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Vhuuksssh the Destroyer

Illus. by J. Easley

This example uses a Large water elemental as the base creature. Vhuuksssh

Large Elemental (Extraplanar, Water) Hit Dice: 12d8+48 (102 hp) Initiative: +2 Speed: 20 ft. (4 squares), swim 90 ft. Armor Class: 21 (–1 size, +2 Dex, +9 natural, +1 defl ection), touch 12, fl at-footed 19 Base Attack/Grapple: +9/+18 Attack: Slam +13 melee (2d8+5) Full Attack: 2 slams +13 melee (2d8+5) Space/Reach: 10 ft./10 ft. Special Attacks: Water mastery, drench, spell-like abilities, vortex Special Qualities: Damage reduction 5/—, darkvision 60 ft., elemental traits, omen Saves: Fort +12, Ref +8, Will +6 Abilities: Str 20, Dex 14, Con 19, Int 6, Wis 11, Cha 11 Skills: Listen +7, Spot +8 Feats: Cleave, Great Cleave, Iron Will, Lightning

Refl exes, Power Attack Environment: Elemental Plane of Water Organization: Solitary Challenge Rating: 7 Treasure: None Alignment: Chaotic neutral Advancement: 13–15 HD (Large) Level Adjustment: — of its tormentor and now explores the new abilities that have awakened within it. Vhuuksssh has selected a visible omen (fl ickering fl ames), one Menu A choice (+1 defl ection), one Menu

B choice (lightning bolt), one Menu C choice (acid arrow), and one Menu E choice (fi reball). Combat

Vhuuksssh combines the offensive capabilities of a water elemental with other energy-based powers. Drench (Ex): Vhuuksssh’s touch puts out torches, campfi res, exposed lanterns, and other open fl ames of nonmagical origin if these are of Large size or smaller. It can dispel magical fi re it touches as dispel magic (CL 12th).

Spell-Like Abilities: At will—Melf’s acid arrow (+10 ranged touch; CL 10th); 3/day—fi reball (DC 14; CL 11th); 1/day—lightning bolt (DC 14; CL 11th).

Vortex (Su): Vhuuksssh can transform itself into a whirlpool once every 10 minutes, provided it is underwater, and remain in that form for up to 6 rounds. In vortex form, it can move through the water or along the bottom at its swim speed. The vortex is 5 feet wide at the base, up to 30 feet wide at the top, and up to 40

Vhuuksssh was summoned by a planar ally spell to perform a service for an elemental temple. But when the water elemental had fulfilled its pact and the time came to release it from service, the cleric who had summoned Vhuuksssh refused to uphold the terms of the bargain. By claiming the elemental had not met the letter of the agreement, he denied it return to its home plane. With the fury of a storm-tossed sea, Vhuuksssh lashed out at its enslaver. Battered by the cleric’s elemental magic, it was nearly destroyed, but finally the elemental caught up the traitor in its vortex and dashed his head against the temple walls. Now truly free, Vhuuksssh could have returned to the Elemental Plane of Water—but it felt different, as though stirred by a fresh current. Vhuuksssh had escaped a magical pact by doing what no other planar ally had dared: turning on its summoner. It absorbed some of the elemental power

Vhuuksssh struck back against a faithless summoner and has found new elemental power

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