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Dragonkith

of dracolyte to the level of whatever divine spellcasting class the character has, then determines spells per day and caster level accordingly.

If a character had more than one divine spellcasting class before he became a dracolyte, he must decide to which class he adds each level of dracolyte for the purpose of determining spells per day.

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Prestige Domain (Ex): At 1st level, a dracolyte gains access to a prestige domain based on his alignment. Goodaligned dracolytes (and neutral clerics who channel positive energy) gain access to the Glory prestige domain (and its granted power), while evil-aligned dracolytes (and neutral clerics who channel negative energy) gain access to the Domination prestige domain (and its granted power). Dracolytes who are neither good nor evil (and who don’t channel positive or negative energy) can select either of these domains, but once made, the choice can never be altered.

The spells associated with the prestige domain can be selected to fill any domain spell slots the dracolyte has available. If the prestige domain is the character’s only domain, he gains the ability to cast a domain spell of each spell level to which he has access once per day, in addition to those spells he already casts.

Prestige domains are presented and explained in the Cleric Domains section, beginning on page 107.

Alertness: At 3rd level, a dracolyte gains Alertness as a bonus feat.

Foster Dragon: At 5th level, a dracolyte is entrusted with the care of a wyrmling dragon. The kind of dragon is up to the DM, but the dragon’s alignment should match the dracolyte’s. The wyrmling dragon follows the dracolyte loyally, and will even accompany him on adventures (though it receives no XP and can’t attain new levels).

If the wyrmling dies, the dracolyte cannot gain any additional dracolyte levels until he receives an atonement spell from another dracolyte or a cleric who worships a draconic deity.

Immunities (Ex): A 7th-level dracolyte gains immunity to magic sleep and paralysis effects.

Keen Senses (Ex): At 9th level, a dracolyte gains darkvision out to 60 feet and low-light vision.

Summon Dragon (Sp): A 10th-level dracolyte can, as a full-round action, summon a dragon once per day. This ability is similar to a summon monster spell, except that the dracolyte summons an adult dragon of the same kind as the wyrmling dragon entrusted to his care (see above). The summoned dragon remains for 10 rounds and follows the dracolyte’s commands.

DRAGONKITH Dragonkith are creatures that serve and aid dragons. They live with or near a dragon or a group of dragons, acting as servants or peers (depending on the individual dragon and the dragonkith). In return for service, over time, the dragon bestows upon a dragonkith special abilities—and even physical changes—using complex rituals known only to their kind. Although sometimes they are humans, elves, dwarves, halflings, or gnomes, dragonkith are just as often members of other intelligent species, such as lizardfolk, giants, troglodytes, lammasu, pseudodragons, titans, dragonnes, beholders, lamias, and others—even, rarely, other dragons. Thus, dragonkith are a diverse group; no one class is more likely than another to become one, and many dragonkith do not have classes at all (they are monsters). NPC dragonkith are usually found in the company of their dragon companion. Sometimes they are alone, completing some errand for the dragon. Occasionally they work in small, tight-knit groups of dragonkith, all pledged either to the same dragon or to allied dragons. Hit Die: d8. Requirements To qualify to become a dragonkith, a character must fulfill all the following criteria. Base Attack Bonus: +6. Feats: Alertness, Endurance. Skills: Knowledge (arcana) 4 ranks. Language: Draconic. Special: Must be chosen by a dragon of the same alignment. If a dragonkith ever ceases its relationship with the dragon, or the dragon dies, the character loses all special abilities gained from this prestige class. Class Skills The dragonkith’s class skills (and the key ability for each skill) are Appraise (Int), A dragonkith Bluff (Cha), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (any) (Int), Profession (Wis), Search (Int), and Spot (Wis). See Chapter 4: Skills in the Player’s Handbook for skill descriptions. Skill Points at Each Level: 4 + Int modifier.

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