Leonard Lee Folio

Page 1

Folio

Folio

Leonard Lee

Leo Lee Video link—— 视频链接 :

Projects

https://www.youtube.com/watch?v=G-fqFG9A1Tg

https://www.youtube.com/watch?v=f6YjP-WCYKQ

1. https://youtu.be/f6YjP-WCYKQ

https://www.youtube.com/watch?v=kYojARSkNVI

2. https://youtu.be/G-fqFG9A1Tg

https://www.youtube.com/watch?v=kJIR6jmKxlU

3. https://www.ggac.com/v2/work/detail/396555

https://www.artstation.com/artwork/AlRyNW

https://www.youtube.com/watch?v=kJIR6jmKxlU Competition

https://www.ggac.com/work/detail/396555

Online Folio

https://issuu.com/home/docs/n2omejces45

Linkedin

https://www.linkedin.com/in/xinglong-li-00290511a/ Immersive Theatre

https://youtu.be/VC9ZpfA7FNA

Interior Designer

LEONARD LEE

3D Artist_Game/MR Designer Base at London

PROFESSIONAL SUMMARY

+44 7900902495

xinglong.li.22@ucl.ac.uk

109 Camden Road (NW19HZ)

https://www.linkedin.com/in/xinglong-leonard-lee-li-00290511a/ (Folio)https://issuu.com/home/docs/n2omejces45

As a Senior 3D Art Designer from China's top game The NetEase, the Zen Studio. Studying and working experience of mine in Melbourne, and the UK has given me a unique international perspective and a deep artistic foundation. have worked on major releases and seasons such as “Harry Potter: Magic Awakened” and “Onmyoji” as a project version leader, and have won numerous breakthrough and innovation awards for my leadership and creativity within the project. Projects successful collaborations with Warner Bros. Studio, IP spin-off creations, AI methodologies and research into immersive MR holographic interactive experiences and human-computer interactions at UCL have demonstrated my in-depth expertise and spirit of continuous exploration in the field of game design and interactive entertainment. My experience not only demonstrates my ability to be a valuable asset to the team, but also my determination to push the boundaries of game design and interactive entertainment ever further.

EDUCATION

University College London_London UK 2023.Sep_2024.Oct

MArch Design for Performance and Interaction

OpenCV/Python/MR Unity/ Arduino Script/Immersive image Interaction

RMIT University_Melbourne AU 2017.Sep_2019.Dec

BArchi architecture design with distinction GPA3.4/4

Parametric Space Design/3D Printe/ MR Constraction/Light editing

Central Academic of Fine Art_Beijing China

2015.Sep_2016.May

Foundation Visual space design with distinction GPA87/100

WORK EXPERIENCE

3D Visual Designer_Part-time

Loopsio_London UK

2020.Apr-2020.Oct

Haotian Decoration co._Dali China

• Created animated illustrations for bids, advertising, improving engagement and clarity.Increase exposure of your work on social media.

• Directed V-Ray interior renderings, Consult with customer on needs and develop programsfor goal alignment.

PROJECTS EXPERIENCE

Onmyoji Susano-o: An Innovative Game Version (Posiotion: Version leader)

2023 Jan. - 2023.Sep Game Mode:

• A Japanese fantasy mobile game that combines role-playing (RPG) strategy, and social elements. including PVE and PVP.

• Responsible for the "Onmyoji Anniversary Version". The core innovation is to combine the UE5 with NetEase's own engine, improve the scene art effect.Incorporate new gameplay,successfully introduce the flying mode into the game, which brings a new breakthrough for Onmyoji.

Project Achievements:

• Achievement of completing the large version in a short period of time, and completed the large version in 3 months through pre-planning, and synergistic cooperation, and the use of pre-research. Self-learning and adaptability are the key strengths

• Received extensive positive feedback from players, effectively increasing user activity and brand influence I was awarded the "Outstanding Contribution Award" for the third quarter of 2023 for the outstanding performance, demonstrated the team's strength in innovation.

Harry Potter Wizard Space Game Version (Posiotion: Version leader)

English_IELTS overall 7 oral 7.5

Mandarin_Native Speaker

5 years in Australia and a year in UK

LANGURAGE CERTIFICATION

Illustrator Certification by Vetassess AU

Start from: 2021 Oct

2024.Feb-Now

• Work with Uni Professor to refine the "Decision Theater" conceptualization and workflow development. Took in charge of Remote console design, alongside the creation of UI and the enhancement of UX.

Senior 3D Environment Designer_(Graduate Recruit)

The Netease(网易互娱)_Guangzhou China (A top-tier Chinese internet and gaming giant)

2021.Feb-2023.Oct

Responsible for projects:1.Harry Potter Magic Awakening (Stylization)/2.Onmyoji (Japanese Animation Style)),3.Super Mecha Champions (Open-world Battlegrounds, Genshin Impact style), involved in the design of several hit mobile game projects.

Version Leader & Scenography

• Responsible for scene production for multiple themed versions and seasons (Valentine's Day, Anniversary version, Spring, Winter Castle).

• 3D max and SP work flow for PBR Modeling, Game lighting setup, UE5 Rendering, Scene terrain editing, MoCap for animation loop.

• Responsible for the overall planning of asset production. Eg.the production of the big anniversary version within two months, and seamless collaboration with other department heads. Ultimately, it was well-received by players.

Gameplay and technical innovation

• Fully responsible for developing and completing preliminary research on new gameplay. Developed UGC game modes such as "Wizard Space", "Hogsmeade New Map", and "Mrs. Malkin's Robe for All Occasions", "Dunhuang Gameplay" and "Black Lagoon Version", a collaboration with the "Fantastic Beasts Space" IP to explore the underwater gameplay.

• Utilized AI to generate textures and concept art to reduce costs, Increased efficiency for overseas distribution of global version releases.

Banner Coordinator

• Responsible for the design of banners and loading videos for all releases. Ensure consistency and innovation in the impact of IP branding Scene Optimization:

• Use UE5 and Unity for scene editing and lighting baking. Large world zoning and terrain, environment refinement effects.

