Foundations of Design : REPRESENTATION, SEM1, 2018 M2 JOURNAL - FLATNESS vs PROJECTION Yue (Melody) Yan
Student Number: 994311 Junhan Foong (Studio 11)
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WEEK 3 READING: LEGER, LE CORBUSIER, AND PURISM
Question 1: What is Pictorial Space according to Le Corbusier? AccordingtoLeCorbusier,pictorialspaceisirremediablyspacewhichcannotbeenteredor circulatedthrough.Itisaflatrepresentationofspace,anditisviewedfromadistance.The audiencecanseebutcannotexperiencethespace,asitdoesnotrevealactualdistanceand conceptural depth. Tehrefore, pictorial space “is eternally resigned to frontality”.
Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against? In Le Corbusier’s paintings, objects are defined by their frontality. The sense of flatness is attributed to the use of colours and the continuity of edges. He used white pigment to add depth to the flatness instead of shading. The extended, consistent edges enablled the artist to define the objects, at the same time giving us an allusion of depth. These attributes are pitted against contrast, blackness and texture, so demonstrating a pictorial representation of the objects.
Le Corbusier, Le De Violet, 1926. Source: Artist: Le Corbusier, Artnet, 2018, http://www.artnet.fr/artistes/le-corbusier/ le-de-violet-mVr3EWgOmJqAYTM9Q5putQ2, accessed 3 April 2018.
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MARIO’S WORLD
1ST IMAGE - Front Elevation
2ND IMAGE - Back Elevation
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1ST MARIO’S WORLD
2ND MARIO’S WORLD
Uncombined axonometric projection in pencil from the front. I used the background eraser tool
Uncombined axonometric projection in pencil from the rear (projected from the 2nd image
in photoshop, but there are still some scratches and dots on the scanned image.
on last page). As I used H and 2H pencils for drawing the axonometric peojection, some lines turned out really light athough I adjusted the level of the scanned image to maximise the darkness of the lines.
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COMBINED MARIO’S WORLD
Scanned Image of my combined Mario’s World Compared to last two images, the lines are more clear and difned in this image, as I traced my drawings more carefully and confidently. I also used the background eraser tool in photoshop, but with a smaller size of the eraser. However, for project like this, I should use fineliners to define the edges instead of drawing with pencils only.
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WEEK 4 READING: TITLE OF READING
Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection?
Perspectivalspacerecordswhatalreadyexistsbyextendingthevanishingpointtoinfinity,wherasaxonometricprojectionconstructsthatwhichdoesnotyetexist.Thetechnicaldifferencebetweenperspectivalspaceandprojectionisthe absenceofavanishingpointinaxonometricprojection.Perspectivalspaceisdependentonasinglepointofview,while the space of axonometic suggested a continuous space in which elements are in constant motion.
Question 2: Where did Axonometric projection first arise, and why?
Axonometricprojectionfirstaroseinancientvisualpractices.Itsearliestsystematicdescriptionwasinamilitarycontext, where“itwasoriginallyusedtochartthethree-dimernsionaltrajectoriesofartilleryprojectiles�.Thenitwastaughtinengineeringschoolsintheeighteenthandnineteenthcenturies,extandingthescientifc/mathematicalbasisforarchitectural representationwiththemeasurabilityandtransmissibility.Itwasanidealdevicetorepresentuniversalgeometriesand infinite space.
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ILLUSTRATED MARIO’S NEW WORLD
My idea for my Mario’s world is based on a “gold mine” scene. In order to illustrate the infinte space and illusion of axonometric projection, I drew a rocky base which corresponds to the underground gold mine theme. I constructed stairs, blocks and doors to make links between the two worlds which produced from the two elevations. Those geometries allowed me to show what is hidden inside and between the blocks. I also drew three waterfalls to demonstrate a sense of movement, at the same time suggesting a continuous space in which elements are in constant motion. Following my tutor’s instructions, I added some props related to the narrative in the final steps, rather than paying too much attention on them at the beginning. For my colour palette, I used analogous colour schemes and played experimented with their opacity. I have looked at Monument Valley’s colour palettes to develop my ideas of how I may use colours to work harmoniously.
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APPENDIX - WORKING PROGRESS
Image 1 (on the left) - working progress with the 1st elevation I used a T-square ruler and a set square to make sure the lines are at 90 or 45 degree angles and parallel with each other. At this stage, I didn’t realise the cylinder was projected outside the 200 times 200 mm square, but I found out
Image 3 (on the left) I layered the two axonometric projections I’ve drawn and moved around to see which geometry/ line is hidden. However, the tracing paper I used is 90 gsm, so making it a little bit to see some of the light lines in the bottom drawing.
anchanged it in illustrator.
Image 4 This image was my first coloured combined Mario’s world in illustrator. However, there are lots of mistakes in this drawing, including some of my lines are not parralel with each other, the cylinder is outside the ‘world’, and the direction od the Image 2 (on the left) - working progess
waterfalls are incorrect. I aslo found co-
with the 2nd elevation (elevation from the
louring the geometries with gradients was
rear) Masking tape was used to ensure
not a good idea, so I changed my colour
the tracing paper and the printed iamge
palette but derived my colour scheme
would not be moving around.
from this orginal drawing,
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