Manushi Sheth
Selected Works
House of Nomad
(4-37)
Fantastical Design | Redefining Social Norms of a Home
Unfastened
(38-59)
Research + Design | Affordable Transient Housing for the Homeless, LA
Urban Incision
(60-73)
Adaptive Reuse | Community Library & Art House, Atlanta
Urban Repose
(74-87)
Fantastical Design | Urban Sanctuary & Columbarium, Piranesi’s Campo Marzio
Re-Humanizing Healthcare
(88-101)
Research + Design | Lodging & Care Center for Low-Income Cancer Outpatients, Mumbai
contents
The Camaraderie
(102-107)
Residential Design | Multifamily housing, Bangalore
Cascade at East Village
(108-117)
Urban Planning & Design | Mixed-Use Development, KCMO
Svadhyaya
(118-125)
Global design competition top 50 finalist | World Expo Pavilion
Mapping Worli Koliwada
(126-133)
Urban Design & Community Development | Workshop at Worli Koliwada, Mumbai
Anatomy of the Kendeda Building
(134-145)
Documentation & Representation | Integrated Building Systems
Professional Works
(146-149)
House of Nomad M. Arch, May 2021 | Prof. Lars Spuybroek | Group (2) Architecture Design Project
Redefining the social norms and functions of living in a home, this project moves with time to bring shifts in spaces, relationships, and programs. While the game is controlled by an algorithm, the users are permitted adaptations of the furniture placement to incorporate the ever-changing spaces. The challenge is not just to redefine residential norms but also evolve socially. With no limits on claiming real estate within the game, the social dynamics can break apart groups or bring individuals together. There are 3 rules of the game that are executed by automated robots, controlled by the algorithm.
5
nderstanding
rule1
hree lives, but
ornament an
t one mind…”
The object po ornament when
“Since then, these three, memory, understanding -St. Augustine (intelligence), and will, are not three lives, but Anokhi Haveli, India Anokhi three Haveli, India one life; minds, but one mind…” 16thnor Century
BRAIN an
field stores thes time passes, th memories to cre
16th Century
Converting the poche into habitable space, where the courtyard is -St. Augustine treated as a void gives the field and the objects room to come alive. A sense of symmetry and presence of ornamentation defines the deConverting the poche into habitable space, where velopment of the game. It allows to move away from the rigidness the is treated void gives the fieldlead and of thecourtyard objects towards a danceas of a organization and chaos, by the objects room to comethe alive. A sense of symmetry mnemotechnics which converts field into an everchanging space.
ARCHITECTURAL BRAIN
and presence of ornamentation defines the development of the game. It allows to move away from the rigidness of the objects towards a dance of organization and chaos, lead by mnemotechnics which converts the field into an everchanging space.
x1 move
Anokhi Haveli, India 16th Century
rule2
roughening a
The the object Converting poch strategize and the courtyard is treatm roundroom of in to this the objects c at which the mo and presence of development of the from the rigidness of organization and ch which converts the fie
x2 moves
x1 move Ornaments deposit and assimilate to generate intelligent objects. The objects in the field at this 6
ornament & memory
stage are simple and inactive while the stored memories travel through time to incentivize
reject ect he . The es. As As ese these
rules of the game rule1 ornament and memory // lasting Rule1 The object possesses the will to reject Ornament and memory // lasting ornament when it wants to reinvent itself. The The object possesses the will to reject orfield stores these ornaments as memories. As nament when itthewants to can reinvent itself. time passes, object retrieve these rule1 The field stores thesephysicality. ornaments as memomemories to create ornament and memory // lasting ries. time passes, the object TheAs object possesses the can will retrieve to reject these memories to create physicality. ornament when it wants to reinvent itself. The field stores these ornaments as memories. As time passes, the object can retrieve these memories to create physicality.
rule2 roughening and smoothening // slow The object possesses intelligence to strategize and maximize flux. The length of a round of in this game depends on the speed rule2 at which the move impacts the object.