• Utilize existing resources and white box models to reduce production cycles and costs while enhancing the impact of the concept art. Develop shaders for PC versions and configure scene settings such as collision, logical lighting and post effects to optimize model resource performance.

Collaboration and Outsourcing Management:

• Internally, collaborated with Warner Bros. to successfully integrate IP elements to enhance the game visual recognition and player immersion.

• Externally, released requirements to suppliers to reduce production costs established specification documents and quality standards, and optimized teamwork processes to reduce production costs and achieve quality control.

Internship_3D Designer

37 Interactive Entertainment(37互娱)_Guangzhou China

• 3D Max for PBR full process main for hard surface model and rock model making.

• 3D scene editing, light setup, and environment editiong rendering.

2022 March- 2023 Jan

• Responsible for project scene visual expression, lighting editing, material effects implementation, FX, shader editing interactive design and schedule control, coordinating with other departments to develop immersive UGC (User-Generated Content) gameplay experience zones.

• Based on AI methodologies to improve efficiency, and utilized Unity and Unreal Engine for environment design and scene editing, applied axial imaging technology to enhance window and scene transition effects, and free switching effects, boosting user interaction experience.

Achievements and Results:

• For the first time, a brand-new wizard space interactive gameplay was introduced, including the first batch of 5 classic interactive spaces, like the starry sky, desert, British study room, etc, whcih enhancing visitors' immersion. An average monthly player increase of 28.8%.

• Implemented a new UGC gameplay system, opening new revenue paths and increasing players' retention time in the game.

• The project won the "Best UGC Gameplay Innovation Award and Team Innovation Award," attracting widespread attention in the industry.

Holographic Projection Interactive Experience (Role:Project Developer)

2023 Spe. - 2024.Feb

• The holographic project leverages MR and Unity to synchronize animated models for 3D stereoscopic virtual image interaction. Developed a touch control system, using Python and Arduino to link physical objects and kinect sensors for scripting and hardware projects. (This innovation has implications for the medical cardiac monitoring and enhances the Commercial exhibition space offering significant advancements).

• Outcomes Introduced an innovative holographic interactive experience that significantly enhances audience engagement and immersion. By demonstrating cutting-edge innovation in technology application and interactive design, which paves the way for future developments of MR.

Immersive Interactive Stage Design (Role:Project Developer)

• Innovates immersive experiences by merging Traditional Theater, Games, and Escape Rooms with interactive MR scenarios.

• Leveraging Axial Movement Tech, fused autostereoscopic 3D, OpenCV and Kinect detection to create immersive visuals.

2019.Nov-2020.Jan

• Utilizing AI algorithms and human dynamic motion capture technology, enhancing their vividness and interactivity.This approach breaks the "fourth wall," empowering audiences to make conscious choices throughout experience.

• Outcomes:Established new benchmarks in artistic expression and technological application. It paved a new pathway for the integration of traditional performing arts and immersive MR in stage art.

AWARDS HONOR

• 2024 "Welcome aboard" GLOBAL GAME JAM 22 - 28 January 2024. London https://globalgamejam.org/games/2024/welcome-aboard-0

• 2023 "Time to Civilization" animation short film_GGAC Contest Professional Group_Finalists: https://www.ggac.com/v2/work/detail/396555

• 2023 Netease Zen Business Department Innovation Breakthrough Award in the first half of 2023_Bonus $3000.

• 2022 Netease Zen Business Department outstanding contribution Award in the second half of 2022_Bonus $2500.

• 2016 《Cube Chair》_ "Freestyle", _Central Academy of Fine Arts. Space Design_ Building Exhibition Hall of CAFA (Beijing, China) http://art.china.cn/huihua/2016-04/27/content_8734697.htm

Zbrush

Cinema4D

3DsMax Blender

Substance Painter

2020.Nov-2021.Jan

RizomUV Rhino

After Effects

UnrealEngine5

Motion capture

Working projects:

• Proficient in Unity UE 5 and NeoX (proprietary engine) for game development Possessing skills in Maya and Houdini for creating realistic animations through visual effects and motion capture technologies, with advanced expertise in Blender, 3Ds Max, ZBrush, Cinema 4D Proficiency extends to the Adobe Creative Cloud suite, including PR, ID, PS, and AE. Adept version control skills with Git and SVN, essential for managing codebase changes effectively.

• Moreover, utilize AI efficiently in collaborative projects is a key strength.Proficient in Level Design User Experience (UX) design, and Storyboarding

• Skilled in controlling stage lighting using Resolume and Touch Designer for live performances and installations.Additionally, experienced in programming languages, with experience in Python, Open CV and Arduino for scripting and hardware projects.

Internship_Draft Designer 2019.Nov-2020.Jan

SGADesign Guoshu Studio_Melbourne AU

• Learn Australian building construction processes; assisted architects with on-site operations to ensure compliance with standards and schedules.

• Produced construction drawings, created three sets of townhouse design renderings with advanced styling, receiving positive feedback.

Photoshop Illustrator Premiere

Additional Skills:

• Demonstrated abilities in creating interactive narratives, collaborating effectively with teams, 3D printing, and design work using Figma and developing for Meta Quest VR. These skills are primarily utilized in animation, rigging, texturing, lighting, special effects (FX), and digital matte painting.

Unity Houdini
Resolume
• Five years of overseas living experience, IELTS score of 7 senior environmental art designer. Arduino
Touch Design
Figma
3D Print
Meta Quest
) 20% 20% 90% 90%
Open CV
(Intermediate—Advanced—Proficient—Expert
SKILLS
Weasleys' Wizard Wheezes_Diagon Alley Game scene design for video production sigle frame. Defense Against the Dark Arts at Hogwarts School of Witchcraft and Wizardry Scene Design and Editing. The Wizarding World of Harry Potter_UGC Playmode Environment Design and Editing_Desert theme The Wizarding World of Fantastic Beasts Login Scene Main Interface Design Environment Design and Editing.
战斗场景
Dueling Club. Harry Potter and the Chamber of Secrets Scene Design and Editing.

