1
4
welcome to the
dimension!
i’m excited to meet you!
a thesis project manual.
simple, yet accurate.
use stereoscopic glasses throughout to visualize the interface between physical and virtual realities.
_00_contents
_01_posthuman agency.
_01
foundations.
_02_the singularity is near.
_05
event[s].
_03_form f@#%s with function.
_07
conventions.
_04_hertzian territories.
_09
locating.
_05_pressuring space + time.
_13
methodology.
_06_meat + greet.
_17
the cast.
_07_contingent domain.
_21
discipline.
_08_future trajectories. workflow.
_27
_01_posthuman agency.
“i am a spatially extended cyborg.� -bill mitchell.
_01
this is my thesis statement!
existence occurs in a spatial assembly of multiple scalar experiences that is intensified and brought to perception by the exponential advancement of virtual extension. the physical realm that human cognition experiences acts as a bound container influenced by natural law and trusted forces. the virtual realm exists as a medium through which linkages are made that suppose unseen law, forces, and connections. the human existence experiences an interface between the multiplicities of the physical and the virtual. as technology advances exponentially
the
recognition of a multiple temporality is intensified by
digital
networks
and
spatial
extensions
[see right]. the trusting of physical bounds is skewed
at
specific
possible moments
and seeks to create a new nature of spatial assemblage. this
spatial
assembly
occurs across multiple strata of scales and ranges. a new spatial extension questions the influence of spatial experience towards the factors of existence
amphibious architecture, the living + natalie jeremijenko.
including politics, economy, and culture. does the recognition of an extended spatial assembly across scales through a virtual realm anticipate a future trajectory for the discipline of architectural practice?
_02
_posthumanism. as technology intensifies the perception of virtual space it is significant to understand the foundation that forms such intensity. the humanistic era [h] has seen an increase in intellect and technological advancements since the evolution of the cerebral cortex in homo sapien species. with the coming technological advancement, humans will undergo another transformative evolution that will shift from the humanistic era to what is defined as posthuman [h++] [see opposite]. posthumanism is the existence of a new experiential epoch in which high-tech enhancements and virtual networking connections have extended biological and intellectual entities beyond the understanding of humans. posthumans will be the advanced cyborgs that interface human intellect with machine intellect through a transformative process. the posthuman agency is on the impending horizon of advancement in spatial recognition. as the evolution towards posthumanism is occurring, human existence is currently experiencing a transformative transition into cyborgian territory. a cyborg is a human biological entity interfaced with a low-tech enhancement. this is evident in most current societies as human experience is extended through elements of digital technology such as cell phone linkages or social network connections. this current cyborgian territory creates a timely manner for challenging how spatial assemblies may evolve based on an interface between physicality and virtuality, the cyborg and the posthuman are not to be confused with a third narrative known as the transhuman [h+]. the transhuman is not the intellectual and biological enhancement through machine, but the intellectual enlightenment through machine. transhumanism foresees humans gaining a better understanding of existence with minimum biological enhancements. transhumanism appears to be a part of the transition as the humanistic era moves towards the posthuman.
_03
“by the 2030s, the nonbiological portion of our intelligence will predominate.� -ray kurzweil.
h++
the posthuman and human will co-exist simultaneously.
h+
h animals
posthuman trajectory, diagram depicting the relationship among posthumanism, transhumanism, humanism, and animal existence.
_04
_02_the singularity is near.
“the power of ideas to transform the world is itself accelerating.� -ray kurzweil.
_05
_interfacing biology + technology. events in recent historical events and short future trajectories hint towards a coming circumstance that would establish the necessity for the intensified experience of a spatial assembly across multiplicities to exist. ray kurzweil describes this circumstance at the coming singularity; the merging interface between human intelligence and technology. the exponential and accelerated increase of this merge will occur until the year 2045, when the posthuman agency becomes the most apparent and the intersection of biology (human intellect) and technology (machine intellect) collide[ [see below]. this epoch is seen as the time when the trusted laws and forces of the physical realm will be skewed to establish a new nature and spatial assembly among scalar strata. vernor vigne indicates the creation of an incomprehensible super intelligence will signify the end of the humanistic era. the singularity is the circumstance that drives
n inte
llec
t
uma pos th
hine
coming singularity.
the singularity
mac
a hockey stick diagram of the
intelligence
the creation of a new architectural environment.
human intellect time
1950 2000 2050
the concept of singularity also follows a theoretical and intellectual event through which designers, theorists, and philosophers are discussing contemporarily. the singularity attempts to find the inflection of data information within moments
the singularity, diagram depicting the merging trajectory of biology and technology,
between the extrema of the data; this concept is known as the “fold� by philosopher gilles delezue and theorist bernard cache. using this theoretical concept of the singularity finds network linkages and a spatial meta-thread among the scalar strata.
