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The German Games Industry Compendium Kompendium der Deutschen Spieleindustrie
Dr. Maximilian Schenk Managing Director BIU - German Games Industry Association
Thorsten Unger Managing Director GAME – German Games Industry Association
Editorial
WELCOME TO
Dear readers, games truly are a key player, combining both culture and technology. They are the only native digital entertainment medium and thus the most influential one. Market figures prove their significance, in Germany especially through growth in the mobile market as well as in the console market. BIU is the association of key players in the German games industry, its members representing over 85 per cent of the market. Together with our networks BIU.Dev & BIU.Net we aim to establish Germany as one of the key players for game development worldwide. This means striving to have the best educated graduates, well-trained professionals, a forward looking and internationally competitive funding culture, and shaping an economical framework attracting founders, companies, investors and budgets. Games are interdisciplinary bringing together art, science, narration, music, sound and so many more to create a unique, extraordinary experience. Games push boundaries, drive technological advancement, create breakthrough technologies such as VR, adaptive music, intuitive user interfaces, to name just a few. Other industries now start to realize what they can learn from games, e.g. in CRM, business intelligence, through gamification, 3D-visualisation and many more.
Welcome Game Community! The German games market is growing. While retaining its place as one of the largest global markets, Germany is a long way from reaching its full potential. This is great news for the games sector, though a relatively small percentage of those games is produced locally. Our developer scene has to adapt constantly to changing business models and lower levels of funding compared to other countries, which is quite a challenge. At GAME we share a love and passion for games, and we firmly believe that German developers and publishers can make games that are able to compete in international markets. At the recent German Videogame Awards (DCP) we saw many great games by innovative, creative developers who had little or no funding. Most of them are experts in making games with fresh, creative ideas, yet they often lack proper funding. At GAME, we’re dedicated to changing that. Representing around 100 members (and growing), we’re working to help change the environment by connecting key players, promoting the interests of the German games industry at government level, boosting companies and empowering young talent to make it in the creative games business. Virtual reality is bringing a new era, and with the right support, the German games industry is well placed to play a big part in it.
CONTENTS Key Players A-Z .......................................................................................... 004 The German Games Market .................................................................. 012 Development............................................................................................... 018 Technical Service ....................................................................................... 050 Publishing / Distribution ....................................................................... 062 Business Service ........................................................................................ 096 Public Sector / Education ...................................................................... 110 Freelancer ..................................................................................................... 146 Company A-Z ...............................................................................................147
3
Y E K Y A L P key players A-Z
key players A-Z
A
Albus-Hilbert, Nadja
Mitteldeutsche Medienförderung
Altemeier, Thomas flashpoint
Anh-Dao Beyschlag, Denise games.net berlinbrandenburg
Armborst, Jona
games.net berlinbrandenburg
Arnadottir, Erla Crytek
Beutel, Manuel morphicon media
133 075 129 129 053
B
Barth, Tino
PiXABLE STUDIOS | Mastersolution
Baumann, Horst GlobaLoc
Beenen, Niels GameGenetics
Behrmann, Prof. Dr. Malte Dr. Malte Behrmann, Rechtsanwalt
Beneke, Uwe
YAGER Development
Bernhard, Olaf Gameforge
Beuck, Hannes
4
Playa Games
Bhulapatna, David Webedia Gaming
Blumenberg, Markus flashpoint
Böcker, Falko
remote control productions
Bowden, Ian J. GameDuell
Brügge, Sören Bigpoint
Brunner, Marek
USK – Unterhaltungssoftware Selbstkontrolle
059 103 079 146 049 077 089
Bruysten, Prof. Tim Mediadesign Hochschule
Büscher, Sonja Ubisoft
Busen, Armin InnoGames
Buße, Marc Exozet
Busse, Marco
European Games Group
087 109 075 041 033 021 141 131 093 035 029 073
F
key players A-Z
C
S R E Y Z A Campbell, Timothy Gameforge
Choi, Wayne Crytek
Curio, Daniel
FilmFernsehFonds Bayern
077 053 117
D
Dlugaiczyk, Thomas Games Academy
Dokter, Maik
OFM – OnlineFussballManager
Dost, Michael Bigpoint
Take-Two Interactive / 2K
Elsner, Matias DICO Deutschland
Endres, Tim gamescom
English, Todd GameDuell
USK – Unterhaltungssoftware Selbstkontrolle
Feld, Benjamin mixtvision Digital
Fiala, David
Stratosphere Games
Fichtelmann, Carsten Daedalic Entertainment
125 039 021
E
Eder, Stefan
Falk, Felix
Föckersperger, Benjamin remote control productions
Friedmann, Thomas Funatics Software
Funk, Nikola gamescom
141 085 045 071 041 031 099
G
091 055 099 033
Gebert-Walter, Elvira CipSoft
Gläßer, Stephanie
Virgin Lands GmbH, 3D Graphics & Animation
Glatz, Franz WERK1.Bayern
Göring, Ina
Games Capital Berlin-Brandenburg
025 061 143 127
5
Y E K Y A L P key players A-Z
key players A-Z
Gรถrlich, Prof. Dr. Daniel SRH Hochschule Heidelberg
Gรถtz, Prof. Ulrich
Zurich University of the Arts
Gรถzalan, Johannes Sevket European Games Group
Grindel, Benedikt Blue Byte
139 145 073 023
H
Habakuck, Norman Ubisoft
Haberlander, Dr. Michaela FilmFernsehFonds Bayern
Hamdorf, Thorsten BIU
Hamp, Otmar
Games Capital Berlin-Brandenburg
Hardy, Till
Film- und Medienstiftung NRW
Harms, Stephan
Daedalic Entertainment
Hartmann, Robin WERK1.Bayern
Hebecker, Morris morphicon media
Hebel, Michael
SRH Hochschule Heidelberg
Hellmund, Matthias Exozet
Hellwig, Simon
Kalypso Media Group
Hermanns, Michael flashpoint
J
093 117 115 127 119 071 143 087
Jangor, Eric Lovoo
105
K
Kagan, Sheila ad2games
Kaiser, Stefan
Aeria Games Europe
Kellner, Christopher
remote control productions
Khramtsova, Alla gamigo group
Kim, David Crytek
Klasicka, Natalia ad2games
Klein, Stefan
gamecity:Hamburg
6
139 029 083 075
065 067 041 081 069 065 123
035
Lehfeld, Boris
113 023 059
key players A-Z
Klindworth, Hendrik
S R E Y Z A InnoGames
Klinge, Heiko
Lehmann, Karsten
Webedia Gaming / Making Games
107 / 109 081 029 057 137 037 027 043 137
Knauber, Jens gamigo group
Knutzen, Rebekka Exozet
Kochann, Alexander Lingoona
Kolb, Anne Lea SAE Institute
KĂśnig, Marc KING Art
Kramer, Christian Digitalmindsoft
BIU
Kugler, Lukas
Blue Byte
Lenhard, Frank
PiXABLE STUDIOS | Mastersolution
Lesser, Hendrik
Liebisch, Mario Lingoona
Linzmayer, Yvonne Upjers
M
Maibaum, Andrej Blue Byte
Mamontov, Ilya Crytek
Sproing Interactive Media
Kummerer, Boris SAE Institute
Lang, Stephanie BIU
Langer, Daniel GlobaLoc
Marcinek, Stefan Kalypso Media Group
Marschalek, Mirko
L
Upjers
115 103
121 057 095
Bundesverband der deutschen Games-Branche e.V. GAME
Matthies, Prof. Don-Oliver Mediadesign Hochschule
May, Lisa
nordmedia – Film- und Mediengesellschaft Niedersachsen/Bremen
023 069 083 047 131 135
7
Y E K Y A L P key players A-Z
key players A-Z
Meier, Thorsten
OFM – OnlineFussballManager
Metzger, Kristian Stratosphere Games
Mickey, Colleen GDC Europe
Mieth, Prof. Dominik Mediadesign Hochschule
Mosca, Richarrie YAGER Development
Müller, Petra
Film- und Medienstiftung NRW
Münker, Kathrin gamescom
Murawski, Aaron GDC Europe
039 045 101 131 049 119 099 101
N
Niehues, Theodor gamigo group
P
Palme, Alexandra mixtvision Digital
Peltret, Andreas
European Games Group
Peters, Andrea
games.net berlinbrandenburg
Petersen, Victoria GDC Europe
Phillips, Howard GameDuell
Pilz, Claudia Upjers
Pottkämper, Thomas Blue Byte
Puppe, Martin BIU
081
R
O
Raufer, Christine
Oehlmann, Dr. Jan
Reuter, Birgit
nordmedia – Film- und Mediengesellschaft Niedersachsen/Bremen
European Games Group
135
Games Capital Berlin-Brandenburg
Riegler, Harald
Sproing Interactive Media
Roche, Steffen
8
085 073 129 101 033 095 023 113
Daedalic Entertainment
073 127 043 071
049 089 071
Schmitt, Marika
095 025 043 093
key players A-Z
Roesler, Marleen
S R E Y Z A YAGER Development
Rohmann, Thorsten Playa Games
Ruck, Rositha
Daedalic Entertainment
S
Sattelberger, Ralf Making Games
Sazpinar, Derya
Zurich University of the Arts
Scavio, Meggan GDC Europe
Schaefer, Prof. Dr. Klaus FilmFernsehFonds Bayern
Schäfer, Jens Crytek
Scheel, Louisa Webedia Gaming
Schellbach, Philipp YAGER Development
Schenk, Dr. Maximilian BIU
Schmidt, Guido
OFM – OnlineFussballManager
Schmitt, Klaus Upjers
Upjers
Schneider, Simon CipSoft
Schober, Johanna
Sproing Interactive Media
Schueler, Benedikt Ubisoft
107 145 101 117 069 109 049 113 039 047
Schulz, Christine
USK – Unterhaltungssoftware Selbstkontrolle
Schulze-Grotkopp, Christine BIU
Schwarzmeier, Albert ad2games
Schwebe, Ruben
USK – Unterhaltungssoftware Selbstkontrolle
Soetje, Marie-Anne gamigo group
Stadlbauer, Dr. Florian
141 113 065 141 081
121 049 065 091
Bundesverband der deutschen Games-Branche e.V. GAME
Stolley, Eike
YAGER Development
Stricker, Stephan ad2games
Sturm, Jan
Take-Two Interactive / 2K
9
Y E K Y A L P key players A-Z
key players A-Z
T
Tal, Moti
GameGenetics
Theysen, Jan KING Art
Thies, Maike
Zurich University of the Arts
Trier, Michael Webedia Gaming
Vogler, Stephan CipSoft
079 037 145 109
U
Ullmann, Timo
YAGER Development
Unger, Thorsten
van Ende, Jeffry GameGenetics
van Husen, Carsten Gameforge
Vitz, Frank Crytek
10
W
Weber, Sebastian Making Games
Weerts, Tanja Gameforge
Virgin Lands GmbH, 3D Graphics & Animation
049
121
Wirsing, Ralf Ubisoft
Wutzl, Peter
Sproing Interactive Media
107 077 061 093 043
Y
V
Bigpoint
GameDuell
Weing채rtner, Tobias
Bundesverband der deutschen Games-Branche e.V. GAME
Valeriota, Giovanni
von Hennig, R체diger
025 033
021 079 077 053
Yerli, Avni Crytek
Yerli, Cevat Crytek
Yerli, Faruk Crytek
069 069 069
key players A-Z
Z
S R E Y Z A Zahn, Frank Exozet
Ziegler, Anastasia
Film- und Medienstiftung NRW
Ziliotto, Christopher H. Crytek
Zillmer, Michael InnoGames
Zimmermann, Sebastian Sebastian Zimmermann
Zuliani, Thomas GameGenetics
029 119 053 035 146 079
11
H T M provided by
THE GERMAN GAMES MARKET: AN INTRODUCTION
The German games industry recorded sales of computer and video games totaling 55.8 million units in 2014. This represents a decrease of 20 percent on the previous year. The turnover of computer and video games software in 2014 in Germany totaled 1.89 billion euros. These revenues are distributed over three core business fields: • Boxed games and downloads: sale of games for PC and consoles as well as mobile games • Online and browser games: expenditures for subscriptions and premium accounts • Downloadable content: expenditures for additional items / item selling / virtual goods
Market Volume
Games Sold
477
Figures in million units
140
80 1.277 60 Figures in million euros
physical copies and downloads Fees for online and browser games Micropayment / Item-Selling
© 2015 BIU/GfK
Revenues from computer and video games software totaled 1.89 billion euros on the German market in 2014. With a share of 1.277 billion euros, the classic sale of physical or downloaded games (games for mobile consoles, smartphones & tablets included) still comprises the lion‘s share of revenues. Newer business models, such as fees for subscriptions and premium accounts (online and browser games) or expenditure on game expansions and additional items (downloadable content) make up about 33 percent of total revenues on PC and console games.
12
40
20
0
71.1
70.9
73.7
69.5
55.8
2010
2011
2012
2013
2014 © 2015 BIU/GfK
The German Games Market
E H RKET A M SALE OF DATA MEDIA AND DOWNLOADS
The selling of computer and video games – physical or by download – represents the classic business model of the games industry. The consumer acquires a software license that entitles him to use a certain game. During 2014 in Germany 55.8 million games for PC, consoles and mobile devices such as mobile telephones, handhelds or smartphones were sold. This represents a turnover of 1.277 billion euros.
Games sold as Downloads Share in percent
100
Almost half of all games sold in Germany are purchased by download.
80
60
75
74
62
61
53
25
26
38
39
47
2010
2011
2012
2013
2014
40 20
0
Downloads Physical
© 2015 BIU/GfK
Sales trend by platforms (physical and downloads) Figures in million euros
1.800 1.600
Turnover shares of games for PC, consoles and mobile devices
1.400
239
218
215
1.200
177
1.000
800
Share in percent
264
883
889
819
862
752
444
445
464
392
348
2010
2011
2012
2013
2014
600
100
400 80
34
35
33
34
36
200 0
60 33
35
31
34
34
40 20 0
33
30
35
32
30
2010
2011
2012
2013
2014
Mobile devices (including handhelds) Consoles PC
© 2015 BIU/GfK
PC Consoles Mobile devices (including handhelds)
© 2015 BIU/GfK
13
THE GER GAME MA ONLINE- AND BROWSER GAMES
17.4 million Germans played online and browser games in 2014, making them an integral part of the German games market. This number rose from 16.3 million in 2013, and with it the revenues from online and browsergame fees from 139 million euros in 2013 slightly rose to a total figure of 140 million euros in 2014. Browser games refer to internet games that are played directly using the web browser or in a social network. Online games are games which are played mainly or exclusively on the internet and require a previous program installation on the computer. Not included is the turnover from the sales of virtual items.
Figures in million users
18
16
User Statistics
14
17.4 million Germans play online and/or browser games. With 13.1 million users, browser and social games are still the favored game variant on the internet. Online Games are played by 10.1 million people in Germany.
12
10 8
6
4
17.4
13.1
10.1
2
0
Online- and Browser Games Browser Games Online Games
Š 2015 GfK
Figures in percent
100 80
User Gender In the past years browser games increasingly became a male domain; they still account the majority of players at 53 percent. This is also the case for online games: the number of female players fell from 42 to 38 per cent.
53
38
47
60 40 20 0
Online Gamer female male
14
62
Browser Gamer Š 2015 GfK
16
23
User Age
80
The online gamer in Germany is on average 35 years old, 3 years older than in 2012. Same goes for the average browser gamer, who is on average at the age of 38, making them 2 years older than in 2012. Two-thirds of these players are older than 30 years of age.
18
22
60
19
16
40
The German Games Market
RMAN ES ARKET Figures in percent
100
22
18
20
24
22
0
Online Gamer Ø age: 35 years old
Turnover by online subscriptions and premium accounts
Browser Gamer Ø age: 38 years old
40-49 years old 50+ years old
10-19 years old 20-29 years old 30-39 years old
© 2015 GfK
38
102
Figures in million euros
Fees for online games Fees for browser games
Increase in turnover and users of online- and browser games
© 2015 GfK
Figures in million users
18
A turnover of 140 million euros was generated in Germany in 2014 by fees for subscriptions and premium accounts, 1 million euros more than in 2013. With 102 million euros fees for online games account for the majority of revenue, fees for browser games sit at 38 million euros. Turnover from sales of virtual items is not included in these statistics.
16 14
14.5
16.3
15.5 14.0
12 10
194
8
183
6
After the market for online and browser games has seen a fall for two years in a row in 2011 and 2012, it rose again in 2013. While the turnover from subscriptions and premium accounts fell by 32 percent to 124 million euros in 2012, it rose again by 12 percent to 139 million euros in 2013 and remained stable in 2014 with 140 million euros. Parallel to this, the number of users increased to 17.4 million. Turnover from sales and virtual items is not included in these statistics.
17.4
4
139
140
2013
2014
124
2 0
2010 Users Turnover
2011
2012
© 2015 GfK
15
THE GER GAME MA ITEM SELLING
Virtual items include new characters and virtual weapons for online and browser games as well as additional playing levels for games which were acquired by data media or download. Against the background of the increasing dynamics of digital business models, the statistical methods used in the co-operation between BIU and GfK to measure turnover of virtual items have been adjusted. In 2013 the turnover saw a decrease for the second year in a row; after a slight drop in 2012 to 226 euros it dropped further to 209 million euros. However, turnover for virtual items amounted to a total of 477 million euros in 2014. This represents an increase by 128 per cent from 209 million euros in 2013.
Figures in million euros
+ 70 %
500 400
Turnover on item selling
300
After a decrease by 7.5 percent in 2013, the turnover on item selling more than doubled to 477 million euros in 2014. The number includes both game add-ons, for example additional levels or so-called map packs and virtual items, which are used in online and browser games as well as in-app purchases for mobile games.
200 100 0
226
209
477
2012
2013
2014
© 2015 GfK
11
Age of Buyer
20
19
The buyer of virtual items is on average 32 years old. When purchasing virtual items, young people in particular between the age 10 and 19 are more restrained.
27
23
Ø Age: 32 years old 10-19 20-29 30-39 16
Figures in percent
40-49 50+ © 2015 GfK
Gender of Buyer
The German Games Market
RMAN ES ARKET 30
With 70 percent, men were well ahead of women regarding the purchase of virtual items in 2014, their number even increasing by 1 percent in comparison to 2013.
70
Figures in percent
male female
5.0
Š 2015 GfK
4.7
4.0
3.7
3.2
3.2
3.0
3.0 78.2
63.5 2.0
48.3
1.0 0
Buyers of virtual goods and average expenditure
34.7
2010
2011
Buyers in million Expenditure in euro p.p.
2012
2013
2014
Š 2015 GfK
In 2011, the number of gamers who bought virtual items for games rose to 3.7 million. This trend continued in 2012, increasing the number of buyers to a total of 4.7 million. However, 2013 saw a drop to 3.9 million. This also shows in the average annual expenditure per person, which fell by 28 percent to 34.7 euros.