Folio

Leo Lee

Video link—— 视频链接

1. https://youtu.be/f6YjP-WCYKQ

2. https://youtu.be/G-fqFG9A1Tg

3. https://www.ggac.com/v2/work/detail/396555

Diagon Alley version atmosphere editing. Big Release Pre-Release to Landing Edit From preliminary research to final implementation of the major Hogsmeade update in the game. Game Hogsmeade Big Release Pre-Release to Landing Edit

Folio

Leo Lee

Video link—— 视频链接

1. https://youtu.be/f6YjP-WCYKQ

2. https://youtu.be/G-fqFG9A1Tg

3. https://www.ggac.com/v2/work/detail/396555

French-style furniture theme, free furniture matching gameplay. Harry Potter Wizarding World, UGC (User-Generated Content) gameplay, including all editable furniture, windows, doors, walls, and floors that can be freely switched and transformed, with each theme offering interchangeable and customizable options. British-style furniture theme, free furniture matching gameplay. Starry sky theme, free furniture matching gameplay.

巫师空间玩法研发,负责人

反馈模型外包,效果编辑

British-style furniture theme

Desert-themed room

Dunhuang-themed room

Starry sky theme.

Room in an untidy state., Black Lake

Newly introduced underwater swimming gameplay.

Different seasonal battle scenes and themes in the Harry Potter: Magic Awakened card game.

Different seasonal battle scenes and themes in the Harry Potter: Magic Awakened card game.

战斗场景
Harry Potter Valentine's Day themed ball version, scene editing and decoration object creation, and lighting ambiance editing.

Folio

Leo Lee

Video link—— 视频链接

1. https://youtu.be/f6YjP-WCYKQ

2. https://youtu.be/G-fqFG9A1Tg

3. https://www.ggac.com/v2/work/detail/396555

Halloween-themed ball scene editing, lighting design, and scene design. Halloween-themed ball scene editing, lighting design, and scene design. Halloween-themed ball scene editing, lighting design, and scene design_Details Halloween-themed ball scene editing, lighting design, and scene design_Details

Video link—— 视频链接 :

1. https://youtu.be/f6YjP-WCYKQ

2. https://youtu.be/G-fqFG9A1Tg

3. https://www.ggac.com/v2/work/detail/396555

Folio Leo Lee Madam Malkin's Robes for All Occasions expansion and overall layout modification, with a comprehensive enhancement in presentation. Personal Collection Space_ew upgrade, player collection space second floor expansion. Mainly used for personal artifact collections, personal wardrobe, and wand collection achievements, etc.

Folio

Leo Lee

Video link—— 视频链接

1. https://youtu.be/f6YjP-WCYKQ

2. https://youtu.be/G-fqFG9A1Tg

3. https://www.ggac.com/v2/work/detail/396555

Spring version update, adding new painting gameplay, enhanced mist effect on water surfaces. Harry Potter Wizarding _Harry Potter spring daytime castle atmosphere editing Game scene design for video production sigle frame. Banner Banner

GGAC_2023届比赛—入围

https://www.ggac.com/v2/work/detail/396555 个人团队作品_岁月致文明

Director导演 XInglong Li李兴隆 TA技术美术: Qianyi Meng蒙倩怡 VFX特效; Chen Li李宸

Action动作: Weixin Guo郭卫昕

Foreword

The distance of 4 light years involves two civilizations, and also reflects the mystery of the vast galaxy. The Big Bang originated 13.8 billion years ago, and life in the solar system was also opened for it. Human civilization is just a passerby, whether you accept it not, No matter what honors you have had, no matter what abyss you have fallen into. We, or all life in the universe will disappear, and we are lucky, we will also be carried in thousands of small universes until the next restart of the pastoral age. All of this is constant reminder of what the meaning of our lives is. Human beings' curiosity and exploration of the universe has never stopped. From Copernicus, Galileo, to the Tiangong space station, from every moment of the planets in the solar system, to extra-solar galaxies, the vast universe has never been truly unveiled, but tells every civilization The law of survival.

Sum Up

In the world of the novel, the new world separated from the earth sends signal of the coordinates of the three bodies to space, and human beings are freed from being enslaved by the three-body civilization. In reality, heroism does not necessarily appear in time the most critical moment. What's more, it needs to rely on the strength and power of the collective human beings to reverse the unbearable fate in time. Only by emancipating the mind can we seek continuation and development, and fear always accelerates the fall of civilization. Only by focusing on the beautiful present can we resist unknown threats.

The ultimate goal that human beings strive for is civilization through time, and time through civilization should be the persistent belief of human beings in the process of realization. Although life still restarts at the end of the universe, it does not fail and disappear, but everything has already been engraved at the beginning. Fall means the necessary factors for the birth of the next life. As the alien civilization said, the earth civilization is spoiled and spoiled, like flower that is delicate but extremely gorgeous. The flower of life will still bloom quietly after the next pastoral universe appears.

Start

The ignorance and backwardness of human beings isolate themselves in speck of dust in the vast universe, but it also brings hundreds of millions of years of life like an outdoor peach garden to al things on the earth. But in the face of foreign civilizations the bad news of the destruction of the earth and the destruction of civilizatio is like a short radio wave, which is reflected into everyone' brain. Human beings are unbelievable, confused, and even absurd, and with white light in the distant sky, the cradle of human civilization-the earth-has disappeared in an instant, whether it an officer commanding millions of soldiers or street. Pedestrians who stop and look up, or scholars who study the exchange of civilizations outside the earth. In hat split second, it all came to naught. Earth, destroyed. Because in the face of higher-dimensional civilizations, human beings are so vulnerable, like poor bug.