Rule2 roughening and smoothening // slow Roughening and smoothening // slow The object possesses intelligence to The object possesses intelligence to strategize and maximize flux. The length of a strategize maximize flux. Theonlength round ofand in this game depends the speed of at a round of inmove this impacts game depends on which the the object. the speed at which the move impacts the object.
moves
rule3 rule3 rule3
interlocking interlocking interlocking and and dividi and divd
legend Attraction/force field
x3 moves
w low
o to of a a d eed assimilate to generate moves jects in the field at this active while the stored h time to incentivize
Smoothening move
TheThe objects The objects objects attract attract attract other othe oo clusters, clusters, clusters, making making making them them the hig impact impact impact of this of this of attraction this attraction attracti als field field field thatthat imprints thatimprints imprints itself itsr contour, contour, contour, imprinting imprinting imprinting moveme move mi
Ornament (rejected)
T c i fi c
Intelligent object (formed in memory) Retrieved ornament
x3 moves
rule3
interlocking assimilate to generate and dividing // fast Rule3 jects in the at this Thefield objects attract other objects to create Interlocking and dividing // fast active while the stored clusters, making them highly mobile. The objects attract other objects to create moves oves h timeThe to incentivize impact of this attraction also creates a force
clusters, making them highly field that imprints itself mobile. on theThe field’s impact of this attraction also creates a field . contour, imprinting movements in the force field that imprints itself on the field’s contour, imprinting movements in the field .
Legend legend Attraction/force field Attraction/force field Smoothening move Smoothening move Ornament (rejected) Ornament (rejected) Intelligent Intelligentobject object (formed (formed in memory) memory) Retrieved ornament ornament Retrieved
7
more and keeps the game in flux. Ornaments deposit and assimilate to generate
Ornament & memory ornament & memory
intelligent objects. The objects in the field at this stage are simple and inactive while the stored memories travel through time to incentivize dynamism.
The objects subdivide and tend to a similar form and scale.
roughening & smoothening
es nt at he
The objects are rid of their roughness by undergoing transitions that first amplify the roughness.
Roughening & smootheningThe roughening & smoothening
objects are rid of their roughness by undergoing transitions that first amplify the roughness.
es nt at he
Interlocking & dividing interlocking & dividing
interlocking & dividing
The objects subdivide and tend to a similar form and scale.
A constant struggle for balance between the two moves, this game competes within itself to repupose the objects.
Retrieval of the intelligent piece develop overtime enables the object more and keeps the game in flux.
Objects are attracted to other objects to create A constant struggle for balance between the groups or clusters. two moves, this game competes within itself to repupose the objects.
Objects are attracted to other objects to create groups or clusters.
The objects subdivide and tend to a similar form and scale.
8 There is a constant shift and dance b
achieve
achieve
es that s to do
achieve
9 etween
A constant struggle for balance between the
variations of thetwogame moves, this game competes within itself to repupose the objects.
Retrieval of the intelligent pieces that develop overtime enables the objects to do Retrieval of the pieces that more and keeps the intelligent game in flux. develop overtime enables the objects to do more and keeps the game in flux.
attracted to other objects to create usters.
The objects similar form The objects similar form
ts are rid of their roughness g transitions that first amplify .ts are rid of their roughness g transitions that first amplify .
There is a constant shift and dance between chaos and organization.
by the by the
A constant struggle for balance between the two moves, this game competes within itself A for balance between the to constant repuposestruggle the objects. two moves, this game competes within itself to repupose the objects.
10
subdivide and tend to achieve and scale. subdivide and tend to achieve and scale.
