VHUUKSSSH THE DESTROYER
This example uses a Large water elemental as the base creature.
Illus. by J. Easley
OPTIONAL RULES
CHAPTER 5
Vhuuksssh
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of its tormentor and now explores the new abilities that have awakened within it. Vhuuksssh has selected a visible omen (flickering flames), one Menu A choice (+1 deflection), one Menu B choice (lightning bolt), one Menu C choice (acid arrow), and one Menu E choice (fireball).
Large Elemental (Extraplanar, Water) Hit Dice: 12d8+48 (102 hp) Combat Initiative: +2 Vhuuksssh combines the offensive capabilities of a Speed: 20 ft. (4 squares), swim 90 ft. water elemental with other energy-based powers. Armor Class: 21 (–1 size, +2 Dex, +9 natural, +1 Drench (Ex): Vhuuksssh’s touch puts out torches, deflection), touch 12, flat-footed 19 campfires, exposed lanterns, and other open flames Base Attack/Grapple: +9/+18 of nonmagical origin if these are of Large size or Attack: Slam +13 melee (2d8+5) smaller. It can dispel magical fire it touches as dispel Full Attack: 2 slams +13 melee (2d8+5) magic (CL 12th). Space/Reach: 10 ft./10 ft. Spell-Like Abilities: At will—Melf’s acid arrow Special Attacks: Water mastery, drench, spell-like (+10 ranged touch; CL 10th); 3/day—fireball (DC 14; abilities, vortex CL 11th); 1/day—lightning bolt (DC 14; CL 11th). Special Qualities: Damage reduction 5/—, darkVortex (Su): Vhuuksssh can transform itself into a vision 60 ft., elemental traits, omen whirlpool once every 10 minutes, provided it is underSaves: Fort +12, Ref +8, Will +6 water, and remain in that form for up to 6 rounds. In Abilities: Str 20, Dex 14, Con 19, Int 6, Wis 11, Cha 11 vortex form, it can move through the water or along Skills: Listen +7, Spot +8 the bottom at its swim speed. The vortex is 5 feet wide Feats: Cleave, Great Cleave, Iron Will, Lightning at the base, up to 30 feet wide at the top, and up to 40 Reflexes, Power Attack Environment: Elemental Plane of Water Organization: Solitary Challenge Rating: 7 Treasure: None Alignment: Chaotic neutral Advancement: 13–15 HD (Large) Level Adjustment: — Vhuuksssh was summoned by a planar ally spell to perform a service for an elemental temple. But when the water elemental had fulfilled its pact and the time came to release it from service, the cleric who had summoned Vhuuksssh refused to uphold the terms of the bargain. By claiming the elemental had not met the letter of the agreement, he denied it return to its home plane. With the fury of a storm-tossed sea, Vhuuksssh lashed out at its enslaver. Battered by the cleric’s elemental magic, it was nearly destroyed, but finally the elemental caught up the traitor in its vortex and dashed his head against the temple walls. Now truly free, Vhuuksssh could have returned to the Elemental Plane of Water—but it felt different, as though stirred by a fresh current. Vhuuksssh had escaped a magical pact by doing what no other planar ally had dared: turning on its summoner. It absorbed some of the elemental power
Vhuuksssh struck back against a faithless summoner and has found new elemental power