Scence场景设计及制作: Xinglong Li李兴隆 Competition entries_GGAC_Finalist

Human beings stare wide-eyed as if waking up from dream, but they are still filled with the fear just now. Accompanied by th rapid breathing and the crazy beating of the heart, the smell of carbon burnt, the numbness of the body's weakness is so real, it can't be forgotten for a long time At this time, everyone also secretly rejoiced tha all that was just fleeting thought like a dream, fleeting. (It metaphor that the three-body coordinates are instantly destroyed by high-dimensional civilization after being exposed).

Until the detector heard the first alarm of an alien civilization. The most real fear hits like storm, and the fear spreads to every corner of the world. With the blockade of earth science by alien energy bodie and the miscarriage of human actions, human souls fell from he Garden of Eden into the abyss, and fear and despair filled these arrogant human beings (a metaphor for Professor Ding’s warning). At thi moment, human beings Civilization has entered unprecedented chaos. Everything like silent film, absurd and blood-killing, so numb that you just want to forget it.

The gears of fate are still spinning, and the merry-go-round horse starts to rotate at constant speed, like quarter of an hour at the same time. The pointer clicks through this dead and empty space, striking the dignity of human civilization.

Long-term numbness and despair make people fearless. Giving civilization to the years seems to become the only spiritual pilla to support the continued breathing. Human beings begin to struggle for it. Human beings begin to no longer set limits on all the problems they encounter. Human beings begin to look at their feet. The first group of radicals began to realize the need to emancipate their minds, curb fear, liberate humanity, and bring scientific and technological progress to th world. When the mind relaxes, humans reconsider space arming and alien invasion. After that, the Space Army and Space Fleet were formed. The difference from the previous ones is that the Space Flee formed an independent country, which rationally limited and regulated funds and investment, instead of the past, ignoring the actual situation of human economic development, distributing resources chaotically, and eeking medical treatment indiscriminately. (The famous saying to apply Pascal's "give life to time instead of time to life, recognize the present and start earnestly.")

The gears of fate are still spinning, and the Trojan horse is pinning rapidly and non-stop, moving towards the starting zero point that seems to never be reached.

With the verification of time, people seem to understand that evelopment is the best way to survive, to develop technology to expand scale and new ideas and creativity. In order to achieve the goal expected by human beings civilization is based on time, and time the process of realizing the former.

https://www.ggac.com/v2/work/detail/396555

Cosmic black hole connection. Storyboard presented with "The Three-Body Problem" as the theme.

Cosmic black hole connection.

Storyboard presented with "The Three-Body Problem" as the theme.

https://www.ggac.com/v2/work/detail/396555

Brain and carousel control system design.

Storyboard presented with "The Three-Body Problem" as the theme.

Brain and carousel control system design.

Storyboard presented with "The Three-Body Problem" as the theme.

https://www.ggac.com/v2/work/detail/396555

Storyboard presented with "The Three-Body Problem" as the theme.
https://www.ggac.com/v2/work/detail/396555
Storyboard presented with "The Three-Body Problem" as the theme.
https://www.ggac.com/v2/work/detail/396555 Animation video scene editing and production. Animation video scene editing and production.
https://youtu.be/kJIR6jmKxlU
Creating all models and scene production
Memory Playground

设计制作要点及思路

一.设计思路

前期资料搜集及参考搜集 原画呈现广袤的草原,矗立着一座古迹祭坛。起伏的山峦绵延至远方。 建筑结构更具原画的外轮廓呈现顶部宽大向下收紧的方形结构,我采用传统庭院和回字形 的房屋结构将其空间链接,四周是瞭望天际的长廊,四角巨型建筑,整体行形成对称性的 结构,符合东方建筑的对称之美和祭坛风水,将进入着视觉引向中心区域。地面圆形祭坛, 平视为巨石兽看守。一柱塔下的多面佛与空间形成呼应。

二制作流程: 元素提取 东方,原野,辽阔,庄重,破败,雪山,草原,植被,祭坛神性。 取舍整合 最开始视图呈现辽原上多个祭台的画面,但考虑唯一性和视觉协调,保留了原画的唯一地

白模搭建 大小比例和地表纹理调试 镜头初定 提取细化 模型调试 制作的悬空塔,参考道家的道观和石坎花纹,还原东方建筑的结构,花纹还是祥云对称为主。

Leo Lee Video link——

1. https://youtu.be/f6YjP-WCYKQ

2. https://youtu.be/G-fqFG9A1Tg

3. https://www.ggac.com/v2/work/detail/396555

标建筑。 地形构建 WorldCreator构建地表肌理和顶点位置 初步编辑 需要平衡还原原画效果,商业资源及制作资源的风格及视觉协调性
镜头细化 视频制作 祭坛平面结构图_模块 原画结构下部宽度,上部翘檐窄,和下部宽大身体对比不够强,显的笨重可爱一点,考虑到写实风格和道观元素,下部要身收细,顶部翘檐加宽。让轮廓呈现更加轻巧庄重,与祭坛氛围相呼应。 过程图、地形制作及位置定点,粗编样式
细致编辑 由于实际时间和工作显示,不同氛围和光照呈现是可以继续细化和调试的点。
Spot 1: Guard, The World Of Devil https://youtu.be/oexwcSOn20c Game Interaction UE4 simulation Game interactive scenes,personal work F Procedural Environment Data Test Material Test Guardian interactive environment Space Griffin Movements Griffin modeling 游戏场景及角色

Scene Presentation

Projection

Physical Space

Conversion Between Multi-Universe

Physical Space Set

D

C

Rain Room Space

Alternate Universe

Alternate Universe Parallel World

Trackers and camera Movement

To test the camera movement and projection I added a base class for trackers which looks like this.

Immersive Interactive Stage Design (On Processing.......)

• Innovates immersive experiences by merging Traditional Theater, Games, and Escape Rooms with interactive MR scenarios.

• Leveraging Axial Movement Tech, fused autostereoscopic 3D, OpenCV and Kinect detection to create immersive visuals.

• Utilizing AI algorithms and human dynamic motion capture technology, enhancing their vividness and interactivity.This approach breaks the "fourth wall," empowering audiences to make conscious choices throughout experience.