11
analysis analysis Evolution of form evolution of form
Tracing movement tracing movement
12 imprinting paths
ko
The
role and
hou spi
and dis
reg Add
the wit dev
cocho
ens obj
dev
13
imprinting paths imprinting Imprinting paths paths
creating memories Creating memories creating memories
8.4 unit sq
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unit sq
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13.75 unit sq
18 12 16 18 10 14 14.8 16 8 12 14
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16 unit sq
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18 16 14 14.8 unit sq 12 18 10 16 8 14 6 12 4 10 2 8 0 6
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Base
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13.75 unit sq
New perimeter
2 0
1 2 Relativity relativity
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New perimeter
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Object
Field
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Field
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Memory wall
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10 11 12
Memory wall
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Memory wall
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Chart Title
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Memory wall
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Memory wa
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all
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Memory wall
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2 Object
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states of the machine
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19
parts of the machine The architectural brain, a programmed algorithm, runs on a cycle of 3 years to inhabit a group of 35. The start of the cycle eases the group from the traditional home to the new way of transitional living. While the machine its automated robots are controlled by the brain, the user is given complete dictatorship over the furniture. The co-existence of the machine and the inhabitants redefines the traditional notions of a home.
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Structural assembly
Air casters
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22
23
spatial progression
NEUTRAL STATE
DAY 2
DAY 4
DAY 10
DAY 12
DAY 14
DAY 20
DAY 22
DAY 24
DAY 30
24
DAY 32
DAY 6
DAY 8
DAY 16
DAY 18
DAY 26
DAY 28
DAY 34
25
26
DAY 206 DAY 206
DAY 206 DAY 211
DAY 211 216 DAY 216
DAY 226 DAY 231
DAY 231 DAY 236DAY 236
DAY 236 241
DAY 251 DAY 256
DAY 256 DAY 261
DAY 261 266
DAY 271 DAY 276
DAY281 276 DAY
DAY 216 221
DAY 226 221 DAY
DAY 241 246
DAY 251 246 DAY
DAY 266 271
DAY 276 266 DAY
DAY286 281 DAY
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evolving lifestyle
Day 0
Day 876 28
Day 201
Day 1100 29
social dynamics
Day 0
Day 876 30
Day 201
Day 1100 31
The Field
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33
The Memory Wall
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35
The Yard
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Unfastened M. Arch, December 2020 | Prof. Débora Mesa | Individual Architecture Design Project
An attempt to address the rising crisis of homelessness in Los Angeles, this project aims to provide a super quick and cheap transitional housing solution to fill the gap between futuristic availability of permanent housing being developed by the city and the present situation of rising homelessness. It also attempts to empower the homeless population by enabling them to build their own homes that provide the required necessities of privacy, stability, and communal environments. The life of a home in this project is short. Attempting to minimize time of construction and increase efficiency, these modular homes reside on existing infrastructure of the city, like a parasite. Using cost-effective and lightweight construction techniques as tools, this project proposes a construction system that can be packed and relocated to different sites as per availability and requirement.
38
85.4%
Individuals and people in families without children People in families with children
47,810 19.3% 8,447
Unaccompanied youth
The ratio of unsheltered homeless population in Los Angeles is 75.5%. Trends from the last 2 years display an average provision of housing for 22% of the requirement per year.
2,884 78.4%
Veterans
3,537
Chronically homeless individuals
91.1% 14,906
Total (Maximum in the country)
44,214 Unsheltered people countywide 16,600
15,749
11,086
Chronically homeless individuals, not in family units
9,475
Other chronically homeless
Age 25-54
Other age groups 2018
Vehicles
2019
Tents, Makeshift shelters
2019
Other
LA county
Youth
Veterans and family members
3,926 3,164
2018
1,734
3,886
3,878
1,074
1982
1,942
Individual adults (over 24) Not in family units Other household compositions and Veterans
14,172
2019
Unsheltered
LA
16,528
2018
Total
Sheltered
4,741 739 216
443 2,064 34 20
1,498 3,411 1,183 1,546
Unsheltered
Downtown LA
1,583
1,481
2,192
2018
2019
2,050
Clinically Homeless
2,812
2,896
2018
2019
Seniors
16,528 1,991
4,827
13,096
14,537
4,126
4,255
2018
2019
2018
2019
14,075 979
2,824
701
5,231 976
1,426
39 Unsheltered Housed
Sheltered
hosts for the proposed parasite
40
S Main St
St
Spring St
530 S Spring St
577 Hope St
734 S Hill St
433 S Main St
101 Judge John Aiso St
636 Maple Avenue
710 S Spring St
727 Grand Avenue
545 S Main St
545 S Main St
577 Hope St
101 Judge John Aiso St
636 Maple Avenue
220 S Spring St
72
545 S Main St
208 E 6th St
208 E 6th St
Surface parking lot Garage parking 41
PRODUCED BY AN AUTODESK STUDENT VERSION
Unit 2
Unit 1
Unit 1
Dormitory model
PRODUCED BY AN AUTODESK STUDENT VERSION
Unit 2
Unit 2
PRODUCED BY AN AUTODESK STUDENT VERSION
Unit 3
Unit 1 Micro Unit 1 Safe Parking 1
Micro Unit 2 Safe Parking 2
Unit flexibility 42
43
dynamic evolution
44
45
kit of parts
Ringlock scaffolding as the structural system.