17
E V E D P O L EN NINTENDO 3DS
18
V
E T N
Development
DEVELOPMENT
Contents
Bigpoint ��������������������������������������������������������������������� 21 Blue Byte�������������������������������������������������������������������� 23 CipSoft ����������������������������������������������������������������������� 25 Digitalmindsoft ���������������������������������������������������������� 27 Exozet ������������������������������������������������������������������������ 29 Funatics Software ������������������������������������������������������ 31 GameDuell ����������������������������������������������������������������� 33 InnoGames����������������������������������������������������������������� 35 KING Art ��������������������������������������������������������������������� 37 OFM – OnlineFussballManager ���������������������������������� 39 remote control productions ���������������������������������������� 41 Sproing Interactive Media ������������������������������������������ 43 Stratosphere Games ��������������������������������������������������� 45 Upjers������������������������������������������������������������������������� 47 YAGER Development �������������������������������������������������� 49
VITA IPAD
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19
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Bigpoint GmbH
facebook.com/BigpointGames @Bigpoint
Key Contacts
Our Expertise
Giovanni Valeriota Distribution +49 (0) 40 / 881413 0 g.valeriota@bigpoint.net
Bigpoint is a leading global online game developer and publisher. Headquartered in Hamburg, Germany, Bigpoint designs highquality games for online and mobile. They are published on bigpoint.com, as well as by more than 2,000 international distribution partners and media companies. Employees from 35 countries use state-ofthe-art technology developing innovative gaming concepts, setting international standards, and fulfilling the expectations of more than 350 million gamers in over 200 countries. Various titles have won a host of international prizes and audience awards, such as the German Developer Award 2014 and the Game Connection Award 2015 for Shards of War. In addition to its headquarters in Hamburg, Bigpoint holds a development hub in Berlin, a mobile game studio in Lyon and maintains presences throughout Europe, the USA and Asia for distribution purposes.
Development
Drehbahn 47-48 | 20354 Hamburg | Germany phone +49 (0) 40 / 8 81413 0 mail info@bigpoint.net | web www.bigpoint.net
PC
Key Projects
New Projects
Company Facts
Browser Games
• One of the leading online game developers and publishers worldwide • More than 350 million registered users in 200 countries • Distribution network of more than 2,000 international partners • 30+ game portfolio of high-quality, award winning games • All gamer segments covered from casual to core • Gamers from more than 200 countries all over the world
MMOs
Michael Dost Human Resources Bigpoint +49 (0) 40 / 881413 0 M.Dost@bigpoint.net
Mobile
• Shards of War • Hocus Puzzle • Game of Thrones Seven Kingdoms • Unannounced projects
Handheld
Successful Games Portfolio Bigpoint designs high-quality games for all gamer segments from casual to core: Shards of War, Drakensang, DarkOrbit Reloaded, Farmerama, Seafight and many more.
Console
Sören Brügge Publishing +49 (0) 40 / 881413 0 publishing@bigpoint.net
21
Blue Byte GmbH
facebook.com/UbisoftBlueByte @Blue_Byte
Key Contacts
Benedikt Grindel Studio Manager benedikt.grindel@bluebyte.de
Our Expertise
Browser Games
Karsten Lehmann Studio Communications karsten.lehmann@bluebyte.de
• Founding year: October 1988 • CEO: Yves Guillemot • Some numbers: Blue Byte has produced over 30 games. The Anno® games have sold more than 5 million units. The Settlers® series has sold more than 10 million units worldwide.
MMOs
Company Facts
Mobile
Andrej Maibaum Director of Human Resources andrej.maibaum@bluebyte.de
• Anno 2205 (PC) • The Settlers: Kingdoms of Anteria (PC) • Assassin’s Creed Identity (Mobile) • Anno: Build an Empire (Mobile) • Anno Online (Browser) • The Settlers Online (Browser) • Might & Magic Heroes Online (Browser) • Might & Magic Duel of Champions (PC, Mobile)
Handheld
Key Projects
Console
Blue Byte® is a leading publisher and developer of AAA PC, browser and mobile games, founded in Germany over 25 years ago. Blue Byte’s first hit came in 1991 with Battle Isle, followed by the ever-popular development strategy game The Settlers®. After their acquisition by Ubisoft® in 2001, the studio continued work on The Settlers series, and began overseeing the production of Anno® in 2007. Winner of the 2012 award for »Best European Studio« (European Games Awards), Blue Byte expanded in 2014 with the acquisition of a new branch in Mainz. The teams are developing and operating HD games as well as browser-based and mobile games, captivating millions of players. With a strong 340+ staff, today Blue Byte is developing, operating and marketing its games on a global scale. As part of the Ubisoft group, the Blue Byte teams are part of a global network of 30 studios, collaborating with Ubisoft employees across the world to create the next generation of Ubisoft brands on various platforms. In 2015 Blue Byte will reach for the stars with Anno 2205™ currently in development at the Mainz studio. Assassin’s Creed® Identity – developed in Düsseldorf for mobile platforms – will introduce revolutionary RPG elements to the famous Ubisoft brand in the same year.
PC
Thomas Pottkämper General Manager Studio Mainz thomas.pottkaemper@bluebyte.de
Development
Studio Düsseldorf | Adlerstr. 74 | 40211 Düsseldorf | Germany Studio Mainz | Römerpassage 1 | 55116 Mainz | Germany phone +49 (0) 211 / 33800 - 0 | +49 (0) 6131 / 55447 - 0 mail info@bluebyte.de | web www.bluebyte.com
23
CipSoft GmbH
facebook.com/CipSoft
Key Contacts
Stephan Vogler Managing Director vogler@cipsoft.com
Our Expertise
Key Projects
• Founded: 2001 • Employees: 80 • Turnover 2014: 9.3 million euros • Monthly active users: 500.000+
MMOs
Elvira Gebert-Walter Human Resources Manager gebert-walter@cipsoft.com
Mobile
Company Facts
Handheld
• Tibia (MMORPG, online since 1997) • TibiaME (mobile MMORPG, online since 2003)
Console
CipSoft is an independent developer and operator of online games. The company is located in Regensburg and run by two of its original founders. This autonomy allows us to concentrate on long-term success instead of short-term profit. It also encourages innovative thinking and enables us to realize our own ideas. Our games reflect that. With more than half a million active players from over 200 countries, both Tibia and TibiaME are longlived success stories that are forerunners in their respective fields. Our first game, Tibia, went online in 1997. This makes it one of the first massively multiplayer online role-playing games ever created. It’s also one of the first games that adopted the Free-to-Play concept. TibiaME was released in 2003 and is the world’s first MMORPG for mobile devices. Apart from updating these games with new content and features on a regular basis, our main focus lies on the development of new products that provide the same kind of innovative and infinite entertainment as our existing games do.
PC
Simon Schneider Lead Marketing Manager schneider@cipsoft.com
Development
Prüfeninger Straße 20 | 93049 Regensburg | Germany phone +49 (0) 941 / 630 828 - 0 mail contact@cipsoft.com | web www.cipsoft.com
Browser Games 25
Digitalmindsoft e.K.
facebook.com/Digitalmindsoft
Key Contacts
Christian Kramer Managing Director & CEO +49 (0) 731 / 977 188 81 chris.kramer@digitalmindsoft.eu
Development
Wichernstrasse 10 | 89073 Ulm | Germany phone +49 (0) 731 / 977 188 81 mail info@digitalmindsoft.eu | web www.digitalmindsoft.eu
Our Expertise
Handheld
• Men of War • Men of War: Assault Squad • Men of War: Assault Squad 2 • Call to Arms
Console
Key Projects
PC
Digitalmindsoft is an independent, privately held digital media company founded by Chris Kramer in July 2006 and located in Ulm, Germany. As a growing player within the video games industry, we at Digitalmindsoft endeavor to provide our consumers with the highestquality products matched with unrivaled postlaunch support. We believe developing games goes beyond crafting software, but creating communities, interacting with our players and offering service long after the initial release. Most importantly our products must have a soul. Character and depth are quintessential to our development process, and we are never satisfied until our customers can tangibly see the dedication woven into our content. We are devoted to offering our players the best possible product coupled with exceptional service. We at Digitalmindsoft guarantee to hone our skills, deliver deeper, richer content and always push the envelope within our industry. Passion is our driving force and we aim to craft extraordinary games.
Mobile
• Founded: 2006
MMOs
Company Facts
Browser Games 27
creative technologies as a service delivered from Berlin with experience and passion
call us today and get a currywurst for free!
Exozet
Key Contacts
Frank Zahn CEO +49 (0) 30 / 24 65 60 - 110 frank.zahn@exozet.com
Development
Platz der Luftbrücke 4-6 | 12101 Berlin | Germany phone +49 (0) 30 / 24 65 600 mail games@exozet.com | web www.exozet.com facebook.com/exozet | @exozet_games
Our Expertise • Leading Unity game development studio • Multi-platform development, publishing & marketing of online, mobile, and console games • Proven track record of 100+ apps and games • Fast-paced prototyping and product iteration • Automated build system integration • Rock solid game base for unified project layouts • Hybrid games with hardware integration and optimization wizardry • Realtime 3D visualization and AR/VR • Adaptive and educational game design • Full in-house QA
Key Services
• Founded in 2004 by Frank Zahn • Located in Berlin, Potsdam-Babelsberg, and Vienna • Team size: 140 employees
Browser Games
Marc Buße Digital Distribution Manager +49 (0) 2131 / 402 66 - 12 marc.busse@exozet.com
MMOs
Company Facts
Mobile
• Catan (multi-platform), Catan | USM • Carcassonne (Android, Java, Windows Phone, Windows 8), Hans im Glück | Microsoft Studios • Mein Klub Manager (Browser, Facebook, Mobile), BILD Digital • Agent Alice (Android), Diamond Dash (Android), Jelly Splash for Kakao (iOS, Android), Wooga • GameSparks SDKs (Unity, WebGL, Unreal, Marmalade, Cocos2d-x), GameSparks
Handheld
Matthias Hellmund Mobile Guru +49 (0) 30 / 555 74 73 - 33 matthias.hellmund@exozet.com
Console
Key Projects
PC
Rebekka Knutzen Unit Director +49 (0) 30 / 555 74 73 - 22 rebekka.knutzen@exozet.com
• Creative mobile porting (Android expert know-how, optimization for tablets/phones, browser/mobile/client) • Creative prototyping (rapid iteration, tech/ art/UX focus and playables for focus groups) • Companion app development (for PC/ console titles and for hybrid toys/games) • Full productions (cross-platform titles for mobile/tablet/desktop/console, ongoing operations and optimization) • SDK development (native SDK development, maintenance and engine integration) • Consulting and boosting (speed up your team, hands-on heavy lifting)
29
Funatics Software GmbH
Key Contacts
Thomas Friedmann Managing Director +49 (0) 208 / 306 66 70 friedmann@funatics.de
Development
Essener Strasse 66 | 46047 Oberhausen | Germany phone +49 (0) 208 / 306 66 70 mail info@funatics.de | web www.funatics.de
Our Expertise
MMOs Browser Games
• Key team: 18 people • Game development for more than 100 years of life • Gold and platinum sales awards • Numerous media awards
Mobile
Company Facts
Handheld
• Catan – The First Island (1999) • Cultures – Discovery of Vinland (2000) • Zanzarah (2002) • The Settlers – Heritage of Kings (2004) • The Settlers – 10th Anniversary (2006) • Die Siedler – Aufbruch der Kulturen (2008) • Tom Clancy’s Endwar (2008) • Cultures Online (2010) • Panzer General Online (2014) • Valhalla Hills (est. 2015)
Console
Key Projects
PC
Funatics has developed games for Windows, Nintendo DS and Sony PSP. Since 2009 we also develop online games for browsers and mobile computers. Our partners include companies like Ubisoft, Blue Byte, Daedalic Entertainment, Ravensburger Interactive, gamigo, Fabrika, 101XP and Kalypso Media. We develop our own concepts (e.g. the »Cultures« series) as well as exciting projects pitched to us (e.g. »Panzer General Online« for Blue Byte). In terms of our own concepts, we attach great importance to innovative gameplay, focusing on fun and high quality. With the Cultures series, for example, Funatics even created the new genre »Adventure Strategy Games« combining building strategy game mechanisms with exciting stories and adventures that the protagonists are embarking on. In 2015, we started developing games for wearables and sports devices, and entered new market segments.
31
GameDuell
facebook.com/GameDuell @GameDuell
Key Contacts
Todd English Head of Games Studio
Our Expertise The passion for creating high-quality games and the focus on superior customer experience have made GameDuell one of the largest crossplatform games communities in the world. With more than 130 million registered players across all platforms the Berlin based company counts among the leading casual and social games providers in the Western markets. Founded in 2003 by Kai Bolik, Michael Kalkowski and Boris Wasmuth GameDuell offers a broad portfolio of over 70 casual online games, mostly developed in-house, such as Balloon Blast, Fluffy, Bubble Speed, Jungle Jewels and game classics like Hearts, Solitaire, Belote and Pool. GameDuell is expanding strongly across different platforms and offers its games on the popular game and matchmaking site GameDuell.com as well as on social networks and mobile devices. With a team of 220 experienced team members GameDuell strives to bring people together to have a good time with games – wherever, whenever. If you want to make a difference, seize the opportunity and join us!
Browser Games
• Team: 220 team members from 35 countries, approx. 70 developers • Community: Over 130 million players across all platforms • Games: Over 70 games available in 7 languages • Offices: Berlin and San Francisco • Marketing: Over 1.000 partner portals and sites • Network: 33.3 km of network cable in our Berlin headquarters • Code: 1.3 mio. lines of code written for our games and the community platform since 2003
MMOs
Rüdiger von Hennig Head of Human Resources jobs-key@gameduell.de
Company Facts
Mobile
Ian J. Bowden Art Director Social and Mobile Games
Handheld
• Development of our own cross-platform tool based on Haxe • Our French cross-platform card game Belote • More upcoming social, mobile and crossplatform games • GameDuell.com games & community platform with 65 games such as Balloon Blast and Roll 5
Console
Key Projects
PC
Howard Phillips Head of Game Design and User Experience
Development
Taubenstraße 24-25 | 10117 Berlin | Germany phone +49 (0) 30 / 288 768 - 210 mail office@gameduell.de | web inside.gameduell.com
33
innogames.com
InnoGames GmbH
Key Contacts
Hendrik Klindworth Chief Executive Officer Product Development +49 (0) 40 / 788 933 50 info@innogames.com
Our Expertise
• Founded in 2007, roots go back to 2003 • > 150 million registered players from nearly 200 countries • Games available in more than 30 languages • > 400 employees from more than 30 nations in the Hamburg and Dusseldorf offices
Browser Games
Company Facts
MMOs
Armin Busen Chief Product Officer Producing and Product Management +49 (0) 40 / 788 933 50 info@innogames.com
Mobile
• Tribal Wars (2003, browser and mobile) • Grepolis (2009, browser and mobile) • Forge of Empires (2012, browser and mobile) • Tribal Wars 2 (2014, browser and mobile) • Elvenar (2015, browser)
Handheld
Key Projects
Console
With over 150 million registered players, InnoGames is one of the world’s leading developers and publishers of online games. Our titles such as Tribal Wars, Grepolis and Forge of Empires are available in more than 30 languages and are all free to use without restrictions or time limits. Players have the option to purchase premium features that offer in-game advantages. Our games stand out due to a high long-term motivation with a very well balanced game design. Thirteen years of experience in developing browser games enable us to create games in various programming languages with our international team. We focus on quality rather than quantity and aim to publish two or three in-house developed games per year. We currently focus on our mobile strategy. We have already released apps for a number of games, and are currently working on several future online and mobile projects for iOS and Android, which is why we are especially looking for experienced developers as well as skilled marketing professionals or graphic artists. We offer senior positions as well as traineeships. In our modern offices in Hamburg and Dusseldorf, we live a company culture with flat hierarchies and high team spirit. Want to learn more about InnoGames? Just contact us!
PC
Michael Zillmer Chief Operating Officer Human Resources +49 (0) 40 / 788 933 50 info@innogames.com
Development
Friesenstraße 13 | 20097 Hamburg | Germany phone +49 (0) 40 / 788 933 50 mail info@innogames.com | web www.innogames.com facebook.com/innogames | @innogames https://www.xing.com/companies/innogamesgmbh
35
www.kingart-games.com
KING Art GmbH
@KingArtGames
Key Contacts
Our Expertise
Marc König CEO +49 (0) 421 / 322 76 - 11 MKoenig@kingart.de
KING Art Games is an independent, versatile developer that has created more than 40 games for all major platforms over the last 15 years, including award-winning browser, strategy and adventure games. Currently we are working on our first role-playing game based on the bestselling book series »The Dwarves«. In our Free-to-Play division we have developed successful browser games like MyFreeZoo, MyLittleFarmies, Undermaster and MySunnyResort, and also successfully completed our first mobile productions. Our latest point-and-click adventure The Book of Unwritten Tales 2 was released in 2015, joining its predecessor as one of the internationally best-rated German productions to date. We are currently developing games for nine different platforms, including the current-gen consoles.
Key Projects
Mobile MMOs
• More than 40 games developed since 2000 • Official Microsoft, Sony and Nintendo developer
Handheld
Company Facts
Console
• The Dwarves (RPG) • The Book of Unwritten Tales 1&2, The Critter Chronicles, The Raven, Black Mirror 2 (point-and-click adventures) • Battle Worlds: Kronos (turn-based strategy) • MyFreeZoo, MyLittleFarmies, Undermaster, MySunnyResort, and many more (browser games/mobile games)
PC
Jan Theysen Creative Director +49 (0) 421 / 322 76 - 10 JTheysen@kingart.de
Development
Tiefer 5 | 28195 Bremen | Germany phone +49 (0) 421 / 322 76 - 0 mail contact@kingart-games.com facebook.com/KingArtGames |
Browser Games 37
OnlineFootballManager.com ...the management game on the internet!
Eupener Straße 60 | 50933 Cologne | Germany phone +49 (0) 221 / 8889292 - 0 mail office@onlinefussballmanager.de web www.onlinefussballmanager.de
Key Contacts
Maik Dokter CEO m.dokter@ onlinefussballmanager.de
Our Expertise
Company Facts
Browser Games
• Founding Year: 2003 • Employees: 20 • CEO: Maik Dokter • Awards: Best Sports MMO of the Year 2012 & 2013 • Monthly active users: 180,000 • Registrations: 3,400,000
MMOs
Torsten Meier Head of Communications t.meier@ onlinefussballmanager.de
Mobile
• OnlineFootballManager • Implementation of iOS & Android versions for OFM 8 • Creative phase for a second football-manager game (iOS & Android)
Handheld
Key Projects
Console
The team of football enthusiasts at OnlineFussballManager GmbH is celebrating its 12th anniversary this year. The development company is the name behind the game OFM, which was born in 2003 and which has developed into a significant player in the online-gaming sector. OFM’s internationalization began in 2011 with Austria and Switzerland. Since then, OnlineFootballManager has also moved into France, the United Kingdom, Poland, Italy, Spain, Russia and Turkey. A homogenous community management and an enthusiastic user base has proven a recipe for an exciting browser-based game. The game’s outstanding quality was recognized in 2012 and 2013 when it was awarded the title of »Best Sports MMO of the Year« two years in a row. In addition to optimizing and re-designing the upcoming OFM 8, the developers are currently working on the highly anticipated mobile version for all iOS and Android devices. Furthermore the OFM team just started the work on another unique football-based mobile-game.
