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Melody Yan
Content:
yueyan@student.unimelb.edu.au 04
MODULE 1 Diagramming Design Precedents
Education: 2018 - current 2014 - 2017
Bachelor of Design Presbyterian Ladies’ College
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MODULE 2
Generating Design Through Digital Processes
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MODULE 3
Queen Victoria Garden Pavilion
Work Experience: 2015
Lincraft
2016
Great Strides Melbourne
Awards / Exhibition: 2018
FOD:R Exhibition, AFLK Gallery
2018
IB Visual Arts Exhibition
Skills: Rhino Grasshopper Unreal Photoshop Illustrator Indesign Fabrication
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I am motivated by the problem-solving nature of design and how concepts can be communicated graphically, or transferred into models. Digital Design is an essential aspect of architectural practice today. This subject introduced the parametric software - Grasshopper and the real-time rending software - Unreal Engine to me. The idea of circulation and threshold became clearer to me and I am more interested in shaping people’s spatial experience through designs. My graphic communication skills have also improved, including controlling the line weights in Adobe Illustrator and using exploded isometric drawings to communicate ideas. Furthermore, I became more familiar with the process of laser cutting, physical modeling and 3D printing. As a designer, I am always interested in designs which reconnect people with nature. I am passioned about how designs can blend with the landscape visually and spatially. For instance, the M pavilion by Amanda Levette reflects on the concept of tree canopies, and for my own design, I tried to draw references to the wave for my pavilion design in module 3. There are so many areas that can be improved in the future. I found the logic behind parametric designs is fascinating and I will strengthen my visual scripting skills in Grasshopper. My fabrication skills should also be improved. I should consider the materials and scales more carefully before the actual model-making process. All of the skills can be developed to help me to transfer design ideas clearly and accurately for my future projects.
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Diagramming Design Precedent
Isometric drawing Gollings, John. MPavilion, Photograph. October 5 2015. Accessed March 10, 2019. https://www.designboom.com/architecture/al_a-amanda-levete-mpavilion-melbourne-queen-victoria-gardens-10-05-2015/.
The precedent study I was given is the MPavilion, designed by Amanda Levete. During the modelling process, the pavilion was divided in to four different layers: the petal panels, the frames that support the panels from below, the slender columns, and the timber deck. I began modelling by importing the given plan and elevation into Rhino. I traced the outline of the timber deck and turned it into a solid, then duplicated one completed rhombic unit to cover the whole ground area, which became the base of my 3D model. Similar technique was employed to model all other three layers, since the pavilion is composed of repetitive elements.
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Exploded Isometric Drawings
Solids
Structure
Primary Circulation Space
Glazing
Circulation paths
Structure
Circulation Diagram
Thresholds Diagram
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Task 01 Generating Ideas Through Process
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Design Matrix for Task 01 Lofts
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{105,150,150}
1.4
1.3
1.2 {150,150,135}
{150,150,135}
{150,135,150}
{150,75,150}
{15,0,150}
{0,150,150}
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{150,105,150}
{0,0,120}
{0,150,150} {120,0,150}
{150,75,150}
{105,0,150}
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{45,0,150} {0,0,150}
{105,150,0}
{0,15,0}
{150,0,15}
{150,15,0}
{0,150,0}
{150,30,0}
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{75,150,0}
{105,150,0}
{0,105,0} {0,105,0}
{150,105,0}
{60,0,0} {0,15,0}
{0,90,0}
{150,0,0}
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{0,0,0}
Paneling Grid & Attractor Point
{Index Selection}
{Index Selection}
{Index Selection}
{Index Selection}
2.1
2.2
2.3
2.4
{-206,141,3}
{21,-46,120}
{-206,141,3}
Paneling
{Attractor Point Location}
{Attractor Point Location}
{Curve Attractor}
{Curve Attractor}
3.1
3.2
3.3
3.4
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Key {0,0,0}
Attractor / Control Points (X,Y,Z) Attractor / Control Curves Grid Points
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Surface and Waffle
Different 2D panelling units were used for
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this side, but they share similar visual effects. The triangular opening also provides a
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sense of lightness. The openings of the panelling units
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expose the internal space, creating relationships between inside and
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outside of the structure.
The directions in which vertices of the geometries are attracted creates the sense of movement, guiding the circulation between the panels.
Two panels are supported and connected by the waffle structure. It aslo indicates the thresholds between the panels.
Parametric 3.2 chosen to define the changes in height, adding a sense of dynamic.
The central concept of this model is the idea of divergence. The vertices of both 2D patterns and 3D geometries of each side are pointing towards one direction. Opposing points were used to attract the panels, so the two sides are diverging out towards the attraction points. Contrast is created between the panels and the shadows created.
Isometric 1:2
When you are inside the space, you can follow the patterns of the panels, and space becomes lighter and more exposed. Comparing 3.1 with 3.2 on the last page, the 2D patterns provide a sense of transparency and lightness. On the other hand, 3.3 and 3.4 show a variety of heights and shapes. As a result, both 3.1 and 3.2 were chosen and they are combined together to form interesting patterns.
