Portfolio 2019-2022

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HANTANG LI Mail :
lht3366@gmail.com
O LANDSCAPE URBANISM / LANDSCAPE ARCHITECTURE 2019 - 2022
P O R T F O L I

EDUCATION BACKGROUND

Landscape Architect +65 9235 9886 | lht33366@gmail.com

Architectural Association School of Architecture Sep 2021 - Oct 2022

MSc Landscape Urbanism London, UK

CHINA C ACADEMY OF ART Sep 2015 - Jul 2019

Department of Architecture Art Major in Evironment Design(Evironment Art) Bachelor of Art Hangzhou, Zhejiang, China Studio GPA:80.65/100

Awards: Finalist Award of Architectural Design Student, 2019 China Living Environment Design Annual Award

PROFESSIONAL EXPERIENCE

SCAA GROUP SINGAPORE Oct 2022-Present PARTTIME DESIGNER Singapore

WENMEI DESIGN HANGZHOU http://www.colour-china.com/ Jul 2019 -Apr 2021

INTERDISCIPLINARY DESIGNER Hangzhou, Zhejiang, China

SCAA GROUP SHANGHAI http://www.scaagroups.cn/ Jul 2018 - Sep 2018

LANDSCAPE INTERN Shanghai, China

URBAN SPACE AND GEOGRAPHIC COMPUTER LAB CHINA ACADEMY OF ART

Jul 2017 - Sep 2017 INTERN Hangzhou, Zhejiang, China

PROJECT EXPERIENCE

Oct 2021 - Oct 2022

Dummy City

GAME DEVELOPER Independently responsible for game demo writing (based on Godot engine and GDScript). Participate in the user experience design and rule formulation of the table card version Link: https://pr2022.aaschool.ac.uk/programmes/landscape-urbanism

RESEARCH EXPERIENCE

Sep 2017 - Jan 2018

THE HISTORY OF AND FUTURE OF MIMETIC ARCHITECTURE

O-Zhu Architecture & China Academy Of Art RESEARCH ASSISTANT Hangzhou, Zhejiang, China

Jul 2015 - Aug 2015

TRAINING PROGRAM FOR THE INHERITORS OF INTANGIBLE CULTURAL HERITAGE BODILESS

IACQUERWARE OF TFUJIAN RESEARCH ASSISTANT Fuzhou, Fujian, China

SKILLS

Adobe Suit Photoshop/Illustrator /Indesign/After Effect/Premiere

3D Modeling Sketchup, Rhino & Grasshopper

Planing: AutoCAD· Render: Vray Lumion Engine Unity, Godot

Geovisualisation, Data visualisation, Cartography: ArcGis, Processing

Prototype : Figma

CONTENTS

[DUMMY CITY]

Tools try to bridge the gap from layman language to complex legislative jargon in a series of layers, each one the more accessible and engaging.

[Degrowth : Church Street]

How policies have been shaping and could shape processes of urbanisation using as case study the city and boroughs of LONDON.

[Consequential Landscapes : IPE ]

Think about consequential landscape through unveiling the stories of material movement. Build Anatomical map with timeline cartography as a series of maps and sections that visualise forms of re-territorialisation through policies, technologies, productive apparatuses and narrative structure to uncover the argument behind the critical cartographies.

[THE ISLAND REBORN ]

KEYWORDS: Marine Farming Landscape, Local Industrial Landscape, Natural Touring Routes Masterplan Landscape | Individual work | 2020

[EXPERIMENTAL ART CITY : BORDERLESS]

How policies have been shaping and could shape processes of urbanisation using as case study the city and boroughs of LONDON.

[THE GARDEN OF FRAGMENTS] [OTHER WORKS]

Drift, Corridors, Gardens, HistoricalGeographical Features Landscape Architecture | Individual work | 2018

02 55 67 83

04 24 44 55

HANTANG LI

DUMMY CITY

NEIGHBORHOOD PLANNING IN LONDON

Guang Yang, Siqi Sun, Jiangcheng Sun, Hantang Li

This Booklet will focus on the context of London, using “Neighborhood Planning is a Dummy” as an argument, using the overall development of neighborhood planning in England, the particularity of London, interviews and report data as evidence to analyze and discuss the deep inequities faced by neighborhood planning.

Our goal is to be able to present and refl ect on the story behind neighborhood planning, while summarizing, collecting and generating tools and strategies that can effectively help with different goals and problems.

We present a community engagement proposal which focuses primarily on the need to inform people about the rules and regulations of the UK planning framework, with secondary attention to site-specifi city and local context.