• Outcomes:Established new benchmarks in artistic expression and technological application. It paved a new pathway for the integration of traditional performing arts and immersive MR in stage art.

• The holographic project leverages MR and Unity to synchronize animated models for 3D stereoscopic virtual image interaction. Developed a touch control system, using Python and Arduino to link physical objects and kinect sensors for scripting and hardware projects.

Original World Characters and Real Audiences

Conversion Between Multi-Universe

Reflections of Each Other

reflections of Each Other

Observe 3D objects from a 2D perspective

Observe 4D objects from a 2D perspective

Act 1. OUT Act 3.Rain Act 4.Wet Act 2. Down
interaction
Holographic
Virtual World AOV-Video editing https://youtu.be/pS8KKZukvSc Film and Video link https://youtu.be/UI7RzPIeDgY https://youtu.be/51LAnJuo3yo
Model
Self-Direct Film https://youtu.be/51LAnJuo3yo
Thank You。。。 Painting Visual Concert Film and Video link Model Spot hildren‘day Game HallGame Project from NetEase “Super Mecha Champions” Texture Light Model Bake Editing/Scene production Interaction design Objects Design Objects Design Interaction Spots Screen communication Start Platform Game screenshoot Visual Guidence Before After 激动都市阿尔法登录节日大厅版本
Painting
Model
Super Mecha Champions_Upper City open-world scene creation and editing. Super Mecha Champions_Upper City open-world scene creation and editing.

The Twelve Apostles

Information Circulation

Ancestors‘ Description Legacy Object

Cultural transmission

Cultural output

Cultural screening

Cultural integration

Cultural preservation

Cultural heritage

Blending Gameplay Interaction

Field experience

Helicopters

Car Park Visitor Facility

The Twelve Apostles Sign

Victoria

Existentialism

Conception Development

World

Map draft

The Twelve Apostles AU

Map draft

Collapse and Erosion

for Virtual World Constraction

Loulan City located at The Silk Road

for Virtual World Constraction

The caravan's whereabouts route, affect the prosperity and disappearance of culture

VR Experience Base Material

Top view Draft Thining Mind Draft Mind Draft Conception Draft

Mind

The skeletons of billions of marine animals accumulated on the ocean floor and over time turned into the limestone from which

Crustal Movement Sculpture of Loulan Site

These apostles are collapsing into the water under the continuity Makomanai Takino Cemetery

view Draft Thining

Art method linked deceased ancestors, Relic crisis, and new

Tourism

Inn

The Makomanai Takino Cemetery, built by Tadao Ando in Sapporo, Japan, is designed

Helicopter airport Ridge

no into
predicting
types of Soils
Edite
AU Model
Earth/Water
Test
Masterplan
Old House Residence Stairs Pond Water Fall
The Cliffs of Five Bodhisattva is a virtual cultural relics scene, which carries people's respect for Chinese Buddhism culture, trying to use immersive aesthetics to pay tribute to those human civilization relics and natural landscapes that have fallen under the influence of war and natural erosion. Let everyone experience the transformation of time and space
UE 4 Simulation Ocean Texture and Movment Stairs Access to Buddha
Artifical Light Settings
inn inn
Masterplan
Conception Development Concept Refinement
Draft
Conception Draft
House Visitor Center Observation Platform Rest Room Residence
Top
Mind Draft
Old
Flower Ramp Stairs
Sun
airport
Future High Way
Sun Flower Ramp
Camp Buddha
Access to Buddha Concept Refinement Top view Draft Thining Mind Draft Conception Draft Sun Flower Ramp Stairs Pond Water Fall
Cliffs of Five Bodhisattva is virtual cultural relics scene, which carries people's respect for Chinese Buddhism culture, trying
immersive aesthetics
pay tribute to those human civilization
landscapes
under the influence
Let everyone experience the transformation of time and space
Helicopter airport Ridge UE Simulation Ocean Texture and Movment VR Simulation Scenic residence interaction G9 Camp Stairs Access to Buddha Artifical Light Settings World Constraction inn inn Sun Flower Ramp Water Fall JP Lamp Helicopter airport Ridge UE 4 Simulation Ocean Texture and Movment UE 4 Simulation Observation View UE 4 Simulation Future High Way UE 4 Simulation Sun Flower Ramp VR Simulation Scenic residence interaction G9 Camp Buddha Stairs Access to Buddha Artifical Light Settings inn inn Sun Flower Ramp Stairs Pond Water Fall which Chinese use tribute and fallen natural the space Helicopter airport Ridge UE 4 Simulation Future High Way UE 4 Simulation Sun Flower Ramp VR Simulation Scenic residence interaction Buddha Stairs Access to Buddha Artifical Light Settings 独立设计VR游戏场景搭建设计及初步应用 Third person perspective game Connect the virtual game scene produced by UE4 the VR Game device, start with the interactive trip Third person perspective game Connect the virtual game scene produced by UE4 to the VR Game device, start with the interactive trip types Soils Experience Base Material Edite Earth/Water Model Test 4 types of Soils VR Experience Base Material Edite Earth/Water Model Test
The Cliffs of Five Bodhisattva is virtual cultural relics scene, which carries people's respect for Chinese Buddhism culture, trying to use immersive aesthetics to pay tribute to those human civilization relics and natural landscapes that have fallen under the influence of war and natural erosion. Let everyone experience the transformation of time and space through the Metaverse method
Helicopter
UE 4 Simulation Observation View UE 4 Simulation
UE 4 Simulation
G9
Stairs
The
to use
to
relics and natural
that have fallen
of war and natural erosion.
through the Metaverse method

Resolution

Group working_Tutor: Alisa Andrasek

Group working_Tutor: Alisa Andrasek

Complexity Theory/Automation/Machine D

Curl Noise Diagram / Arda Yildiz

This project deconstructs the building sequence and realizes a oneto-one-scale building volume through computer algorithms to realize spatial redistrubution and integration. This project is designed for the Burning Man, a Non-profit charity activities in Black Rock City America. Trying to explore the integration of art and space, and reshape large-scale buildings in a deconstructive method. Through this radical artistic design concept to explore the multiple conception of the single component to the space

This project deconstructs the building sequence and realizes a oneto-one-scale building volume through computer algorithms to realize spatial redistrubution and integration. This project is designed for the Burning Man, a Non-profit charity activities in Black Rock City America. Trying to explore the integration of art and space, and reshape large-scale buildings in a deconstructive method. Through this radical artistic design concept to explore the multiple conception of the single component to the space

HIgh Resolution

introduced to design and search for previously unachievable deconstructed forms in the form of original building blocks.

