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Full Moon’s Trick in Eberron
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Between the Ribs (Su): Starting at 14th level, you gain a +4 bonus on attack and damage rolls when you make a sneak attack using a matte-bladed Full
Moon’s Trick.
Shifter’s Bane (Su): Once you have attained 16th level, when the blade is unclouded, Full Moon’s Trick is more potent in your hands against any creature with the shapechanger subtype. Against such creatures, the sword’s effective enhancement bonus is +2 better than normal, and it deals an extra 2d6 points of damage.
Feral Fury (Sp): Though one of its primary purposes is to control and contain the animal within, Full
Moon’s Trick can also unleash it. Beginning at 17th level, three times per day on command, you can use rage (self only) as the spell. Caster level 15th.
Shadows and Moonlight (Sp): At 20th level and higher, two times per day on command, you can use greater invisibility as the spell. You can use the spell only on yourself and only while the blade of Full
Moon’s Trick is clouded. Caster level 15th. ADVENTURE SEED (EL 5)
While the PCs are visiting a large city, envoys belonging to the temple of the moon goddess come to them with a request. A pair of werewolves is ravaging the city’s poorer districts and must be cured, captured, or destroyed. The envoys offer Full Moon’s Trick to the party as a reward, implying that the sword might be useful against lycanthropes. The werewolves are actually a merchant and his wife—he was infected on a hunting expedition and later passed the curse to her. Ideally, the PCs subdue these ill-fated people and bring them in to the temple for treatment and protection. Werewolves (2): hp 20, 18 (see page 175 of the
Monster Manual). City Streets
Three-Story House
The werewolves are in hybrid form when they launch their assault from atop this house. They leap down to attack, heedless of possible injury.
Silversmith’s Shop
This building houses a silversmith’s workshop. The door is strong wood with a hardness of 5 and 20 hit points (break DC 23). It is locked with an average lock (Open Lock DC 25). If the PCs gain access to the shop, they fi nd silver candlesticks, canes, and aspergillums, which can be used as improvised clubs (–4 on attack rolls, 1d6 bludgeoning damage). Three alchemically silvered daggers and a silvered battleaxe are also located here. FULL MOON’S TRICK IN EBERRON
The EBERRON Campaign Setting has two player character races with the shapechanger subtype: changelings and shifters. The legacy abilities of Full Moon’s Trick are useful in different ways both against and in the hands of such characters. When wielded by a changeling, the short sword is an excellent complement to her innate talents at disguise and misdirection. Rogue is a changeling’s favored class, and the ability to move invisibly and make devastating sneak attacks makes this weapon extremely valuable to such characters. But the blade cuts both ways. A disguised changeling can be quickly unmasked by a blow from Full Moon’s Trick, as well as being vulnerable to its shifter’s bane legacy ability. A shifter can also make great use of this weapon’s abilities, especially feral fury. Ranger is a shifter’s favored class, and the enhanced stealth abilities granted by Full Moon’s Trick are as helpful to ranger characters as they are to rogues. The silvery blade is as dangerous against a shifter as it is to a true lycanthrope, and a Pure Flame zealot who wields Full Moon’s Trick can be a one-person crusade.