Foundations of Design : REPRESENTATION, SEM1, 2017 M4 JOURNAL - FRAME vs FIELD Mannik Singh
(877805) Anneke Prins+ Studio 10
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WEEK 9 READING: PERSPECTIVE AS SYMBOLIC FORM, ERWIN PANOFSKY
Question 1: What are Durer’s rules for perspectival projection? (Maximum 100 words) Durer’s rules for perspectival projections are subjected to one main thing – the Vanishing point. An imaginary point where all prependicular/ orthogonal lines of perspective projection seem to meet. It creates an illusion of three dimensionality on a planer surface. He states three rules for perspecitval projection, i.e. All the parallel lines in a perspective will share a common valishing point, the prependicular lines that appear to be drawn from the ‘eye’ will ultimately converge at central vanishing point, and, to maintain the illusion of propotional change throughout the depth of the perspectives, dimensions decrease gradually at a constant rate for a particular ‘set distance’.
Question 2: Describe homogenous space? (Maximum 100 words)
An unchanging and infinite space made by construction and mathematical tools is called a homogenous space. It is a space where every objects relates to each other, with no overall purpose. It is assumed that a view is projected from a single, static point or fixed eye, as it will produce only one common vanishing point for a particular object or a set of objects. It is only an approximation of our own optical perception.
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INVISIBLE CITIES; CITIES AND THE EYES 5: MORIANA
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OLD QUAD ISOMETRIC
1:50
Old Quad isometric without the notations and symbols
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Cities & the eyes 5: Moriana
OLD QUAD ISOMETRIC WITH NOTATIONS
Key Heavy Steps Light Steps Light mood Heavy mood Mermaid Stare Glance 0
1m
2.5m
5m
Perspective 1 Perspective 2
Isometric projection of the Old Quad with symbols for movment, moods, thresholds and timings. (Explained on page 9)
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QUAD PERSPECTIVE 1 + 2 The first description by Marco Polo of the city of Moriana talks about the beautiful side of the city, with chandeliers and dancing girls with silvery scales, therefore the perspective works well, it’s mystical, has a certain amount of depth and gives a good view of the ceiling, therefore the perspective worked out really well for me.
The second part of the city happened to be full of filth, garbage, broken things. What I viewed it as was a dark, dungeony place, where light didn’t rich as well it did on the other parts, and therefore the whole set up clearly was a good setting for me where I could show a bit of the garbade on sea bed.
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PERSPECTIVE SCENE 1 + 2
Moriana quotes “It’s Villas of all glass like aquarium where shadows of dancing girls with silver scales swim beneath the medusa shaped chandelier” as a bright, good looking side of the city. I wanted to mystify the whole setting therefore I made the whole setting under water with minimal lighting, where Marco Polo would dance along with the mermaids under the bright medusa shaped chandeliers which lit up the entire setting. The whole scene also continues outside the old quad setup as the sea bed continues in perspective towards infinity. The columns are dark, dampy and shows signs of ageing where they are darkened up a bit only lit by little lamps.
Moriana also talked about the ugly side of the city, “The Hidden Face of Moriana”. I viewed it as a dark- dungeon-y part of the city, where light didn’t reach and things were broken and were on the verge of decomposition. There was no cleanliness (Showed by the Mossy Texture on the columns in contrast to the beautiful coralsandstone columns in first perspective). There were no organisms and nothing pretty about this part of the city.
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WEEK 10 READING: MAPPING THE UNMAPPABLE: ON NOTATION; STAN ALLEN
Question 1: IWhat is the difference between autographic and allographic practice? (Maximum 100 words) Autographic projections like autographs refers to art forms that cannot be imitated by anyone else besides the original creator of that particular style. It is a true expression of art that can only be established by the creator. Allographic projection on the other hand is usually a mathematical or a simple notation that allows easy translation and teaching and can easily be reproduced. It encompasses art form that can be interpreted, like dance steps, music notes, theatre movements and poetry.
Question 2: Why do architects need new representational techniques? (Maximum 100 words) Allen argues that since the early modernist architecture has come to resemble new technologies of time, therefore it contemporary counterparts should as well. To simultaneously work on the concrete and abstract of design to be effective, architects must resolve to using newer representational techniques. With the ever increasing advancement in technology and communication, there is an obvious rise in sociopolitical networks as well, thus these newer problems are to be addressed by newer techniques simply because older techniques can’t make it up for what is required in today’s era.
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FINAL DRAWINGS Cities & the eyes 5: Moriana
Key Heavy Steps Light Steps Light mood Heavy mood Mermaid Stare Glance 0
1m
2.5m
5m
Perspective 1 Perspective 2
Marco polo enters through the alabaster gates and slowly and hesitantly moves ahead, he takes a halt, stands for a couple of hours(Shown by the broken circle) loooking at the dancing mermaids (Perspective 1). Mermaids slowly convince marcopolo to dance with them, and he hesitantly begins the dance and quickens his pace to reach the climax like an Irish Jig (Light mood) and then slows down, moving in semicircle, slowing his steps, and ultimately halting for hours staring at the rusting ship, and the slowly moves towards the coral reef and broken armchair, where again, he is overwhelmed and spends hours looking at the messy condition of such a beautiful city. There are three changes in threshold (Shown by the two broken lines), and as he starts to end his journey to the city, he looks back at the mess once again, and continues to walk ahead, till he is out of the city.
The story to me reminds me of an average human. Just how a human has both good and bad sides, similarly everything has two sides, even cities, just as the two sides of the coin. Perspective 1
Perspective 2
Mannik Singh, 877805
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APPENDIX: CHARACTERS
Two Mermaids at the back of my Perspective 1. Named this one Stefainie.
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The Mermaid in focus in Perspective 1. Named her Joanne.
APPENDIX: OBJECTS
Lanterns (Used in Perspective 1)
Broken Doric Column (Used in Perspective 2)
A Roll of Rope (Used in Perspective 2)
Broken Wrecked Rusting Ship (Used in Perspective 2)
Tin Cans(Used in Perspective 2)
Coral (Used in Perspective 1)
Broken Armchair (Used in Perspective 2)
Chandelier (Used in Perspective 1 and 2)
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APPENDIX: TEXTURES AND BACKGROUND
The Sandstone Texture used for Perspective 1 Columns
The Texture used for the flooring and the Background for both perspectives
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The mossy texture used for the columns in perspective 2
APPENDIX: PROCESS AND WORKING
Setting the Camera
Plotting my symbols in top view in Rhinoceros
Cleaning the edges of the character in Photoshop
Adding objects in Photoshop 13