Architecture Portfolio

Page 1

Manushi Sheth

Selected Works



House of Nomad

(4-37)

Fantastical Design | Redefining Social Norms of a Home

Unfastened

(38-59)

Research + Design | Affordable Transient Housing for the Homeless, LA

Urban Incision

(60-73)

Adaptive Reuse | Community Library & Art House, Atlanta

Urban Repose

(74-87)

Fantastical Design | Urban Sanctuary & Columbarium, Piranesi’s Campo Marzio

Re-Humanizing Healthcare

(88-101)

Research + Design | Lodging & Care Center for Low-Income Cancer Outpatients, Mumbai

contents

The Camaraderie

(102-107)

Residential Design | Multifamily housing, Bangalore

Cascade at East Village

(108-117)

Urban Planning & Design | Mixed-Use Development, KCMO

Svadhyaya

(118-125)

Global design competition top 50 finalist | World Expo Pavilion

Mapping Worli Koliwada

(126-133)

Urban Design & Community Development | Workshop at Worli Koliwada, Mumbai

Anatomy of the Kendeda Building

(134-145)

Documentation & Representation | Integrated Building Systems

Professional Works

(146-149)


House of Nomad M. Arch, May 2021 | Prof. Lars Spuybroek | Group (2) Architecture Design Project

Redefining the social norms and functions of living in a home, this project moves with time to bring shifts in spaces, relationships, and programs. While the game is controlled by an algorithm, the users are permitted adaptations of the furniture placement to incorporate the ever-changing spaces. The challenge is not just to redefine residential norms but also evolve socially. With no limits on claiming real estate within the game, the social dynamics can break apart groups or bring individuals together. There are 3 rules of the game that are executed by automated robots, controlled by the algorithm.


5


nderstanding

rule1

hree lives, but

ornament an

t one mind…”

The object po ornament when

“Since then, these three, memory, understanding -St. Augustine (intelligence), and will, are not three lives, but Anokhi Haveli, India Anokhi three Haveli, India one life; minds, but one mind…” 16thnor Century

BRAIN an

field stores thes time passes, th memories to cre

16th Century

Converting the poche into habitable space, where the courtyard is -St. Augustine treated as a void gives the field and the objects room to come alive. A sense of symmetry and presence of ornamentation defines the deConverting the poche into habitable space, where velopment of the game. It allows to move away from the rigidness the is treated void gives the fieldlead and of thecourtyard objects towards a danceas of a organization and chaos, by the objects room to comethe alive. A sense of symmetry mnemotechnics which converts field into an everchanging space.

ARCHITECTURAL BRAIN

and presence of ornamentation defines the development of the game. It allows to move away from the rigidness of the objects towards a dance of organization and chaos, lead by mnemotechnics which converts the field into an everchanging space.

x1 move

Anokhi Haveli, India 16th Century

rule2

roughening a

The the object Converting poch strategize and the courtyard is treatm roundroom of in to this the objects c at which the mo and presence of development of the from the rigidness of organization and ch which converts the fie

x2 moves

x1 move Ornaments deposit and assimilate to generate intelligent objects. The objects in the field at this 6

ornament & memory

stage are simple and inactive while the stored memories travel through time to incentivize


reject ect he . The es. As As ese these

rules of the game rule1 ornament and memory // lasting Rule1 The object possesses the will to reject Ornament and memory // lasting ornament when it wants to reinvent itself. The The object possesses the will to reject orfield stores these ornaments as memories. As nament when itthewants to can reinvent itself.​ time passes, object retrieve these rule1 The field stores thesephysicality. ornaments as memomemories to create ornament and memory // lasting ries. time passes, the object TheAs object possesses the can will retrieve to reject these memories to create physicality. ornament when it wants to reinvent itself. The field stores these ornaments as memories. As time passes, the object can retrieve these memories to create physicality.

rule2 roughening and smoothening // slow The object possesses intelligence to strategize and maximize flux. The length of a round of in this game depends on the speed rule2 at which the move impacts the object.