PC
Guido Schmidt Lead Game Designer guido@ onlinefussballmanager.de
Development
OFM – OnlineFussballManager GmbH
39
remote control productions GmbH
Key Contacts
Christopher Kellner Senior Business Development Manager +49 (0) 89 / 210 205 750 ckellner@r-control.de
remote control productions (RCP) is Europe’s major developer network and an independent production house focusing on development and production of games. Since 2005 the Munichbased company is supporting, financing and coaching startups and development studios. RCP is also actively taking part in serious-game projects, gamification applications, conferences, education and lobbying. In the wake of this, RCP partnered up and became co-owners of multiple development studios. The ever-expanding network consists of a dozen studios with different fields of expertise like mobile games, browser games, serious games or gamification applications. Thanks to our network and additional partners nationally and internationally, RCP established itself as a credible, efficient and reliable production partner on more than 50 projects for PC, mobile, browser and console. Our work for hire, publishing and licensing partners include Rovio, Koch Media, Ravensburger Digital, Ubisoft, Deutsche Telekom, Gamevil, DeNA, Chillingo, Volkswagen, Spilgames, Bigpoint, Intel and Porsche.
Key Projects
MMOs Browser Games
• Developer network • 10+ studios with various fields of expertise • 130+ employees, 60+ happy customers • German Developer Award 2008, 2011 • German Computergames Award 2011, 2013
Mobile
Company Facts
Handheld
• Angry Birds Epic (iOS, Android, WP8 / Rovio) • Florensia (PC / GamesInFlames) • Son of Nor (PC / Viva Media) • DogHotel (iOS, Android / Tivola) • Mystery of Neuschwanstein (iOS, Android, PC / Astragon) • Bernd das Brot und die Unmöglichen (PC / Deep Silver) • Crash UFO (iOS, Android / DeNA) • GTS Driver (Browser / Porsche AG) • Ravensburger Puzzle (iOS, Ravensburger Digital) • John Woo’s Bloodstroke (iOS, Android / Moonshark, Chillingo) • Word Wonders (PC, iOS / GamesInFlames) • My Dolphin Show (iOS, Android / Spilgames) • Rally The World (iOS, Android / Aperto, VW)
Console
Benjamin Föckersperger Business Development Manager +49 (0) 89 / 210 205 70 bfoeckersperger@gamify-now.de
Our Expertise
PC
Falko Böcker Business Development Manager +49 (0) 89 / 210 205 770 fboecker@r-control.de
Development
Karlstr. 68 | 80335 Munich | Germany phone +49 (0) 89 / 210 205 70 mail info@r-control.de | web www.r-control.de fb.com/remote.control.productions | @r_control
41
one jump ahead
Sproing Interactive Media GmbH
Key Contacts
Harald Riegler CEO/Managing Director
Development
Fernkorngasse 10 | 1100 Vienna | Austria phone +43 1 6043028 - 0 mail office@sproing.com | web www.sproing.com facebook.com/Sproing | @sproinggames
Our Expertise With nearly 90 employees, Sproing is Austria‘s leading game developer, and since early 2014, a game publisher as well. As one of the foremost independent studios focused on the creation of multi-platform games, we have successfully shipped around 60 retail games on all major platforms. In 2010 we began leveraging that experience to become a major creator of Freeto-Play games. Following the release of our first self-published game Asterix & Friends, we recently released the RPG/MOBA crossover title Sigils: Battle for Raios for iOS. Other projects still in the pipeline include an as-yet unannounced AAA Free-to-Play game for a toptier publisher.
Key Projects
Handheld Mobile
Lukas Kugler Development Director
MMOs Browser Games
• 87 employees • 60 titles shipped • Athena 2 • Our highly effective game engine for consoles (PS4, Xbox One, WiiU), PC, browser, iOS and Android • Proprietary C++ high-performance backend engine • Synchronous and asynchronous MMOs • Social systems, communication and networks • Highly scalable, managed services • Expertise: Free-to-Play Online, Browser, Mobile/Tablet and Console • Sproing is a member of IGCA, IGCG, G.A.M.E and TIGA
Console
Company Facts
PC
Johanna Schober COO/Managing Director
• Sigils – Battle for Raios (2015, Mobile, RPG/MOBA, Gameforge) • Asterix & Friends (2014, Browser, City Builder, self-published) • Panzer Tactics HD (2014, PC, Turned-Based Strategy, bitComposer) • Silent Hunter Online (2013, Browser, Simulation, Ubisoft)
Peter Wutzl Business Development Manager business@sproing.com 43
STRATOSPHERE GAMES
Gormannstr. 14 | 10119 Berlin | Germany phone +49 (0) 177 / 788 76 99 mail info@stratosphere-games.com web www.stratosphere-games.com
Key Contacts
Kristian Metzger Founder and CEO kristian@ stratosphere-games.com
Our Expertise Berlin-based Stratosphere Games is a development studio for mobile games, founded by gaming veterans from Splash Damage, Rocksteady, Infernum and Yager. We work closely with our global partners to deliver AAA-quality mobile games. Backed by our development architecture, STRATOSPHERE FRAMEWORK, we create next-gen experiences for your pocket, with a strong focus on high-end production values, cutting-edge multiplayer features, and innovative engagement and retention elements. We believe in data-driven design, actionable analytics and market-leading live operations, continually striving to raise the bar for mobile games. We build long-lasting relationships with our players and partners. For more information, please visit www.stratosphere-games.com.
Mobile
• Employees: 9 • Founded (as Funtoplay): 2013 • Locations: Berlin, London • Dedicated to AAA quality
Handheld
Company Facts
Console
• Airframe Nemesis (Android, iOS, 505 Mobile) • Free-to-Play Action Strategy • State-of-the art 3D • Built with Unity 5
PC
Key Projects David Fiala Founder and CTO dave@stratosphere-games.com
Development
Stratosphere Games GmbH
MMOs Browser Games 45
upjers GmbH
Key Contacts
Klaus Schmitt CEO/Founder mail@upjers.com
Development
Hafenstraße 13 | 96052 Bamberg | Germany phone +49 (0) 951 / 510 908 - 0 mail mail@upjers.com | web de.upjers.com facebook.com/Upjers | @upjers
Our Expertise With over 80 million registered players and thousands of new registrations every day, upjers ranks among the leading browser game developers and publishers world-wide. Founded in 2006, we have published more than 30 games to date. Constantly reinventing established genres, our dedicated teams at our company’s HQ in Bamberg, Germany, work tirelessly on maintaining and updating our released titles and on producing new games, using state-of-the-art technology. Our focus on gameplay, carefully crafted graphics as well as community management, has gained us several awards already, such as »Browser game of the year«, »Best casual game« and »MMO of the year«, gratifying our efforts to constantly excel ourselves.
Key Projects
• Employees: 100+ • Registered users: over 80 mio.
Handheld
Company Facts
Console
• My Free Zoo mobile • My Little Farmies • My Sunny Resort • Uptasia • My Free Farm 2
PC
Mirko Marschalek Company Lawyer m.marschalek@upjers.com
Mobile MMOs Browser Games 47
WE ARE HIRING ACROSS ALL DISCIPLINES. YAGER.DE/CAREER
YAGER Development GmbH
Key Contacts
Timo Ullmann Managing Director timo.ullmann@yager.de
Our Expertise YAGER is an independent developer of computer and video games based in Berlin, Germany. We are an English-speaking studio that employs more than 130 people from 20 different countries. As passionate gamers ourselves, our focus is on the games we love to play: AAA, multiplatform experiences for a global audience. We believe that happy, empowered people make better games. Our company is structured with a flat hierarchy that involves employees in the decision-making process, allowing everyone to make their mark. We invest in the development of our workers, and reward their contributions with perks such as company parties, free beer after milestones, opportunities for workshops, and more. We are constantly on the lookout for talented and experienced professionals. If you think you can contribute to our team and would like to live in a wonderful city like Berlin, we’d like to get to know you. PC
Key Projects
• Founded: 1999 • Team size: 130+
MMOs
Company Facts
Mobile
Philipp Schellbach Director of Development philipp.schellbach@yager.de
Handheld
• Dead Island 2 (Xbox One, PS4, PC) Publisher: Deepsilver • Dreadnought (PC) Publisher: Grey Box • Spec Ops: The Line (Xbox 360, PS3, PC) Publisher: 2K Games • Yager (Xbox, PC) Publisher: THQ • VEGA Technology
Console
Marleen, Eike and Richarrie Human Resources contact-hr@yager.de
Development
Pfuelstraße 5 | 10997 Berlin | Germany phone +49 (0) 30 / 695 976 60 mail contact@yager.de | web www.yager.de facebook.com/yager.de | @YAGERdev
Browser Games
Uwe Beneke Creative Director uwe.beneke@yager.de
49
H C E T ICAL N ER S 50
L A R E
Technical Services
TECHNICAL SERVICES
Contents
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51
YO U R V I S I O N . U N L E AS H E D . Š2015 Cr y tek , CRYEN GI N E an d rel ate d logos a re reg is tere d t rad ema r k s o r t rad ema r k s of t h e Cr y tek g ro up of c o m p anie s in t h e EU, t h e US an d ot h er ter r i to r ie s. Al l ot h er t rad ema r k s a re p ro p er t y of t h eir re sp e c t i ve ow n er s.
Crytek GmbH
facebook.com/cryengineofficial |
Key Contacts
Frank Vitz Creative Director CRYENGINE frankv@crytek.com
Specializing in surpassing expectations, CRYENGINE provides an unparalleled development solution for the creation of blockbuster video games. Crytek are officially licensed by Microsoft, Sony and Nintendo, and CRYENGINE remains the only all-in-one development solution that empowers developers to create games for all leading platforms. CRYENGINE is used by studios around the world, which benefit from its multi-award winning graphics and the fact that it provides all necessary game systems and tools out of the box. By introducing its »Engine-as-a-Service« (EaaS) program, Crytek have also made their revolutionary CRYENGINE technology accessible to a vast new audience. CRYENGINE gives users access to the same award-winning toolset that was used to create Crytek’s Ryse: Son of Rome, and equips them to develop outstanding games for current and upcoming systems.
Key Projects
MMOs Browser Games
Wayne Choi APAC Account Manager wayne@crytek.com
Besides being the engine of choice for top-line studios, CRYENGINE also appeals to creative individuals and communities across the globe. CRYENGINE is the first PlayStation®4, Xbox One™, Wii U™, PC, Android and Linux all-in-one game development solution with scalable computation and graphics technologies. By using CRYENGINE, developers can ensure they always stay ahead of the game – no matter what lies around the corner.
Mobile
Company Facts
Handheld
• State of Decay® (Microsoft Games Studios & Undead Labs) • Evolve (Turtle Rock Studios) • Kingdom Come Deliverance (Warhorse Studios) • Monster Hunter Online (Tencent, Capcom) • Sniper Ghost Warrior 2 & 3 (City Interactive) • Far Cry® (Crytek) • Crysis® Franchise (Crytek) • Warface® (Crytek) • Ryse® (Crytek) • Arena of Fate (Crytek) • HUNT (Crytek) ...and many more!
Console
Erla Arnadottir EMEA Account Manager erla@crytek.com
Our Expertise
PC
Christopher H. Ziliotto US Account Manager chrisz@crytek.com
@cryengine
Technical Services
Grüneburgweg 16-18 | 60322 Frankfurt am Main | Germany phone +49 (0) 69 / 219 77 66 - 0 mail cryengine@crytek.com | web www.cryengine.com
53
DICO Deutschland GmbH
Key Contacts
Our Expertise
Matias Elsner CEO DICO Deutschland +49 (0) 176 / 727 311 53 m.elsner@dico4u.com
DICO stands for Development for International Communication. We are a multinational company offering a number of services, mainly: development (PC and mobile, games and tools), localization and graphic mass production (2D, 3D). Thus, we deeply understand the relations among the people involved in the creative process and implement actions and workflows to help our clients reach their goals. We adapt gameplay, graphics and language to achieve optimal results in the target markets. We minimize costs and optimize the time budget through efficient customized tools and company structure. We have a fullfledged development team that can support any stage of game production: pre-production (game planning, server and localization architecture), production (development, 2D, 3D and UI graphics) and post-production (localization, voice over, live operations, maintenance).
Browser Games
• Global headquarters in Tokyo (Japan), CEO Koji Nakatsuka • European headquarters in Cologne (Germany), CEO Matias Elsner • Team size: up to 100 employees • Offices: Tokyo, Cologne, Hanoi (Vietnam)
MMOs
Company Facts
Mobile
Bigpoint, Gree, Voltage, Bandai, DeNA, 505 Games, Sega
Handheld
Key Customers
Console
• Development for PC and mobile • Animation (2D & 3D) • Special effects for video games • Porting • Multilingual live operations for social games • In-game Text Real Time Display Online Tool DRICOLL • Multilingual localization from source (English, Korean, Chinese, Japanese and more). • Wide expertise with European and Asian languages • Linguistic debug • Voice recording • Graphics, banners, UI production (2D/3D)
PC
Key Features
Technical Services
Freiburger Str. 5 | 51107 Cologne | Germany phone +49 (0) 221 / 204 305 04 mail info@dico4u.com | web www.dico4u.com
55
Hildastraße 38 | 68723 Plankstadt | Germany phone +49 (0) 6202 / 409 50 30 mail info@lingoona.com | web www.lingoona.com
Key Contacts
Alexander Kochann CEO alexander.kochann@lingoona.com
Browser Games
• Founder and CEO Alexander Kochann has been active in the field of localization, development of programs and language translation solutions for games since 2002.
MMOs
Company Facts
Mobile
• The Elder Scrolls Online Bethesda / ZeniMax Online Studios, 2014 • Warhammer Online: Wrath of Heroes Electronic Arts / BioWare, 2012 • Star Wars: The Old Republic Electronic Arts / BioWare, 2011 • Warhammer Online: Age of Reckoning Electronic Arts / Mythic Entertainment, 2006
Handheld
Key Projects
Console
Lingoona Grammar Library Each language has its own specific features that usually need to be considered when developing a game (e.g. position of nouns’ adjectives, changes of spelling according to word order, gender and meaning, case forming, etc.). The Lingoona Grammar Library does all of this work automatically, saving valuable development time and resources and without forcing you to use additional toolchains or file formats. Key Features: • API that creates grammatically correct sentences in real-time, using dynamically supplied text blocks and placeholder texts that are assembled and adjusted on the fly before shown on the screen of the user. • Provides developers and translators with numerous options for flexible adaptation of texts and text blocks. • No additional toolchains required to use or translate texts – use the file formats or loaders you are familiar with. • Optional built-in name generator creates proper names from supplied nouns and adjectives. (e.g. for randomized objects, livings, etc.). • Very small, fast and simple API that can be integrated directly into the game (full source code in C++, cross-platform compatible, about 200 KB/language, supporting more than 10,000 requests/sec.). • Available in 7 languages: English, German, French, Italian, Spanish, Portuguese, Russian.
PC
Mario Liebisch Managing Assistant mario.liebisch@lingoona.com
Our Expertise
Technical Services
Lingoona GmbH
57
PiXABLE STUDIOS | Mastersolution AG
facebook.com/PixableStudios @PiXABLESTUDIOS
Key Contacts
Our Expertise
Tino Barth Director Corporate Development +49 (0) 351 / 563 413 60 tino.barth@pixablestudios.com
The PiXABLE STUDIOS have developed and implemented numerous projects for national and international companies from the movie, gaming and advertising industries. The main focus is on the production of animated films, trailers, game graphics, cinematics (FMV) and visual effects. Since 1999 PiXABLE has been involved in more than 100 successful and well-known projects of the entertainment and media industry, including computer games like Settlers, Risen, Lords of the Fallen, Alien vs. Predator or films such as Werner, Yoko and Ritter Rost or TV documentaries for ARD and ZDF. Constantly expanding their expertise, they have become specialists for implementing of cross-media productions. Together with Mastersolution AG, PiXABLE STUDIOS provides comprehensive know-how in the production of complex 3D content and the implementation of integrated process and workflow solutions with Smart Content for different sectors and industry 4.0.
Technical Services
Buchenstrasse 16 b | 01097 Dresden | Germany phone +49 (0) 351 / 563 413 60 mail info@pixablestudios.com | web www.pixablestudios.com
PC
Key Projects
MMOs Browser Games
• Creating animated films and 3D content since 1999 • Team size: 25+ • based in Dresden
Mobile
Company Facts
Handheld
• Caligari: TV series »Ritter Rost« • Constantin Film: »Werner – Eiskalt« • Deck 13: e.g. »Haunted», »Lords of the Fallen« • Innogames: Commercials, e.g. »Grepolis«, »Tribal Wars« • Koch Media, Piranha Bytes: »Risen 1«, »Risen 2« • Playmobil: e.g. Animated Short Film »Top Agents 2«, AR App »Playmobil Scan« • Sony Pictures, Blue Eyes Fiction: Mobile Game »Yoko« • Sparkasse: Commercial »Cheerleader Olympics« • Thieme Compliance: medical interactive solutions • Ubisoft: »Settlers 6«, »Settlers 7« • Upjers: Commercials, e.g. »My Free Farm«, »My Free Zoo«, »My Sunny Resort« • Volkswagen: Gameintro »Gatscar« • ZDF: several »Terra X« documentaries
Console
Frank Lenhard Director Production +49 (0) 351 / 563 413 60 frank.lenhard@pixablestudios.com
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Virgin Lands GmbH, 3D Graphics & Animation
facebook.com/VirginLandsGmbH youtube.com/VirginLandsGmbH
Key Contacts
Tobias Weingärtner Managing Director weingaertner@virgin-lands.com
»Virgin Lands« embodies the search for new lands, the discovery of the unknown. Founded in 1997, we were among the first studios dedicated to developing graphics for computer games. And to this day, on-going revolutionary developments in both hardware and software mean that we continue to embrace new challenges and possibilities. We are one of today’s top service providers of computer game graphics in Germany, right across the board; from lending a unique style to the buildings of Anno 2070 through to giving faces to the characters of Risen 2. Our portfolio ranges from big to small productions for games of all kinds: 3D and 2D assets, cinematics, trailers, box artwork and TV spots. You will have seen our work! We set your requirements firmly at the heart of what we do and we place all of our experience at your disposal. We understand games and the flexibility that is needed to create them – and people will see that in your game. Guaranteed.
