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Bloodcrier’s Hammer
You can select this option multiple times. Each time you do so, your armor or shield’s effective enhancement bonus to AC increases by 2.
Deflection, Epic: The deflection bonus to AC granted by the item increases to +6. This ability can never be placed on a suit of armor or a shield. You can select this option multiple times. Each time you do so, the deflection bonus increases by 2 (maximum +10).
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Skill Enhancement, Epic (Su): The item grants you a +30 competence bonus on one skill check. Choose the specific skill when assigning this ability to the item. You can select this option multiple times. Each time you do so, it applies to a different skill.
Spell-Like Ability, Epic: Three times per day on command, you can create an effect that duplicates a chosen spell with an effective level of 15th or less (such as an empowered, quickened meteor swarm). Choose the specific spell and metamagic feats when assigning this ability to the item. The save DC (if applicable) is 23, or 19 + your Charisma modifier, whichever is higher. Weapon Enhancement, Epic (Su): The enhancement bonus of a weapon increases to +6. This ability can be placed only on a weapon. You can select this option multiple times. Each time you do so, your weapon’s effective enhancement bonus to AC increases by 2, with no maximum effective enhancement bonus. EXAMPLE EPIC LEGACY WEAPON: BLOODCRIER’S HAMMER
Bloodcrier’s Hammer is an enormous warhammer forged entirely from black iron. A grinning skull is etched into the surface of the hammer’s head. The nonepic legacy abilities of Bloodcrier’s Hammer, and the rituals necessary to unlock those abilities, are described starting on page 29. The following epic history, ritual, and abilities continue the weapon’s legend. History
The dwarves of Rivencave were under attack by a great black wyrm that threatened to exterminate them all. In this time of greatest need, they called back from the dead their ancient folk-hero, Bhazad Khrar, to aid his descendants one more time. As the legends promised, Bhazad appeared with his legendary weapon, Bloodcrier’s Hammer, in hand. In a battle lasting three full days that ranged over miles of Underdark caves and tunnels, he finally proved victorious over the black dragon, burying it forever in a tomb of
solid stone. Bhazad faded away, this time forever. His warhammer disappeared as well, maybe for all time (though some whisper it is entombed along with the wyrm). (DC 42; Trial of the Wyrm) Legacy Rituals
Four rituals are required to unlock all the epic legacy abilities of Bloodcrier’s Hammer. The first is detailed here.
Trial of the Wyrm: You must defeat a great wyrm black dragon in personal combat. Cost: 150,000 gp.
After completing this ritual, you must choose the
Epic Legacy (Bloodcrier’s Hammer) feat. If you wish to unlock further epic legacy abilities for Bloodcrier’s Hammer, you must design or discover additional epic legacy rituals. In the epic progression shown below, the next two epic legacy rituals cost 150,000 gp in raw materials, while the fourth costs 500,000 gp.
Table 5–4: Epic Bloodcrier’s Hammer
Wielder Hit Point
Level Loss Abilities
21st — Immunity to acid 22nd 3 — 23rd 3 — 24th — Obsidian ally 25th 3 — 26th 3 — 27th — Earthquake 3/day 28th 3 — 29th 3 — 30th — Large +6 warhammer Weapon Features
All the following are epic legacy item features of Bloodcrier’s Hammer.
Immunity to Acid (Su): Beginning at 21st level, Bloodcrier’s Hammer grants you immunity to acid.
Obsidian Ally (Su): At 24th level, while you are wielding Bloodcrier’s Hammer, you can use a swift action to summon a greater earth elemental (as summon nature’s ally VII) named Obsidian. Obsidian attacks your foes and serves you to the best of its ability. If you can communicate with the elemental, you can direct it not to attack, to attack particular enemies, or to perform other actions. It remains with you unless dismissed (a standard action) or killed. If Obsidian is slain, it can be summoned again after 24 hours, fully healed.
Earthquake (Sp): Beginning at 27th level, three times per day you can strike the earth with Bloodcrier’s Hammer and speak a command word to create a widened earthquake effect as the spell. Caster level 25th.