Rule2 roughening and smoothening // slow Roughening and smoothening // slow The object possesses intelligence to The object possesses intelligence to strategize and maximize flux. The length of a strategize maximize flux. Theonlength round ofand in this game depends the speed of at a round of inmove this impacts game depends on which the the object. the speed at which the move impacts the object.​

moves

rule3 rule3 rule3

interlocking interlocking interlocking and and dividi and divd

legend Attraction/force field

x3 moves

w low

o to of a a d eed assimilate to generate moves jects in the field at this active while the stored h time to incentivize

Smoothening move

TheThe objects The objects objects attract attract attract other othe oo clusters, clusters, clusters, making making making them them the hig impact impact impact of this of this of attraction this attraction attracti als field field field thatthat imprints thatimprints imprints itself itsr contour, contour, contour, imprinting imprinting imprinting moveme move mi

Ornament (rejected)

T c i fi c

Intelligent object (formed in memory) Retrieved ornament

x3 moves

rule3

interlocking assimilate to generate and dividing // fast Rule3 jects in the at this Thefield objects attract other objects to create Interlocking and dividing // fast active while the stored clusters, making them highly mobile. The objects attract other objects to create moves oves h timeThe to incentivize impact of this attraction also creates a force

clusters, making them highly field that imprints itself mobile.​ on theThe field’s impact of this attraction also creates a field . contour, imprinting movements in the force field that imprints itself on the field’s contour, imprinting movements in the field​ .

Legend legend Attraction/force field Attraction/force field Smoothening move Smoothening move Ornament (rejected) Ornament (rejected) Intelligent Intelligentobject object (formed (formed in memory) memory) Retrieved ornament ornament Retrieved

7


more and keeps the game in flux. Ornaments deposit and assimilate to generate

Ornament & memory ornament & memory

intelligent objects. The objects in the field at this stage are simple and inactive while the stored memories travel through time to incentivize dynamism.

The objects subdivide and tend to a similar form and scale.

roughening & smoothening

es nt at he

The objects are rid of their roughness by undergoing transitions that first amplify the roughness.

Roughening & smootheningThe roughening & smoothening

objects are rid of their roughness by undergoing transitions that first amplify the roughness.

es nt at he

Interlocking & dividing interlocking & dividing

interlocking & dividing

The objects subdivide and tend to a similar form and scale.

A constant struggle for balance between the two moves, this game competes within itself to repupose the objects.

Retrieval of the intelligent piece develop overtime enables the object more and keeps the game in flux.

Objects are attracted to other objects to create A constant struggle for balance between the groups or clusters. two moves, this game competes within itself to repupose the objects.

Objects are attracted to other objects to create groups or clusters.

The objects subdivide and tend to a similar form and scale.

8 There is a constant shift and dance b


achieve

achieve

es that s to do

achieve

9 etween


A constant struggle for balance between the

variations of thetwogame moves, this game competes within itself to repupose the objects.

Retrieval of the intelligent pieces that develop overtime enables the objects to do Retrieval of the pieces that more and keeps the intelligent game in flux. develop overtime enables the objects to do more and keeps the game in flux.

attracted to other objects to create usters.

The objects similar form The objects similar form

ts are rid of their roughness g transitions that first amplify .ts are rid of their roughness g transitions that first amplify .

There is a constant shift and dance between chaos and organization.

by the by the

A constant struggle for balance between the two moves, this game competes within itself A for balance between the to constant repuposestruggle the objects. two moves, this game competes within itself to repupose the objects.

10

subdivide and tend to achieve and scale. subdivide and tend to achieve and scale.