MMOs Browser Games
• We’ve been making games look great since 1997! • Team size: 25+ • Key clients: Aeria Games, Atari, Bigpoint, Blue Byte, Chimera Entertainment, Deep Silver/Koch Media, flaregames, Gameforge, Gamigo, Goodgame, InnoGames, Lotum, Phenomic, Related Designs, Sony, Take2, THQ, Travian Games, Ubisoft, Vivendi • Awards: Animago Award, German Game Developer Award, red dot Award, Stevie Award
Mobile
Company Facts
Handheld
• Anno 2070 • Anno Online • Farmerama • Goodgame Empire • Goodgame Bigfarm • Might & Magic Heroes Online • Goodgame Bigfarm • Aion • Miramagia • Silent Hunter • The 7th Dwarf • The Little Medic
Console
Key Projects
PC
Stephanie Gläßer Project Manager glaesser@virgin-lands.com
Our Expertise
Technical Services
Gneisenaustr. 10/11 | 97074 Würzburg | Germany phone +49 (0) 931 / 804 900 - 0 mail info@virgin-lands.com | web www.virgin-lands.com
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I L B U P HIN S DIS 62
Contents
ad2games ������������������������������������������������������������������ 65 Aeria Games Europe ��������������������������������������������������� 67 Crytek ������������������������������������������������������������������������ 69 Daedalic Entertainment ��������������������������������������������� 71 European Games Group ���������������������������������������������� 73 flashpoint������������������������������������������������������������������� 75 Gameforge ����������������������������������������������������������������� 77 GameGenetics ������������������������������������������������������������ 79 gamigo group ������������������������������������������������������������ 81 Kalypso Media Group ������������������������������������������������� 83 mixtvision Digital ������������������������������������������������������� 85 morphicon media������������������������������������������������������� 87 Playa Games��������������������������������������������������������������� 89 Take-Two �������������������������������������������������������������������� 91 Ubisoft ����������������������������������������������������������������������� 93 Upjers������������������������������������������������������������������������� 95
T S ION
Publishing / Distribution
I L G N RI PUBLISHING / DISTRIBUTION
63
WE LEVEL UP YOUR GAME! We generate loyal users for your games by combining innovative ad formats with high-quality channels: YouTube & Twitch, real-time bidding, native ads, premium gaming websites, social networks, search engines.
Acquire the right players for your games now!
ad2games www.ad2games.com | Berlin - San Francisco - Seoul - S達o Paulo
ad2games GmbH
Key Contacts
Albert Schwarzmeier CEO & Managing Director +49 (0) 30 / 240 888 224 albert@ad2games.com
Our Expertise ad2games is an innovative, technology-driven performance marketing platform for games. As the largest game-focused ad-tech company in Europe, ad2games is one of the leading global players. With the help of advanced technologies and data processing, ad2games provides quality users for more than 150 game publishers such as Bigpoint, Gameforge, ChangYou, Perfect World, Goodgame Studios and Nexon. ad2games generates more than 1,000,000 quality leads every month in over 60 countries. If you want to reach playing and paying users on a global scale and monetize your website traffic through highquality games, ad2games is your number-one partner. ad2games is headquartered in Berlin with offices in San Francisco, Seoul and São Paulo, employing marketing and gaming experts from over 25 countries.
Publishing/Distribution
Rosenstraße 17 | 10178 Berlin | Germany phone +49 (0) 30 / 240 888 224 mail info@ad2games.com | web www.ad2games.com facebook.com/ad2games | @ad2games
Key Advantages
MMOs Browser Games
• Founded: 2007; 2012 acquired by HitFox Group • 1,500+ online-game campaigns live • Partners with over 150 major game publishers • 75 employees from over 25 countries, speaking over 20 different languages • 4 global offices
Mobile
Natalia Klasicka Team Lead Advertiser Account Management +49 (0) 30 / 240 888 224 natalia@ad2games.com
Handheld
Company Facts
Console
Stephan Stricker VP Global Business Development +49 (0) 30 / 240 888 224 stephan@ad2games.com
For Advertisers • Quality channels: YouTube, Twitch, gaming affiliates & display, content integration, RTB, social and search channels • Reaching gamers in over 60 countries • Risk-free performance campaigns (CPL, CPA, CPP) • Reactivation through retargeting • Branding campaigns on premium sites • Dedicated personal account managers • Detailed real-time reporting • Automated LTV optimization For Publishers • Over 1,500 direct gaming campaigns • Great selection of different ad formats • Highest payouts in the market • Fast and on-time payments • Innovative, high eCPM advertising formats • Dedicated and personal account managers (20+ languages) • Detailed real-time reporting • Easy-to-use and comfortable back-end
PC
Sheila Kagan COO & Managing Director +49 (0) 30 / 240 888 224 sheila@ad2games.com
65
Aeria Games Europe GmbH
facebook.com/aeria
Key Contacts
Stefan Kaiser Senior Recruiting Manager stefan.kaiser@aeriagames.com
Our Expertise
MMOs Browser Games
• Founded in 2006 • Headquartered in Berlin, Germany • 60 million+ registered players • Games published and localized in 13 different languages • Diverse portfolio of over 40 online PC and mobile games
Mobile
Company Facts
Handheld
• Echo of Soul • Aura Kingdom • Shaiya • Alliance of Valiant Arms • S4 League • Immortalis • Goal One: The Football Manager
Console
Key Projects
PC
With a rapidly growing community of over 60 million core players and an extensive portfolio of development partners, Aeria Games is a leading destination for free-to-play online multiplayer games. Founded in 2006 and based in Berlin, Germany, Aeria Games publishes and develops high-quality online PC, browser and mobile games in thirteen languages, servicing the North American, Latin American and European markets. Aeria’s proprietary technology offers strong benefits to both players and developers. Players gain access to a universal gaming destination providing deep, immersive online games accessible for browsers, PCs, tablets, and smart phones. Developers get a fast and efficient point of entry to the global gaming market via Aeria Games’ specialized platform that enables quick and easy game integration. Aeria’s diverse portfolio includes highly engaging fantasy MMORPGs, action shooters, anime-style social games, and multiplayer mobile game titles.
Publishing/Distribution
Schlesische Str. 27, Aufgang C | 10997 Berlin | Germany phone +49 (0) 30 / 340 6006-60 mail info@aeriagames.com | web www.aeriagames.com
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Š2015 Cr y tek , CRYEN GI N E an d rel ate d logos are reg is tere d t rad emar k s o r t rad emar k s of t h e Cr y tek g ro up of c o m p anie s in t h e EU, t h e US an d ot h er ter r i to r ie s. Al l ot h er t rad emar k s are p ro p er t y of t h eir re sp e c t i ve ow n er s.
Crytek GmbH
facebook.com/crytek |
@crytek
Our Expertise
Faruk Yerli Managing Director Cevat Yerli CEO & President Avni Yerli Managing Director contact@crytek.com
Crytek is an independent videogame developer, publisher and technology provider with headquarters in Frankfurt am Main (Germany) and seven other studios around the world. Established in 1999, Crytek has created multiple awardwinning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome and Warface. All of Crytek’s games are developed using CRYENGINE, the company’s cutting-edge 3D game technology, which is also the first choice of other leading developers and licensees when creating games for PC, Xbox One™, Playstation®4, Wii U™, Linux and Android. Crytek’s ongoing growth in the games-as-a-service market has extended the company’s reach as they continue to deliver topquality interactive experiences to players through self-publishing platforms online. With innovative Virtual Reality projects that port CRYENGINE’s trademark graphical fidelity to a new technological arena, and Crysis 3 coming to the NVIDIA SHIELD microconsole, Crytek continues to explore uncharted territory and set new industry standards along the way.
Jens Schäfer Head of PR jens@crytek.com
Browser Games
• Crytek has over 600 employees spread across eight international offices. • 42 different nationalities are represented by Crytek staff. • Crytek develops games for PC, console and Android-based platforms.
MMOs
Company Facts
Mobile
• CRYENGINE • Far Cry® (2004) • Crysis® Franchise (2007/2008/2011/2013) • Fibble® – Flick ‘n’ Roll (2012) • Warface® (2012) • RYSE: Son of Rome® (2013) • The Collectables® (2014) • Arena of Fate® (2015) • HUNT: Horrors of the Gilded Age® (coming soon)
Handheld
David Kim Marketing Director davidk@crytek.com
Key Projects
Console
Ilya Mamontov Director of Game Operations ilyam@crytek.com
PC
Key Contacts
Publishing/Distribution
Grüneburgweg 16-18 | 60322 Frankfurt am Main | Germany phone +49 (0) 69 / 219 77 66 - 0 mail contact@crytek.com | web www.crytek.com
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PUBLISHING DEVELOPMENT
Daedalic Entertainment GmbH
Key Contacts
Carsten Fichtelmann CEO & Founder +49 (0) 40 / 806 011 30 cf@daedalic.de
Our Expertise Daedalic is one of Germany’s most acclaimed publishers and developers, having won numerous awards for genre-defining game series such as Deponia, Edna & Harvey, The Whispered World and Memoria. Daedalic publishes and develops high-quality games of all genres, with a strong focus on narrative games and compelling characters. Daedalic is currently developing a new lineup of innovative games, across console, PC and mobile platforms – including Silence, the successor to renowned The Whispered World, The Devil’s Men, a wholly unique detective/adventure title featuring a unique group of characters and a gripping narrative, Ken Follett’s The Pillars of the Earth and The Long Journey Home the first game from Daedalic Studio West.
Publishing/Distribution
Papenreye 51 | 22453 Hamburg | Germany phone +49 (0) 40 / 432 612 70 mail info@daedalic.de | web www.daedalic.de facebook.com/daedalic | @daedalic
Platforms
Company Facts
MMOs Browser Games
Rositha Ruck HR Director +49 (0) 40 / 806 011 312 rr@daedalic.de
Mobile
Steffen Roche Studio Manager +49 (0) 40 / 307 290 98 sr@daedalic.de
• Employees: 115 • Award Highlights: 21 German Developer Awards (incl. »Studio of the Year« 2009 and 2013), six German Computer Game Awards (incl. »Best Game« 2011 and 2013), three Red Dot Design Awards (»Best of the Best« 2009, 2010 and 2013), two Serious Games Awards (»Gold 2011« & »Bronze 2010«), two LARA Awards (2009 & 2010), the European Games Award in 2010, and many, many more. • Partners: Amanita Design, Amazon, Apple, Bastei Lübbe AG, CE-Asia, Corbie Games, EuroVideo, Fakt Software, Forgotten Keys, Frogwares, Funatics Software, GoG, Humble Bundle, It Matters Games, Koch Media/Deep Silver, Mandragora, Microsoft, Mimimi Productions, Rondomedia, Runic Games , Sony, Valve/ Steam and many more.
Handheld
Deponia, Blackguards series, The Whispered World, Silence, The Night of the Rabbit, Edna & Harvey, The Dark Eye Adventure series, Ken Follett’s The Pillars of the Earth, The Long Journey Home, The Devil’s Men.
Console
Key Projects
PC
PC, PlayStation 4, Xbox One, Wii U and Mobile Stephan Harms COO +49 (0) 40 / 845 041 19 sh@daedalic.de
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European Games Group AG
facebook.com/EuropeanGamesGroup @EuropeanGamesGroup
Key Contacts
Johannes Sevket Gözalan Founder & CEO jsg@gamesgroup.eu
Company Facts
Christine Raufer Manager PR, Marketing & Communication cr@gamesgroup.eu
• Founded in 2010 • Founder and CEO: Johannes Sevket Gözalan • Employees: 30+ • More than 30 million registered players worldwide • Cross-platform operations • Publisher model: 50/50
Browser Games
• Legendary Team • Wack-a-doo
MMOs
Upcoming Games
Mobile
Marco Busse Product Optimization Manager mb@gamesgroup.eu
• Big Bang Empire • Hero Zero • Hero Zero Splashtime • Tasty Tale
Handheld
Key Projects
Console
European Games Group is an international specialist for marketing and the commercialization of Free-to-Play online/mobile games – based in Munich, Germany. Acting as a commercialization specialist for independent-minded online/mobile game developers, we work closely together with developers to professionally market and scale their games on a global level. This is always done in accordance with each game’s positioning and commercial aim of the owner – the developer. Current games include the successful cross-platform browser games Hero Zero and Big Bang Empire and the new cross-platform mobile game Tasty Tale as well as the upcoming Hero Zero Splashtime, Legendary Team and Wack-a-doo. Our terrific and competent team manages every aspect including payment, treasury management and any additional income streams such as adsales. We offer developers a professional, eye-level partnership based on such values as fairness, trust and transparency. Founded in November 2010 by the media specialist and international Marketing Executive Johannes Sevket Gözalan, we concentrate on a handful of games each year to ensure a 100 percent focus and the commitment needed to meet the challenges of an ever more complex and competitive market.
PC
Andreas Peltret CCO ap@gamesgroup.eu
Our Expertise
Publishing/Distribution
Wiener Platz 7 | 81667 Munich | Germany phone +49 (0) 89 / 4444 9318 mail contact@gamesgroup.eu | web www.gamesgroup.eu
73
www.flashpoint.de
Distribution Handpicked after careful evaluation, flashpoint distributes various games, accessoires and strategy guides including well-known brands like Guild Wars or Aion exclusively in Germany, Austria and Switzerland while also taking care of marketing and public relations. A veteran field sales force and key account team covers all relevant retailers in the GAS territories.
Wholesale With 40,000+ well-assorted products, flashpoint has established a good position in the games and video sector. Supported by an experienced telesales team, Flashpoint offers a wide variety of services like dropshipping or just in-time delivery to specialized retailers, video stores, online shops and many more.
Category Management An elaborated VMI system independently manages the complete customer inventory via flashpoint. Based on a daily processing of the inventory or sales data, the company can carry out a comprehensive analysis regarding their customers‘ stock requirements.
E-Commerce Having forseen the increasing importance of e-commerce and e-business, flashpoint has expanded their services to those crutial areas. A great variety of services from product information databases to white-label and affiliate e-commerce solutions - flashpoint is well set for todays and future needs of their customers.
flashpoint AG
Key Contacts
Thomas Altemeier CEO +49 (0) 40 / 71 00 61 12 thomas.altemeier@flashpoint.de
MMOs Browser Games
Company Facts
Mobile
Markus Blumenberg Head of Purchasing +49 (0) 40 / 71 00 61 32 markus.blumenberg@ flashpoint.de
• Guild Wars 2 • The Walking Dead • Game of Thrones • NIS • Piggyback Game Guides • Merchandise & Apparel (Star Wars, Super Mario ...) • Accessories for consoles
Handheld
Key Projects
Console
A passion for entertainment is the foundation on which flashpoint was built and which still fuels the company’s motivation to this day. And just as our people invest their heart and soul in their work every day, flashpoint actively invests in their employees. The entertainment experts consider each and every aspect of a project in order to work out the best possible solution. Campaigns are carried out with creativity and dedication, rather than being shoehorned into rigid formats. The commitment to this ethos can be clearly seen in the successful development of flashpoint AG itself. flashpoint is firmly anchored in the soft- and hardware industry. The company is active in many parts of the value chain and supports products on their route to becoming successful sales articles by means of smoothly interlinked spheres of activity. Along with a systematic sales process, expertly managed logistics provide a country-wide coverage. The additional service of dedicated PR and marketing rounds up the whole package. The vast range of products flashpoint have to offer is convincing: computer, video and online games sit with DVDs and Blu-ray titles. These lines are complemented with accessories and merchandise items. The entertainment specialists support their customers with expert knowledge and competence in order to compile a relevant title selection to suit every interest in a steadily growing product jungle.
PC
Michael Hermanns Marketing Director +49 (0) 40 / 71 00 61 42 michael.hermanns@flashpoint.de
Our Expertise
Publishing/Distribution
Valvo Park – Haus 5c | Tarpen 40 | 22419 Hamburg | Germany phone +49 (0) 40 / 71 00 60 mail info@flashpoint.de | web www.flashpoint.de
• Founding Year: 1988 • CEO: Thomas Altemeier • Employees: 90 75
Gameforge AG
Key Contacts
Carsten van Husen CEO carsten.vanhusen@gameforge.com
With an impressive portfolio of more than 20 titles and over 450 million registered players, Gameforge is the leading provider of Free-toPlay massively multiplayer online games (MMOs) in the Western hemisphere. Headquartered in Karlsruhe, Germany, the group offers its online games in more than 75 countries. The portfolio includes client-based games such as the award-winning AION, TERA: Fate of Arun, Metin2 – Europe’s most successful MMO –, HEX: Shards of Fate, Orcs Must Die! Unchained, Runes of Magic, Elsword and Wizard101, plus browser-based games such as the ever popular classic OGame and Ikariam. In the mobile space the ground breaking Action-RPG Sigils: Battle of Raios innovates with synchronous multiplayer combat for tablets. The smartphone football manager MatchDay includes premium licenses of e.g. FC Bayern Munich, VfL Wolfsburg, FC Liverpool, Manchester City, AS Roma, Benfica and Legia Warsaw. A PS4 version of Orcs Must Die! Unchained has been announced.
Browser Games
• Established in 2003 • Business Areas: Developing, licensing and publishing of cross-platform core and midcore games – predominantly Free-to-Play • 20+ PC-client, browser and mobile games • Games translated into over 50 languages and offered in more than 75 countries • More than 450 million registered players • 450 staff members • corporate.gameforge.com
MMOs
Tanja Weerts Director Public Relations tanja.weerts@gameforge.com
Company Facts
Mobile
Timothy Campbell VP New Products tim.campbell@gameforge.com
Handheld
• Orcs Must Die! Unchained • HEX: Shards of Fate • Therian Saga • S.K.I.L.L. – SF2 • Matchday: Football Manager • AION • TERA: Fate of Arun
Console
Key Projects
PC
Olaf Bernhard VP Marketing / Executive Board olaf.bernhard@gameforge.com
Our Expertise
Publishing/Distribution
Albert-Nestler-Strasse 8 | 76131 Karlsruhe | Germany phone +49 (0) 721 / 354 808 - 0 mail info@gameforge.com web www.gameforge.com | corporate.gameforge.com facebook.com/Gameforge | @Gameforge
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User Acquisition That Works
Data-Driven Yield Optimization Maximize your campaign performance based on analysis from our huge pool of data
Our Technology Gives You The All-In-One Solution Automation, programmatic and nonprogrammatic buying, RTB, and real-time fraud protection made easy
Complete Transparency See exactly where your budget is going – and optimize to get the highest ROI
GameGenetics GmbH
facebook.com/GameGenetics @GameGenetics
Key Contacts
Jeffry van Ede CEO +49 (0)30 / 9225 127 71 jeffry.vanede@gamegenetics.com
Browser Games
Niels Beenen International Sales Director +49 (0)30 / 9225 127 70 nb@gamegenetics.com
• More than 100 billion ad views mobile & online per month • Active campaigns in 185 countries and 30+ languages • Working with 350 developers all over the world • 3,000+ quality traffic partners worldwide • Team: Specialists from 24 nations located in Berlin, Germany
MMOs
Company Facts
Mobile
Moti Tal CTO & Managing Director +49 (0)30 / 9225 127 71 mt@gamegenetics.com
• User acquisition specialist for mobile and online games • Technology- and data-driven yield optimization • Experienced leadership in metrics, performance marketing, LTV, RTA, UA cost reduction, programmatic and non-programmatic buying
Handheld
Key Projects
Console
GameGenetics, founded in 2009 in Berlin, is a leading specialist in user acquisition for mobile and online games. The company enables game developers to market games worldwide more effectively, win relevant players and to speed up their global growth, giving international publishers access to a first-rate game portfolio to monetize their traffic. For Game Developers: GameGenetics is positioned to scale games globally. We feel committed to achieve full transparency for our clients and optimize their yield when it comes to effectively placing their UA marketing budgets. The company enables game developers to market games more efficiently, win relevant players and optimize their ROI. GameGenetics works closely with leading publishers such as Electronic Arts, Kabam and Ubisoft. For Traffic Owners: GameGenetics gives international publishers access to a first-rate game portfolio. We match audience with best converting games. To reach out to relevant target groups, GameGenetics has created an international distribution network consisting of more than 3,000 channel partners such as Dell and Lenovo, hundreds of gaming websites and advertising networks like Facebook, Yahoo and Google.
