a weapon, and can be selected multiple times. You cannot increase the weapon’s actual enhancement bonus beyond +5. Instead of increasing the enhancement bonus, you can choose any combination of enhancement bonuses and special abilities whose total market price is equivalent to the effective bonus increase. Increase 2 1
Effective Enhancement Bonus Wish (Su): The item grants you a single wish as the spell. You must state the desired effect while holding the item. As long as you have performed the appropriate legacy ritual and meet the level requirement, you gain this benefit, even if a previous owner has made a wish using the item. A given creature can never gain more than one wish in this way. If a save is allowed, the save DC is 23, or 19 + your Charisma modifier, whichever is higher. Wizardry I (Su): While you are holding, wearing, or wielding the item, you can prepare or cast double your normal number of 1st-level arcane spells per day, as though wearing a ring of wizardry I. X-Ray Vision (Su): When you issue the command word and gesture with the item, you can continually see through solid matter, as though wearing a ring of X-ray vision. Using the ability is physically exhausting, and you take 1 point of Constitution damage per minute after the first 10 minutes of use in a single day.
ABILITY MENU G (GREATER)
If you continue to enhance a legacy item by performing a greater legacy ritual, assign greater abilities to the item from the following menu. You choose one ability at 17th level, and one for each additional character level up to 20th level. Alternatively, you can “lose” Menu G choices to select abilities from Menus H and I, as described under those menus. You can choose one ability from any lower menu in place of one from Menu G. Menu G abilities have a caster level of 15th. Ability Enhancement +6, Restricted (Su): The item grants a +6 enhancement bonus to one ability score. Choose the specific ability score when assigning this ability to the item—Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. You cannot select this option more than once.
Current +2 or less +3 +4 or +5 +6 or higher
CHAPTER 4
Current +3 or less +4, +5, or +6
FOUNDING LEGACIES
Effective Enhancement Bonus
Armor or Shield Enhancement (Su): The effective enhancement bonus of a suit of armor or a shield increases, as shown in the table below. This ability can be placed only on a suit of armor or a shield, and can be selected multiple times. You cannot increase the armor or shield’s actual enhancement bonus beyond +5. Instead of increasing the enhancement bonus, you can choose any combination of enhancement bonuses and special abilities whose total market price is equivalent to the effective bonus increase. Increase 5 4 3 2 (max +10)
Banishment (Sp): Once per day, when you issue the command word and gesture with the item, you force extraplanar creatures out of your home plane, as the banishment spell. The save DC is 20, or 17 + your Charisma modifier, whichever is higher. Chain Lightning (Sp): Once per day, when you issue the command word and gesture with the item, you cause it to blast lightning that arcs to other targets, as the chain lightning spell. The save DC is 19, or 16 + your Charisma modifier, whichever is higher. Charm Monster (Sp): Three times per day on command, you can use charm monster as the spell. The save DC is 16, or 14 + your Charisma modifier, whichever is higher. Dimension Door (Sp): Three times per day, when you issue the command word and gesture with the item, you can teleport a short distance, as if affected by the dimension door spell. Dispel Magic, Greater (Sp): Once per day, when you issue the command word and gesture with the item, you can use greater dispel magic as the spell. Dominate Person (Sp): Two times per day, when you issue the command word and gesture with the item, you can use dominate person as the spell. The save DC is 17, or 15 + your Charisma modifier, whichever is higher. Empower Power (Su): You can manifest up to three psionic powers per day of up to 6th level that are empowered as though using the Empower Power metapsionic feat (see the Expanded Psionics Handbook for details). Using this legacy ability does not change the power point cost of the altered power.
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