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Livonia Darktongue
in its claws to tear him up and ultimately drop him from a great height. The azer didn’t give up easily, though; although he had dropped his warhammer, he was able to unsheathe a light pick, with which he tore at the fiend’s claws and wings. Striking a mortal blow, Ironheart fell to the flaming ground in the clutches of the yugoloth. He perished in the fall, and the high priest of his order raised him from the dead in recognition of his valor. When Ironheart awoke, he found that the entwined bodies of himself and his foe had partially fused in the elemental flames. He was different, infused with both fiendish qualities—and something else. He continues to serve his people, but he struggles constantly against the urges of his evil side. Ironheart has an olfactory omen (sulfurous fumes) and one Menu A choice (lesser metamagic). Combat
Ironheart uses his natural heat, his clerical magic, and his newfound abilities to punish foes in combat. Heat (Ex): Ironheart generates so much heat that his mere touch deals an extra 1 point of fire damage. His metallic weapons also conduct this heat.
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Smite Good (Su): Once per day, Ironheart can make a normal melee attack to deal 5 extra points of damage against a good foe.
Spells: Ironheart casts spells as a 3rd-level cleric.
Typical Cleric Spells Prepared (CL 3rd): 0—detect magic, read magic, resistance (2); 1st—bane (DC 15), burning handsD (DC 16), doom (DC 15), shield of faith; 2nd—cure moderate wounds, death knell (DC 16), spiritual weaponD . D: Domain spell: Domains: Fire (turn water creatures or rebuke fire creatures 3/day), War (proficiency and weapon focus with favored weapon).
Enlarge Spell (Su): Ironheart can cast up to three spells per day of up to 3rd level that are empowered as though using the Empower Spell metamagic feat. Using this ability does not change the spell slot of the altered spell. Cure Moderate Wounds (Sp): Three times per day, Ironheart can use cure moderate wounds as the spell by touching the item to the creature to be healed (including himself) and speaking a command word. This ability can instead deal damage to undead creatures. The save DC is 13, or 12 + your Charisma modifier, whichever is higher. Omen: A reek of brimstone swirls around Ironheart. This counts as a strong smell for the purpose of scent. Possessions: Masterwork scale mail, masterwork light steel shield, +1 warhammer, 2 potions of cure moderate wounds, potion of bull’s strength.
This example uses a tiefling warmage as the base creature. Livonia Darktongue
Medium Outsider (Native) Female Tiefling Warmage* 8 Hit Dice: 8d6+8 (39 hp) Initiative: +3 Speed: 30 ft. Armor Class: 16 (+3 Dex, +3 +1 leather armor), touch 13, flat-footed 13 Base Attack/Grapple: +4/+4 Attack: +1 flaming rapier +8 melee (1d6+1/18–20 plus 1d6 fire) or throwing axe +7 ranged (1d6) Full Attack: +1 flaming rapier +8 melee (1d6+1/18–20 plus 1d6 fire) or throwing axe +7 ranged (1d6) Space/Reach: 5 ft./5 ft. Special Attacks: Darkness, doom of heaven, warmage edge Special Qualities: Armored mage, darkvision 60 ft., omen, resistance to cold 5, electricity 5, and fire 5 Saves: Fort +3, Ref +5, Will +5 Abilities: Str 10, Dex 16, Con 12, Int 16, Wis 8,
Cha 16 Skills: Bluff +5, Concentration +10, Hide +5, Intimidate +11, Knowledge (arcana) +10, Listen +2, Spellcraft +12, Spot +2 Feats: Combat Expertise, Sudden Empower*B ,
Weapon Finesse Environment: Temperate plains Organization: Solitary Challenge Rating: 9 Treasure: Standard Alignment: Chaotic evil Advancement: By character class Level Adjustment: — *New class and feat detailed in Complete Arcane. When Livonia Fire-Eyes first encountered the furious hound archon, she didn’t understand that she was the object of its wrath. She’d done nothing to offend the powers of Celestia—but that didn’t matter to the fanatical creature, who was sworn to destroy all “evil-tainted” beings. With a touch of fiendish heritage, Livonia qualified as legitimate prey. The archon howled a challenge and came at her with its greatsword. Livonia defended herself as best she could, but she was no match for her muscular opponent. Finally, in a last desperate move, she threw up a wind wall between herself and her