PC
Thomas Zuliani Director Human Resources +49 (0)30 / 9225 127 75 tz@gamegenetics.com
Our Expertise
Publishing/Distribution
Ritterstr. 3 | 10969 Berlin | Germany phone +49 (0) 30 / 9225 127 71 mail info@gamegenetics.de | web www.gamegenetics.com
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publishing
publishing
online games
mobile games
more
/gamigo.games
portals
and traďŹƒc generator
more
more
@gamigo
+gamigogaming
gamigo.com
platform Gaming as a Service
more
/gamigogames
gamigo group
Key Contacts
Theodor Niehues Co-CEO & Co-Chairman theodor.niehues@gamigo.com
Mobile MMOs
Marie-Anne Soetje Business Development Manager gamigo AG marie.soetje@gamigo.com
• 130+ employees in Hamburg, Berlin (Germany), San Francisco, Chicago (USA), Kaliningrad (Russia) and Seoul (Korea) • Portfolio of > 50 online and mobile games • Genres: MMORPG, Fantasy, Strategy, Action, MOBA • Top 3 European free-to-play MMOG publisher • Publishing gateway to Europe and North America
Handheld
Company Facts
Console
The gamigo group is one of the leading gaming companies in Europe and North America. gamigo was one of the first few companies to discover the booming market segment of online games, and published the first MMOG that was completely localized into German as early as 2000. Approximately 130 employees in Hamburg, Berlin (Germany), San Francisco, Chicago (USA), Seoul (Korea) and Kaliningrad (Russia) are in charge of the following areas: platform strategy (including GaaS), the publishing of free-to-play mobile and online games, as well as the operation of gaming portals. »Fiesta Online« and »Last Chaos« are just two examples of gamigo’s very successful multiplayer online role-playing game titles with a long-standing and loyal customer base. At the same time, the existing portfolio of games continues to be expanded with new titles, such as the recent additions »Wickie Online« and »Kings and Legends«. The gamigo group has a total of more than 40 million registered game accounts worldwide. In addition to multiplayer online games, gamigo is also increasingly investing in mobile games, including games such as »Dino Empire« and the cross-platform game »The Rats«.
PC
Jens Knauber Vice President – Publishing jens.knauber@gamigo.com
Our Expertise
Publishing/Distribution
Behringstrasse 16B | 22765 Hamburg | Germany phone +49 (0) 40 / 411 885 - 0 mail info@gamigo.com | web www.gamigo.com/corporate facebook.com/gamigo.games | @gamigo
Browser Games
Alla Khramtsova Vice President Business Development Intenium GmbH alk@intenium.de
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Kalypso Media Group GmbH
www.facebook.com/KalypsoMediaInt
Key Contacts
Simon Hellwig Global Managing Director & Owner
Our Expertise Kalypso Media is a global, indepedent developer, marketer and publisher of interactive entertainment software, founded in summer 2006 by industry veterans Simon Hellwig and Stefan Marcinek. In addition to the headquarters in Worms, Germany, Kalypso has offices in the United Kingdom and the United States. Kalypso Media also conducts very strong digital distribution operations through its Kalypso Media Digital Ltd. and Kalypso Media Mobile GmbH subsidiaries, and owns three development studios – Realmforge Studios GmbH, Gaming Minds Studios GmbH and Skilltree Studios GmbH – working with multiple leading independent developers. In 2014, Kalypso entered the mobile games market through the newly founded Kalypso Media Mobile division based in Hamburg.
Company Facts
Handheld
• Tropico series • Dungeons series • Patrician & Port Royale series • Grand Ages – Medieval • Rise Of Venice • Omerta – City Of Gangsters • Crookz – The Big Heist
Console
Stefan Marcinek Global Managing Director & Owner
PC
Key Projects
Publishing/Distribution
Wilhelm-Leuschner-Str. 11-13 | 67547 Worms | Germany phone +49 (0)6241 / 506 19 00 mail info@kalypsomedia.com | web www.kalypsomedia.com
Mobile
Online Distribution: • Kalypso Media Digital Ltd, Great Britain • Kalypso Media Mobile GmbH, Germany
Browser Games
Development Studios: • Realmforge Studios GmbH (Munich, Germany) • Gaming Minds Studios GmbH (Gütersloh, Germany) • Skilltree Studios GmbH (Berlin, Germany)
MMOs
Founded: 2006 Employees: 120+ Development Studios: 3 Publishing Offices: Worms, Germany (HQ) Bracknell, Great Britain Ridgewood, USA
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CONTINUING THE ART OF STORYTELLING
mixtvision Digital GmbH
Key Contacts
Benjamin Feld CEO +49 (0) 89 / 383 77 09 25 bf@mixtvision.de
Our Expertise mixtvision is a crossplatform publisher and producer of highquality, storydriven content. We focus on creativity and innovation in content production to tell immersive and emotionally en gaging stories across platforms and target groups. We are always on the lookout for new projects. Our goal is to build close collaborations with developers, creative professionals, licensors, coproducers and marketers that are beneficial for all involved parties. Even though we currently focus on mobile kids content, we are open in terms of platforms and target groups as long as the content is of high quality and in line with our overall vision. We are specifically looking for projects that have a strong USP and are tailored to a niche audience without completely neglecting the massmarket.
Publishing/Distribution
Leopoldstraße 25 | 80802 München | Germany phone +49 (0) 89 / 383 77 09 25 mail kontakt@mixtvision.de | web www.mixtvision-digital.com facebook.com/mixtvision.digital | @mixtdigital
Key Projects
Handheld Mobile MMOs Browser Games
• 100 percent subsidiary of mixtvision Medien gesellschaft mbH (book publishing and movie production) • mixtvision Mediengesellschaft was founded in 2005. As a result of its transmedia activities and the acquisition of pikcha.tv, mixtvision Digital was founded in 2012. • Interactive awards: Leipziger Lesekompass, GIGA Maus, KinderMedienPreis Der weiße Elefant, Pädi – Der pädagogische InteraktivPreis, FWA Mobile of the Day, Books&BytesAward
Console
Company Facts
PC
Alexandra Palme Marketing Manager +49 (0) 89 / 383 77 09 24 ap@mixtvision.de
• App Production and Publishing • Janosch: The Trip to Panama • The Big Word Factory • Maya the Bee: Flower Party • Milli: A Small Snail in a Big World • Capt’n Sharky: Open Sea Adventures • pikcha.tv HD: PicturebookFilms • E-Book Production and Publishing • Video Production and Distribution • Online Portals • pikcha.tv
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morphicon media AG
Key Contacts
Our Expertise morphicon media AG, founded in 2010 as a subsidiary of Morphicon Limited, is a publisher for mobile, social and browser games.
Morris Hebecker Vorstand +49 (0) 89 / 45 23 54 60
Through international cooperation with seasoned developers, morphicon media AG has established a major distribution network, reaching relevant markets around the globe. Thanks to close and productive partnerships with numerous developers, morphicon media AG continuously increases its market share.
Publishing/Distribution
Lindwurmstr. 88 | 80337 Munich | Germany phone +49 (0) 89 / 45 23 54 60 mail info@morphicon.com | web www.morphiconmobile.com
morphicon media AG provides its customers with a variety of products and services, offering a long-lasting gaming experience with excellent support. Furthermore, morphicon media AG promotes a fair and, above all, transparent monetisation model.
MMOs Browser Games
• Established in 2010 • Privately held company • 2 mio € turnover • Business areas: Developing, licensing and publishing of cross-platform, casual and mid-core games
Mobile
Company Facts
Handheld
• Papercraft • Nosferatu 2 • Wummel • Fleet Battle
Console
Key Projects
PC
Manuel Beutel Product Manager +49 (0) 89 / 45 23 54 614 manuel.beutel@morphicon.com
In 2014, morphicon media AG published the mobile game »Nosferatu 2«, the long-awaited sequel of the successful mobile game »Nosferatu – Run from the Sun«. In early 2015, the Origami mobile game »Papercraft« was released, and others will be coming soon.
87
Playa Games GmbH
Key Contacts
Our Expertise Vodka Red Bull »Special« Ice cubes Particularly large amount of Vodka Particularly large amount of Red Bull
Hannes Beuck CLO hannes@playa-games.com
Publishing/Distribution
Alstertor 9 | 20095 Hamburg | Germany phone +49 (0) 40 / 767 93 22 - 0 mail info@playa-games.com | web www.playa-games.com
Key Projects • Shakes & Fidget • Tiny Island • SoccerStar • BloodMoon
Company Facts PC Console
Thorsten Rohmann CMO thorsten@playa-games.com
• Founded in 2009 in Hamburg, Germany • Awards: German Game Developer Award, Browsergame of the Year Award, BÄM! Award and GameStar Award • More than 50 million registered players worldwide
Handheld Mobile MMOs Browser Games 89
2K Take-Two Interactive GmbH
Key Contacts
Stefan Eder Marketing Manager Stefan.Eder@2K.com
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres such as shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, Cat Daddy Games and 2K China. 2K’s stable of high-quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.
PC
*According to 2008 – 2015 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through March 2015.
Console
Key Projects
Handheld
Jan Sturm PR Manager Jan.Sturm@2K.com
Our Expertise
Publishing/Distribution
Ganghoferstr. 70a | 80339 Munich | Germany phone +49 (0) 89 / 278 22 0 mail info@take2.de | web www.2K.com www.facebook.com/2K | @2KDeutschland
Browser Games
• Founded: 2005 • Headquarter: Novato, California • German Office: Munich, Bavaria
MMOs
Company Facts
Mobile
• BioShock • Borderlands • Evolve • NBA 2K • Sid Meier’s Civilization • WWE 2K • XCOM
91
Ubisoft GmbH
facebook.com/ubisoft |
Key Contacts
Ralf Wirsing Managing Director ralf.wirsing@ubisoft.com
@Ubisoft
Our Expertise Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Watch Dogs and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014-15 fiscal year Ubisoft generated sales of €1.464 billion. To learn more, please visit www.ubisoftgroup.com.
Publishing/Distribution
Adlerstrasse 74 | 40211 Düsseldorf | Germany phone +49 (0) 211 / 33800 - 0 mail info.germany@ubisoft.com | web www.ubisoft.com
Key Projects
Mobile MMOs
Benedikt Schueler Marketing Director GSA benedikt.schueler@ubisoft.com
Handheld
• Founding year: October 1986 • CEO and co-founder: Yves Guillemot
Console
Company Facts
PC
Sonja Büscher Human Resources Director GSA sonja.buescher@ubisoft.com
Assassin’s Creed®, Tom Clancy’s Rainbow Six®, Rayman®, Far Cry®, Just Dance®, The Crew™, Watch Dogs™, Tom Clancy’s The Division™, For Honor™, The Mighty Quest for Epic Loot™, Child of Light™, Valiant Hearts™, Tom Clancy’s Ghost Recon®, ANNO™, The Settlers®, Shape Up™, Might & Magic®
Browser Games
Norman Habakuck Head of PR norman.habakuck@ubisoft.com
93
upjers GmbH
Key Contacts
Marika Schmitt Managing Director mail@upjers.com
Company Facts • Employees: 100+ • Registered users: over 80 mio.
MMOs
Claudia Pilz PR Manager c.pilz@upjers.com
Mobile
• My Free Zoo mobile • My Little Farmies • My Sunny Resort • Uptasia • My Free Farm 2
Handheld
Key Projects
Console
With over 80 million registered players and thousands of new registrations every day, upjers ranks among the leading browser game developers and publishers world-wide. Founded in 2006, we have published more than 30 games to date. Constantly reinventing established genres, our dedicated teams at our company’s HQ in Bamberg, Germany, work tirelessly on maintaining and updating our released titles and on producing new games, using state-of-the-art technology. Our focus on gameplay, carefully crafted graphics as well as community management, has gained us several awards already, such as »Browser game of the year«, »Best casual game« and »MMO of the Year«, gratifying our efforts to constantly excel ourselves. If you are a developer seeking for a strong partner to publish your game, please do not hesitate to get in touch with us. With our well-established games portal upjers.com, an experienced team for product localization as well as existing cooperative ventures with topnotch partners, we offer great opportunities to get your game going and beyond.
PC
Yvonne Linzmayer Business Development Manager y.linzmayer@upjers.com
Our Expertise
Publishing/Distribution
Hafenstraße 13 | 96052 Bamberg | Germany phone +49 (0) 951 / 510 908 - 0 mail mail@upjers.com | web de.upjers.com facebook.com/Upjers | @upjers
Browser Games 95
I S U B ESS N ER S 96
S R E
Business Services
BUSINESS SERVICES
Contents
gamescom ................................................................. 99 GDC Europe .............................................................. 101 GlobaLoc .................................................................. 103 Lovoo ....................................................................... 105 Making Games ......................................................... 107 Webedia Gaming ..................................................... 109
97
Win
WinWin Win
05.-09.08.2015 Cologne Secure your tickets now! gamescom-cologne.com Koelnmesse GmbH Messeplatz 1, 50679 Cologne, Germany Tel.: +49 180 60 16 015, gamescom@visitor.koelnmesse.de
Bundesverband Interaktive Unterhaltungssoftware
gamescom
Key Contacts
Tim Endres Project Manager +49 (0) 221 / 821 - 3894 t.endres@koelnmesse.de
Nikola Funk Sales Manager Exhibitors +49 (0) 221 / 821 - 2880 n.funk@koelnmesse.de
Kathrin Münker Communications Manager +49 (0)221 / 821 - 2528 k.muenker@koelnmesse.de
Our Expertise
Business Service
Messeplatz 1 | 50679 Cologne | Germany phone +49 (0) 221 / 821 - 3894 web www.gamescom-cologne.com
gamescom is the world’s largest trade fair and event highlight for interactive games and entertainment. Since 2009, it is held annually in the media and event city Cologne, Germany. The conceptual fundaments of gamescom consist of an efficient and comfortable business area, an entertainment area for the ultimate gaming experience and the gamescom festival in the centre of Cologne to attract new target groups. In addition, the Game Developers Conference Europe (GDCE) takes place in the direct run up to gamescom. As the only event of its kind, gamescom links the entire value-added chain, from developers, publishers and the trade all the way down to consumers, while stimulating discussion forums at every level. The entire games world will present itself to the public at gamescom. It is the leading B2B and B2C trade fair in Europe and beyond. In 2015 hundreds of world- and European premieres and innovations in games software and important hardware news are expected to be shown in Cologne. Celebrate the games with us.
Key Projects • business area, halls 2-4 • entertainment area, halls 5-10 • family&friends in hall 10.2 • fanshop arena • spectacular presentations of news and innovations of the entire industry • gamescom campus • gamescom award • Game Developers Conference Europe • gamescom city festival, Cologne
Facts & Figures gamescom 2014 was a complete success: • 703 exhibitors from 47 countries • more than 335,000 visitors • including 31,500 trade visitors (52% from abroad) • 6,000 media representatives from 58 countries 99
GDCEUROPE.COM OTHER UBM TECH GAME NETWORK EVENTS
MARCH 14 –18, 2016 Moscone Center San Francisco, CA GDCONF.COM
OCTOBER 25–27, 2015 Shanghai International Convention Center Shanghai, China GDCCHINA.COM
RETURNS IN 2016 Congress-Centrum Ost Koelnmesse Cologne, Germany GDCEUROPE.COM
FOR MORE INFORMATION ON OUR EVENTS, PRODUCTS AND SERVICES VISIT: UBMGAMENETWORK.COM
GDC Europe
www.gdceurope.com/facebook @GDC_Europe
Key Contacts
Our Expertise
Meggan Scavio General Manager, GDC Events +00 1 415 947 6123 meggan.scavio@ubm.com
The Game Developers Conference™ Europe serves as the largest pan-European game developer event, providing a deep look into the European game industry, from top level sessions led by industry experts, an international Expo Floor to a vast range of parties and networking opportunities. Held in conjunction with gamescom, the world’s largest trade fair for interactive games and entertainment, GDC Europe is the central location for doing business and learning the newest trends and techniques emerging in the industry.
Business Service
European Business Development of UBM Tech 303 Second St. | Suite 900, South Tower San Francisco, CA 94107 | United States phone +00 1 415 947 6000 mail info@gdceurope.com | web www.gdceurope.com
Event Facts
Aaron Murawski Vice President of Sales +00 1 415 341 1025 aaron.murawski@ubm.com
• Nearly 2,200 conference attendees from over 60 countries • 280+ press & media representatives • 120+ speakers in over 90 sessions • 160 exhibitors & sponsors
Other Key Events • Game Developers Conference®, March 14-18, 2016, www.gdconf.com • Game Developers Conference™ China, October 25-27, 2015, www.gdcchina.com
Colleen Mickey Associate Director +00 1 415 947 6204 colleen.mickey@ubm.com
Victoria Petersen Senior Conference Manager +00 1 415 947 6282 victoria.petersen@ubm.com
101
GlobaLoc GmbH The Game Localization Company
facebook.com/globaloc
Key Contacts
Horst Baumann CEO hbaumann@globaloc.de
Our Expertise
Business Service
Storkower Str. 158 | 10407 Berlin | Germany phone +49 (0) 30 / 428 075 780 mail info@globaloc.de | web www.globaloc.de
GlobaLoc is a localization service provider based in Berlin, specialized in the intercultural adaptation of computer and video games in consideration of all aspects of the target language (technical language, colloquial language, semantics and stylistics). GlobaLoc’s core team has over 15 years of experience in video games localization. Over this time we have developed a large client base from all sectors of the entertainment industry. Our collaborators include publishers of classic console titles as well as companies from the casual and mobile games segment.
Key Projects
Handheld Mobile MMOs Browser Games
We offer the following services: • Translation: 10 million+ words translated into 33 languages and counting. • Audio Production: Recording studio with three recording booths and state of the art equipment. • Quality Assurance: We are officially registered with Nintendo, Microsoft and Sony and we have direct access to the latest tools, hardware, and the first party terminology. • Project Management: Our experienced PMs will serve as steady points of contact, who are familiar with client workflows and titles in order to ensure a smooth and timely turnaround of the projects.
