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Dragon Magic Items

A web of force surrounds the target, entangling it like a net. If the target fails its saving throw, it is entangled. Perhaps most important, the creature cannot use wings to fly— hence the common name of this spell. A creature flying with wings falls immediately if it is entangled by wingbind.

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An entangled creature can escape with a successful Escape Artist check against a DC equal to the saving throw DC of the spell. Like a wall of force, the web of force is impervious to most attacks: It is immune to damage of all kinds, cannot be burst with a Strength check, and is unaffected by most spells, including dispel magic. Also like wall of force, the web is immediately destroyed by disintegrate, a rod of cancellation, a sphere of annihilation, or Mordenkainen’s disjunction.

Wings of Air

Transmutation

Level: Sor/Wiz 2

Components: V

Casting Time: 1 standard action

Range: Touch

Target: Winged creature touched

Duration: 1 minute/level

Saving Throw: None (harmless)

Spell Resistance: No (harmless)

The creature you touch becomes more agile in the air, able to make quicker turns, and more maneuverable when flying. The target must be capable of flight using wings. The creature’s maneuverability improves by one step— from clumsy to poor, poor to average, average to good, or good to perfect.

A single creature cannot benefit from multiple applications of this spell at one time.

Wings of Air, Greater

Transmutation

Level: Sor/Wiz 5

As wings of air, but the creature’s maneuverability improves by two steps—from clumsy to average, poor to good, or average to perfect.

This section describes magic items made particularly for use by dragons. Many of them can be used by other creatures as well.

Amulet of Supremacy (Minor Artifact): This stunning piece of jewelry is virtually priceless based simply on its artistic quality and the value of precious metal and gemstones it contains, but its magical abilities are even more valuable to a dragon. When worn by a dragon, an amulet of supremacy confers the benefits of the Maximize Breath feat on the dragon’s breath weapon, and applies the effects of the Maximize Spell feat to the dragon’s spells and spell-like abilities. These benefits come at no cost to the dragon: It need not wait extra rounds between uses of its breath weapon, and its maximized spells do not use higher-level spell slots.

An amulet of supremacy bestows two negative levels on any nondragon that dares to put it on. In addition, when a nondragon first dons the amulet, it immediately targets the offender with a disintegrate effect (caster level 20th, Fortitude DC 19 partial).

Strong (no school); CL 17th.

Claws of the Ripper: These metal, scythelike blades are designed to fit over one set of a dragon’s claws, and they resize to fit any dragon of Large size or bigger. A dragon wearing claws of the ripper cannot also make use of a magic ring on that claw. When worn, claws of the ripper increase the damage dealt by the dragon’s claws on a critical hit, giving them a ×4 multiplier (like that of a scythe).

Faint transmutation; CL 6th; Craft Ring; Price 2,000 gp; Weight 10 lb.

Dragonarmor of Invincibility: This is a set of +5 halfplate armor (barding) designed to fit a dragon of a specific size. It adjusts to fit any individual dragon within a specific size category, size Medium or bigger. In addition to its +12 armor bonus, the armor is fitted with spikes and blades designed to enhance the dragon’s attacks, granting a +5 enhancement bonus to each of the dragon’s natural weapon attacks (as if by use of the spell superior magic fang).

Strong transmutation; CL 15th; Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor [an epic feat

Jaws of the Dragon

available only to characters who have at least 28 ranks in both Knowledge (arcana) and Spellcraft], superior magic fang; Price 276,350 gp (Medium), 327,500 gp (Large), 379,950 gp (Huge), 434,750 gp (Gargantuan), 444,350 gp (Colossal); Cost 138,850 gp + 11,000 XP (Medium), 165,050 gp + 13,000 XP (Large), 192,450 gp + 15,000 XP (Huge), 222,250 gp + 17,000 XP (Gargantuan), 231,850 gp + 17,000 XP (Colossal);Weight 50 lb. (Medium), 100 lb. (Large), 250 lb. (Huge), 500 lb. (Gargantuan), 1,000 lb. (Colossal).

Draught of Metabreath Magic: These draughts are thick liquids, similar to potions, that bestow magical effects on a creature drinking them. The magical effects duplicate the metabreath spells described in the previous section, but the drinker must supply the breath component for the effect to take place. Drinking a draught is a standard action, and activates the magic of the draught for just over 1 round. After drinking, the drinker must use its breath weapon before the end of the next round. This use of the drinker’s breath weapon is enhanced as if the drinker had cast the appropriate metabreath spell on itself.

