LT 2.0 Summit Outputs

Page 1

LT 2.0 Summit - Outputs 28.07.2016 – 31.07.2016 | Lisboa, Portugal AIESEC in Portugal | MC Diffusion 2016.2017


Contents The Team Why 1.1. Goal 1.2. Agenda 1.3. Engagement with AIESEC 1.4. AIESEC 2020 1.5. LT’s History

How 2.1. Introducing the Business Model 2.2. Customer Segments 2.3. Value Proposition

What 3.1. Final Business Model 3.2. Explanation 3.3. LT Simulation 3.4. LT Content

Next Steps

Feedback


The team

Nicole

Inês

Diogo

MCVP BD

NST LT PM

MCVP B2B MKT

NST BD Manager

Mariana

David

Madeira

Carol

NST Alumni Mng

OCP LT

LCP

MCP


1. WHY In today’s world innovation is the key. Success is not measured by what you are today but by your ability to be always one step ahead. In order to satisfy our customers needs and fulfill their wishes we challenged ourselves to be disruptive, think outside the box and create a whole new concept around the Leadership Tournament.

1

Goals

CONCEPT EVOLUTION NEEDED FOR LT

PROFILE THE STAKEHOLDERS INVOLVED

CREATE THE BUSINESS MODEL FOR LT 2.0

Analysis of LT currently

Profiling students

Create hypothesis to pilot

Analysis of the Market

Profiling companies

Business Model created


WHY

2

Agenda

DAY 1

DAY 2

The first day was all about looking into the past, the market out there and assessing how we can capitalize on it. The output expected was to have concrete customer profiles so we could get to know their jobs, pains and gains.

The second day was focused on running customer interviews to validate our assumptions from the previous day. After that, we compiled to build our major customer segment profiling - youth.


WHY

2

Agenda

DAY 3

DAY 4

The third day was about creating the flow of the LT 2.0, how we envisioned the project and what were the products & services that should be in the Value Proposition. After that, we compiled the other Customer Segment – companies and we started working on the Business Model.

The fourth day was focused on compiling the Business Model and creating the output of the Working Group. Also, we started discussing brand evolution.


WHY

3

EwA

LT is an Engagement with AIESEC product, as such it aims to spark an interest in young people to develop themselves by contributing to a better world.

EwA PRODUCT CHECKLIST •

Mini Inner & Outer Journey

One or more LDM Qualities

Clear Call to Action

Showcase More Opportunities

Check page number 20 of the Refreshed AIESEC Experience to better understand the EwA phase: HERE


WHY

4

AIESEC2020


WHY

5

LT History

CONCEPT

STRATEGIC PURPOSE Analysis of LT currently

Create awareness about leadership by connecting Portuguese youth with top businesses in Portugal by solving business cases.

1. 2. 3.

AIESEC as a Leadership Development Organization, Financial Sustainability, Collaboration between MC and LCs.


WHY

5

LT History PARTICIPANTS PER YEAR

450 400 350 300 250 200 150

100 50 0 2010 Minho

2011 FEP

Porto Catรณlica

Aveiro

2013 UBI

NEFE

2014 ISEG

ISCTE

Lisboa Catรณlica

2015 NOVA

Algarve


WHY

5

LT History PARTICIPANTS PER YEAR

450 400 350

NO RESULTS REGISTERED FOR 2012 – NO IM TOOL

300

OVERTIME, LESS LC ARE DOING LT (GROWTH MODEL)

250

BIGGER REACH THROUGH MORE LOCAL PHASES

200

IN 2013 LCS STARTED DOING MORE THAN 1 LOCAL EVENT

150

100 50 0 2010 Minho

2011 FEP

Porto Católica

Aveiro

2013 UBI

NEFE

2014 ISEG

ISCTE

Lisboa Católica

2015 NOVA

Algarve


WHY

5

LT History PARTICIPANTS PER LC

450

400 350 300

250 200 150

100 50 0 Minho

FEP

Porto Catรณlica

Aveiro

UBI 2010

2011

NEFE 2013

ISEG 2014

2015

ISCTE

Lisboa Catรณlica

NOVA

Algarve


WHY

5

LT History PARTICIPANTS PER LC

450

400 350 300

GROWTH IS NOT CONSISTENT – PROJECT MANAGEMENT,

250

ONLY 4 LCS REALIZED ALL EDITIONS OF LT – BRAND POSITIONING,

200

LCS EXPANDED TO NEW FACULTIES WITHOUT STRONG PROCESSES,

150

ISCTE AS MAJOR CONTRIBUTOR FOR THE PROJECT’S REACH

100 50 0 Minho

FEP

Porto Católica

Aveiro

UBI 2010

2011

NEFE 2013

ISEG 2014

2015

ISCTE

Lisboa Católica

NOVA

Algarve


WHY

5

LT History

Current Business Model


2. HOW The first step to create a product that addresses all of our customer’s expectations was to look back and understand the Leadership Tournament evolution since it started. After that analysis it was important to understand what were our customer’s needs that we had to fulfill, creating profiles and finding solutions to improve their AIESEC experience. We developed a whole new value proposition and compiled it in a unique business model.