11


analysis analysis Evolution of form evolution of form

Tracing movement tracing movement

12 imprinting paths


ko

The

role and

hou spi

and dis

reg Add

the wit dev

cocho

ens obj

dev

13


imprinting paths imprinting Imprinting paths paths

creating memories Creating memories creating memories

8.4 unit sq

8.9 unit sq

9.3 unit sq

8.4 unit sq

8.9 unit sq

9.3 unit sq

18 16

14

14 14.8 unit sq

14.2 unit sq

13.75 unit sq

unit sq

14.2 unit sq

13.75 unit sq

18 12 16 18 10 14 14.8 16 8 12 14


10.2 unit sq

12.1 unit sq

15 unit sq

10.2 unit sq

12.1 unit sq

15 unit sq

12.9 unit sq

16 unit sq

16 unit sq

12.9 unit sq

16 unit sq

16 unit sq

15


8.4 unit sq

8.9 unit sq

9.3 unit sq

18 16 14 14.8 unit sq 12 18 10 16 8 14 6 12 4 10 2 8 0 6

1

14.2 unit sq

2

3

4

5

4

6

Base

7

8

9

10

11

12

9

10

11

12

13.75 unit sq

New perimeter

2 0

1 2 Relativity relativity

3

4

5

6

Base

7

8

New perimeter

1

0

2

4

Object

Field

6

0

2

3

4

Object

Field

8

9

6

8

Memory wall

2 1

16

2

3 Object

4

5

2 Object

4 Field

6

6 Field

7

10 11 12

Memory wall

0

8

2 Object

Memory wall

8

Chart Title

1

0

8

Memory wall

9

0

3

2

4 Field

6

Memory wa

7

0

2 Object

4 Field

6 Memory wall

8

0

2 Object

4 Field

6 Memory wall


10.2 unit sq

12.1 unit sq

15 unit sq

12.9 unit sq

16 unit sq

16 unit sq

5

4

8

0

all

2 Object

4 Field

6

0

8

2 Object

Memory wall

4 Field

6

0

2 Object

4 Field

6 Memory wall

8

0

8

Memory wall

2 Object

11

6

8

10

4 Field

6

8

Memory wall

12

0

2 Object

4 Field

6 Memory wall

8

0

2 Object

4 Field

6 Memory wall

17

8


states of the machine

18


19


parts of the machine The architectural brain, a programmed algorithm, runs on a cycle of 3 years to inhabit a group of 35. The start of the cycle eases the group from the traditional home to the new way of transitional living. While the machine its automated robots are controlled by the brain, the user is given complete dictatorship over the furniture. The co-existence of the machine and the inhabitants redefines the traditional notions of a home.

20


Structural assembly

Air casters

21


22


23


spatial progression

NEUTRAL STATE

DAY 2

DAY 4

DAY 10

DAY 12

DAY 14

DAY 20

DAY 22

DAY 24

DAY 30

24

DAY 32


DAY 6

DAY 8

DAY 16

DAY 18

DAY 26

DAY 28

DAY 34

25


26

DAY 206 DAY 206

DAY 206 DAY 211

DAY 211 216 DAY 216

DAY 226 DAY 231

DAY 231 DAY 236DAY 236

DAY 236 241

DAY 251 DAY 256

DAY 256 DAY 261

DAY 261 266

DAY 271 DAY 276

DAY281 276 DAY


DAY 216 221

DAY 226 221 DAY

DAY 241 246

DAY 251 246 DAY

DAY 266 271

DAY 276 266 DAY

DAY286 281 DAY

27


evolving lifestyle

Day 0

Day 876 28


Day 201

Day 1100 29


social dynamics

Day 0

Day 876 30


Day 201

Day 1100 31


The Field

32


33


The Memory Wall

34


35


The Yard

36


37


Unfastened M. Arch, December 2020 | Prof. Débora Mesa | Individual Architecture Design Project

An attempt to address the rising crisis of homelessness in Los Angeles, this project aims to provide a super quick and cheap transitional housing solution to fill the gap between futuristic availability of permanent housing being developed by the city and the present situation of rising homelessness. It also attempts to empower the homeless population by enabling them to build their own homes that provide the required necessities of privacy, stability, and communal environments. The life of a home in this project is short. Attempting to minimize time of construction and increase efficiency, these modular homes reside on existing infrastructure of the city, like a parasite. Using cost-effective and lightweight construction techniques as tools, this project proposes a construction system that can be packed and relocated to different sites as per availability and requirement.

38


85.4%

Individuals and people in families without children People in families with children

47,810 19.3% 8,447

Unaccompanied youth

The ratio of unsheltered homeless population in Los Angeles is 75.5%. Trends from the last 2 years display an average provision of housing for 22% of the requirement per year.