Console
Company Facts
PC
Daniel Langer CEO dlanger@globaloc.de
• Audio Production: Dragon Age: Inquisition, Crysis 3, Need for Speed & PES both since 2011 • Localization: Entire FIFA and SIMS franchise • Full Audio Production & Translation: RISEN 2 & 3 • Testing: Dead Island Riptide on Xbox 360, PS3 & PC
103
LOVOO.COM/APP-PROMOTION
JOIN THE LOVOO APP PROMOTION REACHING OVER 30 MIO. USERS
ATTENTION GUARANTEED FAST USER GROWTH PERFECT CONVERSION
IT‘S UNIQUE: GET A GUARANTEED TOP CHART RANKING TO BOOST YOUR ORGANIC DOWNLOADS!
LOVOO GmbH
Key Contacts
Our Expertise
Eric Jangor Head of Corporate Affairs +49 (0) 172 / 373 72 62 eric.jangor@lovoo.com
LOVOO is Europe’s leading social discovery network. With over 30 million real users we have the force to boost your game to the top of any chart category. The LOVOO app promotion, available from the Apple App Store and Google Play Store, offers various possibilities with a high performance pace for iOS and Android. What’s really unique: your game will not be promoted through a range of different networks but will only appear in Europe’s favourite social discovery app. You want to have loyal, paying users and low acquisition costs? Take advantage of the boost effect our customers enjoy: buying installs, being ranked, getting explored, thus generating organic downloads will get you the users you want! On top of that we offer »chart sustain« – the possibility to stabilize your chart rank for maximizing organic downloads.
Business Service
Prager Str. 10 | 01069 Dresden | Germany phone +49 (0) 351 / 418 899 39 mail boost@lovoo.net | web www.lovoo.com facebook.com/lovoo | @lovoo
Key Advantages • Gain attention: High chart ranks increase your visibility. • Know your users: Reach real users and target only the users you want to reach through branded content. • Grow organically: Every paid boostdownload can generate up to two additional organic downloads. • Pay only for what you want: Performancebased payment (CPI, CPRe, CPA). • Lower your acquisition costs: The effective cost of one install is the lowest you can get in relation to the number of downloads generated by the boost effect.
Company Facts • Founded: 2011 • Winner »Show Your App Award 2012« • Member of the German Silicon Valley Accelerator Program in 2013 • Ranking: In German-speaking Europe LOVOO is among the Top Ten in the category »Free iPhone Apps Social Networking«. LOVOO is one of the Top iPhone Grossing Apps in the category »Social Network« in all core markets. • References: Zalando, Sixt, ebay, Spotify
105
your Key to the
german games industry Making Games Magazine: 10,000 readers Central Europe’s most relevant magazine for game developers makinggames.BIZ: 10,000 unique visitors Germany’s biggest website about game developmenT facebook.com/MakingGames: 12,400+ fans Europe’s largest game developer community on Facebook Making Games Mail: Email database with more than 10,000 B2B-contacts Making Games Professionals: Lead database with more than 700 fully qualified games professionals Making Games Talents: Germany’s most successful recruiting event for the games industry Key Players: The world’s biggest games industry compendium with more than 80 company portraits
TALK TO US! projects@makinggames.de
Making Games Webedia Gaming GmbH
facebook.com/MakingGames |
Key Contacts
Heiko Klinge Editor-in-chief GameStar, GamePro, Making Games and Key Players hklinge@makinggames.biz
@MakingGames_de
Our Expertise
Business Service
Lyonel-Feininger-Strasse 26 | 80807 Munich | Germany phone +49 (0) 89 / 360 86 - 660 mail info@makinggames.biz | web www.makinggames.biz
Making Games is Central Europe’s leading media brand and communication platform for professionals in the video game industry, be it print, mobile or online. Topics include game and business development, workshops, research and market analysis. Making Games also organizes industry conferences, hands-on seminars and recruiting events such as Making Games Talents or jobs & karriere at gamescom. We understand ourselves not only as a media and service provider, but also as a central organ of the German games industry. Therefore, we are an official media partner of every major business event like GDC San Francisco, International Games Week Berlin, Quo Vadis, GDC Europe, and more.
Key Projects
Mobile MMOs Browser Games
• Founded: 2005 • Magazine: ~ 10,000 readers / issue • Recruiting: > 400 successfully mediated jobs at > 40 companies since 2008
Handheld
Company Facts
Console
Ralf Sattelberger Director Sales rsattelberger@makinggames.biz
PC
Sebastian Weber Managing Editor sweber@makinggames.biz
• Making Games Magazine: Central Europe’s biggest and most relevant magazine for game developers • facebook.com/MakingGames: Europe’s biggest Game Developer Community on Facebook • makinggames.biz: Germany’s biggest website about game development • Making Games Talents: Germany’s most successful recruiting event for the games industry • Making Games Mail: Email database with more than 10,600 B2B-contacts • gamescom jobs & karriere: The official recruiting area at gamescom in cooperation with Koeln Messe and IDG Business Media GmbH
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YOUR GAMING CONTENT EXPERTS!
BRAND PUBLISHING
Own your media for an always on strategy
BRANDED CONTENT
Custom advertising experiences as powerful as the content on our sites
Webedia Gaming GmbH
Key Contacts
Michael Trier Director Content Services mtrier@gamestar.de
Heiko Klinge Editor-in-chief Making Games, Key Players, GameStar and GamePro hklinge@makinggames.biz
David Bhulapatna Head of Production dbhulapatna@makinggames.biz
Our Expertise
Business Service
Lyonel-Feininger-Strasse 26 | 80807 Munich | Germany phone +49 (0) 89 / 360 86 0 mail dbhulapatna@makinggames.biz
Branded Content: We offer a broad range of branded content services – from premium print (brochures, magazines) to multimedia (trailers, tv-spots, web-tv shows, YouTube videos, company portraits) to web (programming, design, apps, widgets). We are gaming experts. We know the market, the target audiences, the games. Briefing us is easy. Business Services: Business Services for publishers and developers – from specialized market research among core gamers (dedicated panel) to consulting (game-quality analysis, mock reviews) to customized events and trainings. Brand Publishing: Powerful content is the key for successful brand communication. We help you create both entertaining and informative content that people are passionate about. We assist you with strategic and efficient distribution tools, using the formats and channels we haven proven to work with big audiences. »Your brand becomes a publisher and you start owning your audience«.
Key Projects • Websites: deadisland.com, geheimakte2.de, letsplay.deepsilver.com etc. • TV spots/trailers: Teufel, Telekom Mario Kart 8 Cup, One.de, Nintendo Splatoon, Travian, etc. • TV shows: Gamescom TV, Hearthstone Show • Print publications: Enter the Game (Magazine for the Bavarian Ministry of Economic Affairs and Media), GameStar Special Editions (Monothematic premium print magazines), Official SIMS magazine (EA-GameStar joint venture), Games for Windows (brochure for Microsoft) etc. • Making Games Talents (recruiting events) • Key Players (industry compendium)
Company Facts
Louisa Scheel Director of Brand Publishing Solutions louisa.scheel@webedia-group.de
• GameStar GmbH, formerly known as IDG Entertainment Media, established in 1997 • We offer custom publishing services since 2007 • Team size (webdev + multimedia only): 15 • Key clients: Atari, Koch Media, Electronic Arts, Sega, Media-Saturn Holding, Gameforge, Bigpoint, Microsoft, Samsung, Intel, DTP, Deep Silver, PC Welt, CIO, Orange, Nintendo, Bethesda/Zenimax, PlayStation etc.
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C I L B U P CTO E S UCA 110
D E
Contents
BIU – Bundesverband Interaktive Unterhaltungssoftware ����������������� 113 / 115 FilmFernsehFonds Bayern ���������������������������������������� 117 Film- und Medienstiftung NRW ������������������������������� 119 Bundesverband der deutschen Games-Branche e�V� GAME���������������� 121 gamecity:Hamburg �������������������������������������������������� 123 Games Academy������������������������������������������������������� 125 Games Capital Berlin-Brandenburg �������������������������� 127 games�net berlinbrandenburg ��������������������������������� 129 MEDIADESIGN HOCHSCHULE – University of Applied Sciences���������������������������������� 131 Mitteldeutsche Medienförderung ���������������������������� 133 nordmedia – Film- und Mediengesellschaft Niedersachsen/Bremen �������������������������������������������� 135 SAE Institute ������������������������������������������������������������ 137 SRH Hochschule Heidelberg ������������������������������������� 139 USK – Unterhaltungssoftware Selbstkontrolle ��������� 141 WERK1�Bayern ��������������������������������������������������������� 143 Zurich University of the Arts ������������������������������������� 145
Public Sector/Education
C R O ION PUBLIC SECTOR / EDUCATION
T A
111
Die 25 Mitglieder des BIU sind zu 100% Entwickler und Anbieter digitaler Spiele. Zusammen repräsentieren sie über 85% des deutschen Marktes und stehen für über 4500 Beschäftigte in Deutschland. Mehr als die Hälfte der BIU-Mitglieder entwickelt selbst am Standort Deutschland.
www.biu-online.de
@BIU_eV
Der Verband der deutschen Computer- und Videospielbranche.
Charlottenstraße 62 | 10117 Berlin | Germany phone +49 (0) 30 / 240 8779 0 web www.biu-online.de
Key Contacts
Dr. Maximilian Schenk Managing Director +49 (0) 30 / 240 8779 0 office@biu-online.de
Boris Lehfeld Public Events and Cooperation +49 (0) 30 / 240 8779 0 lehfeld@biu-online.de
Our Expertise The German Games Industry Association (BIU) is the body which represents the German Games Industry. As the central point of reference for media, political and social institutions, BIU provides information on all subjects related to games. Together with our members – who represent over 85 % of the German market – and our partners we shape the future of our medium in Germany and aim to optimize the conditions of our market. BIU is host of gamescom – Europe’s highlight event and the internationally leading annual consumer and trade fair for interactive entertainment software. Furthermore, BIU is a host or co-organizer of conferences, workshops and round-table discussions, and furnishes information about a sector that enhances innovation and entertains a growing audience, currently numbering several millions of customers. Moreover, BIU is initiator and host of the industry networks BIU.Dev and BIU.Net, which bring together all players of the German industry to further promote our medium and strengthen Germany as a hub for game developers.
Public Sector/Education
BIU – Bundesverband Interaktive Unterhaltungssoftware
Key Projects • gamescom • Game Developers Conference Europe • Deutscher Computerspielpreis • Founding Member of ISFE • Stiftung Digitale Spielekultur • USK - Unterhaltungssoftware Selbstkontrolle • International Games Week Berlin
Martin Puppe Public Relations +49 (0) 30 / 240 8779 0 puppe@biu-online.de
Christine Schulze-Grotkopp Public Affairs +49 (0) 30 / 240 8779 0 schulze-grotkopp@biu-online.de
Company Facts • Members: ActivisionBlizzard, Bandai Namco Entertainment, Crytek, Electronic Arts, European Games Group, Gameforge, Goodgame Studios, Kalypso, Koch Media, Konami, Limbic Entertainment, InnoGames, Microsoft, Nintendo, ProSiebenSat.1 Games/AeriaGames, Sony, Square Enix, Take2, Ubisoft, Upjers, Wargaming, Warner Brothers Interactive Entertainment, Wooga, Yager, ZeniMax • Members’ Market Share in Germany: > 85% • Visitors at gamescom 2014: 335,000
113
EIT
SICHTBARK
et
DEUTSCH-E GAMES BRANCHE
BIU.N
ev
BIU.D
G FÖRDERUN
MADE
NG
ZIERU
FINAN
IN GERMANY NG
ILDU
AUSB
NETZWERK
G
FORSCHUN www.biu-online.de @BIU_eV
Das Netzwerk der deutschen Games-Branche
Charlottenstraße 62 | 10117 Berlin | Germany phone +49 (0) 30 / 240 8779 0 web www.biu-online.de
Key Contacts
Thorsten Hamdorf Head of Services, Market Research & Marketing +49 (0) 30 / 240 8779 0 hamdorf@biu-online.de
Stephanie Lang Manager Services & Referentin Förderung +49 (0) 30 / 240 8779 0 lang@biu-online.de
Our Expertise BIU.Dev and BIU.Net is a Germany-wide networking platform for our industry, run by BIU. It aims at strengthening Germany as a hot spot for Game development by promoting the exchange of information and expertise and by bringing together key players. The joint effort aims at improving Germany’s international competitiveness, promoting its attractiveness as a location for top development studios and raising the profiles of German development teams on an international scale. Members benefit from numerous discounts for key conferences and fairs, making attendance affordable for more teams, thus improving knowledge transfer and achieving a stronger presence at all kinds of national and international events. The network offers talks, workshops and networking events. Guidelines on legal issues and whitepapers on market research, pr & marketing as well as public funding and financing provide best practice insights from professionals. A selection of industry veterans acts as mentors and consultants to the network and its members.
Public Sector/Education
BIU – Bundesverband Interaktive Unterhaltungssoftware
Key Projects • Strengthen Germany as a developer hot spot • Networking & Know-how exchange • Financing & Public Funding • Education & Qualification • Laws & Regulations • National & International presence for Germany-based developers
Company Facts • BIU.Dev members: BlueByte, Birds and trees, Deep Silver, Dico Deutschland, Exozet, Funatics, Gameforge, Gaming Minds, Goodgame Studios, Grumpy Old Men, Hammer Labs, InnoGames, Nuts alpha, Pop Rocket Studios, Promotion Software (Sixteen Tons Entertainment / Serious Games Solutions), Realmforge Studios, Silktree Studios, Threaks, Tivola, Upjers, Wooga, Yager, Z-Software • BIU.Net members: Aruba Events, Curse Ltd., gamelab.Berlin, Prof. Jens Junge (Institut für Ludologie), Osborne Clarke, planetlan (games for families), Quinke Networks, SAE Institute, SERU Distribution, toneworx, Prof. Dr. Marc E. Latoschik (Universität Würzburg)
115
GAMES FUNDING IN BAVARIA: We support – We connect IN PRODUCTION:
Shift Happens
Freggers Play
Goggles
Company: Klonk
Comany: SPiN
Company: Bit2Good
Das Tal
Wecke Charly!
Submerge
Company: Fairytale Distillery
Company: Funline MEDIA
Company: Icebird Studios
Ooops! Noah is gone ...
Mystery of Neuschwanstein
The Zwuggels – At the Beach
Company: Mimimi Productions
Company: Chimera Entertainment
Company: Ploosh
PROTOTYPE DEVELOPMENT:
FINISHED GAMES:
www.fff-bayern.de
Sonnenstrasse 21 | 80331 Munich | Germany phone +49 (0) 89 / 544 602 - 0 mail filmfoerderung@fff-bayern.de | web www.fff-bayern.de
Key Contacts
Prof. Dr. Klaus Schaefer Managing Director, Head of the Allocation Committee +49 (0) 89 / 544 602 -0 / -14 filmfoerderung@fff-bayern.de
Our Expertise FilmFernsehFonds Bayern (FFF Bayern) is the public funding organization of Bavaria for film, TV, cinemas, up-and-coming filmmakers and digital games. The annual budget for all funding programs amounts to 30 million euros. Since 2009 FFF Bayern supports the development and production of high-quality games with a culturally and/or educationally ambitious approach within the region. The funding is organized in close cooperation with the Bavarian Ministry of Economic Affairs and Media, Energy and Technology.
Public Sector/Education
FilmFernsehFonds Bayern GmbH Gesellschaft zur Förderung der Medien in Bayern
With an annual budget of 444,000 Euros, funding can be applied for: • Content & Concept Development • Prototype Development • Production
Dr. Michaela Haberlander Funding Advisor Digital Games +49 (0) 89 / 544 602 - 15 michaela.haberlander@ fff-bayern.de
To this day, 60 projects with a total amount of approximately 3.5 million euros have been funded. Applications for support may be submitted twice a year. Dates of the application are published on our website (www.fff-bayern.de) at the beginning of each year. The decisions by the Allocation Committee are published four to five weeks after the application day.
Our Goal Together with our partners under the auspices of Games Bavaria our goal is to enhance and strengthen the Bavarian games development and production industry.
Daniel Curio Head of Film Division Bavarian Ministry of Economic Affairs and Media, Energy and Technology +49 (0) 89 / 2162 - 2527 daniel.curio@stmwi.bayern.de
117
Typoman, Brainseed Factory
Welcome to NRW! Home of Interactive People Key Events: Advance Day beyond tellerrand Medienforum Interactive Cologne Deutscher Webvideopreis Evoke gamescom GDC Europe Respawn Videodays European Pirate Summit dmexco Clash of Realities Next Level Conference Deutscher Entwicklerpreis
Film- und Medienstiftung NRW Mediencluster NRW Kaistrasse 14, 40221 D端sseldorf www.filmstiftung.de www.medien.nrw.de
Film- und Medienstiftung NRW Mediencluster NRW
Key Contacts
Petra Müller CEO Film- und Medienstiftung +49 (0) 211 / 930 50 11 petramueller@filmstiftung.de
Our Expertise The Film- und Medienstiftung NRW is one of the most important regional institutions for filmfunding in Germany. With an average annual budget of 35 million Euros, we fund film and TV productions as well as the development of digital content, games, apps, web videos, etc. Our goal is to foster and promote the culture and economy of film and media in North RhineWestphalia (NRW), Germany’s most populous federal state and leading media region. The Media Cluster NRW is the regional contact point for the digital media scene. We connect, consult and inform about funding and financing, and we look after companies during the process of locating, founding and expanding their business models. We create visibility for the digital content industries at home and abroad, thereby helping to develop the media region in general.