9’
9’
9’
9’
9’
Concrete Concrete Concrete Footing Footing Footing Concrete Footing Concrete Concrete Footing Footing
Base Jack Base Base JackJack Base Jack BaseBase JackJack
4’6” 4’6” 4’6” 4’6” 4’6” 1’6” 1’6” 1’6” 1’6” 1’6”
Vertical Post Vertical Vertical PostPost Vertical Post Vertical PostPost Vertical
9’
9’
9’
9’
9’
Transom Transom Transom Transom Transom Transom 46
9’
9’
9’
9’
9’
Horizontal Ledger Horizontal Ledger Horizontal Ledger Horizontal Ledger Horizontal Ledger Horizontal Ledger
Ringlock Brace Ringlock Brace Ringlock Ringlock Brace Brace Ringlock Brace Ringlock Brace
Ladder Ladder Ladder Ladder Ladder Ladder
Plank Plank Plank Plank Plank Plank
Ceiling Panel Ceiling Ceiling Panel Panel
Floor Panel
Floor FloorPanel Panel
4’6” 4’6” 8’3” 8’3”
Ceiling Ceiling Ceiling Panel Panel Panel
Floor FloorFloor Panel Panel Panel 9’4” 4’6” 4’6” 4’6”9’4”
8’3” 8’3” 8’3” 4’6” 4’6”
Enclosure systems
1”X3” 1”X3” Timber Timber Flat Flat Marine Marine PlyPly
1”X3” 1”X3” Timber Timber Flats Flats
9’4” 9’4” 9’4”
4’6” 4’6” 4’6”
1”X3” 1”X3” Timber 1”X3” Timber Flat Timber Flat Flat Marine Marine Ply Marine Ply Ply Steel Steel Hook Hook
3”3” Timber Timber
1”X3” 1”X3” Timber 1”X3” Timber Flats Timber Flats Flats Steel Steel Clamps Clamps
Stairs Stairs 3”3” Timber Timber 3” Timber
External External Panel Panel Steel Steel Clamps Clamps Steel Clamps
Steel Steel Hook Hook Steel Hook
Stairs Stairs Stairs Stairs
7’8” 7’8” External External External Panel Panel Panel
7’8” 7’8” 7’8” 4’4” 4’4” 1”X3” 1”X3” Timber Timber Flats Flats Marine Marine PlyPly
Wall WallChannels Channels
Wall WallStandard StandardPanel Panel 4’4” 4’4”
4’4” 1”X3” 1”X3” Timber 1”X3” Timber Timber Flats Flats Flats Marine Marine Ply Marine Ply Ply
Wall Wall Channels WallChannels Channels
Wall Channels
Wall Wall Standard Panel Panel WallStandard Standard Panel
Wall Standard Panel 47
Wall Murphy Bed Panel Wall Murphy Bed Panel 48
Door Door Panel Panel
Wall Work Work Station Wall StationPanel Panel
Wall Window Panel Wall Window Panel
Wall Wardrobe Wall WardrobePanel Panel
Wall Cabinet Cabinet Panel Wall Panel 49
d-i-y assembly
50
51
user controlled flexibility
52
53
Material Bank Safe parking + Housing
Shared Bathrooms
Shared Kitche
UP
Safe parking + Housing
54
Safe parking + Housing
Shared Bathrooms
en
UP
Shared Kitchen
55
433 S Main St
530 S Spring St 56
734 S Hill St
577 Hope St 57
58
Period of construction
11.7 months ~1 week
Cost of construction per unit
$531,000 ~$10,000
59
Urban Incision M. Arch Portman Prize Studio - Finalist, April 2020 | Prof. Charles Rudolph | Individual Architecture Design Project
An incision into the existing building, and community on an urban scale, this project aims to maximize the materiality of the building by retaining the framework and facade while carving out parts of the floor and facade to introduce courtyards and openings respectively. Thus, stimulating the building from the inside. The introduction of timber, threads the program together by tying the seams between old and new. These seams terminate at a monumental reading hall, the alien insertion onto the historically stripped departmental store turned community library and art house. The three-dimensional diagrid insertion, built of glass and timber brings a dynamic quality to the facade and explicitly juxtaposes the old and new relationships within the building.
