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Astrogineer
Prestige Classes
The prestige classes presented in this chapter are related to a meteorite impact.Some sprang up after the meteorite struck, while others were brought by the meteorite itself.
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These prestige classes can be briefly described as follows:Astrogineers are adepts ofastromancy;lords of silence are disciples ofthe vacuum;ruin priests are savants ofdestruction;and engram adepts are experts on engram ark runes.
Astrogineer
To wish upon a falling star is every astrogineer’s most heartfelt desire.And when astrogineers wish on the glowing trails ofmeteors that bisect the night,the fulfillment oftheir desires is almost certain.
Astrogineers have devoted themselves to the study ofthaumaturgic meteorites.Many call this arcane science “astromancy.” While most so-called astromancers merely dabble in it, astrogineers are daily pushing the limits ofwhat astromancy can do.Astromancy is the manipulation ofthe magical energy that infuses a world following a meteorite impact that is charged with magic.Only those with magical inclinations are suited to understand and study astromancy. However,for these rare few who delve into a crater and return with the requisite meteoritic focus,astromancy grants a power that can be tapped,channeled, and exploited.
NPC astrogineers are most often found in the employ of the League ofAstronomers (see Chapter Two).In fact,few astrogineers can boast ofcoming to their craft without the training offered by the Astronomers.Once they are trained, some astrogineers leave the fold to study falling stars on their own.Some even take up with darker groups.
Hit Die: d4
Checklist
Rough out any NPCs with these prestige classes that the PCs may encounter in the campaign. Refer back to the Sky Callers and League of Astronomers sections in Chapter Two to determine how these characters involve themselves in the groups’plans. Decide which of these prestige classes to recommend for player characters to take.
The Astrogineer Requirements
To qualify to become an astrogineer,a character must fulfill all the following criteria: Alchemy: 2 ranks
Knowledge (arcana): 8 ranks Feats: Skill Focus (Spot) Spells: Ability to cast spells of 2nd level or higher Special: Must witness a meteorite strike
Class Skills
The astrogineer’s class skills (and the key ability for each skill) are:Alchemy (Int),Concentration (Con),Craft (Int), Knowledge (arcana) (Int),Knowledge (local) (Int),Scry (Int),Spellcraft (Int),and Spot (Wis).See the Player’s Handbook, Chapter Four,for skill descriptions.
Skill Points at Each Level: 2 + Intelligence modifier
Class Features
Weapon and Armor Proficiency. Astrogineers gain no additional weapon or armor proficiency.
Spells. At every level indicated on the table for the prestige class,the character gains new spellcasting ability as ifhe
Class Base FortitudeReflex Will Level Attack Bonus Save Save Save Special Spells
1 +0 +0 +0 +2 Astromancy feat — 2 +1 +0 +0 +3 Plasma Surrogate feat +1 level ofexisting class 3 +1 +1 +1 +3 — +1 level ofexisting class 4 +2 +1 +1 +4 Skyfire feat +1 level ofexisting class 5 +2 +1 +1 +4 — +1 level ofexisting class 6 +3 +2 +2 +5 Unfetter Energy feat +1 level ofexisting class 7 +3 +2 +2 +5 — +1 level ofexisting class 8 +4 +2 +2 +6 Luminous Storage feat +1 level ofexisting class 9 +4 +3 +3 +6 — +1 level ofexisting class 10 +5 +3 +3 +7 Starmaster,wishmaker —