We developed tools, e.g. our game “Dummy City” and “Neighborhood Planning Encyclopedia”, that can help people to navigate the complexity of the legislation. These tools try to bridge the gap from layman language to complex legislative jargon in a series of layers, each one the more accessible and engaging.

THE DESIRED OBJECTIVES

The goal is to focus on the future of communities that can help the weak and small with different underlying attributes and to continue to develop indigenous bottom-up communities effi ciently and freely. Time, funding technology and community engagement related issues are the most direct and effective help. We have gradually summarized the following main tasks:

Objective 1. How to convert professional and complex planning information into a simple and easy-to-understand form for nonprofessional auditors in NF through a certain platform or facility, so that they can be more autonomous without the frequent help of LPA officials review these data.

Objective 2. How to convert the simple results of discussions between NF and the masses into professional and complex planning information through a certain platform or facility to LPA’s technical support staff, so that they can have more confi dence that the community can produce effective and correct planning solutions.

Objective 3. How to use a certain platform so that the final generated NP can be converted into a version that is easier to understand, so that people who participate in voting can truly understand the future of the community, and at the same time allow more people to participate.

Objective 4. How to reduce the information gap between community residents with different majors, different sources, different education levels and other factors by some means, so that more people can fully and suggestively understand the power they have, and at the same time obtain Wanted information about NP.

Objective 5. How to attract those special groups that are important in the community but generally diffi cult to cooperate with through a certain software or platform to better communicate with NF

Objective 6, How to let more people understand and participate in neighborhood planning, further expose and expose the inequalities in the development of existing planning, so that people can consciously understand the gaps between small and weak individuals and regions.

Objective 7, How to modify and strengthen the existing neighborhood planning organizational structure from the institutional framework and find a new sustainable development structure.

“Anatomical Map for Neighborhood Planning in London

Educational

Among all the knowledge collected and organized on “local development planning,” we have selected three types of knowledge that “ordinary” community residents need to frame in the introductory stage: 1. basic urban knowledge; 2. development-related knowledge; 3. planning policies and tools.

This knowledge is simplified and integrated into our game board, skill cards, and game rules.

Recreational

To add interest, we have selected and com bined various systems from different games, including:

Physical Game

1v1

Two players meet in a grid of urban plots of different uses. The objective is to re-develop as many plots as possible for your camp.

A single development is successful if you arrive at the end of the process having accumulated enough “effort points”. You can take actions by spend ing your budget consolidating your developments, investing in new areas or undermining your opponent’s strategy by “buying away” their “effort points”.

Spread too thinly and you risk systemic failure….. Focus too much and you will be surrounded….

AA Landcape Urbanism 2021 - 2022 4.1 Game Introduction 4.1 Game Introduction
Technical Recreational Educational
matchmaking mode in Risk; each plot uses a numerical size comparison to make it easier for players to calculate.

THE ULTIMATE FORM OF COMMUNITY ENGAGEMENT

For most non-professionals, the “Neighborhood Planning Encyclopedia” we produced may still be a little technical and difficult to enjoy the process of participation. Hence, after several iterations of testing (find out more in Chapter 6), with an easier and more fun approach to neighborhood planning for more age groups and backgrounds, we’ve developed a board game similar to Cold War, Plague Inc., Power Grid and Monopoly that can help you grab the real context.

C1 Hotels C2 Residential institutions C2A Secure Residential Institutioninstitutions C3 Dwelling houses C4 Houses in multiple occupation. D1 Non-residential institutions D2 Assembly and leisure

Financial Professional services

Morphology

Community

Application Progress

Developer

Boarding schools Residential colleges Training centres

Morphology

ONGOING Stage2 Stage3 Value

The Green and Infrastructure type represents residents’ aspirations for infrastructure, including better transportation facilities, parking and more bike lanes, as well as specific needs

The Services and Amenities type includes, but is not limited to, providing in the community issues such as health care facilities, senior-friendly services, children’s play spaces, education, and community safety controls

Value A2 Financial General industrial B2 General industrial Restaurants Cafés A3 Cafés Special industrial uses B3-B7 Special industrial uses Public houses Wine bars A4 Drinking establishments Storage or distribution Open air storage B8 Storage or distribution Hot food takeaways A5 Hot food takeaways FROM THE TOWN AND COUNTRY PLANNING (USE CLASSES) ORDER 1987 SCAN ME TO WATCH THE PART OF GAME BOARD SCAN ME TO WATCH THE TUTORIAL OF GAME Technice: Finger Tracking

