MARCIN Derej DEREJ Marcin 2016 2015
Marcin Derej mderej@gmail.com +48 512 504 224
CV Education
2014-16 The Silesian University of Technology, Master of Science in Architecture and Urban Design, Gliwice
2010-14 The Silesian University of Technology, Bachelor of Science in Architecture and Urban Design, Gliwice
/ A grade Study Abroad 2012-13 Universidade da Beira Interior, Erasmus, Covilha
Employment
2015-16 RS-Architekci / Poland,Ruda Śląska / junior architect, 5 months,
2015
Arons en Gelauff / Holland, Amsterdam / summer internship, 3 months
-diagrams, analysis, concepts, 3d modeling, rendering, postproduction, model making, CAD drawings
2013-14 Delugan Meissl Associated Architects / Austria, Wien / internship, 5 months -diagrams, 3d modeling, rendering, postproduction, model making
2012- Pro-Arch 2 / Poland, Bielsko-Biała / as a freelancer -3d modeling, rendering, postproduction, CAD drawings
Awards
2015
Project of the Year Faculty of Architecture, First Place /“Bulu” on 4th page collaboration: Adam Mierzwa, Tomasz Szuliński
2015
House in Urban Area, Honorable Mention /“Spiritus Movens” on 1st page collaboration: Tomasz Pawluś
2013
Young Architects Competition, Smart Harbour, Finalists / “Geomorphosis” on 5th page collaboration: Adam Mierzwa, Tomasz Pawluś
Workshops
2015 Mood for Wood, Poznań
2014
OSSA - National Meetings of Students of Architecture “Acupuncture of the city“, Katowice
2014
MEDS - Meeting of Design Students “Global Green“, Dublin
2014 KOŁO - Near Museum, Wrocław
2013
MEDS - Meeting of Design Students “Reaction“, Lisbon
2012
„Senses and the natural forces on the street”, Gliwice / co-organization
2011-14 Member of Student Science about Urbanism “Heterotopia“, Silesian University of Technology 2011
Member of Student Science “Grawizja“, Silesian University of Technology
Languages skills Polish
Native
English
Fluent
German
Basic
Technical skills
IT I Autocad I Archicad I Rhino I 3ds Max I Sketch Up I Vray
Illustrator I InDesign I Photoshop I Lightroom I Microsoft Office Interests
Architecture, design, cinema, art, travels, photography, windsurfing, cycling
FAST CULTURE
/ NEW QUALITY OF CULTURE HOUSE
/ MASTER THESIS
IDEA 7,2 m 7,2 m
7,27,2 mm 7,27,2 m 7,2 mm m 7,2
52 m² 52 m² 7,2 m
5252 m²m² 5252 m²m² 52 52 m²m² 7,27,2 mm 7,27,2 m 7,2 mm m 7,2
7,2 m
7,2 m 52 m²
FAST FOOD 7,2 m Inspiration for culture centers
DIFFICULT ACCESS The one huge multi-complex cultural center
EASY ACCESS Cultural centers Scatterred around the city
NETWORK integration of cultural centers in the system of cooperation
INFO APP Application for smartphones - what’s going on in culture, in the city?
SHAPE
7,2 m X 7,2 m
ADDITIONAL FUNCTION UNDERNEATH
ACCESSIBILITY
NATURAL LIGHTING
VIEW POINT
SYMBOL
A sign of our times is the momentum, a constant pursuit. The modern world through an amazing development that we are witnessing, offers a lot of amenities. Along with the facilities of our lives being brought by the modern technology, it increased the number of potential opportunities. As a result, we are trapped between work, expectations, success, family responsibilities and continuous lag. The answer to the runaway, standing in traffic jams and constantly hurrying world is the McDonaldization of the reality, which is associated with a network of fast food. However, if we could skip huge amount of carbohydrates and fats in that kind of meals, and focus only on the idea of places where people get what they want in a short period of time and without having to wait in the traffic jams..? The idea of the project Fast Culture involves: providing solutions adequate to the nowadays problems connected with cultural participation; creating cultural centers close to the communities, transport links, places that we are passing without noticing. All of those actions could result in an extension of the typical culture house’s functions, from one point of the entire city.
