Chapter Three
Prestige Classes The prestige classes presented in this chapter are related to a meteorite impact. Some sprang up after the meteorite struck, while others were brought by the meteorite itself.
hese prestige classes can be briefly described as follows: Astrogineers are adepts of astromancy; lords of silence are disciples of the vacuum; ruin priests are savants of destruction; and engram adepts are experts on engram ark runes.
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Astrogineer To wish upon a falling star is every astrogineer’s most heartfelt desire. And when astrogineers wish on the glowing trails of meteors that bisect the night, the fulfillment of their desires is almost certain. Astrogineers have devoted themselves to the study of thaumaturgic meteorites. Many call this arcane science “astromancy.” While most so-called astromancers merely dabble in it, astrogineers are daily pushing the limits of what astromancy can do. Astromancy is the manipulation of the magical energy that infuses a world following a meteorite Checklist impact that is charged Rough out any NPCs with these with magic. Only those prestige classes that the PCs may encounter in the campaign. with magical inclinations Refer back to the Sky Callers and are suited to understand League of Astronomers sections in and study astromancy. Chapter Two to determine how these characters involve themHowever, for these rare selves in the groups’ plans. few who delve into a Decide which of these prestige crater and return with classes to recommend for player characters to take. the requisite meteoritic focus, astromancy grants a power that can be tapped, channeled, and exploited.
NPC astrogineers are most often found in the employ of the League of Astronomers (see Chapter Two). In fact, few astrogineers can boast of coming to their craft without the training offered by the Astronomers. Once they are trained, some astrogineers leave the fold to study falling stars on their own. Some even take up with darker groups. Hit Die: d4
Requirements To qualify to become an astrogineer, a character must fulfill all the following criteria: Alchemy: 2 ranks Knowledge (arcana): 8 ranks Feats: Skill Focus (Spot) Spells: Ability to cast spells of 2nd level or higher Special: Must witness a meteorite strike
Class Skills The astrogineer’s class skills (and the key ability for each skill) are: Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (local) (Int), Scry (Int), Spellcraft (Int), and Spot (Wis). See the Player’s Handbook, Chapter Four, for skill descriptions. Skill Points at Each Level: 2 + Intelligence modifier
Class Features Weapon and Armor Proficiency. Astrogineers gain no additional weapon or armor proficiency. Spells. At every level indicated on the table for the prestige class, the character gains new spellcasting ability as if he
The Astrogineer Class Level 1 2 3 4 5 6 7 8 9 10
Base Attack Bonus +0 +1 +1 +2 +2 +3 +3 +4 +4 +5
Fortitude Reflex Save Save +0 +0 +0 +0 +1 +1 +1 +1 +1 +1 +2 +2 +2 +2 +2 +2 +3 +3 +3 +3
Will Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7
Special Astromancy feat Plasma Surrogate feat — Skyfire feat — Unfetter Energy feat — Luminous Storage feat — Starmaster, wishmaker
Spells — +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class +1 level of existing class —