In reality, there is a process for both developers and community to obtain “ownership” of a “New” building. The game will be simplified as follows: stage1: application; stage2: complementary documents; stage3: settlement. Morphology Morphology

Value 5 4 3 2

PURCHASE

The Housing and Heritage type represents residents’ aspirations for goals such as affordable housing, community benefit housing, community cultural heritage, and architectural style

PROGRESS IN REALITY INTERFERENCE

Interference success Use as a prison Detention centre Short term holding centre Secure hospital

It will return to New status because it does not have enough effort points. Nursing homes Secure residential accommodation Young offenders’ institution Custody centre

a good time for you to hinder your opponent. If your “ongoing” and “completed” buildings have an opponent’s building in their sphere of influence, you can interfere with them. You can move your finger over a building to see the range of influence of the selected building.

DIFFERENT BUILDINGS HAVE DIFFERENT SCOPES OF INTERVENTION

- Charpter 1 - - Neighborhood Planning
SERVICE & FACILITIES 27% SERVICE & FACILITIES
& INFRASTRUC-
GREEN & INFRA STRUCTURE BUSINESS & ENTERTAINMENT 28% BUSINESS & ENTERTAINMENT HOUSING & HERITAGE HOUSING & HERITAGE PART A PART B PART C PART D Shops Retail warehouses A1 Shops Offices Research and development of products Light industry appropriate B1 Business Hotels Residential care homes Secure residential Dwelling houses Houses in multiple occupation. Clinics Cinemas Health centres Music and concert halls Crèches Bingo and dance halls Day nurseries Swimming baths Day centres Skating rinks Schools Gymnasiums Art galleries Boarding Hospitals Guest houses In Stage1, select the building you want to get the “Ownership” of building,
Stage2, If you still want the “ownership” of the building, you need to complete the remaining amount at this stage. All plots on the game board will automatically progress to the next Stage
enough effort
The
will
the
and place the effort point inside
the building
developer’s building entered STAGE 2 and made up the final payment. This is
in LondonCLASSIFICATION BY COMMUNITY VISION
GREEN
TURE
In
If the building has enough effort points, If there are not
points,
building will be “owned.” The money invested
be refunded, and
building status will return to “new.”
then
immediately enters Stage1. The
Use one effort point to offset an effort point in the opponent’s building
The Economy and Employment typology represents the community’s solid aspirations for retail, commercial centers, entertainment and recreation, economic transformation, and employment.
PROGRESS IN GAME
Application Progress

Real people in real communities need help with money and time: to save time in the application process or to have more money to move forward with development.

So our skills work around the elements of “money” and “time,” matching real-world policies and tools into the game.

We have categorized the real-life tools and policies that helpfully help community development and presented them in the table below. The skills in the game correspond precisely to the names of policies and tools in real life, allowing players to use the skills and get more information about how to develop the community.

DEVELOPER

The effects of developer skills all correspond to realistic development (behaviors) consequences that developers may have and the impact that behaviors have on communities. Players can learn from them which actions of real developers affect the community and make more rational community development decisions

When the game skill card corresponds to the impact real developers bring to the community, it is divided by the type of impact.

EXPERT HELP

Technical support from any professional organization is very important for neighborhood planning, so the more technical support, the faster the progress of local neighborhood planning

By using Meanwhile Use on commercial community land, it can help build better community services and common interests and create community value. At the same time, it can also alleviate the frequent development of vacant spaces within the community by developers.

This is just a good wish, if every LPA and Bourough Council can spare no effort to help the community build neighborhood planning, then people can really achieve democratic bottom-up development, but the reality is that they will only leave the responsibility and task to the masses

A simple and effective neighborhood plan can already provide a certain degree of protection for the future of the community. However, please pursue the most complete and comprehensive neighborhood plan. The developers have useful and rich experience to bypass most restrictions. Please be patient and improve your plan.