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Computation Workflow
use the Number Sliders to control the start point and end point of the Lines
Surface Domain Number command was used to create a 5 Ă— 5 grid for each surface
Loft and Offset curves to produce the waffle structure
use Point Attraction and Morph 3D to define the heights of the panels Loft the lines to create two parametric surfaces which are set in the Brep containers
then employ the Cull Pattern command to arrange the 2D and 3D panels
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then trim both x and z fins by using the Trim Solid command with the generated solid cutters
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Task 01 Laser Cutting
Panels - Ivory Card 290 gsm
Waffle - Mountboard 1mm
Model Making Process
Panels were unrolled in Rhino, then added tabs with ptTabs command. From the workshop, we learnt the processing of laying out the waffle structure in grasshopper, then baking into Rhino. I labeled the waffle structure directly onto the cutting objects as they will be hidden behind the panels. On the other hand, I put the numbers next to the unrolled pieces for the panels. According to the laser cut template, the black lines are cutting lines and the red lines are for etching. I also learnt a trick of using dashed lines for folding lines, which made my physical model look cleaner and easier to make.
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Task 02 Solid and Void
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Solid and Void
Isometric (50Ă—50Ă—50 3d printing) Isometric 1:2 0
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Grid Manipulation
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Design Matrix 1.1
1.2
1.3
1.4
{-22,-116,0}
Object Variation
{Point Attractor}
Object Transformation
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{-35,174,0}
2.1
3.1
{Curve Attractor}
{Random Attractor}
{174,-90,0} {Opposing Point Attractors}
2.2
2.3
2.4
3.2
3.3
3.4
Key {0,0,0}
Attractor / Control Points (X,Y,Z) Attractor / Control Curves
{Change the Random Seed Value}
{Scale and Rotate}
{Use Curve Attractor and Rotate}
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{Change the Domain and Rotate}
Grid Points
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Isometric view
I used both prisms and cubes for the final volume. The trimmed sections create interesting negative spaces (voids) within the solids. As shown in the isometric view on the left, the sharp angular edges define the boundary of the volume, as well as the flat surfaces which can be seen as platforms. The voids are interlocking and overlapping, which allows circulation and flow of air in terms of the permeability. Attractive shadows and spaces are also created between the solids, defining threshold areas.
Isometric (150 x 150 volume)1:2 0
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Computational Process
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Spheres are set in the Brep container as boolean geometry
use Cellulate 3D grid to construct boxes based on the grids
the grids are attracted to two points by using the Point Attraction command
use the Center Box command to construct the cubes Manipulae their sizes by adjusting their number sliders
Create prisms with Weaverbird’s Mesh Prism command
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3D Printing
Makerbot file for 3D printing Print Time: 6h 31m This was my first time doing 3d printing. Clicking the preview button in Makerbot allow the software calculating how long it takes to print. Before importing the STL file into Makerbot, I boolean differenced out the geometries and mesh them in Rhinoceros. Finally, the support was removed manually after the section is 3d printed.
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Model Photos
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Other Trials
Model 1
Model 2
Model 3
Model 1
Model 2
Model 3
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WAVE
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QUEEN VICTORIA GARDEN PAVILION
The main concept of this pavilion is wave. The original landscape is slightly sloped, so I took the idea of the wave and made the podium slightly below the ground level. Correspondingly, the seatings are carved into the landscape, drawing references to the spiral shape. Performers can stand on the podium and look out to the landscape, whereas people can see what’s happening inside the pavilion from almost every direction. This creates interesting dialogues between the inside of the pavilion and the surrounding environment. Concrete was used for the seatings since it has good thermal mass and muted colours. Timber was chosen for the pavilion as it’s a natural material that connects to the landscape. At the same time, timber’s texture emphasies the light, elegant structure of the pavilion.
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The threshold is defined by the changes in the heights of the platforms. The intersection of the timber panels and the concrete platforms creates a sense of enclosure for the internal space.
The pavilion is opened up towards the St Kilda Road, inviting the natural daylight in the afternoon. People can be attracted by the performances from a distance.
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The concrete platform is carved into the landscape, allowing for free, dynamic movement.
The shdow captures a sesne of lightness that created by the timber structure.
Key Concrete Timber Circulation Path Threshold 01
Isometric 1:25 0
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1500mm
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View (corresponding to Vignette)
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Design Iterations
Iteration 1
Iteration 2
This structure is constructed of boxes. I didn’t use this one as the circulation path is limited.
The shadow would be nice for this structure but the circulation is also not interesting enough.
Iteration 3
Iteration 1
This iteration has an interesting structure but it appears too solid.
This iteration starts exploring the idea of wave and circulation from different directions.
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Renders
1. Vignette 01 - approaching the pavilion in the morning 2. Vignette 02 - looking up into the pavilion 3. Vignette 03 - Rehearsing in the afternoon
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Fabrication process
Waffle and Landscape - 1mm mountboard
The fabrication process was challenging for the required 1:25 scale. The timber panels were really thin so some of the mountboard fins cannot be self-supported. However, I 3d printed some horizontal fins to connect the vertical fins together. I notched the fins but they couldn’t be printed successfully due to their thickness. Nevertheless, I think the terrain was nicely fabricated with laser cut, transferring a
Fabrication Process
feeling of the wave.
using UHU super glue to bond the waffle panels
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Computational Process
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extract Iso Curves from the surface
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adjust the number and density by manipulating the coordinates in the Construct Point container
divide curves into points Move and control the points by using Construct Domain and Remap Numbers commands Loft the Nurb Curves to produce the surface
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Extrude the curves in the Z direction
Offset the surfaces and control their thickness by extruding their in the x direction
360 Image Output
Digital Design Semester 1, 2019 28