Through digital models and AR-assisted construction, a new form of spatial distribution is realized, thereby forming an awesome future aesthetics and enhancing the physical perception of participants

Experiment target: Critically participate in the new developments of these technologies, which are rapidly Change the pattern of architecture, its social and economic role, and its effectiveness in industry applications.

Group working_Tutor: Alisa Andrasek Complexity Theory/Automation/Machine

400mm 500mm 600mm 700mm 800mm Step Step Step Step Photoshop / Sol Dieguez Garcia Photoshop Fonnie Chan
HIgh
Field Iterations Desert Pavilion Component Scale Test Components Assmbly Diagram Step1 Step5 Step2 Step6 Step3 Step7
Curl Noise Diagram
500mm Component Tree with 1000mm and 500mm Component Photoshop / Sol Dieguez Garcia Desert Pavilion Component Logic Pavilion Construction linear logic Tree 800mm*400mm Component 火人节竞赛作品 Component Scale Test Boby Subagyo Putro 200mm 400mm 250mm 500mm 300mm 600mm 350mm 700mm 400mm 800mm Curl Noise Diagram / Arda Yildiz Assembly Diagram Assembly Diagram Step Step Step Step Step Step Step Step Step Step Step Step Step Step Assembly Diagram Step Step 5 Step Step 7 Step Step 6 Step Step Step Step Step Step Step Step Assembly Diagram Step Step Step Step Step Step Step Step Step Step Step Assembly Diagram Step 1 Step Step 2 Step 4 Assembly Diagram Step Step Step Step Step Step Step Step Step Step Step Step Step Step Assembly Diagram Step 1 Step Step 3 Step Step 2 Step Step 4 Step Step Step Step Step Step Step Step Step Step Step Step Step Step Assembly Diagram Step Step Step Step 7 Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Assembly Diagram Step Step Step Step Step Step Step / Sol Dieguez Garcia Photoshop Fonnie Chan
Resolution
HIgh
Complexity
D Field Iterations Desert Pavilion Component Scale Test Components Assmbly Diagram Step1 Step5 Step2 Step6 Step3 Step7
Noise Diagram
Theory/Automation/Machine
Curl
Desert Pavilion Component Logic Tree 800mm*400mm Component Component Scale Test 200mm 400mm 250mm 500mm 600mm 700mm 800mm
Step Step Step Step Step Step Step Step Step Photoshop / Sol Dieguez Garcia Photoshop / Fonnie Chan
Field Iterations Desert Pavilion Component Scale Test Components Assmbly Diagram
Noise Diagram Tree Desert Pavilion Component Logic Step Step Step Step Step Step Step Step Step Step Step Step Assembly Diagram Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Step Assembly Diagram Step Step Step Step Step Step Step Component Assembly Diagram Assembly Diagram Photoshop Sol Dieguez Garcia Mortise and Tenon Joint Component Catalogs Component Catalogs Component Details Pavilion Physical Model Experiment Other Groups Work with VR for learning with Other Groups Work with VR for learning with The Burning Man Conception Components Materialization Timber The building will be reshaped as an independent ecology, which can be quickly replicated and flexibly changed. The AR-supported 1:1 automated construction model will be introduced to design and search for previously unachievable deconstructed forms in the form of original building blocks. Through digital models and AR-assisted construction, new form of spatial distribution is realized, thereby forming an awesome future aesthetics and enhancing the physical perception of participants Experiment target: Critically participate in the new developments of these technologies, which are rapidly Change the pattern of architecture, its social and economic role, and its effectiveness in industry applications. Photoshop / Sol Dieguez Garcia High resolution Pavilion 'The Burning Man' Conception Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 7 Step 5 Step 6 Step 7 Step 1 Step 5 Step 3 Step 7 Step 2 Step 6 Step 4 Step 1 Step 2 Step 3 Step 4 Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 7 Assembly Diagram Step 1 Step 5 Step 3 Step 7 Step 2 Step 6 Step 4 [ Component ] Photoshop / Sol Dieguez Garcia Mortise and Tenon Joint Component Catalogs Component Catalogs
D
Curl
Experiment
Pavilion
Physical Model
Conception
The
Burning Man

Chinatown Melbourne

Decay

Arcadia

Lifestyle Balance Hall_MR Interaction

Character Mentality

Arcadia_Life Hall_MR

Back of the building

Prosperity

The client of this design is Thomasina Coverly from Tom Stoppard in Acadia's novel. The protagonist Thomasina is an upright and kind mathematical genius girl. She has been searching for meaning in her life. In her world, mathematics and idealized love are the only directions to interpret life. In the end, she had been burned in pursuit of her love, thereby following her own identity of the value of life.

Now, she rebirthed to explores Chinatown in Melbourne.......

Personal Work A

Decay Chinatown Prosperity VS Constraction prosperity

9 Ruin

Front of the building

This is collision of multiple times. space and variable cultures. Also, it is an interpretation of multiple lives. Walking through all the streets of Chinatown, the prosperity of the main street is not enough to show the real and completed local block. The paths between the buildings are the home of the homeless, and the pile of garbage. Since ancient times, the fact that the trade of opium smoking and brothels in Chinatown always have been overlapped with the apparent prosperity. Therefore, what has been hidden in the building such as a pile of garbage,homeless, illegal trades, represents the real life of the people, in the term of the culture carried by history will look more relevant.

