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CHAPTER 5:
Riikano-alinaris: Male great wyrm gold dragon; CR 27; Colossal dragon (fire); HD 41d12+451, hp 717; Init +0; Spd 60 ft., swim 60 ft., fly 250 ft. (poor); AC 42, touch 2, flatfooted 42; Base Atk +41; Grp +75; Atk +51 melee (4d8+18, bite); Full Atk +51 melee (4d8+18, bite), +46 melee (4d6+9, 2 claws), +46 melee (2d8+9, 2 wings), +46 melee (4d6+27, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA breath weapon, crush, frightful presence, snatch, spell-like abilities, spells, tail sweep; SQ alternate form, blindsense 60 ft., damage reduction 20/magic, darkvision 120 ft., detect gems, immunity to fire, magic sleep effects, and paralysis, lowlight vision, luck bonus, spell resistance 33, vulnerability to cold, water breathing; AL LG; SV Fort +33, Ref +22, Will +35; Str 47, Dex 10, Con 33, Int 32, Wis 33, Cha 32. Skills and Feats: Bluff +28, Concentration +36, Craft (bookbinding) +21, Craft (calligraphy) +22, Diplomacy +59, Disguise +52, Escape Artist +15, Gather Information +23, Hide –16, Intimidate +55, Jump +50, Knowledge (arcana) +51, Knowledge (geography) +51, Knowledge (history) +51, Knowledge (local) +51, Knowledge (nobility and royalty) +51, Knowledge (religion) +51, Listen +52, Profession (scribe) +21, Search +52, Sense Motive +52, Spellcraft +33, Spot +52, Swim +47; Cleave, Draconic Knowledge, Flyby Attack, Great Cleave, Heighten Breath, Hover, Improved Maneuverability, Iron Will, Large and in Charge, Power Attack, Recover Breath, Snatch, Suppress Weakness, Wingover. Breath Weapon (Su): 70-ft. cone, 24d10 fire, Reflex DC 41 half (or higher if heightened); or 70-ft. cone, 12 Str, Fortitude DC 41 negates (or higher if heightened). Crush (Ex): Area 30 ft. by 30 ft.; Large or smaller opponents take 4d8+27 points of bludgeoning damage, and must succeed on a DC 41 Reflex save or be pinned. Frightful Presence (Ex): 360-ft. radius, HD 40 or fewer, Will DC 41 negates. Snatch (Ex): Against Large or smaller creatures, bite for 4d8+18/round or claw for 4d6+9/round. Tail Sweep (Ex): Half-circle 40 ft. in diameter, Large or smaller opponents take 2d8+27 points of bludgeoning damage, Reflex DC 41 half.
Spell-Like Abilities: 3/day—bless; 1/day—foresight, geas/quest, sunburst. Caster level 19th; save DC 21 + spell level. Spells: As 19th-level sorcerer. Detect Gems (Sp): 3/day—as detect magic (caster level 19th), except that the power only detects gems. Luck Bonus (Sp): 1/day—good creatures within a 120-ft. radius of the dragon gain a +1 luck bonus on all saving throws, ability checks, and skill checks for 1d3+36 hours. Caster level 2nd. Sorcerer Spells Known (6/9/9/9/8/8/8/7/7/4; save DC 21 + spell level): 0—arcane mark, detect magic, flare, guidance, light, mage hand, mending, prestidigitation, read magic; 1st—magic missile, protection from evil, shield of faith, true strike, unseen servant; 2nd—cat’s grace, cure moderate wounds, fog cloud, shatter, zone of truth; 3rd—haste, protection from energy, remove curse, remove disease; 4th—charm monster, dimensional anchor, freedom of movement, greater invisibility; 5th—dispel evil, feeblemind, hold monster, Mordenkainen’s faithful hound; 6th—blade barrier, disintegrate, mass suggestion; 7th—holy word, limited wish, prismatic spray; 8th—mind blank, polymorph any object, symbol of death; 9th—imprisonment, storm of vengeance.
SAMPLE DRAGONS
Riikano-alinaris Great Wyrm Gold Dragon The library of Riikano-alinaris, to those who know of its existence, is considered one of the finest in the world. The dragon has amassed a collection of books from lands known and unknown, purchasing, trading for, and even copying himself every book he can find. He does not bother with the traditional wealth of a dragon’s hoard—“You can’t learn anything from gold,” he often says with a snort—valuing currency only insofar as it can be used to acquire more books. His breadth of knowledge is astonishing, accumulated over a period of four millennia. As his twilight approaches, Riikano-alinaris is searching for an appropriate heir to his collection. He has many children, but none of them have proven to his satisfaction that their love of knowledge, and of books in particular, is great enough to deserve such a monumental inheritance.
SAMPLE GREEN DRAGONS Detailed below are twelve sample green dragons, one of each age category. The descriptions include basic personality and encounter notes that the DM can flesh out for his campaign, along with a set of statistics that make the dragon ready to play. Water Breathing (Ex): All green dragons can breathe underwater indefinitely and can freely use their breath weapons, spells, and other abilities while submerged. Skills: A green dragon can move through water at its swim speed without making Swim checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. The dragon can always can choose to take 10 on a Swim check, even if distracted or endangered. The dragon can use the run action while swimming, provided it swims in a straight line. Blister Wyrmling Green Dragon Blister counts herself among the woodland nobility, along with the beasts of prey. She detests laughter and merriment, disliking elves and positively loathing pixies, grigs, and other carefree sylvan folk. She stalks through the trees, high and low, sometimes winging over the forest canopy, sometimes fluttering among the boles of the trees, sometimes slinking on foot. She has recently located the dwelling place of a band of pixies and has attempted several raids, but the pixies have thus far successfully evaded her attacks. Her last sortie left her entangled while the pixies danced about her and laughed before packing up their meager belongs and fleeing into the forest. Blister has sworn revenge.
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