Public Sector/Education
Kaistrasse 14 | 40221 Düsseldorf | Germany phone +49 (0) 211 / 930 50 00 mail info@filmstiftung.de web www.filmstiftung.de | www.medien.nrw.de facebook.com/MedienNRW | @mediennrw
Our Activities Anastasia Ziegler CEO Mediencluster +49 (0) 211 / 930 50 301 anastasia.ziegler@medien.nrw.de
• Funding • Support • Networking • Events
Till Hardy Consultant Digital Content Consultant Mediencluster +49 (0) 211 / 930 50 42 till.hardy@medien.nrw.de
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꤀ 䄀刀吀圀伀刀䬀 䈀夀 吀䠀䔀 䜀䄀䴀䔀ⴀ䴀䔀䴀䈀䔀刀匀㨀 䄀䔀刀伀匀伀䘀吀Ⰰ 䌀䠀䤀䴀䔀刀䄀 䔀一吀䔀刀吀䄀䤀一䴀䔀一吀Ⰰ 匀吀唀䐀䤀伀 䘀䤀娀䈀䤀一Ⰰ 䐀䔀䌀䬀 ㌀ 䄀一䐀 䐀䄀䔀䐀䄀䰀䤀䌀 䔀一吀䔀刀吀䄀䤀一䴀䔀一吀
䈀甀渀搀攀猀瘀攀爀戀愀渀搀 搀攀爀 搀攀甀琀猀挀栀攀渀 䜀愀洀攀猀ⴀ䈀爀愀渀挀栀攀 攀⸀嘀⸀ 䜀䄀䴀䔀
䘀爀愀渀稀猀椀猀挀栀攀 匀琀爀⸀ 㐀㠀 ⴀ 㜀 䈀攀爀氀椀渀 ⴀ 椀渀昀漀䀀最愀洀攀ⴀ戀甀渀搀攀猀瘀攀爀戀愀渀搀⸀搀攀 ⴀ 倀栀漀渀攀㨀 ⬀㐀㤀 ⠀ ⤀ ㌀ ⴀ ㌀㐀㘀 㔀㔀 㤀 㠀 眀眀眀⸀最愀洀攀ⴀ戀甀渀搀攀猀瘀攀爀戀愀渀搀⸀搀攀
Französische Str. 48 | 10117 Berlin | Germany phone +49 (0) 30 / 346 55 09 80 mail info@game-bundesverband.de web www.game-bundesverband.de
Key Contacts
Dr. Florian Stadlbauer Chairman stadlbauer@ game-bundesverband.de
Hendrik Lesser Deputy Chairman Key responsibility: international relations hlesser@ chimera-entertainment.de
Thorsten Unger Managing Director unger@game-bundesverband.de
Our Expertise GAME German Games Industry Association GAME is representing approximately 100 German game developers, publishers, producers as well as other game-related organizations. As the largest German association of its kind, our goal is to safeguard the political and economic interests of our members. Therefore, we take part in political discussions to create an objective perception by politicians and society about all aspects of games and gaming. We offer various services to our members ranging from supplying market data, legal advice to organizing events and supporting networking within the games industry and beyond. We are strengthening the German industry to stay competitive in an international environment and take part as a member of EGDF on a European level. We work hard to keep developing and establishing game-specific job descriptions to support the educational sector. Last but not least, we aim to receive more financial and ideological support from the public sector to make sure that gaming gets the social and cultural attention it deserves.
Public Sector/Education
Bundesverband der deutschen Games-Branche e.V. GAME
Key Projects & Associations: • Stiftung Digitale Spielekultur • USK • Deutscher Computerspielpreis • Member of Deutscher Kulturrat • Deutscher Entwicklerpreis • Gamescom • Member of the parliamentary group Games of the German Bundestag • Founding member of the EGDF (European Games Developer Federation) Task forces: Serious Games, Independent Games, Funding, Law and regulation, Education, Taxes, IFOS Association Facts: • Founded: 2004 • Companies: game developers, publishers, producers • Location: Berlin • Represented by: Dr. Florian Stadlbauer, Hendrik Lesser, Carsten Fichtelmann, Prof. Dr. Linda Breitlauch, Jan Binsmaier
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Gamecity Hamburg
Harbour of the Games Industry Enjoy the Service and Support of Germany’s Top Games Business Network. www.gamecity-hamburg.com
nextMedia.Hamburg gamecity:Hamburg
facebook.com/gamecityHamburg |
Key Contacts
Stefan Klein Managing Director +49 (0) 40 / 22 70 19 - 41
@gamecityHamburg
Our Expertise gamecity:Hamburg is the largest regional network of the games industry in Germany. Established in 2003 as a section of the Hamburg@work initiative for media, IT and telecommunication, gamecity:Hamburg optimizes local conditions for the digital entertainment industry. Its target groups are computer, console and mobile game developers and publishers as well as related industries such as advertising, technical service providers, online agencies, and music and film production companies from Hamburg and Europe. The network helps companies to establish cooperation agreements and to break into new markets. In addition, gamecity:Hamburg supports local businesses by providing a broad range of services including workshops, industry meetings, joint trade show appearances in Germany and abroad, recruiting tours, affordable office space, start-up consulting and qualification programs. To provide demand-oriented training of junior staff, a Games Master’s degree program was created in cooperation with the Hamburg University of Applied Sciences (HAW Hamburg), which started in the 2010 summer term.
Public Sector/Education
Wexstraße 7 | 20355 Hamburg | Germany phone +49 (0) 40 / 22 70 19 - 41 mail info@gamecity-hamburg.de web www.gamecity-hamburg.com www.nextMedia-Hamburg.de
Key Projects • Networking, events & conferences – Gamecity Treff, Gamecity Fish Roll Reception at gamescom, Hamburg Games Conference • Professional training and advanced schooling – Gamecity Lecture Series, GamecityLab, Games Master’s Program • National & international recruiting tours • Gamecity Port – The business center for game start-ups in Hamburg • Trade shows and international cooperations – joint appearances at the major national/ international games industry conventions, international delegates’ excursion
Company Facts Our Network: • 2,000 gamecity:Hamburg members • 150 games-related companies in Hamburg 123
The Inventors of Game Education present
Game Producer (m/w) 4 semester program / full time
GAMES ACADEMY was the first college in any German-speaking country to specialize in computer and video game production.
For more information visit games-academy.de
Germanys First Wacom Digital Lab
15 YEARS
GAMES ACADEMY ™Berlin
GAMES ACADEMY ™ Rhein-Main
Hanauer Landstraße 146 | 60314 Frankfurt | Germany mail info@games-academy.de | web www.games-academy.com facebook.com/GAMES.ACADEMY
Key Contacts
Thomas Dlugaiczyk Principal and Managing Partner GAMES ACADEMY +49 (0) 30 / 29 77 91 20 thomasd@games-academy.de
Our Expertise GAMES ACADEMY is Europe’s first and most prominent specialist college for computer and video game development. Founded in 2000, we focused on the professional education of qualified employees, helping them to go on and find positions in the industry. Our education model is tailored to the students’ needs and wants as well as their capabilities and previously acquired knowledge. From our 2-week trial lessons through to graduation, our students can choose the course program that fits their needs. Training projects created at the GAMES ACADEMY have earned a great deal of recognition. This qualitative advantage, along with our extensive industry contacts, has helped our graduates find employment in Europe’s most renowned game studios.
Public Sector/Education
Rungestraße 20 | 10179 Berlin | Germany phone +49 (0) 30 / 29 77 91 20
Key Projects • Game Design (GA) • Digital Art (GA) • Game Programming (GA) • Game Production (GA) • Visit our website for further courses and advanced training.
Company Facts • more than 15 years of experience • over 150 lecturers from the industry • sole European school with DevKits from Nintendo ® • currently 200 students and over 700 alumni • award-winning student projects
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THE GAMES INDUSTRY IN BERLIN AND BRANDENBURG
c/o Medienboard Berlin-Brandenburg GmbH August-Bebel-Str. 26-53 | 14482 Potsdam | Germany phone +49 (0) 331 / 743 870 mail info@medienboard.de | web www.medienboard.de
Key Contacts
Ina Göring Medienboard Berlin-Brandenburg GmbH +49 (0) 331 / 743 87 85 i.goering@medienboard.de
Our Expertise Berlin-Brandenburg is known for setting new trends and putting innovative ideas into practice. The capital region is home of highly successful game developers for PC, mobile, web and consoles, and an international breeding ground for design, technology and social media start-ups. The region is the most dynamic game-development location in Germany and the leading talent pool. It hosts a wide range of industry services, including in-game advertising, payment systems, sound recording, localization, quality assurance and concept artwork. Advisory services, research institutions, financing and subsidies ensure a strong business environment. No other location in Germany offers such a comprehensive infrastructure and tight network when it comes to gaming.
Public Sector/Education
GAMES CAPITAL BERLIN-BRANDENBURG
Key Advantages
Birgit Reuter Berlin Partner for Business and Technology +49 (0) 30 / 46302 - 338 birgit.reuter@berlin-partner.de
Otmar Hamp ZAB Brandenburg Economic Development Board +49 (0 ) 331 / 6 60 - 32 31 otmar.hamp@zab-brandenburg.de
• High ranking industry events: International Games Week Berlin/Quo Vadis/A MAZE. Berlin and German Computer Game Awards • Well-connected to political and industry associations: Headquarters of GAME, BIU and USK • Strong network for the games industry: games. net berlinbrandenburg, Medienboard BerlinBrandenburg, ZAB and Berlin Partner • Public-private partnerships and trade-fair appearances: gamescom, GDC etc. • Financial support: VC Fonds Kreativwirtschaft Berlin, VC Fonds Technologie Berlin, Frühphasenfond Brandenburg, BFB II Growth Fund. Grants of up to 35 % for labour costs and capital investment in fixed asset grants, and grants for tech-oriented R&D projects. • Funding for games: Medienboard is a pioneer in funding innovative game content since 2006 • Top education for creative talent: Games Academy Berlin, HTW Berlin, MD.H, Macromedia University, SAE Institute etc. • Research and archives: DIGAREC University of Potsdam, Computer Games Museum etc.
Key Facts • 1,500 companies related to the games industry • €1 billion in annual revenues in the games industry • More than 10,000 employees working on related projects
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Connecting the games industry in Berlin-Brandenburg
Organized by
Supported by
Funded by
Part of
c/o media.net berlinbrandenburg Ackerstraße 3a | 10115 Berlin | Germany phone +49 (0) 30 / 2462 857 - 10 mail games.net@medianet-bb.de | web www.gamesnet-bb.de
Key Contacts
Our Expertise
Andrea Peters Chairwoman of the Executive Board +49 (0) 30 / 2462 857 - 10 info@medianet-bb.de
games.net berlinbrandenburg is one of the initiatives of the media business network media.net berlinbrandenburg, representing and connecting companies of the fast growing regional games industry. The platform encourages direct dialogue between all members from corporations to universities. Regular networking events, executive-level round tables, trade fairs and recruitment services promote multi-facetted exchange in order to create a sustainable business-to-business network. Big players as well as startups benefit from excellent contacts in the industry, politics and science.
Public Sector/Education
games.net berlinbrandenburg
Key Projects • Regular networking events such as games.netSUMMER RECEPTION • Executive level round tables • Trade fairs such as gamescom • Recruitment services Jona Armborst Project Management +49 (0) 30 / 2462 857 - 14 armborst@medianet-bb.de
Company Facts games.net berlinbrandenburg is organized by media.net berlinbrandenburg and funded by Medienboard Berlin-Brandenburg. media.net berlinbrandenburg is the crosssectoral business association of the creative industries in the capital region. • Connecting more than 400 members – major global companies as well as startups • Connecting all media sectors – ranging from advertising, film/tv and music to print and digital media
Denise Anh-Dao Beyschlag Project Management +49 (0) 30 / 2462 857 - 13 beyschlag@medianet-bb.de
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Stefan Mayr /2014
MD H UN I VERSITY OF APPLIED SCIENCES
Bachelor‘s Degrees Game Design (B. Sc.) Digital Film Design – Animation/VFX (B. A.)
Master‘s Degree Game Design (M. A.)
for winter Apply now ! 2015 /16 semester ber 1st Start: Octo
Campus locations Berlin, Düsseldorf, Munich Federal accreditation Career Service mediadesign.de facebook.com/mediadesignhochschule
MEDIADESIGN HOCHSCHULE University of Applied Sciences
facebook.com/MEDIADESIGNHOCHSCHULE
Key Contacts
Prof. Don-Oliver Matthies Head of Game Design Department, MD.H Berlin +49 (0) 30 / 399 266 - 298 d.matthies@mediadesign.de
Our Expertise Students in the Bachelor of Science degree program »Game Design« acquire solid skills in the areas of game design, 2D & 3D art, computer graphics, artificial intelligence and software engineering as well as conceptual design, narrative approaches and dramaturgy, including a huge amount of high-level practical training involving complex software frameworks and middleware. MD.H was the first university to offer a consecutive Master’s degree program (M.A) in Game Design in Germany. This two-year full-time program qualifies students for challenging tasks in mid- and senior-level management in the game development and publishing domains.
Public Sector/Education
Lindenstraße 20 – 25 | 10969 Berlin | Germany phone +49 (0) 30 / 399 266 - 0 mail info@mediadesign.de | web www.mediadesign.de
Key Projects
Console Handheld Mobile MMOs Browser Games
Prof. Dominik Mieth Head of Game Design Department, MD.H Munich +49 (0) 89 / 450 605 - 28 d.mieth@mediadesign.de
PC
Prof. Tim Bruysten Head of Game Design Department, MD.H Düsseldorf +49 (0) 211 / 179 393 - 29 t.bruysten@mediadesign.de
Student teams and alumni startups of the Mediadesign University have won several awards and nominations in national and international contests and have been granted public funding: • Klonk UG was founded in 2013. Their game project Mercury Shift was nominated in the category »Best Students Concept« at the German Computer Games Award 2013 and was successfully greenlit as Shift Happens in 2015. • Aesir Interactive GmbH was founded in 2012. It is now a developer studio for interactive games, apps and visualizations for all major platforms. • Frame6 develops games for the entertainment market and interactive visualizations for industry/trade applications. The company also offers design and development services to other game studios. • Mimimi Productions UG was founded in 2011 and has recently published The Last Tinker: City of Colors – a joyful old-school adventure game for PC & PS4 and winner of »Best Game« Design at the German Computer Games Award 2015. • The Wolpertingers have been making games since 2009. From student PC game Phobos to mobile hits like Ravensburger Puzzle. • Co-founded in 2006 by a team of graduates, Chimera Entertainment is an independent developer for digital entertainment software, currently focusing on mobile gaming and cross-platform development.
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Mitteldeutsche Medienfรถrderung GmbH (MDM) supports economically promising game projects with special focus on project development, i.e. the creation of prototypes. An important criterion for support is a lasting regional effect in the federal states of Saxony, Saxony-Anhalt or Thuringia.
projects supported by MDM:
YOKO Game Drakensang
Galaxy Racers
www.mdm-online.de
Mitteldeutsche Medienförderung GmbH
facebook.com/MDMedienfoerderung
Key Contacts
Nadja Albus-Hilbert Funding Consultant for Multimedia Projects +49 (0) 341 / 269 87 - 26 nadja.albus-hilbert@ mdm-online.de
Our Expertise Mitteldeutsche Medienförderung GmbH (MDM) is the public funding body in the central region of Germany (Saxony, Saxony-Anhalt and Thuringia). Shareholders are the three federal states of Saxony, Saxony-Anhalt and Thuringia and the two German public broadcasters Mitteldeutscher Rundfunk (MDR) and Zweites Deutsches Fernsehen (ZDF). Since its foundation in 1998, MDM has also been supporting economically promising multimedia projects. From 2001 on, funding in this area has been mainly targeted at games. Moreover, the digitalization and convergence of media have created new types of storytelling, which is why we are also looking for new multimedia concepts and format types. Funding can be granted as conditionally repayable, interest-free loans. High-quality projects in terms of content and gameplay as well as an economic and technical expertise of the developer, creating a sustainable economic effect in Saxony, Saxony-Anhalt and Thuringia are important criteria for funding. Furthermore, MDM supports hands-on training and qualification opportunities for developers in the region.
Public Sector/Education
Hainstrasse 17-19 | 04109 Leipzig | Germany phone +49 (0) 341 / 269 87 - 0 mail info@mdm-online.de | web www.mdm-online.de
Our Goals • Support of economically promising transmedia and game projects • Strengthening of the regional economic infrastructure and support of regional game developers and transmedia players • Industry growth
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Funding and Networking for the Games Industry
Prototype
Concept
Production
Distribution
nordmedia Film and media support in Lower Saxony and Bremen info@nordmedia.de | www.nordmedia.de
nordmedia – Film- und Mediengesellschaft Niedersachsen/Bremen mbH
facebook.com/nordmedia @nm_nordmedia
Key Contacts
Dr. Jan Oehlmann Funding Consultant Tel. +49 (0) 511 / 123 456 - 61 Tel. +49 (0) 421 / 178 31 - 51 j.oehlmann@nordmedia.de
Lisa May Project Consultant Tel. +49 (0) 511 / 123 456 - 70 l.may@nordmedia.de
Our Expertise nordmedia is the central funding organization for media projects in the German Federal States of Lower Saxony and Bremen. The aim of the organization is to strengthen and further develop the multimedia cultural scene in Lower Saxony and Bremen in both quantitative and qualitative terms. With funds from the Federal State of Lower Saxony nordmedia is able to support game developers by providing funding for projects in their different developmental stages: concepts, prototypes, production and the distribution of games. Furthermore, nordmedia and their strong partners – The German Trade Association of Interactive Entertainment Software (BIU) and the CeBIT – organize the »Serious Games Conference« (SGC) as well as the »Serious Games Network« (SGN). The SGC and SGN are aimed at representatives and game developers as well as employees in the management and marketing sectors of industry and economic branches. The annual event’s concept, devised by and for publishers and developers, includes lectures and discussions which focus on the Serious Games branch and its overall societal relevance. You will find detailed and current information on www.nordmedia.de
Public Sector/Education
Expo Plaza 1 | 30539 Hannover | Germany phone +49 (0) 511 / 123 456 - 0 mail info@nordmedia.de | web www.nordmedia.de
Our Activities • games funding • support • networking • various events and workshops
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LET’S CREATE! Diploma, Bachelor & Master Courses in Game Art & 3D Animation or Game Programming Bachelor Graduation after 2 Years Over 35 Years Experience in Media Education 53 Campuses in 26 Countries Practical Approach and Industry Recognition
Register and apply now at www.sae.edu GAME ART & 3D ANIMATION
GAME PROGRAMMING
Bayerwaldstrasse 11 | 81737 Munich | Germany mail germany@sae.edu | web www.sae.edu/games facebook.com/sae.institute.global
Key Contacts
Anne Lea Kolb National Marketing Manager Germany +49 (0) 89 / 189 083 818 a.kolb@sae.edu
Boris Kummerer Senior Industry & Relations +49 (0) 30 / 430 9447 - 12 b.kummerer@sae.edu
Our Expertise SAE Institute is the world’s largest practical creative media educator with 53 campuses in 26 countries and has been setting the global benchmark for creative media education since 1976. It has an expanded course portfolio in creative media technologies with a strong tradition of practical training and a great industry recognition. SAE Institute has an unrivalled excellence in the field of technology education, and has become a dominant force in the fields of game, audio, film, multimedia, web and cross-media communication education. Thanks to very successful graduates, SAE Institute has had an unexpected growth over the past few years, expanding both its program offers and locations and has educated award wining graduates like the game students who won a German Computer Games Award with one of their games created during their studies. The SAE Institute offers two degrees in the Game department: • Bachelor of Arts / Science (Hons.) Interactive Animation • Bachelor of Science (Hons.) Game Programming
Public Sector/Education
SAE Institute GmbH
Key Facts • Practically oriented education • SAE Diploma, Bachelor and Master can be acquired within a minimum amount of time • Full-time or extra-occupational options • Recognized academic degree • Options to study abroad • Industry-experienced lectureres • Alumni association • No A-levels required for Bachelor's degree • Industry relations & career coach at every campus • Over 35 years of media education experience • Small class sizes • Online SAE job portal • SAE alumni convention • 8 locations in Germany: Berlin, Hamburg, Cologne, Munich, Bochum, Stuttgart, Frankfurt and Leipzig
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Set Your Course!