PROFILE THE STAKEHOLDERS INVOLVED

Students

Companies

Costumer Segment

Costumer Segments

Value Proposition

Value Proposition


HOW

1

Int. BM How do we do it?

What do we do?

6 Who will help us?

8

7

How do we interact?

4 Who do we help?

2

3

9

1

5

What are our cost?

From where do we get our revenues? What do we need?

How do we reach them?


HOW

2

3

Cost. Segm.

What are the bad outcomes and obstacles related to this jobs?

What are the outcomes or benefits costumer want to achieve?

2

1

What jobs are our costumer trying to get done?


HOW

2

Cost. Segm. Youth Prof. & academic develop.

Friends 4 life Access to + opport. Soft skills develop. Financial & Personal stability

Academic Life

Time efficiency

Work Life

Knowledge

Physical well being

Acad. & prof sucess Self fullfilment

Recognition & Status

Free Riding

Personal Self Awareness Life

Lack of financial capacity

Companies Better Work enviorment

Understand self purpose

Associatism

External recognition

Social Resp. (volunteering)

Personal Life Professional Journey

Time to do what they like

Academic Journey

Travel time

Innovation & Productiimprovement vity

Resistance to change

Market leaders Market share increase

Loyal Custotmers & stakeholders

Increasing investors & Shareholders

Brand positioning

Employer Branding

Profit

CSR recognition

HR trainings Complex structures

Gerational conflicts

Product misaligned

Internal comm

Product scalability

External comm risk

RoI

Costumer orientation


HOW

3

3

V. Proposition

How our product/service creates gains to our costumer?

1

List of P&S our value proposition is build around

2

Which pains will our product/service relieve before, during and after the job is done?


HOW

3

Recognition & Status

Knowle dge hub.

Case Studies

Self fullfilment Knowledge

Time efficiency Understand self purpose

Keynotes.

Prof. & academic develop.

Physical Event.

Access to + opport. Soft skills develop. Financial & Personal stability

Academic Life

Network

Prizes

Prof. & academic develop.

Friends 4 life

Soft skills develop.

Online platf. Online community.

Youth

V. Proposition

Self Awareness

Formal education

Time efficiency

Work Life

Knowledge

Physical well being

Acad. & prof sucess Self fullfilment

Recognition & Status

Free Riding

Personal Self Awareness Life

Lack of financial capacity

Understand self purpose

Associatism Social Resp. (volunteering)

Personal Life Professional Journey

Time to do what they like

Academic Journey

Travel time


HOW

3

Market leaders Loyal Custotmers & stakeholders

Online platform Crowdsourcing Hackathong

Casestudies

CVs Keynotes

Companies

V. Proposition

Innovation & improvement

Brand positioning

External recognition CSR recognition

CSR

Innovation & Productiimprovement vity

Resistance to change Complex structures

Network

Resistance to change

Better Work enviorment

Market leaders Market share increase

Loyal Custotmers & stakeholders

Product scalability

RoI

Brand positioning

Employer Branding

Profit

CSR recognition

HR trainings Complex structures

External comm risk

Increasing investors & Shareholders

Gerational conflicts

Product misaligned

Internal comm

Product scalability

External comm risk

RoI

Costumer orientation


3. What In the end of this intense journey, after a lot brainstorming and debate, we finally created a new concept, an easily understanding business model and gave the first step to disruptive innovation. It will be a sinuous path and we count on you to help us strive for excellence and aim for success.

Business Model

LT flow


WHAT

1

BM


WHAT

2

Costumer segments

Explanation

The Customer Segments defines the different groups of people or organizations an enterprise aims to reach and serve. Customer comprise the heart of any business model

Youth

Companies


WHAT

2

Value proposition

Explanation

The Value Propositions Building Block describes the bundle of products and services thatcreate value for a specific Customer Segment. The value proposition is the reason why customers turn to one company over another: it must solve a customer problem or satisfy a customer need. Leadership one click away.

Young leader one click away.


WHAT

2

Channels

Explanation

The Channels Block describes how a company communicates with and reaches its Customer Segments to deliver a Value Proposition. Channels are customer touch points that play an important role in the customer experience. Youth

Companies

Awareness & Evaluation (Social Media, Flyers, E-mail Marketing, Online Advertising, Influencers)

Purchase (Online Platform, AIESEC in Portugal website, LEAD Nurturing)

Awareness & Evaluation (Social Media, Sales (Physical & Digiital) Force, Newsletters)

Purchase (Sales (Physical & Digital), Force, Account Management)

Delivery (Online Platform, Final Physical Event)

After Sales (LEAD Nurturing, Youth Speak, Exchange)

Delivery (OnlinePlatform, Final Physical Event)

After Sales (LEAD Nurturing COP, Reports)


