Treasure: Standard Alignment: Usually lawful evil Advancement: 13–19 HD (Large); 20–29 HD (Huge); 30–36 HD (Gargantuan) Level Adjustment: +3

The ooze drake is a disgusting and vile creature that relies on stealth and cunning to defeat its prey.

The slimy, gray-green scales of an ooze drake drip with caustic goo. The creature’s claws and teeth are dirty gray, and its eyes are a pale, watery yellow.

Ooze drakes live in dank swamps and stinking marshes, or in dark caverns beneath the earth. They occasionally take bands of lizardfolk or troglodytes under their wing, though their patience with such lesser beings is limited.

An ooze drake speaks Draconic and either Aquan or Terran (50% chance of either). Its speech is slow and slurred, as if it is speaking with a mouth half full of water.

Combat

Thanks to their vision abilities, ooze drakes can detect potential prey from some distance away. They approach either by air or underwater, as appropriate, grab a target, and either take flight or pull it underwater with them. They disdain anything resembling a fair fight.

Acid (Ex): An ooze drake’s body exudes acid at all times.

This acid deals 1d6 points of extra acid damage whenever it hits in melee or, when grappling, during each round when maintains a hold. Only stone is unaffected by this acid.

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