Virtual & Augmented Realities
Game Development Film Informatics
Artwork by Maria Efthymiadou (Game Development, 2nd Semester)
SRH Hochschule Heidelberg
facebook.com/SRHHochschuleHD
Key Contacts
Prof. Dr. Daniel Görlich Head of Virtual Realities School of Informatics +49 (0) 6221 / 88 - 2790 Daniel.Goerlich@ Hochschule-Heidelberg.de
Michael Hebel Head of Crossmedia Design School of Informatics +49 (0) 6221 / 88 - 2912 Michael.Hebel@ Hochschule-Heidelberg.de
Our Expertise One of the oldest and biggest private universities in Germany, SRH Hochschule Heidelberg has been teaching game development since 2007. »Game Development« is one of three specializations provided by the 3-year study course »Virtual Realities« (B.Sc.), which allows its students to learn with and conduct shared projects with other students specializing in »Film Informatics« or »Virtual & Augmented Realities.« Offered by the School of Informatics, »Game Development« focuses on IT tasks in game development such as computer graphics, 3D modeling & animation, visual effects, programming, and engine development. Students have to acquire broad competencies in all aspects of the game development process in the first 1½ years. In the second 1½ years, they can choose from a wide range of elective classes, thereby individually adjusting their studies to fit their targeted careers. The study course comprises numerous project works, tutorials, and practical trainings. Since an internship is scheduled for the 4th semester, prior work experience is not required for enrolling in the study course. The internship may be omitted by students who found their own companies during their studies. These start-ups are comprehensively supported by SRH Hochschule Heidelberg.
Public Sector/Education
Ludwig-Guttmann-Str. 6 | 69123 Heidelberg | Germany phone +49 (0) 6221 / 88 - 1000 mail info@Hochschule-Heidelberg.de web www.Hochschule-Heidelberg.de/Game
Key Facts »Virtual Realities« is a state-accredited Bachelor of Science (B.Sc.) study course (six semesters, 180 ECTS). Graduates are eligible to pursue a Master’s degree at any private or state university of their choice. SRH Hochschule Heidelberg offers them a consecutive 2-year M.Sc. study course »Applied Computer Science« specializing in »Multimedia Computing«, thus allowing them to continue their studies with their previous specialization.
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Proud member of
Torstrasse 6 | 10119 Berlin | Germany phone +49 (0) 30 / 240 88 66 - 0 mail kontakt@usk.de | web www.usk.de
Key Contacts
Felix Falk Managing Director falk@usk.de
Christine Schulz Rating Process Coordinator schulz@usk.de
Marek Brunner Head of Test Department brunner@usk.de
Our Expertise Germany has the world’s most binding rules for the examination and sales restrictions of computer and video games. The Unterhaltungssoftware Selbstkontrolle (USK) is the self-control body of the games industry with internationally recognized testing facilities. The USK has over twenty years of experience in testing and rating games. The rating process for retail products is accompanied and executed by one of the Permanent Representatives of the Supreme Youth Protection Authorities of the Federal States (OLJB) and thereby an authoritative administrative act. The USK is also a founding member of the International Age Rating Coalition (IARC) that issues worldwide ratings for online games and apps available on licensed storefronts including Mozilla Firefox Marketplace and Google Play Store. Apart from that the USK provides consultancy services for developers and publishers. The client can incorporate aspects regarding youth protection-relevant contents in Germany before and during the development process in a more considerate manner and include them in the marketing strategy. For providers of online game contents various services are offered to conform to the specific rules of youth protection in Germany. The USK can, for example, offer its members legal protection and active risk management when it comes to youth protection matters online. Companies that opted for a USK membership are, among others: Nintendo, Bigpoint, McGame, Computec, Gameforge, IDG Entertainment, King, EA, Gamesrocket and ProSiebenSat.1. Since the founding of the USK, a worldwide unique archive of more than 20,000 international products has been created. More information on www.usk.de
Public Sector/Education
USK – Unterhaltungssoftware Selbstkontrolle
Company Facts • Advisory council consisting of 14 members • 2 Permanent Representatives of the Supreme Youth Protection Authorities • 10 administrative staff • 60 experts (age rating and protection of minors) Ruben Schwebe IARC Officer / Consultant schwebe@usk.de
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INDUSTRY. EDUCATION. FUNDING.
GAMES
MADE WITH PASSION IN
BAVARIA
proudly supported by
Business Incubator CoWorking & Event-Space. Grafinger Str. 6 • 81671 München www.werk1muenchen.de
WERK1.Bayern
Key Contacts
Robin Hartmann Project Manager Games +49 (0) 89 / 995299 - 23 Robin.hartmann@ werk1muenchen.de
Our Expertise WERK1 is a business incubator for the digital industry, located in the center of Munich. Not only do we offer nice and affordable office spaces for rent; we also support the local community in various ways, e.g. by organizing high-quality events and running business networks for all relevant industries. Building a central hub for the local games industry and IT-related people, WERK1 is a place for game developers, start-ups and digital creatives to share both work space and experience. Many big and small events are hosted or organized in-house, making WERK1 a hotspot for the digital scene in Munich. In addition, the team of WERK1 takes active part in special events such as the »games/bavaria« booth at gamescom, representing Bavaria. You can find more information about us and our events at www.werk1muenchen.de and www.games-bavaria.com.
Public Sector/Education
Grafinger Strasse 6 | 81671 München | Germany phone +49 (0) 89 / 995 299 0 mail info@werk1muenchen.de | web www.werk1muenchen.de facebook.com/werk1muenchen | @werk1muenchen
Company Facts Franz Glatz CEO +49 (0) 89 / 995299 - 25 franz.glatz@werk1muenchen.de
• Total office space of 3,000 m² • 32 offices over two floors • Several flexible event spaces • Additional co-working space • On-site café • Around 2-3 awesome events per week • Various leisure possibilities nearby
Key Projects for Games • Networking, events & conferences – national & international • Location marketing • GamesHub Munich (project of the Bavarian Ministry of Economic Affairs to support the local games industry) • Umbrella organization »Games/Bavaria« (www.games-bavaria.com)
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Zurich University of the Arts
facebook.com/GameDesignZHdK @gamedesign_zhdk, #zhdkgames
Key Contacts
Prof. Ulrich Götz Head of Specialization in Game Design ulrich.goetz@zhdk.ch Serious & Applied Games serious.games@zhdk.ch
Browser Games
• Founding year: 2004 • Approximately 60 students per year • since 2014 located at the interdisciplinary Toni Campus • BA- and MA-curriculum • Game research and game development in Serious & Applied Games and other fields • Award-winning game projects
MMOs
Company Facts
Mobile
IMIC – Innovative Movement Therapy in Childhood Prof. Ulrich Götz, René Bauer, Ralf Mauerhofer, Mischa Geiser, Daniel Hug, Anna Lisa Martin Cooperation partners: Children’s Hospital, Sensory-Motor Systems Lab (ETH Zurich), Institute for Neuroinformatics ETH Zurich and Zurich University Duration: 07/2010 until 06/2015
Handheld
Key Projects
Console
Derya Sazpinar Secretariat +41 (0) 43 446 32 54 info.vgd@zhdk.ch
Zurich University of the Arts (ZHdK) offers a six-semester Bachelor’s and a three-semester Master’s program in Game Design. Both programs deal with the conceptual, creative, and technological aspects of videogame design, as well as practical applications. Our specialization in Game Design focuses on the culture and design of interactive games. Coursework builds fundamental specialist knowledge and skills through various game development projects. Students further deepen their expertise by acquiring the essential analytical, planning and implementation techniques. Our BA program is a general course of studies. Our broad-based curriculum includes modules and courses such as Game Culture, Interactive Storytelling, Game Mechanics, Programming, Usability Design, Game Conception, Game Analysis, Game Business, Visual Techniques, Character Design, 3D Modelling and Animation. MA Design students specializing in Game Design become versatile and innovative experts by developing their own game project in cooperation with MA students from the Music Department and other partners, and writing their theoretical Master’s thesis.
PC
Maike Thies Communication & Press +41 (0) 43 446 3263 +41 (0) 77 462 9454 maike.thies@zhdk.ch
Our Expertise
Public Sector/Education
Toni-Areal Pfingstweidstrasse 96 | Postfach | CH-8031 Zürich | Switzerland web www.zhdk.ch | gamedesign.zhdk.ch
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Freelancer
Sebastian Zimmermann / www.szart.info 3D Character Creation, Pipeline Development, Character Marquette Design, Mentorship
Sebastian Zimmermann www.szart.info contact@szart.info +49 (0) 176 / 238 44 6 55
My expertise is 3D character development, ranging from technically limited platforms to AAA+ games, including complete pipeline transition: e.g. low and high poly modeling, sculpting/texturing, pipeline & workflow development, with a focus on anatomy and believable human characters. I support projects in-house and remotely. Striving to support passionate people, I assist to enrich products with visually stunning characters, providing an unforgettable user experience. I prefer to work closely with teams, ensuring tight feedback loops and professional communication, enabling an efficient and productive collaboration.
Key Strengths • 10 years of experience in digital character creation • 5 years of teaching digital character art & sculpting • Human anatomy • Strong traditional background • AAA+ multi-platform production experience
Prof. Dr. Malte Behrmann / www.malte-behrmann.de Legal advice & consulting – e.g. publishing/distribution agreements and public funding 15 years of industry experience; national & international games industry; online, mobile & animations industry; business & political implications Prof. Dr. Malte Behrmann www.malte-behrmann.de mb@malte-behrmann.de +49 (0) 30 / 6521 4472
100% focused on game developer • Straight, reliable, long-term • Strategic advice & overview
Impressum
Verlag
Chefredakteur Heiko Klinge (verantwortlich, Anschrift der Redaktion)
GameStar GmbH Lyonel-Feininger-Straße 26 80807 München Tel.: 089 / 360 86-0, Fax: 089 / 360 86-501 info@makinggames.biz
Managing Editor Sebastian Weber Redaktion Patricia Geiger Layout (ltd.) Sigrun Rüb Layout Alexander Wagner Eva Zechmeister Manfred Aumaier Freie Mitarbeiter Anita Blockinger (Layout) Bettina Wilding (Lektorat)
Produktionsleitung: Jutta Eckebrecht
146
Key Strengths
Druck und Beilagen: Mayr Miesbach GmbH, Druckerei und Verlag 83714 Miesbach
Geschäftsführer: Frank Maier Verlagsleitung: Frank Maier Veröffentlichung gemäß §8, Absatz 3 des Gesetzes über die Presse vom 08.10.1949: Alleiniger Gesellschafter der GameStar GmbH ist die Webedia Gaming GmbH, München. Gesellschafter der Webedia Gaming GmbH sind der Mehrheitsgesellschafter Webedia GmbH, Berlin, sowie PietSmiet Holding GmbH, Köln und das Management-Team (Connected 4 Media GmbH, München).
Haftung & Co. © Copyright GameStar GmbH Haftung: Für die Richtigkeit von Veröffentlichungen können Redaktion und Verlag trotz Prüfung nicht haften. Die Veröffentlichungen in key players erfolgen ohne Berücksichtigung eines eventuellen Patentschutzes. Auch werden Warennamen ohne Gewährleistung einer freien Anwendung benutzt.
M O C ANY P Company A-Z
Company A-Z
ad2games
CipSoft
+49 (0) 30 / 240 888 224
+49 (0) 941 / 630 828 - 0
www.ad2games.com
www.cipsoft.com
PUBLISHING / DISTRIBUTION
065
DEVELOPMENT
Aeria Games Europe
Crytek
+49 (0) 30 / 340 6006
+49 (0) 69 / 219 77 66 - 0
www.aeriagames.com
www.crytek.com
PUBLISHING / DISTRIBUTION
067
www.cryengine.com
TECHNICAL SERVICE PUBLISHING / DISTRIBUTION
025
053 069
Behrmann, Prof. Dr. Malte +49 (0) 30 / 6521 4472
www.malte-behrmann.de
BUSINESS SERVICE
Daedalic Entertainment
146
+49 (0) 40 / 43261270 www.daedalic.de
PUBLISHING / DISTRIBUTION
071
Bigpoint
+49 (0) 40 / 881413 0 www.bigpoint.net
DEVELOPMENT
DICO
021
+49 (0) 221 / 204 305 04 www.dico4u.com
TECHNICAL SERVICE
BIU – Bundesverband Interaktive Unterhaltungssoftware e.V.
Digitalmindsoft
+49 (0) 30 / 240 8779 0
+49 (0) 731 / 977 188 81
www.biu-online.de
PUBLIC SECTOR / EDUCATION
113 115
www.digitalmindsoft.eu
DEVELOPMENT
Blue Byte
European Games Group
+49 (0) 211 / 33800 - 0
+49 (0) 89 / 4444 9318
www.bluebyte.com
DEVELOPMENT
023
www.gamesgroup.eu
PUBLISHING / DISTRIBUTION
055
027
073
147
M O C ANY P Company A-Z
Company A-Z
Exozet Games
gamecity:Hamburg
+49 (0) 30 / 24 65 600
+49 (0) 40 / 22 70 19 - 41 www.gamecity-hamburg.com
www.exozet.com
DEVELOPMENT
029
+49 (0)30 / 288 768 - 210 inside.gameduell.com
+49 (0) 211 / 930 50 00
PUBLIC SECTOR / EDUCATION
DEVELOPMENT
119
PUBLISHING / DISTRIBUTION
+49 (0) 89 / 544 602 - 0
PUBLIC SECTOR / EDUCATION
033
Gameforge
+49 (0) 721 / 354 808 - 0 www.gameforge.com
FilmFernsehFonds Bayern, Gesellschaft zur Förderung der Medien in Bayern www.fff-bayern.de
123
GameDuell
Film- und Medienstiftung NRW, Mediencluster NRW www.medien.nrw.de
PUBLIC SECTOR / EDUCATION
077
GameGenetics
117
+49 (0) 30 / 9225 127 71 www.gamegenetics.com
PUBLISHING / DISTRIBUTION
079
flashpoint
Games Academy
+49 (0) 40 / 71 00 60 www.flashpoint.de
PUBLISHING / DISTRIBUTION
075
Funatics Software
DEVELOPMENT
031
+49 (0) 331 / 743 870 www.medienboard.de
PUBLIC SECTOR / EDUCATION
G.A.M.E.
games.net berlinbrandenburg
+49 (0) 30 / 346 55 09 80
+49 (0) 30 / 2462 857 - 10 www.gamesnet-bb.de
www.game-bundesverband.de
PUBLIC SECTOR / EDUCATION
148
PUBLIC SECTOR / EDUCATION
125
Games Capital Berlin-Brandenburg
+49 (0) 208 / 306 66 70 www.funatics.de
+49 (0) 30 / 29 77 91 20 www.games-academy.com
121
PUBLIC SECTOR / EDUCATION
127
129
Lingoona
+49 (0) 221 / 821 - 3894 www.gamescom-cologne.com
+49 (0) 6202 / 409 50 30 www.lingoona.com
BUSINESS SERVICE
099
TECHNICAL SERVICE
gamigo group
Lovoo
+49 (0) 40 / 411 885 - 0 www.gamigo.com/corporate
+49 (0) 351 / 418 899 39 www.lovoo.com
PUBLISHING / DISTRIBUTION
081
BUSINESS SERVICE
GDC Europe
Making Games
+00 1 415 947 6000 www.gdceurope.com
+49 (0) 89 / 360 86 - 660 www.makinggames.biz
BUSINESS SERVICE
101
BUSINESS SERVICE
GlobaLoc
Mediadesign Hochschule
+49 (0) 30 / 428 075 780 www.globaloc.de
+49 (0) 30 / 399 266 - 0 www.mediadesign.de
BUSINESS SERVICE
103
PUBLIC SECTOR / EDUCATION
InnoGames
Mitteldeutsche Medienförderung
+49 (0) 40 / 788 933 50 www.innogames.com
+49 (0) 341 / 269 87 - 0 www.mdm-online.de
DEVELOPMENT
035
PUBLIC SECTOR / EDUCATION
Kalypso Media Group
mixtvision Digital
+49 (0) 6241 / 506 19 00 www.kalypsomedia.com
+49 (0) 89 / 383 77 09 25 www.mixtvision-digital.com
PUBLISHING / DISTRIBUTION
083
PUBLISHING / DISTRIBUTION
KING Art
morphicon media
+49 (0) 421 / 322 76 - 0 www.kingart-games.de
+49 (0) 89 / 45 23 54 60 www.morphiconmobile.com
DEVELOPMENT
037
PUBLISHING / DISTRIBUTION
Company A-Z
MY N Z A gamescom
057
105
107
131
133
085
087
149
M O C ANY P Company A-Z
Company A-Z
nordmedia – Film- und Mediengesellschaft Niedersachsen/Bremen
Sproing Interactive Media
+49 (0) 511 / 123 456 - 0
DEVELOPMENT
www.nordmedia.de
PUBLIC SECTOR / EDUCATION
+43 1 6043028 - 0
www.sproing.com
135
043
SRH Hochschule Heidelberg +49 (0) 6221 / 88 - 1000
OFM – OnlineFussballManager
www.Hochschule-Heidelberg.de/Game
+49 (0) 221 / 8889292 - 0
PUBLIC SECTOR / EDUCATION
www.onlinefussballmanager.de
DEVELOPMENT
039
139
Stratosphere Games +49 (0) 177 / 788 76 99
Pixable
www.stratosphere-games.com
+49 (0) 351 / 563 413 60
DEVELOPMENT
www.pixablestudios.com
TECHNICAL SERVICE
059
045
Take-Two Interactive / 2K +49 (0) 89 / 278 22 0
Playa Games
www.2K.com
+49 (0) 40 / 767 93 22 - 0
PUBLISHING / DISTRIBUTION
www.playa-games.com
PUBLISHING / DISTRIBUTION
089
091
Ubisoft
+49 (0) 211 / 33800 - 0
remote control productions
www.ubisoft.com
+49 (0) 89 / 210 205 70
PUBLISHING / DISTRIBUTION
www.r-control.de
DEVELOPMENT
041
PUBLIC SECTOR / EDUCATION
150
Upjers
+49 (0) 951 / 510 908 - 0
SAE Institute
www.sae.edu/games
093
de.upjers.com
137
DEVELOPMENT
PUBLISHING / DISTRIBUTION
047 095
Company A-Z
MY N Z A USK – Unterhaltungssoftware Selbstkontrolle +49 (0) 30 / 240 88 66 - 0 www.usk.de
PUBLIC SECTOR / EDUCATION
141
Virgin Lands GmbH, 3D Graphics & Animation +49 (0) 931 / 804 900 - 0 www.virgin-lands.com
TECHNICAL SERVICE
061
Webedia Gaming +49 (0) 89 / 360 86 0
BUSINESS SERVICE
109
WERK1.Bayern
+49 (0) 89 / 995 299 0 www.werk1muenchen.de
PUBLIC SECTOR / EDUCATION
143
YAGER Development +49 (0) 30 / 695 976 60 www.yager.de
DEVELOPMENT
049
Zimmermann, Sebastian +49 (0) 176 / 238 44 6 55 www.szart.info
DEVELOPMENT
146
Zurich University of the Arts gamedesign.zhdk.ch
PUBLIC SECTOR / EDUCATION
145
151