It also enhances the penetration and visualization of the building. From materials to structures, want to convey to people the evolution and value of life. When people walk into space, they can think and share the meaning of life from them.

Bar

Study & Exhibition Space

Front of the building

Decay

Nature Light City

Arcadia_Life Hall_MR

Front of the building

/ Sound

temperature/Visualization

Character Mentality

Study Area

Arcadia

Lifestyle Balance Hall_MR Interaction

Personal Work A

Harmonious boundaries

Character Mentality

Film Link: https://youtu.be/51LAnJuo3yo

Photographer: Xinglong Li

Actor: Hana Hurst

Front of the building

Theater

Theater

Study Area Exhibition

Decay

Arcadia_Life Hall_MR

Base

MR tech assists in realizing the interactive experience of Tuomacia in the living hall.

The

Study & Exhibition Space

Character Mentality

Exhibition

Entrance

The client of this design is Thomasina Coverly from Tom Stoppard in Acadia's novel. The protagonist Thomasina is an upright and kind mathematical genius girl. She has been searching for meaning in her life. In her world, mathematics and idealized love are the only directions to interpret life. In the end, she had been burned in pursuit of her love, thereby following her own identity of the value of life.

Supervisor: Peter Night

Rhino/Adobe Suits/Vary

Back of the building

Prosperity

Arcadia_Life Hall_MR

The client of this design is Thomasina Coverly from Tom Stoppard in Acadia's novel. The protagonist Thomasina is an upright and kind mathematical genius girl. She has been searching for meaning in her life. In her world, mathematics and idealized love are the only directions to interpret life. In the end, she had been burned in pursuit of her love, thereby following her own identity of the value of life.

The client of this design is Thomasina Coverly from Tom Stoppard in Acadia's novel. The protagonist Thomasina is an upright and kind mathematical genius girl. She has been searching for meaning in her life. In her world, mathematics and idealized love are the only directions to interpret life. In the end, she had been burned in pursuit of her love, thereby following her own identity of the value of life.

Now, she rebirthed to explores Chinatown in Melbourne.......

Hall

Now, she rebirthed to explores Chinatown in Melbourne.......

Arcadia_Life Hall_MR Decay

Living Hall Area Distribution Map

Back of the building

Prosperity

Harmonious boundaries

The client of this design is Thomasina Coverly from Tom Stoppard in Acadia's novel. The protagonist Thomasina is an upright and kind mathematical genius girl. She has been searching for meaning in her life. In her world, mathematics and idealized love are the only directions to interpret life. In the end, she had been burned in pursuit of her love, thereby following her own identity of the value of life.

Film Link: https://youtu.be/51LAnJuo3yo

Photographer: Xinglong Li

Actor: Hana Hurst

Now, she rebirthed to explores Chinatown in Melbourne.......

Front of the building

Character Mentality

Decay

Now, she rebirthed to explores Chinatown in Melbourne.......

Chinatown Melbourne

Russell St.

This is a collision of multiple times. space and variable cultures. Also, it is an interpretation of multiple lives. Walking through all the streets of Chinatown, the prosperity of the main street is not enough to show the real and completed local block. The paths between the buildings are the home of the homeless, and the pile of garbage. Since ancient times, the fact that the trade of opium smoking and brothels in Chinatown always have been overlapped with the apparent prosperity. Therefore, what has been hidden in the building such as a pile of garbage,homeless, illegal trades, represents the real life of the people, in the term of the culture carried by history will look more relevant.

of

The client of this design is Thomasina Coverly from Tom Stoppard in Acadia's novel. The protagonist Thomasina is an upright and kind mathematical genius girl. She has been searching for meaning in her life. In her world, mathematics and idealized love are the only directions to interpret life. In the end, she had been burned in pursuit of her love, thereby following her own identity of the value of life.

Character Mentality

Arcadia_Life Hall_MR

Decay Chinatown Prosperity VS Constraction prosperity 9 Ruin Chinatown Melbourne

MR tech assists in realizing the interactive experience of Tuomacia in the living hall.

Now, she rebirthed to explores Chinatown in Melbourne.......

The client of this design is Thomasina Coverly from Tom Stoppard in Acadia's novel. The protagonist Thomasina is an upright and kind mathematical genius girl. She has been searching for meaning in her life. In her world, mathematics and idealized love are the only directions to interpret life. In the end, she had been burned in pursuit of her love, thereby following her own identity of the value of life.

This is a collision of multiple times. space and variable cultures. is an interpretation of multiple lives. Walking through all the Chinatown, the prosperity of the main street is not enough to real and completed local block. The paths between the buildings home of the homeless, and the pile of garbage. Since ancient fact that the trade of opium smoking and brothels in Chinatown have been overlapped with the apparent prosperity. Therefore, been hidden in the building such as a pile of garbage,homeless, trades, represents the real life of the people, in the term of

MR tech assists in realizing the interactive experience

This is a collision of multiple times. space and variable cultures. is an interpretation of multiple lives. Walking through all the Chinatown, the prosperity of the main street is not enough real and completed local block. The paths between the buildings home of the homeless, and the pile of garbage. Since ancient fact that the trade of opium smoking and brothels in Chinatown have been overlapped with the apparent prosperity. Therefore, been hidden in the building such as a pile of garbage,homeless, trades, represents the real life of the people, in the term of

This is a collision of multiple times. space is an interpretation of multiple lives.