2,884 78.4%

Veterans

3,537

Chronically homeless individuals

91.1% 14,906

Total (Maximum in the country)

44,214 Unsheltered people countywide 16,600

15,749

11,086

Chronically homeless individuals, not in family units

9,475

Other chronically homeless

Age 25-54

Other age groups 2018

Vehicles

2019

Tents, Makeshift shelters

2019

Other

LA county

Youth

Veterans and family members

3,926 3,164

2018

1,734

3,886

3,878

1,074

1982

1,942

Individual adults (over 24) Not in family units Other household compositions and Veterans

14,172

2019

Unsheltered

LA

16,528

2018

Total

Sheltered

4,741 739 216

443 2,064 34 20

1,498 3,411 1,183 1,546

Unsheltered

Downtown LA

1,583

1,481

2,192

2018

2019

2,050

Clinically Homeless

2,812

2,896

2018

2019

Seniors

16,528 1,991

4,827

13,096

14,537

4,126

4,255

2018

2019

2018

2019

14,075 979

2,824

701

5,231 976

1,426

39 Unsheltered Housed

Sheltered


hosts for the proposed parasite

40


S Main St

St

Spring St

530 S Spring St

577 Hope St

734 S Hill St

433 S Main St

101 Judge John Aiso St

636 Maple Avenue

710 S Spring St

727 Grand Avenue

545 S Main St

545 S Main St

577 Hope St

101 Judge John Aiso St

636 Maple Avenue

220 S Spring St

72

545 S Main St

208 E 6th St

208 E 6th St

Surface parking lot Garage parking 41


PRODUCED BY AN AUTODESK STUDENT VERSION

Unit 2

Unit 1

Unit 1

Dormitory model

PRODUCED BY AN AUTODESK STUDENT VERSION

Unit 2

Unit 2

PRODUCED BY AN AUTODESK STUDENT VERSION

Unit 3

Unit 1 Micro Unit 1 Safe Parking 1

Micro Unit 2 Safe Parking 2

Unit flexibility 42


43


dynamic evolution

44


45


kit of parts

Ringlock scaffolding as the structural system.

9’

9’

9’

9’

9’

Concrete Concrete Concrete Footing Footing Footing Concrete Footing Concrete Concrete Footing Footing

Base Jack Base Base JackJack Base Jack BaseBase JackJack

4’6” 4’6” 4’6” 4’6” 4’6” 1’6” 1’6” 1’6” 1’6” 1’6”

Vertical Post Vertical Vertical PostPost Vertical Post Vertical PostPost Vertical

9’

9’

9’

9’

9’

Transom Transom Transom Transom Transom Transom 46

9’

9’

9’

9’

9’

Horizontal Ledger Horizontal Ledger Horizontal Ledger Horizontal Ledger Horizontal Ledger Horizontal Ledger

Ringlock Brace Ringlock Brace Ringlock Ringlock Brace Brace Ringlock Brace Ringlock Brace

Ladder Ladder Ladder Ladder Ladder Ladder

Plank Plank Plank Plank Plank Plank


Ceiling Panel Ceiling Ceiling Panel Panel

Floor Panel

Floor FloorPanel Panel

4’6” 4’6” 8’3” 8’3”

Ceiling Ceiling Ceiling Panel Panel Panel

Floor FloorFloor Panel Panel Panel 9’4” 4’6” 4’6” 4’6”9’4”

8’3” 8’3” 8’3” 4’6” 4’6”

Enclosure systems

1”X3” 1”X3” Timber Timber Flat Flat Marine Marine PlyPly

1”X3” 1”X3” Timber Timber Flats Flats

9’4” 9’4” 9’4”

4’6” 4’6” 4’6”

1”X3” 1”X3” Timber 1”X3” Timber Flat Timber Flat Flat Marine Marine Ply Marine Ply Ply Steel Steel Hook Hook

3”3” Timber Timber

1”X3” 1”X3” Timber 1”X3” Timber Flats Timber Flats Flats Steel Steel Clamps Clamps

Stairs Stairs 3”3” Timber Timber 3” Timber

External External Panel Panel Steel Steel Clamps Clamps Steel Clamps

Steel Steel Hook Hook Steel Hook

Stairs Stairs Stairs Stairs

7’8” 7’8” External External External Panel Panel Panel

7’8” 7’8” 7’8” 4’4” 4’4” 1”X3” 1”X3” Timber Timber Flats Flats Marine Marine PlyPly