WHAT

2

Explanation – Cost. relationships

Explanation

Following the current trends to continuosly improve and simplify processes, a SelfService approach through an online platform which provides all the necessary meand for COSTUMER RELATIONSHIPS customers to help themselves; Online Communities allows users to exchange knowledge and facilitating connections between community members; Co-creation going beyond the traditional customer-vendor relationship and co-creatng value with customers through online reviews to each others’ bussiness case solutions. Exclusively for Companies, there is na integrate Dedicated Personal Assistance which represents the deepest and most intimate type of relationship specifically for an individual client. Youth

Self-service

Companies

Online Communities

Self-Service

Online Communities

Co-Creations

Dedicated Personal Assistance

Co-creation


WHAT

2

Revenue Streams

Explanation

REVENUE STREAMS

The Revenue Streams Building Block represents the cash a company generates from each Customer Segment. If customers comprise the heart of a business model, Revenue Streams are its arteries. For what value is each Customer Segment, Youth and Companies, truly willing to pay? Youth Youth benefits from Free access to our online platform and to its core purpose: solving diverse areas’ cases and intercating with the Community by means of reviews and sharing spaces. Further access to our Knowledge Hub and specific cases only upon the payment of a Premium Fee.

Companies Companies are required to pay a Subscription Fee to access our online platform and upload their cases, a Usage Fee to consult the case study’s solutions, a Premium Fee to view the participants’ CVs and and different Event Fees depending on the involvement they wish to have in the final event.


WHAT

2

Key Resources

Explanation

REVENUE STREAMS

This describes the most important assets required to make a business model work. These resources allow an enterprise to create and offer a Value Proposition, reach markets, maintain relationships with Customer Segments, and earn revenues. Physical

Intelectual

Human

Venue Digital Platform

Brand Knowledge Hub

OC team


WHAT

2

Key Activities

Explanation

REVENUE STREAMS

The Key Activities Building Block describes the most important things a company must do to make its business model work. These are the most important actions we must guarantee in order to operate successfully our Value Proposition: Platform Management, Event Management and Customer Journey Management. Platform Management

Event Management

It are closely linked to the mini-outer journey we are facilitating, which as any other activity must be supervised and developed towards its simplicity and automation.

Customer Journey Management

It represents the mini-inner journey we must guarantee both our customers, Youth and Companies, live: from the moment they enter our platform until they are pulled towards Exchange.


WHAT

2

Key Partners

Explanation

REVENUE STREAMS

The Key Partnerships Building Block describes the network of suppliers and partners that make the business model work. The main goal for creating these alliances are to optimize their business models, reduce risk, or acquire resources. Buyer Suppliers (major influencer to make our costumers buy our service) Universities Youth Alliances Institucions

Platform Development

Logistic


WHAT

2

Key Partners

Explanation

REVENUE STREAMS

The Cost Structure describes the most important costs incurred while operating our business model.

Platform

Event Logistics

Marketing


WHAT

3

LT Simulation

Madeira hears about Leadership Tournament

Madeira signs up on the platform, freely

Madeira learns all about the event and challenges with the videos on the platform

Madeira builds a team


WHAT

3

LT Simulation 1st case study appears on the platform

The team has doubts so they visit the knowledge hub

They submit the solution and it’s evaluated


WHAT

3

LT Simulation Team continues to solve weekly challenges in different study fields

They visit the community to share XPS and interact with other teams

The team receive points based on their performance


WHAT

3

LT Simulation If they want, they can buy the premium access to the knowledge hub

They are on the top 10 in the overall score board and get access for the final event •

2 days Final Event • Networking • Hackaton • Keynotes Winners annoucement


WHAT

3

LT Simulation

The winners go on X and all the others follows the leaders!


WHAT

4

LT Content

SIGN UP

Teams have free access to the platform

Virtual Platform - Content

CASE STUDIES

KNOWLEDGE HUB

COMMUNITY

Content to help solving the cases, created by companies

Users have the opportunity to put questions

Created & Evaluated by companies

Free basic content

Similar to a Forum

Multidisciplinary cases

Exclusive paid content

All challenges are reviewed and scored. The best teams goes to the event.

Periodic cases


WHAT

4

LT Content

HOST

Responsible to moderate the space Allows participants to go in an inner journey

Event- Content

HACKATHON

NETWORKING WITH PARTNERS

KEYNOTES

Same case to all teams

Cocktail/dinner with companies & participants

Delivered by companies to inspire participants

4-7hours to solve it Consultancy spaces delivered by companies to support teams

Pitch up to 2 min & evaluation from companies

All the event is streamed to the participants that didn’t make to the finals. Virtual delegates also have a host. Winners are award in the end of the event, with an exchange per participant on the team.


4. Next Steps DISCLAIMER:

LT 2.0 will not be implemented in this edition.

As this is a big transformation, during the upcoming months the LT 2.0 team will be focused on the following to find more clarity on how to fully implement the project: “How will the financial model for LT 2.0 look like?” “How will LCs contribute for the implementation of LT 2.0?” “What are the key hipothesis of the BM and how will we test them on the market?” “Creation of timeline for implementation.” “Finding partners for platform development.”


5. Feedback Sad you didn’t give your input? Do you think we are missing something? Do you think you have relevant information to give us? GREAT! Give all your input to us, we are waiting for it.

FEEDBACK HERE



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