Toys n Playthings June 2021

Page 36

FEATURE

TECH TOYS & GADGETS

Leap into adventures LEAPFROG

01235 555545 | www.leapfrog.co.uk

Tech takes

its place Tech toys and gadgets are a part of daily life for us grown-ups, so it’s no surprise that they are becoming popular with an ever-younger age group. TnP finds out what’s hot and what’s next in this sector

T

echnology surrounds us Tech and all now, from the internet gadget toys will and smartphones, to continue to rise in smartwatches and smart popularity with speakers. So it’s no surprise the focus of that children - who love to end-users being copy older kids and adults - are showing a greater on products that interest in anything techdon’t just let based from an earlier age. children sit on A report from research electronic specialist Childwise shows devices, but that almost half of five- to also offer an 10-year-olds have their own mobile phone, and for educational children from the age of 11, value ownership is at around 90% Julia Loeser, - so younger kids are bound to want their roleplaying Thames & Kosmos activities to include tech toys and gadgets. As Nick Richardson, founder and CEO of marketing intelligence

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Feature Technm.indd 1

New for A/W21 is LeapLand Adventures, the plugand-play games console from LeapFrog! This video game for children aged from three takes kids on a quest to find four keys to unlock the Clever Castle while exploring letters, shapes, numbers and colours. No internet connection, downloads or account setup is required. You simply insert the plug-and-play HDMI game stick and USB power cable into the television to start playing the video game immediately using the wireless controller. Children can choose between two characters and explore four different lands along the learning adventure. In Letterland, children learn about letter sounds and words that begin with each letter. Numberville helps them learn numbers while having fun by counting along with the characters. Shapetown allows kids to discover different shapes that are found in everyday life. Colour Springs shows youngsters a variety of different objects and helps to teach children about their colours. Run and jump through progressive, replayable game levels to collect gems, cleverberries and treasure chest rewards. Play the game again and again, collecting additional gems, flags and banners to decorate the castle and celebrate at the Gem Festival. Players can also explore more than 150 learning items at their own pace, by playing the educational content directly in the Learning Centre.

company The Insights Family, wrote recently in TnP: “Consumers today are looking for products that are personalised for the individual and answerable to the rising interests of kids in technology. Kids depend a lot on the digital world as they spend large amounts of time with technology, and brands need to be following this trend.’’ And for those who fear that the rise in tech toys and gadgets might stifle play value and development, Georgina Durrant, who is the author of ‘100 Ways Your Child Can Learn Through Play’ (and a former science teacher), has some comforting words. She says that tech toys can be useful in helping children to develop a number of useful skills, including scientific literacy, critical thinking, and creativity. “When children try things out when playing, there’s no pressure if it doesn’t work. They learn that they can just try again,’’ she explains. “For

instance, imagine a child is playing with a coding robot toy with a friend. They have to work out how to instruct the robot on how to move, and how to avoid touching objects in its way. A parent looking on might think they are just pressing buttons and disagreeing with one another about who’s pressing which key, but in actual fact they are learning some very valuable lessons. “For a start, they are discovering that making mistakes is okay - a really valuable lesson to learn. They are learning resilience, as they try over and over again to work out how to stop the robot knocking over the obstacles. They are using critical thinking to deduce why it isn’t working, and they are being creative when they come up with different ideas to try. And trying those ideas is experimenting.’’ And that’s not all! Just this one play session with the robot toy will also

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Articles inside

On The Farm - a round-up of farm-related toys and games

7min
pages 55-57

Dress Up & Roleplay – TnP fi nds out what’s popular for pretend play

8min
pages 52-54

Don’t Miss - a sneak peek at unmissable products for buyers

1min
page 58

Tech Toys & Gadgets - a look at the latest innovations

16min
pages 36-41

What’s New – fresh launches that you need to get your hands on

7min
pages 32-33

The Big Interview - with Bandai UK CEO Nic Aldridge

7min
pages 34-35

TnP Ambassadors - our tiny testers try out MV Sports’ Nerf Inline Scooter with Mini Blaster

3min
pages 30-31

Retail Interview - with Mapes of Millport joint owners Scott and Deborah Ferris

8min
pages 28-29

Retail Interview - with Hobbycraft senior buyer - kids & hobbies Joseph Pulfrey

5min
pages 22-23

Coffee Break - with Big Potato Games account manager Hannah Cornish

5min
page 21

Retail Interview - with OnBuy.com founder and CEO Cas Paton

11min
pages 24-27

Trade Talk - suppliers reveal their predictions for the second half

4min
page 19

Toy Talk - retailers share their reopening experiences

4min
page 20

Indie Opinion - Diary of a Toy Shop by Hazel McCarthy, owner of Toy Corner in Galway

5min
page 18

Retail Opinion - John Ryan examines alternatives to stand-alone high street stores

5min
page 17

Gaining Insight - The Insights Family discusses the digital world’s impact on kids

3min
page 16

Retail News - what’s happening on the retail landscape

2min
page 13

People News - all the movers and shakers

4min
page 12

Licensing News - what’s hot in licensed products

3min
page 15

Leader - with Clare Turner

3min
page 5

Trends Column - the U.S. Toy Association shares outdoor toy and game picks for 2021

15min
pages 8-11

News - the latest toy industry headlines

4min
pages 6-7
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