Wall WallChannels Channels

Wall WallStandard StandardPanel Panel 4’4” 4’4”

4’4” 1”X3” 1”X3” Timber 1”X3” Timber Timber Flats Flats Flats Marine Marine Ply Marine Ply Ply

Wall Wall Channels WallChannels Channels

Wall Channels

Wall Wall Standard Panel Panel WallStandard Standard Panel

Wall Standard Panel 47


Wall Murphy Bed Panel Wall Murphy Bed Panel 48


Door Door Panel Panel

Wall Work Work Station Wall StationPanel Panel

Wall Window Panel Wall Window Panel

Wall Wardrobe Wall WardrobePanel Panel

Wall Cabinet Cabinet Panel Wall Panel 49


d-i-y assembly

50


51


user controlled flexibility

52


53


Material Bank Safe parking + Housing

Shared Bathrooms

Shared Kitche

UP

Safe parking + Housing

54


Safe parking + Housing

Shared Bathrooms

en

UP

Shared Kitchen

55


433 S Main St

530 S Spring St 56


734 S Hill St

577 Hope St 57


58


Period of construction

11.7 months ~1 week

Cost of construction per unit

$531,000 ~$10,000

59


Urban Incision M. Arch Portman Prize Studio - Finalist, April 2020 | Prof. Charles Rudolph | Individual Architecture Design Project

An incision into the existing building, and community on an urban scale, this project aims to maximize the materiality of the building by retaining the framework and facade while carving out parts of the floor and facade to introduce courtyards and openings respectively. Thus, stimulating the building from the inside. The introduction of timber, threads the program together by tying the seams between old and new. These seams terminate at a monumental reading hall, the alien insertion onto the historically stripped departmental store turned community library and art house. The three-dimensional diagrid insertion, built of glass and timber brings a dynamic quality to the facade and explicitly juxtaposes the old and new relationships within the building.


re-purposed materials

61


62


63


64


65


new identity

66


recycled material

+

+

67


68


69


Reading Hall

Library

Reception and Promenade overlooking the basement Art House 70


71


72


The building converts from an internally actuated public space in the day to a reflection of the city and the community at night.

73


Urban Repose M. Arch, December 2019 | Prof. Michael Gamble | Individual Architecture Design Project

A game of light and shadow, solid and void, space and poche, this project is a projection of lines; from perpendicularly jagged to straight verticals. Adopting a tectonic system, excavation on the marshy site of the Tiber banks is followed by stacking of slabs and blocks of white marble, installed to deliver a seamless expanse of luminous space. The resulting sculpture serves as a monument, enabling the city to cherish life while reminiscing the dead.


space light modulator

OBLIQUE FRONT VIEW

75


inhabiting the voids

76


77


78

PL AN OBLIQUE | UNDERGR


ROUND LEVEL |

SCALE 1/32” = 1ʼ

79 MANUSHI SHETH | M.ARCH. ADVANCED 1 DESIGN STUDIO


18’18’

12’12’

6’6’ 80


36’ 36’

30’ 30’

24’ 24’

MANUSHI SHETH | M.ARCH. 81 ADVANCED 1 DESIGN STUDIO


82

SECTION OBLIQU


UE |

83

SCALE 1/16” = 1ʼ


The Memorial and Columbarium are interdependent components within the project. While the niche traditionally houses the urn, the Memorial is a symbolic gesture. In this project, the niche houses the memorabilia of the deceased, replacing the marble The columbarium houses the memorabilia block to the Hypostyle. This stacking will eventually lead toof athe deceased, replacing the marble block to the Hypostyle; a Maze of Memories Maze of Memories lasting through time and generations. created by the permanent structure and evolving dynamic stacking.

84

AXONOMETRIC VIEW | MEMORIAL & COLUMBARIUM MANUSHI SHETH | M.ARCH.


DUSK

RITUAL OF USE

When below ground, steering their way to or through the columbarium, with the play of shadows created by the overhead skylights and the Promenade, cut off from the sounds of the city, the visitor may lose themselves to the

sound of the river water flowing tranquilly. While exiting from the promenade, moving along the calming river allows reflection and contemplation before returning to the anarchic life.

