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Mau-Jehe as a Mind Blade
Table 3–29: Mau-Jehe
————— Personal Costs —————
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Wielder Attack Save Hit Point
Level Penalty Penalty Loss Abilities
5th — — — Knife made mind, sneaky intentions 6th — — 4 +1 ghost touch short sword 7th — — — Unspoken contact at will 8th — –1 — Mind over miles 9th –1 — 2 Stable focus 10th — — — — 11th — — — +2 ghost touch short sword 12th — — 2 Penetrating proposal at will 13th –2 — — Cunning 14th — — 2 +2 ghost touch keen short sword 15th — — — — 16th — –2 — +3 ghost touch keen short sword LEGACY ITEM ABILITIES
All the following are legacy item abilities of Mau-Jehe.
Knife Made Mind (Su): Beginning at 5th level, you can treat Mau-Jehe as a mind blade (see the sidebar). If you are a soulknife, the abilities of your mind blade stack with those of Mau-Jehe (except for enhancement bonuses), or you can use Mau-Jehe as a separate mind blade. In this latter case, the abilities of your mind blade and those of Mau-Jehe do not stack, since each weapon remains distinct from the other. When Mau-Jehe is used as a mind blade (or in combination with your soulknife mind blade), you take no nonproficiency penalty for wielding the sword. Sneaky Intentions (Su): At 5th level, you gain a +2 competence bonus on Hide and Move Silently checks.
Unspoken Contact (Sp): Beginning at 7th level, at will on command, you can use mindlink as the psionic power. Manifester level 2nd. Mind Over Miles (Su): At 8th level, you gain a 5-foot enhancement bonus to your base land speed.
Stable Focus (Su): At 9th level, you can choose a psionic feat you already know that requires you to maintain psionic focus to gain its benefit. Mau-Jehe allows you to be treated as if you constantly retain psionic focus for the purposes of the selected feat.
Penetrating Proposal (Sp): Starting at 12th level, at will on command, you can use suggestion as the psionic power. Mau-Jehe provides an augmentation to the power’s save DC, which is 16, or 14 + your Charisma modifier, whichever is higher. Manifester level 10th.
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MAU-JEHE AS A MIND BLADE
As a standard action, you can convert the physical MauJehe into a semisolid blade composed of psychic energy. The psychic version of Mau-Jehe is identical in all ways (except visually) to a short sword sized appropriately for you. Even if you are not proficient with short swords, you take no nonproficiency penalty for wielding Mau-Jehe in mind blade form. With the mind blade Mau-Jehe, you gain the usual benefits to your attack and damage rolls from a high Strength bonus. The mind-blade form of Mau-Jehe can be dismissed as a free action. While dismissed, the blade simply ceases to exist physically, suspended in psychic memory. Additionally, the moment you relinquish your grip on MauJehe, the sword dissipates into similar abeyance. You can rematerialize the Mau-Jehe mind blade as a move action or reconstitute the sword into its physical shape as a standard action. You can use feats such as Combat Expertise and Weapon Finesse in conjunction with the mind blade version of Mau-Jehe just as if it were a normal short sword. Feats requiring a specific weapon choice, such as Weapon Specialization, can also be used with the psychic version of Mau-Jehe, so long as those feats are for the short sword. Powers or spells that temporarily upgrade weapons can be used on the Mau-Jehe mind blade. In places where psionic effects do not normally function (such as within a null psionics field), Mau-Jehe is automatically reconstituted as a physical weapon. If you are killed while wielding Mau-Jehe as a mind blade, the sword similarly reconstitutes as a physical weapon, regardless of whether it is present as a mind blade or in abeyance as a psychic memory. For more information about the soulknife class and the mind blade, see page 26 of the Expanded Psionics Handbook.
Cunning (Su): At 13th level and higher, you are never considered flat-footed. ADVENTURE SEED (EL 6)
The current owner of Mau-Jehe is a contract killer named Vauge, a notoriously dangerous and arrogant soulknife. Vauge took the blade from a bandit warlord she was hired to kill, admiring the weapon’s unusual craftsmanship. She discovered the hidden legacy of the weapon through additional research. Vauge currently sells her services to anyone who pays her exorbitant fees, and she is often employed to slay adventurers who know too much about secret organizations. A villain who wishes to kill one of the PCs hires Vauge, who then uses tactics to isolate that character for a one-on-one fight.
Vauge CR 6
Female xeph soulknife 5 CE Medium humanoid Init +4; Senses darkvision 60 ft., Listen +5, Spot +5 Languages Common, Draconic, Xeph AC 20, touch 14, flat-footed 16 hp 37 (5 HD) Resist +1 on saves against spells, spell-like abilities, and psionics Fort +2, Ref +8, Will +4 Speed 30 ft. (6 squares); 3/day increase speed by 10 feet (as a competence bonus) for 3 rounds. Melee +1 mind blade +9 (1d6+2/19–20) or Melee Mau-Jehe mind blade +9 (1d6+2/19–20) or Melee +1 mind blade +7 (1d6+2/19–20) and
Mau-Jehe mind blade +7 (1d6+1/19–20) with Two-Weapon Fighting Base Atk +3; Grp +4 Atk Options psychic strike +1d8, throw mind blade Special Actions mind blade, shape mind blade Combat Gear 3 potions of cure light wounds, 3 potions of invisibility Power Points 3 Abilities Str 12, Dex 18 Con 13, Int 12, Wis 10, Cha 8 SQ free draw Feats Least Legacy (Mau-Jehe)B, Two-Weapon Fighting,
Weapon Finesse, Weapon Focus (mind blade)B ,
Wild TalentB Skills Autohypnosis +5, Balance +5, Climb +6, Hide +9, Jump +8, Listen +5, Move Silently +9, Spot +5,
Tumble +10 Possessions combat gear plus +2 chain shirt, Mau-Jehe Mind Blade (Su) As a free action (free draw), can create a semisolid blade composed of psychic energy that functions as a +1 short sword. In places where psionics do not normally function, a DC 20 Will save allows the blade to remain 5 rounds before the save must be made again. Throw Mind Blade (Ex) Can throw mind blade (range increment 30 ft.). Thrown mind blade dissipates. Psychic Strike (Su) As a move action, can imbue mind blade to deal +1d8 points of damage against the next living, nonmindless target successfully hit with an attack. A hit dissipates the energy. Creatures immune to mind-affecting spells and abilities are immune to this damage. Shape Mind Blade (Su) As a full-round action, mind blade can replicate a longsword or a bastard sword, or it can be split into two short swords with no enhancement bonus.
Alleyway Assassination
This map shows a sample situation in which Vauge might ambush a player character. The PC has been lured into a dead-end alley, and now the hired killer closes in from the street, cutting off escape. Windows on the upper floors of buildings line the alleyway but aren’t easily accessible from the ground. Fence This barrier closes off the end of the alley. It is 15 feet high and not easy to scale (Climb DC 15).