re-purposed materials
61
62
63
64
65
new identity
66
recycled material
+
+
67
68
69
Reading Hall
Library
Reception and Promenade overlooking the basement Art House 70
71
72
The building converts from an internally actuated public space in the day to a reflection of the city and the community at night.
73
Urban Repose M. Arch, December 2019 | Prof. Michael Gamble | Individual Architecture Design Project
A game of light and shadow, solid and void, space and poche, this project is a projection of lines; from perpendicularly jagged to straight verticals. Adopting a tectonic system, excavation on the marshy site of the Tiber banks is followed by stacking of slabs and blocks of white marble, installed to deliver a seamless expanse of luminous space. The resulting sculpture serves as a monument, enabling the city to cherish life while reminiscing the dead.
space light modulator
OBLIQUE FRONT VIEW
75
inhabiting the voids
76
77
78
PL AN OBLIQUE | UNDERGR
ROUND LEVEL |
SCALE 1/32” = 1ʼ
79 MANUSHI SHETH | M.ARCH. ADVANCED 1 DESIGN STUDIO
18’18’
12’12’
6’6’ 80
36’ 36’
30’ 30’
24’ 24’
MANUSHI SHETH | M.ARCH. 81 ADVANCED 1 DESIGN STUDIO
82
SECTION OBLIQU
UE |
83
SCALE 1/16” = 1ʼ
The Memorial and Columbarium are interdependent components within the project. While the niche traditionally houses the urn, the Memorial is a symbolic gesture. In this project, the niche houses the memorabilia of the deceased, replacing the marble The columbarium houses the memorabilia block to the Hypostyle. This stacking will eventually lead toof athe deceased, replacing the marble block to the Hypostyle; a Maze of Memories Maze of Memories lasting through time and generations. created by the permanent structure and evolving dynamic stacking.
84
AXONOMETRIC VIEW | MEMORIAL & COLUMBARIUM MANUSHI SHETH | M.ARCH.
DUSK
RITUAL OF USE
When below ground, steering their way to or through the columbarium, with the play of shadows created by the overhead skylights and the Promenade, cut off from the sounds of the city, the visitor may lose themselves to the
sound of the river water flowing tranquilly. While exiting from the promenade, moving along the calming river allows reflection and contemplation before returning to the anarchic life.