DAWN

MANUSHI SHETH | M ADVANCED 1 DESIGN

85


86


Kunst Form The Memorial enveloping the sanctuary allows extension of the program beyond the gloom associated with death. The ability to literally replace the despondency with memorabilia transforms the mood of the space. Meanwhile, the soothing sounds of the river in the background transcend the visitor into a state of reflection. Kern Form Traversing through space is achieved by means of way-finding, i.e. through stepping and navigating. A system of staggering blocks and columns generate spaces without the use of vertical walls. 87


Re-Humanizing Healthcare B. Arch Thesis, April 2018 | Prof. Shilpa Chandawarkar | Individual Architecture Design Project

‘The architecture of healthcare is not limited to the materials of construction and ease of functionality but extends to intangible aspects such as comfort, experience, ability to heal and empower, etc.; both of which together articulate a healing space.’ Hypothesis Research inquiry into healthcare environments and the requirements of a patient and their caregivers led to the identification of an urban crisis, absence of a healing environment. This project is a high density healing abode for low income cancer patients who temporarily migrate to Mumbai from rural areas for free treatment and are forced to seek housing in overly crowded lodging facilities that are absent of basic amenities and the considerations for a recovering family from the traumas brought on by the treatment along with the discomfort caused by temporary relocation from their homes. The proposal also includes a care center to provide aid and comfort to individuals undergoing similar traumas, caused by cancer.


CORRIDOR

Evolution of Healthcare Environments

WARDS CORRIDOR WARDS

CORRIDOR

WARDS

4th century B.C.

400 AD

late 1700’s

4th century B.C.

400 AD

late 1700’s

PL ATF ORM 4th century B.C.

400 AD

late 1700’s

PL ATF ORM PL ATF ORM

P ODIUM

mid 1900’s

P ODIUM

Stacking

Contemporary hospitals

mid 1900’s

P ODIUM

Stacking

Contemporary hospitals

Stacking

Contemporary hospitals

mid 1900’s

D EP T. E D EP T. C D EP T. C

D EP T. E

D EP T. B

D EP T. E

D EP T. B D EP T. DB EP T. A

D EP T. C

D EP T. A

D EP T. D

Town within a Hospital D EP T. A D EP T. D

Town within a Hospital

D EP T. D

Town within a Hospital

Lodging Demand vs Supply 4.5 Lakhs follow-ups

+

67,000 New cases

=

5,17,000 Average Annual Cancer Cases 29,000 Cases diagnosed in 2013

Patient category 40

4000

24,500

500

13.8%

84.5%

1.7%

: 60

2,62,120 Average Annual General Outpatients Minimum Average Treatment Period

2 Weeks Lodging Availability

710

+ 255

Lodging Requirement

10,080 Patients 89


User Routine

Wake up

Morning routine

Evening tutoring sessions

Social activities

Constant connection with nature while maximizing natural light and ventilation. 90

Attendant + patient visit the hospital for treatment

Lunch hour

Dinner time

2nd Attendant cooks & cleans at the accommodation

Bedtime


Sense of openness and groundedness to create a familiar rural environment.

91


2 storied modules housing 120 people in 15,000 ft 2. Upper Level Lower Level Upper Level 3 0.7 m Lower Level

3.6m 26.4m

3.6m 26.4m

width of the plot and a domestically movement radius width ofdetermines the plot and the a domestically size of the module 3 0.7m comfortable

comfortable movement radius determines the size of the module

a terrace and a sit-out create spill-out

a terrace and a sit-out create spill-out the common room spacesspaces for the for common room

l

4m

3 .6m 26. 4 m

domestically nt radius he module

l-out

central area accommodates thethe central area accommodates core and common toilets core and common toilets

92

terraces are shuffled within the module for facade aesthetics

central area accommodates the core and common toilets central area accommodates the core and common toilets

terraces are shuffled within

terraces are shuffled within module for facade aesthetics the module forthe facade aesthetics


93


94


95


beacon of care

96


97


98


99


100


101


The Camaraderie B. Arch, December 2016 | Prof. Abhijeet Doshi & Prof. Prateek Banerjee | Individual Architecture Design Project

High rises with no consideration for communal activities are a common sight in a metropolitan city. Centered around a courtyard, which is brought to life by amenities and social activities, are 6 apartment buildings, designed with a connected rooftop which accommodates the clubhouse to promote cultural exchanges at not just the ground level but throughout the complex. The stepping of the building allows balconies on the court side while providing shade on the outside. The ‘courtyard’ acts as the nucleus of the complex, allowing a rich communal environment.