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SPIRITUS MOVENS
Our proposed building has been created for active residents who will contribute to propelling development of the city. They are not just passive users. By assured by them collective services, they are associated with public space that will invite people to interactions. All that moves will pump art life on Klesza street. Form of our building is a synthesis of Gdansk classical tenements, combining modern solutions with historical environment. The living space has been fully opened, made on the basis of penetration between living area and night area. Supporting functions (bathrooms, laundry room, dressing rooms) were closed at one solid. This manipulation has organized the space and created ergonomic use. ​ COLLABORATION: TOMEK PAWLUŚ
MODERN HOUSE / GDAŃSK / COMPETITION
1
MUSEUM ON THE TOP /PORTUGAL
/COMPETITION
The main objective of the project is to design a museum that will be visible from any point of the city. The project site is located on the opposite side of the city and also opposite to the main axes of the composition - entrances to the city. Our task was to create a building rising over the tops of the hills. Museum situated on the hillside would not be visible in the silhouette of the city. Moreover, it would remain undiscovered for guests of Montemor-o-Novo. That is why we decided to expose the exhibition area by bringing it above the elevation. Highland terrain is an integral part of the landscape of Portugal. Montemoro is no different. The Montemoro’s hill is the main touristic attraction with the viewpoint being the best spot to admire the city. Thus, the necessity to construct viewing towers, often detached from the urban tissue, emerged naturally. Museum on the top is a combination of the viewpoint and the museum exhibition. The structure was perforated in order to ensure the exposition to the most compelling compositional shots. The staircase is a carefully designed and unique path which meanders inside the tower. It’s track allows and even encourages the visitor to stop and admire the most stunning, carefully selected frames, to finally at it’s end present the visitor the history of the surroundings.
COLLABORATION: ADAM MIERZWA, TOMEK PAWLUŚ, FILIP POTOCZEK
2
PLAYFUL GRID
ISOVER MULTI-COMFORT HOUSE /GAZIANTIEP
/COMPETITION
MODERN SCHOOL PROBLEMS
HOW IT SHOULD BE?
SOLUTIONS IN OUR SCHOOL
MODERN SCHOOL PROBLEMS
HOW IT SHOULD BE?
SOLUTIONS IN OUR SCHOOL
SCHOOL AS FACTORY
SEARCHING FOR OWN PASSIONS
SCHOOL CONNECTED WITH TALENT HOUSE
VANDALISM
TAKING CARE OF ENVIROMENT
SCHOOL GARDEN TO TEACH HOW TO TAKE CARE OF SOCIAL VALUE
CREATING ONE SCHEME
CREATIVITY
MANY POSSIBILITIES
COMPLICATED TECHNOLOGY
SIMPLE ECO SYSTEMS
COEXISTING WITH NATURAL ECO SYSTEMS
TEACHER IN CENTER
STUDENTS IN CENTER
PROPER SCHOOL CLASSROOM
NO INTERACTIONS BETWEEN DIFFERENT ACTIONS
INTERACTIONS
SPACE FOR INTERACTIONS
SMALL CLASSROOM
MINIMUM 2,5 M2 PER STUDENT
MINIMAL CLASSROOM 64 M2
CREATING DISTANCES
NATURAL INTERACTIONS BETWEEN PEOPLE
INDIVIDUAL WORK
COLLECTIVE WORK
SPACE TO EXCHANGE EXPERIENCES
CLOSED SCHOOL AFTER LESSONS
AFTER LESSONS WORKSHOPS
GROUND FLOOR FOR WORKSHOPS
GROUPS BY AGE
COLLECTIVE WORK OF DIFFERENT STUDENTS AGE
PLATFORM OF EXCHANGE
CREATING TO JUST TO INTERNET
SHOWING YOUR WORK, GALLERY
SPACE FOR STUDENTS ACHIVEMENT, ALL THE TIME CHANCHING GALLERY
CREATING “FORUM” FOR MEETINGS
We are observing radical changes in contemporary education system which direction is designed by changing thinking about schools. This vision of school shows them not only as an institution which transmit knowledge but also an institution which manages knowledge. Consequently, the schools are starting to be the place where two goals must be set. On the one side, it needs to guarantee access to rich, high quality education offer for students, from the other side, it must enable them place to individual, creative searches which will let them find out which kind of education and
development they want to choose. It is particularly crucial because of intense growth of young person at this stage of life. The Vision of school in this aspect requires creating proper space. Following this mission, we created project which in its asumptions is parallel to goals about which we have mentioned before. Our project comprises two, coherent parts: creative space on the ground floor and education area on the first floor.