DAWN
MANUSHI SHETH | M ADVANCED 1 DESIGN
85
86
Kunst Form The Memorial enveloping the sanctuary allows extension of the program beyond the gloom associated with death. The ability to literally replace the despondency with memorabilia transforms the mood of the space. Meanwhile, the soothing sounds of the river in the background transcend the visitor into a state of reflection. Kern Form Traversing through space is achieved by means of way-finding, i.e. through stepping and navigating. A system of staggering blocks and columns generate spaces without the use of vertical walls. 87
Re-Humanizing Healthcare B. Arch Thesis, April 2018 | Prof. Shilpa Chandawarkar | Individual Architecture Design Project
‘The architecture of healthcare is not limited to the materials of construction and ease of functionality but extends to intangible aspects such as comfort, experience, ability to heal and empower, etc.; both of which together articulate a healing space.’ Hypothesis Research inquiry into healthcare environments and the requirements of a patient and their caregivers led to the identification of an urban crisis, absence of a healing environment. This project is a high density healing abode for low income cancer patients who temporarily migrate to Mumbai from rural areas for free treatment and are forced to seek housing in overly crowded lodging facilities that are absent of basic amenities and the considerations for a recovering family from the traumas brought on by the treatment along with the discomfort caused by temporary relocation from their homes. The proposal also includes a care center to provide aid and comfort to individuals undergoing similar traumas, caused by cancer.
CORRIDOR
Evolution of Healthcare Environments
WARDS CORRIDOR WARDS
CORRIDOR
WARDS
4th century B.C.
400 AD
late 1700’s
4th century B.C.
400 AD
late 1700’s
PL ATF ORM 4th century B.C.
400 AD
late 1700’s
PL ATF ORM PL ATF ORM
P ODIUM
mid 1900’s
P ODIUM
Stacking
Contemporary hospitals
mid 1900’s
P ODIUM
Stacking
Contemporary hospitals
Stacking
Contemporary hospitals
mid 1900’s
D EP T. E D EP T. C D EP T. C
D EP T. E
D EP T. B
D EP T. E
D EP T. B D EP T. DB EP T. A
D EP T. C
D EP T. A
D EP T. D
Town within a Hospital D EP T. A D EP T. D
Town within a Hospital
D EP T. D
Town within a Hospital
Lodging Demand vs Supply 4.5 Lakhs follow-ups
+
67,000 New cases
=
5,17,000 Average Annual Cancer Cases 29,000 Cases diagnosed in 2013
Patient category 40
4000
24,500
500
13.8%
84.5%
1.7%
: 60
2,62,120 Average Annual General Outpatients Minimum Average Treatment Period
2 Weeks Lodging Availability
710
+ 255
Lodging Requirement
10,080 Patients 89
User Routine
Wake up
Morning routine
Evening tutoring sessions
Social activities
Constant connection with nature while maximizing natural light and ventilation. 90
Attendant + patient visit the hospital for treatment
Lunch hour
Dinner time
2nd Attendant cooks & cleans at the accommodation
Bedtime
Sense of openness and groundedness to create a familiar rural environment.
91
2 storied modules housing 120 people in 15,000 ft 2. Upper Level Lower Level Upper Level 3 0.7 m Lower Level
3.6m 26.4m
3.6m 26.4m
width of the plot and a domestically movement radius width ofdetermines the plot and the a domestically size of the module 3 0.7m comfortable
comfortable movement radius determines the size of the module
a terrace and a sit-out create spill-out
a terrace and a sit-out create spill-out the common room spacesspaces for the for common room
l
4m
3 .6m 26. 4 m
domestically nt radius he module
l-out
central area accommodates thethe central area accommodates core and common toilets core and common toilets
92
terraces are shuffled within the module for facade aesthetics
central area accommodates the core and common toilets central area accommodates the core and common toilets
terraces are shuffled within
terraces are shuffled within module for facade aesthetics the module forthe facade aesthetics
93
94
95
beacon of care
96
97
98
99
100
101
The Camaraderie B. Arch, December 2016 | Prof. Abhijeet Doshi & Prof. Prateek Banerjee | Individual Architecture Design Project
High rises with no consideration for communal activities are a common sight in a metropolitan city. Centered around a courtyard, which is brought to life by amenities and social activities, are 6 apartment buildings, designed with a connected rooftop which accommodates the clubhouse to promote cultural exchanges at not just the ground level but throughout the complex. The stepping of the building allows balconies on the court side while providing shade on the outside. The ‘courtyard’ acts as the nucleus of the complex, allowing a rich communal environment.