103


104


105


3rd floor

2nd floor

1st floor 106


6th floor

5th floor

4th floor 107


Cascade at East Village ULI Hines Student Competition, January 2021 | Team of 5 (Design Core team & Rendering) | Competition Entry

Combining the motifs of water and equity, Cascade at East Village lays the blueprints for a sustainable cycle of smart water management and long-term preservation of local livelihoods. It is a blue equity district, harnessing gains in water utility efficiency to create a foundation for community reinvestment and generating positive externalities for KCMO citywide.


T

VI

LIT

Y

SA

CO

TI •U TA X R E V E N U E URE FUT

• N O

AF

TI

RM

DISTRICT PARKING

TE

DEMAND MANAGEMENT

G-

BIKE LANES EAST VILLAGE TRANSIT

RECREATIONAL HUB

ON

PLAZAS / GREENSPACE FOOD & RETAIL HUB MULTI - USE PATHS

LIVEABILITY

TRANSPORTATION

•L

COMPLETE STREET GROUND LEVEL RETAIL

IC

COMMUNITY PARTNERS SOCIAL SERVICE EXPANSION

TR

BRT

G

NEW EAST-WEST

EQUITY

N

REAL ESTATE TRANSACTION FEES

DIS

AFFORDABLE UNITS

SMALL BUSINESS RETAIL

O

SKILLS TRAINING INSTITUTE

GREENSPACE ACCES

LI

PEDESTRIAN FRIENDLY

E F FICIE N C Y

COMMUNITY LAND TRUST

URCE

AFFORDABILITY

OFFICES FOR NON-PROFITS

ESO

ECONOMIC BOOSTERS

•R

TRANSIT LESS RELIANCE ON CARS

GENERATION

LIVING MACHINE

C G R OW TH

GREYWATER

SILVA CELLS

OMI

BIOSWALES

ON

GREEN STRIPS PERVIOUS SURFACES

EC

RAIN GARDENS

NG

WATER

STORMWATER MANAGEMENT

GREEN ROOFS/PARKING

S •

BLACKWATER RECLAMATION

FO

RD

AB

ILIT

Y

• N E I G H BO R H O

RE OD

VI

TA

LIZ

A

Phase I - Starting By Transit

Total Development: 2,269,389 SqFt Phase II - Complete Green Street

Total Development: 2,291,027 SqFt Phase III - Capitalizing on Value Added

Total Development: 866,068 SqFt 109


l

.6M savings

y financing t

ards equit a ow

uit

ilit y

on ss i

20%

ble

mor e

d n .6M in a tha

ual water ut nn

of e q

unleve re

15.1%

%

.1 10

ered IRR & ev

district m i

7

0,722,7 ,77 9 1 $

lue va 110

rojected in p

1.8B


111


The Chiller Plant collects water harvested from green roofs and other low-impact development to provide district AC across the entire development leading to utility savings.

Green roofs cool the surrounding air and introduce a pleasant micro climate.

The Historic Wiltshire Apartment Hotel is retained and retrofitted for modern times. This transforms the building into a key attraction and anchor of the neighborhood.

11th Street

12th Street Market Rental

Market for Sale

Affordable Rental

Affordable for Sale

787,420 SqFt

274145 SqFt

393,710 SqFt

185,271 SqFt

112


Cascade at East Village would increase the parking number to 3,768 spaces from 1,555 to accommodate the increase in residents, workers, and visitors to the area. By utilizing a district parking system, residents and visitors are encouraged to utilize alternative means of transportation, promoting walkability and reducing emissions.

The Cascade MAX line offers a direct connection to the center of the neighborhood from Quality Hill and Pendleton Heights. The corner of 10th and Holmes serves as the hub of the neighborhood, blending public space, green infrastructure, retail, and transit.