COLLABORATION: ADAM MIERZWA, TOMEK PAWLUĹš 3
BULU
FRACTAL WILDLIFE CENTER /PARK KRUGERA /AFRICA
/COMPETITION
FRACTALS - ideograms of African tribes village
Project concentrates on creating proper functional layout based on location and user group. Proposed solution allows realisation of various scenarios involving different groups of customers. Purpose of this project is to organise a functional space in a way that it enables smooth connection of all zones as well as convenient utilization of the space. African tribes from many ages were creating villages in rule of similar components. Now known as fractals. According to this method we are creating a floor plan which has a primary outer ring and within we are filling it up with the fractal rule with smaller pieces. Project assumes division of the building in 4 parts: scientific zone with animal hospital, hotel zone, volunteer zone and outside of the other zones: place for healing animals. Typology of floor plan made out of cubes refers to typical African buildings. The cubes stimulate different activities based on freedom of arranging building’s floor plan. Guided by these assumptions we decided that our building will enable users, depending on requirements of different locations, to create new relationships between different functions of the building as well as using the space according to individual needs. This creates an attractive and inspiring volunteer center. nadwyżka wody
okazje do zalesienia
systemy rolnicze i grunty orne
podatność na upustynnienie
life netwoRks
zmiana w potencjalnej pRodukcji Rolnej 2080 z powodu zmian klimatycznych
stRes wodny
ZwierZęta Kraina etiopsKa kraina etiopska obejmuje obszar na południe od sahary z wyjątkiem madagaskaru. obszar ten rozwijał się osobno oddzielony od europy i azji saharą oraz morzem czerwonym, a od madagaskaru kanałem mozambickim. podobnie jak w przypadku flory istnieje zróżnicowanie,
COLLABORATION: ADAM MIERZWA, TOMEK SZULIŃSKI 4
GEOMORPHOSIS SMART HARBOUR /PESARO
/COMPETITION
By taking into account the ambiguity of the concept of landscape, it’s naturalistic importance, as well as aesthetic and perceptual dimensions, the aim of this project was to explore “the idea of the landscape” and to make it as a specific area of modern architecture. Proposed project aims to recover the characteristic features of the topography, by linking areas of land and water: the beach, cliffs and greenery. The new quality of the landscape was formed by simulating the process of abrasion, which is taking place near Pesaro. This allows the creation of a new landscape code - structures referring to the falling of sea cliffs, and a standalone object - the island. The core of this composition is a multi-task channel functioning as a stage, harbour and connection between the mainland and sea. The resulting urban system is characterized by a clear division of space by defining four main areas: sport, spa, science and culture, and assign them the corresponding public spaces.
site
main axies
COLLABORATION: ADAM MIERZWA, TOMEK PAWLUŚ common spaces
division by purpose
creating canal and island
final form
5
ŚMIGŁO
/SOCIAL SPACE /OKĘCIE
/COMPETITION
view point
presentation
lunch time
official meeting
grill
vernissage
bilard
live music
play time
relax
party
cinema
Pavilion according to our assumption is the space where the potential is the ability to carry out various forms of activity. However, our goal was to be shaped space that would allow future users to pursue these activities in a way that is not intrusive, so as not to compete with each other distractors. To achieve quite space on hundred square meters, we decided to divide it into three parts. As a result, we are creating an entertainment zone - the place of loud, for activities such as billiards, table football and arrows. Entertainment Zone will also be equipped with a position for board games, as well as the piano. Another part of this meeting zone, where it will be possible to carry on with small business meetings. This zone is in accordance with our project is equipped with cooking island, conferring inside some home coziness, while providing dining options. Both of these parts, entertainment zone and zone meetings, connect directly to the terrace, which gives them the opportunity to expand its space through movement apart glazing and enriches them of view of runway. The third part of the room is withdrawn, thereby ensuring himself calm nature - cultural zone. It was retail locations established as a place for reading books, listening to music, and film screenings common. COLLABORATION: ADAM MIERZWA
6
mderej@gmail.com +48 512 504 224
Marcin Derej 2015