103
104
105
3rd floor
2nd floor
1st floor 106
6th floor
5th floor
4th floor 107
Cascade at East Village ULI Hines Student Competition, January 2021 | Team of 5 (Design Core team & Rendering) | Competition Entry
Combining the motifs of water and equity, Cascade at East Village lays the blueprints for a sustainable cycle of smart water management and long-term preservation of local livelihoods. It is a blue equity district, harnessing gains in water utility efficiency to create a foundation for community reinvestment and generating positive externalities for KCMO citywide.
T
VI
LIT
Y
SA
CO
TI •U TA X R E V E N U E URE FUT
• N O
AF
TI
RM
DISTRICT PARKING
TE
DEMAND MANAGEMENT
G-
BIKE LANES EAST VILLAGE TRANSIT
RECREATIONAL HUB
ON
PLAZAS / GREENSPACE FOOD & RETAIL HUB MULTI - USE PATHS
LIVEABILITY
TRANSPORTATION
•L
COMPLETE STREET GROUND LEVEL RETAIL
IC
COMMUNITY PARTNERS SOCIAL SERVICE EXPANSION
TR
BRT
G
NEW EAST-WEST
EQUITY
N
REAL ESTATE TRANSACTION FEES
DIS
AFFORDABLE UNITS
SMALL BUSINESS RETAIL
O
SKILLS TRAINING INSTITUTE
GREENSPACE ACCES
LI
PEDESTRIAN FRIENDLY
E F FICIE N C Y
COMMUNITY LAND TRUST
URCE
AFFORDABILITY
OFFICES FOR NON-PROFITS
ESO
ECONOMIC BOOSTERS
•R
TRANSIT LESS RELIANCE ON CARS
•
GENERATION
LIVING MACHINE
C G R OW TH
GREYWATER
SILVA CELLS
OMI
BIOSWALES
ON
GREEN STRIPS PERVIOUS SURFACES
EC
RAIN GARDENS
NG
WATER
STORMWATER MANAGEMENT
GREEN ROOFS/PARKING
S •
BLACKWATER RECLAMATION
FO
RD
AB
ILIT
Y
• N E I G H BO R H O
RE OD
VI
TA
LIZ
A
Phase I - Starting By Transit
Total Development: 2,269,389 SqFt Phase II - Complete Green Street
Total Development: 2,291,027 SqFt Phase III - Capitalizing on Value Added
Total Development: 866,068 SqFt 109
l
.6M savings
y financing t
ards equit a ow
uit
ilit y
on ss i
20%
ble
mor e
d n .6M in a tha
ual water ut nn
of e q
unleve re
15.1%
%
.1 10
ered IRR & ev
district m i
7
0,722,7 ,77 9 1 $
lue va 110
rojected in p
1.8B
111
The Chiller Plant collects water harvested from green roofs and other low-impact development to provide district AC across the entire development leading to utility savings.
Green roofs cool the surrounding air and introduce a pleasant micro climate.
The Historic Wiltshire Apartment Hotel is retained and retrofitted for modern times. This transforms the building into a key attraction and anchor of the neighborhood.
11th Street
12th Street Market Rental
Market for Sale
Affordable Rental
Affordable for Sale
787,420 SqFt
274145 SqFt
393,710 SqFt
185,271 SqFt
112
Cascade at East Village would increase the parking number to 3,768 spaces from 1,555 to accommodate the increase in residents, workers, and visitors to the area. By utilizing a district parking system, residents and visitors are encouraged to utilize alternative means of transportation, promoting walkability and reducing emissions.
The Cascade MAX line offers a direct connection to the center of the neighborhood from Quality Hill and Pendleton Heights. The corner of 10th and Holmes serves as the hub of the neighborhood, blending public space, green infrastructure, retail, and transit.
