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Ability Menu G (Greater

a weapon, and can be selected multiple times. You cannot increase the weapon’s actual enhancement bonus beyond +5. Instead of increasing the enhancement bonus, you can choose any combination of enhancement bonuses and special abilities whose total market price is equivalent to the effective bonus increase.

Effective Enhancement Bonus

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Current Increase

+3 or less 2 +4, +5, or +6 1

Wish (Su): The item grants you a single wish as the spell. You must state the desired effect while holding the item. As long as you have performed the appropriate legacy ritual and meet the level requirement, you gain this benefit, even if a previous owner has made a wish using the item. A given creature can never gain more than one wish in this way. If a save is allowed, the save DC is 23, or 19 + your Charisma modifier, whichever is higher.

Wizardry I (Su): While you are holding, wearing, or wielding the item, you can prepare or cast double your normal number of 1st-level arcane spells per day, as though wearing a ring of wizardry I.

X-Ray Vision (Su): When you issue the command word and gesture with the item, you can continually see through solid matter, as though wearing a ring of X-ray vision. Using the ability is physically exhausting, and you take 1 point of Constitution damage per minute after the first 10 minutes of use in a single day. ABILITY MENU G (GREATER)

If you continue to enhance a legacy item by performing a greater legacy ritual, assign greater abilities to the item from the following menu. You choose one ability at 17th level, and one for each additional character level up to 20th level. Alternatively, you can “lose” Menu G choices to select abilities from Menus H and I, as described under those menus. You can choose one ability from any lower menu in place of one from Menu G. Menu G abilities have a caster level of 15th.

Ability Enhancement +6, Restricted (Su): The item grants a +6 enhancement bonus to one ability score. Choose the specific ability score when assigning this ability to the item—Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. You cannot select this option more than once.

Armor or Shield Enhancement (Su): The effective enhancement bonus of a suit of armor or a shield increases, as shown in the table below. This ability can be placed only on a suit of armor or a shield, and can be selected multiple times. You cannot increase the armor or shield’s actual enhancement bonus beyond +5. Instead of increasing the enhancement bonus, you can choose any combination of enhancement bonuses and special abilities whose total market price is equivalent to the effective bonus increase.

Effective Enhancement Bonus

Current Increase

+2 or less 5 +3 4 +4 or +5 3 +6 or higher 2 (max +10)

Banishment (Sp): Once per day, when you issue the command word and gesture with the item, you force extraplanar creatures out of your home plane, as the banishment spell. The save DC is 20, or 17 + your Charisma modifier, whichever is higher.

Chain Lightning (Sp): Once per day, when you issue the command word and gesture with the item, you cause it to blast lightning that arcs to other targets, as the chain lightning spell. The save DC is 19, or 16 + your Charisma modifier, whichever is higher.

Charm Monster (Sp): Three times per day on command, you can use charm monster as the spell. The save DC is 16, or 14 + your Charisma modifier, whichever is higher.

Dimension Door (Sp): Three times per day, when you issue the command word and gesture with the item, you can teleport a short distance, as if affected by the dimension door spell. Dispel Magic, Greater (Sp): Once per day, when you issue the command word and gesture with the item, you can use greater dispel magic as the spell.

Dominate Person (Sp): Two times per day, when you issue the command word and gesture with the item, you can use dominate person as the spell. The save DC is 17, or 15 + your Charisma modifier, whichever is higher.

Empower Power (Su): You can manifest up to three psionic powers per day of up to 6th level that are empowered as though using the Empower Power metapsionic feat (see the Expanded Psionics Handbook for details). Using this legacy ability does not change the power point cost of the altered power.

Illus. by F. Vohwinkel

You cannot use this ability if you cannot already manifest psionic powers.

Empower Spell (Su): You can cast up to three spells per day of up to 6th level that are empowered as though using the Empower Spell metamagic feat. Using this legacy ability does not change the spell slot of the altered spell. A spontaneous spellcaster (such as a sorcerer) must still take a full-round action when using this ability, just as if using a metamagic feat he possessed. You cannot use this ability if you cannot already cast spells. Heal Self (Sp): Once per day as a standard action, you can use heal on yourself when holding, wearing, or wielding the item.

Ice Storm (Sp): Three times per day, when you issue the command word and gesture with the item, you cause it to fill an area with pounding hailstones, as the ice storm spell.

Invisibility, Greater (Su): Two times per day, when you issue the command word and gesture with the item, you become invisible and remain so even if you make an attack. This works like the greater invisibility spell.

Mindarmor (Su): This ability can be placed only on a suit of armor or a shield. The item grants you a +3 insight bonus on Will saving throws to resist mind-affecting and compulsion effects.

Passwall (Sp): Two times per day, when you issue the command word and gesture with the item, you can use passwall as the spell.

Phantasmal Killer (Sp): Three times per day, when you issue the command word and gesture with the item, you can use phantasmal killer as the spell. The save DC is 16, or 14 + your Charisma modifier, whichever is higher.

Planar Ally (Sp): Once per day on command, you can call an extraplanar creature of 12 HD or less to perform a task for you, as the planar ally spell. You must still pay any gold piece cost required by the task.

Plane Shift (Sp): Once per day, when you issue the command word and gesture with the item, you can use plane shift as the spell. Only willing creatures can be transported with this effect.

Power Word Blind (Sp): Once per day on command, you can use power word blind as the spell.

Quicken Power, Lesser (Su): You can manifest up to three psionic powers per day of up to 3rd level that are quickened as though using the Quicken Power

A mighty legacy item can turn aside the most powerful magic

metapsionic feat (see the Expanded Psionics Handbook for details). Using this legacy ability does not change the power point cost of the altered power. You cannot use this ability if you cannot already manifest psionic powers.

Quicken Spell, Lesser (Su): You can cast up to three spells per day of up to 3rd level that are quickened as though using the Quicken Spell metamagic feat. Using this legacy ability does not change the spell slot of the altered spell. A spontaneous spellcaster (such as a sorcerer) does not take a full-round action when using this ability. You cannot use this ability if you cannot already cast spells.

Skill Enhancement +15 (Su): The item grants you a +15 competence bonus on one skill check. Choose the specific skill when assigning this ability to the item. You can select this option multiple times. Each time you do so, it applies to a different skill.

Spell Turning (Sp): Once per day, when you issue the command word and gesture with the item, you gain the ability to reflect spells back at a foe, as the spell turning spell.

Stoneskin (Sp): Once per day, when you issue the command word and gesture with the item, you gain the benefit of the stoneskin spell.

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