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Faerie Dragon
from Dragonomicon - 3.5e
Water drakes lay claim to areas of coastline or island chains, preying on sailors and any other creatures foolish enough to enter their territory.
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A water drake’s silver-blue scales appear more like those of a fish than a reptile, smooth and shimmering. Its sleek body cuts through the water with decent speed; however, it can’t keep up with most other aquatic creatures, so it tends to remain at shallow depths so it can take to the air as needed.
Dragon turtles and water drakes often share similar territory, though a lone drake is no match for such an opponent. Only groups of water drakes are brave enough to face a foe of such power. Water drakes hate bronze dragons, but fear them even more.
Water drakes speak Draconic and Aquan. Their speech is burbling and pleasant to the ear.
Combat
Water drakes prefer to fight their battles beneath the waves, to take advantage of their combat prowess there. They take wing only to snatch victims (such as off the deck of a ship), using Flyby Attack to grab a target and return to the water in a single swoop.
Drench (Ex): A water drake’s touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are Large or smaller. The drake can dispel magical fire it touches as by a dispel magic spell cast by a sorcerer whose level equals the drake’s HD.
Water Mastery (Ex): A water drake gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the drake is landbound, the drake takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Amphibious (Ex): Although water drakes are aquatic, they can survive indefinitely on land.
Skills: A water drake has a +8 racial bonus on any
Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Water drakes have a +4 racial bonus on Spot checks. *They have a +4 racial bonus on Hide checks when submerged.
Small Dragon Hit Dice: 8d12+6 (58 hp) Initiative: +8 Speed: 30 ft. (6 squares), fly 100 ft. (perfect), swim 30 ft. Armor Class: 19 (+1 size, +4 Dex, +4 natural), touch 15, flat-footed 15 Base Attack/Grapple: +8/+5 Attack: Bite +13 melee (1d6+1) Full Attack: Bite +13 melee (1d6+1) and 2 claws +8 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon, spell-like abilities Special Qualities: Darkvision 60 ft., immunity to magic sleep effects and paralysis, low-light vision, scent, spell resistance 18, water breathing Saves: Fort +7, Ref +10, Will +9 Abilities: Str 13, Dex 18, Con 12, Int 15, Wis 17, Cha 16 Skills: Bluff +14, Diplomacy +7, Disguise +3 (+5 acting),
Hide +19, Intimidate +5, Knowledge (nature) +13, Listen +14, Move Silently +15, Sense Motive + 14, Sleight of
Hand +17, Spot +14, Survival +3 (+5 in aboveground natural environments), Swim +1 Feats: Flyby Attack, Improved Initiative, Weapon Finesse Environment: Temperate forests Organization: Solitary or pair Challenge Rating: 6 Treasure: Standard Alignment: Always chaotic good Advancement: 9 HD (Small); 10–13 HD (Medium); 14–19
HD (Large); 20–24 HD (Huge) Level Adjustment: +2
The faerie dragon is a mischievous creature that often allies with fey creatures such as pixies.
A faerie dragon’s scales are iridescent, reflecting all the colors of the rainbow. Its butterflylike wings are a beautiful platinum. It bears a sharp-toothed grin at all times except when attacked in anger. It has a long, prehensile tail that constantly flicks and twitches, particularly when the creature is happy or excited.
Faerie dragon