Rough Neighborhood Plan [N] You can desinate any NEW/Ongoing project directly becoming ‘Stage 2’. Any Any or or Example New Stage 1 Stage 2 Stage 2 Meanwhile Use [N] BE or Stage ? You can pick ANY ‘1’ ongoing GI/BE of Developer to clean all ‘Stages’ and give ‘Effort Point’ back to Developer. Stage ? NEW - BE NEW - GI or Example AUTHORITY SUPPORT Miracles ‘heard from Local Planning Authoritie [SSR] You can desinate 2*2 grid land get maximun ‘Effort Point’ of them Stage1 Stage1 Miracles ‘heard from Local Planning Authoritie s [SSR] You can desinate a 2*2 grid of land to get maximun ‘Effort Point’ of them from LPA. Example : New GI New BE Stage1 SF Stage2 HH Stage1 SF Stage1 GI Stage2 HH Stage1 BE MONEY INCREASING Technical Support from A A [N] You can desinate any NEW/Ongoing project getting + 3 ‘Effort Point’. Any Example Stage ? Any Stage ? - Neighborhood Planning in LondonCOMMUNITY COMMUNITY SKILL CARDS CLASSIFICATION CODE SKILL CARDS CLASSIFICATION BY REALITY When the game skill cards correspond to realistic policies and tools, they are divided by the type of help provided. When the game skill cards correspond to realistic policies
and tools, they are divided
MONEY SAVING STAGE ACCELERATING STAGE DECELERATING MONEY PLUNDERING
EXPERT HELP BUYOUT EXPERTS BUYOUT EXPERTS EXPERT HELP FINANCIAL HELP WEAKENING COMMUNITY FUNDING WEAKENING COMMUFINANCIAL HELP FINANCIAL HELP AUTHORITY SUPPORT AUTHORITY SUPPORT PLUNDERING COMMUNITY PLUNDERING COMMUNITechnical Support from AA [N You can desinate any NEW/Ongoing project getting ‘Effort Point’. Any Example Stage Any Stage Community Wealth Building [SR] When you have ‘X’ ‘Completed GI/SF’, you will get ‘X’ ‘Effort Point’. Example 3x Community Infrastructure Levy Level 1 Development skills [SR] that Developer had already from Section 106 Community Infrastructure Levy Level 2 [SSR] After use this card, Every HH/BE completed Developer will directly give half ‘Complete Effort Point’ you rather than submitting them ‘Section 106 Pool’ Government. (it Continuous Effect, please remember ask Developer give you tokens every time. Site Allocation [SR (tricks you can change land type ongoing project of Developer Example Perfect Neighborhood Plan [SR] directly to ‘Stage 2’ Stage Stage Community Assets Transfe [SSR] You can designate any NEW/Ongoing/Completed SF project of Stage Completed Stage Completed SF Wonderful Community Engagement Progress [N] You can desinate any NEW/Ongoing project getting ‘Effort Point’. Stage Rough Neighborhood Plan [N You can desinate any NEW/Ongoing project directly becoming ‘Stage 2’. Any Any Example Ne Stage Stage Stage Designation of Local Green Space [N You can pick ANY ongoing GI Developer clean all ‘Stages’ and give Example Meanwhile Use [N Stage You can pick ANY ‘1’ ongoing GI/BE Developer to clean all ‘Stages’ and Stage NEW BE Planning Permission [N Stage +1 Any One Development skills You can pick ANY ‘1’ New/Ongoing project directly become ‘Stage 2’. Compulsory Purchase Order [N Spend double Effort Point Completed Projec Projec You can use double(depends stage) ‘Effort Point’ purchase ‘Completed Project’ ‘Ongoing Project’. (Government Intervention skills Poach Talents from Community [N You can designate any ‘1’ project to clean all ‘stages’ and give the current ‘Effort Points’ back the neighborhood forum. Any Stage Any Social Cleansing [SSR You can designate ‘Completed HH/BE’ project double the ‘Maximum Effort ‘Stage 2’, should immediately pay the rest ‘Effort Point’. not, will fail. immediately pay the Demolition & Relocation Intervention skill [SR you already have least ‘2’ ‘Completed BE’ located diagonal line, you can relocate the New/Ongoing/ Completed project in between them any place you want. 掠夺社区资金 Gentrification [SR] Point’ all NF projects within the ‘Affecting Zone’ You can designate any ‘1’ ‘Completed HH/BE’ project charge ‘Effort Point’ for each Neighborhood Forum’s project within your ‘Affect Zone’. Profit Extraction Level 1 [N Fake Rendering [N You can desinate New/Ongoing HH project to get ‘Stage with all linked HH areas. (for new project you need least purchase ‘Effort Point’) Profit Extraction Level Max [SSR] You can charge ‘Effort Points’ from Neighborhood Forum there are New

FIRST LAYER FOR SIMPLIFYING COMPLEX LEGISLATION

Therefore, to alleviate these situations, we defi ned the most important objectives, which is “How to enable people from different backgrounds to fully understand individual rights and the forms of their application within the complex professional legal and planning framework, to be able to identify and assemble groups with the same needs and interests, to master the framework of neighborhood planning the and ability to realize the collective vision within. “