Retail

2,297,662 SqFt

282,228 SqFt

8th Street

9th Street

10th Street Office/ Commercial

Total : 4,051,036 SqFt 113


communal and sustainable street infrastructure

114


A Complete Street Design

10th Street - The Corridor for Cascade MAX BRT 115


A Rejuvenated Public Realm & Bi-Directional Traffic on Holmes Street 116


The Village Water Center, Bioengineering Made Visible 117


Svadhyaya Archstorming World Expo Pavilion | Team of 2 | Competition Entry - Top 50 finalist, June 2018

With no time to look back, the current world is consumed by a constant race against time. The practice of the age-old Indian art of meditation and yoga provides the opportunity to pause, introspect and discover our individual peace as we navigate through this journey. As the birthplace of meditation and yoga, the Indian Expo Pavilion aims to bring to light the experience and relevance of these cultural practices in our modern lives to a world forum. It symbolizes the marriage of ancient culture with the present times. The conceptual loop of infinity consists of 2 circles that stand for the introversion and extroversion of the self. The physical and spiritual journey through the pavilion hopes to imprint the minds of the attendees with a transcending experience of the Indian way of life.

The infinite potential

Public and self

Interdependence


119


120


121


122


123


124


125


Mapping Worli Koliwada CEPT University Summer School with G5A | Foundation for Contemporary Culture with Kamalika Bose & Anuradha Parikh, May 2017 | Workshop (Urban Character Mapping & Solid Waste Management Team)

Vibrant communities lie at the heart of dynamic and resilient neighborhoods and cities. Mumbai’s urban villages, or gaothans, are historically endowed with a rich social and cultural capital leading quiet yet disconcerted existences. Struggling to fit into the mosaic of the city’s contemporary urban culture is Worli Koliwada, one of the earliest fishing villages in Mumbai. We worked in groups, to interact closely with the local community to enable qualitative research and impressionistic mapping. Dove-tailing into G5A CityLAB’s ongoing work on developing a participative and inclusive model for neighborhood governance, with a current focus on Solid Waste Management in the Worli Koliwada, we additionally looked into aspects of the physical neighborhood, livelihoods, heritage, culture, and memories - and their changing patterns with time.


activity mapping

4am-8am

12pm-4pm

8am-12pm

4pm-8pm 127


128


129


130 Mapping Worli Koliwada


131 An Urban Village in Mumbai: Worli Koliwada

11


solid waste management

Existing Scenario

Proposal 132


133


Anatomy of The Kendeda M.Arch, April 2020 | Prof. Scott Marble | Integrated Building Systems Documentation | Team + Individual Work

Project Size: 42,000 square feet Owner: Georgia Institute of Technology Architect: Lord Aeck Sargent and Miller Hull General Contractor: Greater Georgia Construction Manager: Skanska USA The objective of this project was to dissect the structure and layers of a contemporary building to capture the formal, operational and constructibility relationships and dependencies between the various building systems in a digital 3D model.


135


structural system Group work

136


137


details Individual work

Framing 138


Cladding 139


wall section 1

D Detail D

C

Detail C

E

B

Detail B

A

Internal view 140

External view

Detail A


Detail E 141


wall section 2

F

Internal view - framing 142

External view - cladding


Detail F 143


G

Detail G

H

Detail H 144


Detail J

Detail I

I J

145


Professional Works


Dr. Ernest Borges Memorial Home Architects Combine, Mumbai Renovation and up-gradation works including design detailing and on site supervision for the interior courtyard, outer compound, rain water harvesting system, palliative center, administrative office, recreation center, and patient rooms.

147


Multifamily Housing Kapadia Associates Design LLP, Mumbai Concept design, 3D modeling and renderings for client presentations.

Wadhwa Pepsico, Mumbai 148


Pelican Grove, Bangalore 149



references Michael Gamble Director M. Arch, Associate Professor at Georgia Tech michael.gamble@design.gatech.edu

Abhijeet Doshi Partner and Architect at Architects’ Combine abhijeet@architectscombine.in

Shilpa Chandawarkar Associate Professor at I.E.S. C.O.A. shilpa.chandawarkar@ies.edu


Manushi Sheth manushipsheth@gmail.com


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.