Retail
2,297,662 SqFt
282,228 SqFt
8th Street
9th Street
10th Street Office/ Commercial
Total : 4,051,036 SqFt 113
communal and sustainable street infrastructure
114
A Complete Street Design
10th Street - The Corridor for Cascade MAX BRT 115
A Rejuvenated Public Realm & Bi-Directional Traffic on Holmes Street 116
The Village Water Center, Bioengineering Made Visible 117
Svadhyaya Archstorming World Expo Pavilion | Team of 2 | Competition Entry - Top 50 finalist, June 2018
With no time to look back, the current world is consumed by a constant race against time. The practice of the age-old Indian art of meditation and yoga provides the opportunity to pause, introspect and discover our individual peace as we navigate through this journey. As the birthplace of meditation and yoga, the Indian Expo Pavilion aims to bring to light the experience and relevance of these cultural practices in our modern lives to a world forum. It symbolizes the marriage of ancient culture with the present times. The conceptual loop of infinity consists of 2 circles that stand for the introversion and extroversion of the self. The physical and spiritual journey through the pavilion hopes to imprint the minds of the attendees with a transcending experience of the Indian way of life.
The infinite potential
Public and self
Interdependence
119
120
121
122
123
124
125
Mapping Worli Koliwada CEPT University Summer School with G5A | Foundation for Contemporary Culture with Kamalika Bose & Anuradha Parikh, May 2017 | Workshop (Urban Character Mapping & Solid Waste Management Team)
Vibrant communities lie at the heart of dynamic and resilient neighborhoods and cities. Mumbai’s urban villages, or gaothans, are historically endowed with a rich social and cultural capital leading quiet yet disconcerted existences. Struggling to fit into the mosaic of the city’s contemporary urban culture is Worli Koliwada, one of the earliest fishing villages in Mumbai. We worked in groups, to interact closely with the local community to enable qualitative research and impressionistic mapping. Dove-tailing into G5A CityLAB’s ongoing work on developing a participative and inclusive model for neighborhood governance, with a current focus on Solid Waste Management in the Worli Koliwada, we additionally looked into aspects of the physical neighborhood, livelihoods, heritage, culture, and memories - and their changing patterns with time.
activity mapping
4am-8am
12pm-4pm
8am-12pm
4pm-8pm 127
128
129
130 Mapping Worli Koliwada
131 An Urban Village in Mumbai: Worli Koliwada
11
solid waste management
Existing Scenario
Proposal 132
133
Anatomy of The Kendeda M.Arch, April 2020 | Prof. Scott Marble | Integrated Building Systems Documentation | Team + Individual Work
Project Size: 42,000 square feet Owner: Georgia Institute of Technology Architect: Lord Aeck Sargent and Miller Hull General Contractor: Greater Georgia Construction Manager: Skanska USA The objective of this project was to dissect the structure and layers of a contemporary building to capture the formal, operational and constructibility relationships and dependencies between the various building systems in a digital 3D model.
135
structural system Group work
136
137
details Individual work
Framing 138
Cladding 139
wall section 1
D Detail D
C
Detail C
E
B
Detail B
A
Internal view 140
External view
Detail A
Detail E 141
wall section 2
F
Internal view - framing 142
External view - cladding
Detail F 143
G
Detail G
H
Detail H 144
Detail J
Detail I
I J
145
Professional Works
Dr. Ernest Borges Memorial Home Architects Combine, Mumbai Renovation and up-gradation works including design detailing and on site supervision for the interior courtyard, outer compound, rain water harvesting system, palliative center, administrative office, recreation center, and patient rooms.
147
Multifamily Housing Kapadia Associates Design LLP, Mumbai Concept design, 3D modeling and renderings for client presentations.
Wadhwa Pepsico, Mumbai 148
Pelican Grove, Bangalore 149
references Michael Gamble Director M. Arch, Associate Professor at Georgia Tech michael.gamble@design.gatech.edu
Abhijeet Doshi Partner and Architect at Architects’ Combine abhijeet@architectscombine.in
Shilpa Chandawarkar Associate Professor at I.E.S. C.O.A. shilpa.chandawarkar@ies.edu
Manushi Sheth manushipsheth@gmail.com