This is a collision of multiple times. space and variable cultures. Also, it is an interpretation of multiple lives. Walking through all the streets of Chinatown, the prosperity of the main street is not enough to show the real and completed local block. The paths between the buildings are the home of the homeless, and the pile of garbage. Since ancient times, the fact that the trade of opium smoking and brothels in Chinatown always have been overlapped with the apparent prosperity. Therefore, what has

Tom Thomasina
Walking
is
Front of the building
Russell St. Exhibition St. Little Bourke St.
tech assists in realizing the interactive experience of Tuomacia in the living hall. AR场景概念设计
MR
Decay
MR tech assists in realizing the interactive experience of Tuomacia in the living Front of the building
Back of the building
Character Mentality Decay MR tech assists in realizing the interactive experience of Tuomacia in the living
on the roles of the Arcadia novel, and manifestos of building factors. Visualize these abstract phase as seven
setting of double staircase passage, the promenade of thinking, attempts to disperse the flow of people. In order to slow down people's pace, remind of self-thinking, the atmosphere of architecture bit cold and solemnity. Life will be guided by the number of cracks, light, and sound
Process
Remixing
The setting of a double staircase passage, the promenade of thinking, attempts to disperse the flow of people. In order to slow down people's pace, remind of self-thinking, the atmosphere of architecture is a bit cold and solemnity. Life will be guided by the number of cracks, light, and sound of water. Ruin Crack /Smell/
Nature give our life. Stones, trees, flowers, and waterfalls all represent the beauty of life, though time is the carrier of life evolution. Stones and caves provide the habitat for people. Water and light present hope for humanity. want to remind people of the life of the initial and original habitat. Although the cave is wet and cold, it is a safe haven for human ancestors. The use of light, water, and stones form the basic structure of the building.
Trail Column
Space Crack Tyndall Effect Water Curtain Artificial Space Distribution_ Natural
Stairs Access Buffer Pool Doorway
RoofBar&Stagetheater RoofLevel
MR_Indoor
Exhibition St. Little Bourke St. MR tech assists in realizing the interactive experience of Tuomacia in the living hall.

S a emen of Serv ce o be p ov ded on o f c a et erhead

Le er of Refe ence for X ng ong L Guangzhou Boguan n o mat on&Techno ogy Co , td N20534

3D Scene Des gner

23rd November 2022

To whom th s may oncern

Th s to cer fy ha X ng ong L s an emp oyee o Guangzhou Boguan nfo mat on&Techno ogy Co.

L d and worked as a 3D Scene De gner nce 2021-02-22 X ng ong L s emp oyment s u l- me wi h

S a emen o Se v ce o be ro ded on o a et e head

40 work ng hours per week a eas X ng ong L s month y sa ary RMB 20972 and h s annua a a y s RMB251656

e er of Re e ence o

ng ong L Guang hou Bogu n n orm t on&Te hno og Co td N2 534

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3rd No embe 2022

L X ng ong the 3D cene de gner of he “ Har y Pot er Mag c Awaken ng” mob e game He i ext eme y good a u ng arch ec ura des gn and rende ng he has earned o present pa ia v ua express on The p o ect nvo ve Go hi a chi ecture and pec a s y e per o mance and ma n y uses

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d and wor ed a a D cene De gn r n e 2021-02-22 X ng on L s em oymen u - me w h

3DMax mo d ng and UE4 eng ne ender ng to make pos e s short an ma ons and v r ua cene mages

0 wo k n hou s pe week t ea t X ng on L mon h s a y RMB 20972 and h annua s a y

1 He i ma n y espons b e or he v sua per ormance o dynami pos e s banne s .

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2 He s respons b e for game pace de gn and presentat on o v sua e ec s

3 L ne up w h he p ann ng and ormu a on o scene concep des gn and space o be ter prov de a game v sua exper ence For examp e the ecen y aunched B ack Lake and the W zard ng Spaces

X ong s he 3D cen de gne o he “ Ha y Po e Mag Awa en ng” mob e ame He x r me y ood a u ng a h ec u a de gn nd ende ng he has ea ned o p e en spa v ua

xp es on he p o ec vo v s Go h c r h ec u e and spe a y e p r o man e and m n y e

4 He s respons b e for 3D s ene render ng u ng Unrea Eng ne and the ompany s n erna eng ne o gh ng ed ng and mater a ed ng or v sua p esen at on

DMa mo d n and UE4 en ne ende ng to make po e s ho t an ma on and tu s ene mage H s ma n y re pon b e o he su pe orm nce o d nam pos e banne s

5 Par c pa ng n he produc on o an mated sho t m rende ng needs o coope a e w h ac on and VFX po t on for produc ng an mat on hor f m wh ch s u ed o open ng and nser ion o an mat on

H r spon b e o g me space s n and p e en a on o v sua e c s

L n up w h he p ann ng and o mu a on o cen con ep de gn and spa e o be e pr v de ame su exp r nce or examp e he ecen aun hed B a k ake and he W ard ng Sp ce

6 Da y feedback ou sou c ng o make 3D mode s and then e urn to the n erna or v sua ed t ng and he na po ter e fec . X ng ong showed t ong sk s n eso v ng c ea ve des gn deas through var ou d aw ng and 3D compu er-mode ng echn ques He s h gh y k led w th 3D mode ng and mage ef ect . H s sk s make good v sua zat on a two k

can be con acted d ec y to d scuss h s eference a +86)15584220658 or gu nm ng@corp ne ease com

You s nce e y

Contac D rec o J nm ng Gu

Te (+86 15584220658

Guangzhou Boguan In o mat on&Techno ogy Co Ltd

Da e 24/11 2022

game campu 163 com

H s re pon b e o 3D cene end r u ng Unr a En ne and the compan n ern eng ne o h ng ed n and m ter ed ng f r su p es nt t o 5 Pa c p t n he p odu t on o an m ted sho m ende ng needs to coope a e w h ac on nd VFX po on or produ ng n ma on ho t m wh h us d or open ng nd n e on of n ma on D y eedbac ou sou c ng o ma e 3D mode and hen re u n o he n e na o su ed ng nd he na pos e e ec X ng ong how d s ong k s n re o ng re t ve de gn dea th oug a ous draw ng nd 3D compu e -mode ng echn ques He s gh y sk ed w th 3D mode ng and mage ffec s H sk ma e good su z t on a two k can be con a ed d ec d s us h e er nce t + 6 15584220 58 o u nm n @ orp t ase com our n e e y C nt c D re or m ng Gu e +86 155 4220658

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Ne ea e Bu d ng Guang hou n o ma on Po No 16 Ke

os Code

anhe Guan zhou h na
Yun Road T
510665

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