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Table 3-12 : The Shintao Monk
TABLE 3-10 : THE SHADOW SCOUT
Class
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Level 1st 2nd 3rd 4th Base
Fort Attack Bonus Save +1 +2
+2 +3 +4 +3 +3 +4
+5 +6 +7 +8 +9 +10 +4 +5 = +5 +6 +6 +7 Ref Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3
(Dex), and Wilderness Lore (Wis). See Chapter 4 : Skills in the Player's Handbook for skill descriptions . The Knowledge (Shadowlands) skill is only appropriate in Rokugan .
Skill Points at Each Level : 4 + Int modifier .
CLASS FEATURES
The following are class features of the shadow scout.
Weapon and Armor Proficiency: Shadow scouts are proficient with all simple and martial weapons and with light armor.
Favored Enemy: At 1st level, a shadow scout may select a type of creature (such as giants, goblinoids, undead, oni) as a favored enemy. A shadow scout may select another human clan as his favored enemy . Due to his extensive study of his foes and training in the proper techniques for combating them, the scout gains a +1 bonus on Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against this type of creature . Likewise, he gets the same bonus on weapon damage rolls against creatures of this type . The shadow scout also gets the damage bonus with ranged weapons, but only against targets within 30 feet . The bonus doesn't apply to damage against creatures that are immune to critical hits . At 4th level and at every three levels thereafter (4th, 7th, and loth level), the bonus goes up by +1 . Table 4-14 in the Player's Handbook lists possible categories for a favored enemy.
If a shadow scout already has a favored enemy, he may select a new favored enemy, and the bonus associated with every previously selected favored enemy goes up by +1 . The bonus for previously selected enemies increases every time the new bonus goes up . For example, a 6th-level ranger/5th-level shadow scout will have three favored enemies, with bonuses of +4, +3, and +2 .
Fast Movement : The shadow scout has a speed faster than the norm for his race by +10 feet when wearing no armor, light armor, or medium armor (and not carrying a heavy load) .
Evasion (Ex) : At 2nd level and above, a shadow scout can avoid even magical and unusual attacks with great agility. If the scout makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage . The shadow scout can only use evasion if he is wearing light armor or no armor.
Detect Enemy (Sp): At 3rd level, a shadow scout gains the ability to detect the presence of his favored enemy . The ability is similar to the detect evil spell in range, area, and duration . In the first round of concentration, the shadow scout can ascertain the presence or absence of his favored enemy within the area . In the second round, the shadow scout can determine the number of creatures in the area and the power of the strongest one (as per the detect evil spell) . In the third round, the shadow scout can determine the strength and Will Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 Special Favored enemy +1, fast movement Evasion
Detect enemy Favored enemy +2
Memory Favored enemy +3 Freeze Smite enemy Favored enemy +4
location of each creature . If the shadow scout has more than one favored enemy, he can detect any of them, and on the second round he can determine what kind of creature is in the area .
Memory: At 6th level, a shadow scout's memory is greatly enhanced . He can hold in his mind an image he has seen or up to 1 minute of speech, and can describe the details or repeat the words (even if he does not speak the language) as if he were still present . The shadow scout can only hold one image or sound in his mind at a time .
Freeze (Su) : By keeping completely still while using the Hide skill, a shadow scout of 8th level or higher can vanish into his surroundings . He gains a +15 bonus on his Hide check. The shadow scout can use this ability three times per day.
Smite Enemy (Su) : A 9th-level shadow scout gains the ability to smite his favored enemy once per day. He adds his intelligence modifier (if positive) to his attack roll and deals 1 extra point of damage per level . This damage bonus stacks with his favored enemy bonus . If the shadow scout has more than one favored enemy, he can smite any of them, but can still use the ability only once per day.
The lands of oriental Adventures are full of shapechangers : animals who take the shape of humans (hengeyokai), fiends and spirits in human guise, and sorcerers who take animal form . Shapeshifters are masters of these transforming powers, whose natural forms eventually become as fluid as water.
Shapeshifters must already have some means of changing their form before learning to master that change . Some shapeshifters are spellcasters (wu jen, sorcerers, or shamans) who first learn polymorph self and then move on to greater mastery . Others are hengeyokai, lycanthropes, rakshasas, ogre mages, or other creatures with natural shapechanging ability. A very few high-level ninja (with their thousand faces supernatural ability) manage to acquire at least a few levels of shapeshifter . Shapeshifters are not found in Rokugan .
NPC shapeshifters are often loners, haunting the wilderness in animal form . Others live in the midst of civilized society, using their abilities to become spies, thieves, or even assassins .
Hit Die : d8 .
REQUIREMENTS
To qualify to become a shapeshifter, a character must fulfill all the following criteria .
Base Attack Bonus : +3 .
Skills : Concentration 10 ranks .