Draughts of metabreath magic come in a number of different varieties, whose caster level and market price are listed on the table below.

Varies (no school); Craft Wondrous Item, appropriate metabreath spell; Weight 1/2 lb.

Draught Variety Caster Level Price

Blinding breath 5th 750 gp Breath flare 1st 50 gp Breath weapon admixture: acid 15th 6,000 gp cold 15th 6,000 gp electricity 15th 6,000 gp fire 15th 6,000 gp Breath weapon substitution: acid 7th 1,400 gp cold 7th 1,400 gp electricity 7th 1,400 gp fire 7th 1,400 gp Deafening breath 17th 7,650 gp Dispelling breath 7th 1,400 gp Enervating breath 15th 6,000 gp Ethereal breath 9th 2,250 gp Rebuking breath 7th 1,400 gp Stunning breath 7th 1,400 gp Greater stunning breath 13th 4,550 gp

Draught of Metallic Dragon Breath: A special variety of draughts of metabreath magic, this liquid comes in five varieties, corresponding to the five kinds of metallic dragons, and their color is the same: brass, bronze, copper, gold, and silver. When drunk, this draught alters the drinker’s next use of its breath weapon, as long as that use occurs before the end of the next round. The breath weapon works just like the nondamaging effects of a metallic dragon. A brass draught creates a cone of sleep, a bronze draught creates a cone of repulsion gas, a copper draught creates a cone of slow gas, a gold draught creates a cone of weakening gas, and a silver draught creates a cone of paralyzing gas. The saving throw against the metallic breath weapon has the same DC as the drinker’s natural breath weapon, and the effects are the same as if the drinker used the breath weapon normally. For example, an old red dragon that drank a gold draught of metallic dragon breath could breathe a cone of weakening gas that deals 8 points of Strength damage.

A character under the effects of a potion of fire breath or similar effect can use a draught of metallic dragon breath to alter the fiery blasts from that potion, using the caster level of the effect (3rd, in the case of a potion of fire breath) as the effective age category. A creature with no breath weapon ability is unaffected by drinking the draught.

Moderate transmutation; CL 7th; Craft Wondrous Item, breath weapon substitution, and one of the following: sleep, repulsion, slow, ray of enfeeblement, or hold person; Price 2,100 gp; Weight 1/2 lb.

Gemstone of Fortification: This large, faceted stone must be embedded in a creature’s hide to function. True dragons can accomplish this with ease, since they routinely embed gems in among the scales of their bellies. Other creatures have a more difficult time of it, requiring at least a limited wish, at the DM’s discretion.

When properly embedded, a gemstone of fortification protects the wearer’s vital areas from lethal damage. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally. A gemstone of light fortification has a 25% chance to negate a critical hit or sneak attack, a gemstone of moderate fortification has a 75% chance, and a gemstone of heavy fortification has a 100% chance.

Strong universal or evocation; CL 13th; Craft Magic Arms and Armor, Craft Wondrous Item, limited wish or miracle; Price 3,000 gp (light), 15,000 gp (moderate), 35,000 gp (heavy).

Gorget of Tempest Breath: This metal collar bestows the benefit of the Tempest Breath feat upon its wearer. A creature wearing the gorget cannot also make use of a magic robe.

Strong (no school); CL 13th; Craft Wondrous Item, Tempest Breath; Price 10,000 gp; Weight 10 lb.

Jaws of the Dragon: This complex metal device is worn in the mouth, fitting over the teeth while allowing them to protrude. A row of metal teeth is set into the jaws of the dragon behind where the dragon’s teeth emerge, increasing the damage dealt by the dragon’s bite. The dragon gains the benefit of the sharptooth spell while the jaws are worn. The device resizes to fit any creature as normal for a magic item, but creatures with no natural bite attack gain no benefit from wearing it.

Moderate transmutation; CL 7th; Craft Wondrous Item, sharptooth; Price 40,000 gp; Weight 8 lb.

Pectoral of Maneuverability: This metal disk has straps that go over a dragon’s forelimbs to hold the pectoral in place over its chest. A winged creature wearing a pectoral of maneuverability has its flying maneuverability improved by one step. A greater pectoral of maneuverability improves maneuverability by two steps. A humanoid can wear a pectoral as if it were a vest.

Faint (ordinary) or moderate (greater) transmutation; CL 3rd (ordinary) or 9th (greater); Craft Wondrous Item, wings of air (ordinary) or greater wings of air (greater); Price 12,000 gp (ordinary) or 90,000 (greater); Weight 5 lb.

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