After summarizing the documents and framework of neighborhood planning, we made a roadmap that detailed the process of neighborhood planning so that people can clearly fi nd the corresponding steps and structures

ENCYCLOPEDIA

How to enable people from different backgrounds to fully understand individual rights and the forms in which they apply within a complex professional legal and planning framework, to be able to identify and bring together groups with the same needs and interests, to grasp the framework of neighbourhood

Anatomical Map Encyclopedia Part

PREFACE

We first developed an NPing encyclopedia to categorize, organize, generalize and re-edit all complex information about neighborhood planning. Through a more convenient and repeatable W than planning officials, residents can clearly understand the detailed process within the neighborhood planning framework, the corresponding application forms and technical support, laws and regulations and other effective tools.

QUESTIONNAIRE

Provided to people who do not know NP

How to become a relevant Body, a few simple options can be established.

Delineating the scope of the Neighborhood Area is one of the most important parts of the entire neighborhood plan to promote the democratic process of the community. The list information

Applying for the Neighborhood Forum is the most important part of the entire neighborhood program and provides the first step in the overall community democratic process. Listed information includes

TO DO LIST

For people who know NP but lack the specifics

For users who understand the concept of neighborhood planning but lack the overall concept, it takes too much time and experience to understand all of the massive and complex information, so the list and index based on the entire NP policy are obvious. Each option and detailed information guides users step-bystep to build a neighborhood plan for their community.

TOOLS SUPPORT

All economic, policy and other tools related to Neighborhood Planning and NDO are divided into four categories according to the usage

The complete table provides tools for all potential solutions to similar problems

Similar to NP, NDO can provide a more proactive way of safeguarding the interests of the community. The list provides corresponding application forms and technical

Each specific project provides details, including what the tool is, when it can be used, similar other tools, and web pages for classic case studies and more information.

Page
Neighborhood Planning Encyclopedia Home
Helpful tools for community activists
Details
Type of Tools Neighborhood Plan Relevant Body List Neighborhood Development Order Designation
Neighborhood Area Designation:Neighborhood Forum
ENCYCLOPEDIA STRUCTURE
Draw By Guang Yang

MEANWHILE USE

Taking Meanwhile Use, a tool for shortterm use of the unutilized space of the community, as an example, users can learn about this gadget through case studies, when and how to use it, and directly through the three aspects of technology, policy and economy. Provide support on demand (contact information, web page jump, required

QUICK QUESTIONARE

For minorities or people who lack understanding of the overall policy, finding regulations and tools to address the problem can be far more effective than engaging in lengthy neighborhood programs.

Therefore, they can be quickly located on the possible applicable tool pages through a simple questionnaire. For example, they may find that "Meanwhile Use", a tool for short-term use of the underutilized space of the community, can meet their needs very well.

MEABWHILE USE [EXAMPLE]
NP Encyclopedia : Quick Questionare NP Encyclopedia : Quick Questionare
POTENTIAL TOOL RECOMMENDATIONSW[EXAMPLE]

When we studied the history of Church Street, We found that in the 1830s wealthy people gathered on Church Street, including the famous writer George Eliot, who came here every week. Church Street was once expected to rival Covent Garden

The neighbourhood was badly damaged during the Blitz and the old market site was redeveloped as part of the Church Street estate after the war. More council flats filled the street’s hinterland in the following decades, some controversially replacing properties that could have been restored.

MIDJOURNEY

2001 A Space Odyssey style architectura l painting of abandoned alien palace co vered in glassy plants,3:2 --v 4 --q 2

MIDJOURNEY

2001 A Space Odyssey style architectura l painting of abandoned alien palace co vered in glassy plants, shining its light ac ross a tumultuous sea by Le Corbusier

MIDJOURNEY

Dutch angle photo silhouse of [ vehicle name] with vehicle lights piercing the dense fog,low light,dark mode

MIDJOURNEY

painting of abandoned alien palace cov ered in glassy plants

MIDJOURNEY

Haute couture,Fashion photoshoot, ultra sharp, half-body, over the shoulfer,Portrait of a beautuful young woman with a massive Saturn rising on the horizon behind her, shot on Fuji Velvia 50 film, dark eyeshadow, vibrant colors, studio lighting, style of Alex Ross, photographed by Cecil Beaton --ar 3:2 --v 4 --q 2

OTHER WORK AI DRAWING TRAINER

Landscape Urbanism /Landscape Architecture 2019-2022 Hantang LI lht33366@gmail.com

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