_06
_03_form f@#%s with function.
“in other words, what happens if ‘form follows function” is replaced by ‘form f@#%s with function?’” -lewis, tsurumaki, lewis.
_07
_the illogics of program. architectural program traditionally dictates the function and utility of architectural production that occurs at and through a physical site. the circumstantial and methodological approach to site territory offers and challenges the mode in which architectural program will be established in the interfacing spatial assembly between physicality and virtuality. the interrogating of traditional modes of program attempts to find the conceptual singularity among the conventions of programmatic architecture; not opposing the conventions of program but rather finding the forgotten or unseen forces at play within the folds of the programming. the illogics of the logical will be the illogical program of a fence
sought to find the missing
as it is operated as a doorway.
components of program [see right]. the illogical interrogation of the program will find and make aware the glitches of the spatial assembly between physicality and virtuality where the folds of the program exist in this sense, the glitch will be used to accelerate and intensify the perception of the multiplicity existing across multiple strata, where the formation of the virtual extension fucks with the functionality of the physical existence.
a fence doubles as a door, buster keaton, the scarecrow, 1920.
the programmatic methodology further warrants a mode of representation through the curation of the meta-thread among the scalar strata that lies between the the representation of the design
conventions of traditional program. the representation of the design experimentation
methodology will act as the
+ investigation will represent in a manner that supposes the functionality of the
program.
virtual realm imposing on the traditional forces of the physical realm to challenge the notions of typical architectural program. _08
_04_hertzian territories.
“an aura, or an extension of my skin into spaces, into which people can walk.� -arthur elsenaar.
_09
_visualizing hertzian space.
hertzian territory is the electroclimate is the territory inhabited by both humans and technological networks as the interfacing of elecomagnetic waves and human experiences. because of digital technology and mapping all objects can be understood as hybrids of radiation waves and physical matter. the electroclimate of hertzian space is an often unseen immateriality that influences the existence and experience of the physical realm. while these virtual forces are often unseen, the
interface
between
physicality and hertzian space we always exist within hertzian
accelerate
the
spatial assembly that exist
space surrounded by invisible
[see right].
immaterialities.
hertzian space challenges the
enveloping
traditional
notions
of site inhabitation and begins. the site territory of hertzian space can exist within a range of scales at multiple scalar layers at a single temporality. utilizing site territory in this manner provides a new mode of working towards producing architectural assemblies that offer experiential inhabitation and perception of
hertzian space visualized, image depicting hertzian space.
existential reach. the relationship between the digital and physical worlds begins to offer cultural, political, and societal forces among people within the electroclimate that they possess. this lends towards the understanding of existing between physical and virtual temporalities whinin what Eric Gordon calls “the digital possessive.� the digital possessive offers insight towards how architecture of the singularity might experience site territories and existence across global scalar strata and the political implications such an existence might influence. _10
_the non-site and site interface. the existence of human experience within an interface between a physical and virtual realm provides insight towards understanding inhabiting hertzian space. relating this understanding towards the translation of architectural production from studio creation to physical site existence provides opportunity for exploring representative means of spatial assembly. this mode of understanding physical site territory and virtual site production relates to the “theory of non-sites� as created by robert smithson. the theory of non-sties follows an entropic methodological approach to creating architectural production across scalar stratas between physical and virtual existence. the theory of non-sties is an abstract representation of a physical site, analogous to
the
physicality
of
the grounded site [see opposite].
the
non-stie
begins to provide a mode of experimental film studio, stasus.
the
representation
picture plane, transforming it from a traditional two-dimensional tabula rasa to a three-dimensional abstraction. the representational abstraction of the non-site also offers an insight towards a working methodology. this methodology would call to create objectified architectures that establish an abstract representation with a scalar entity; an actor within the network of physical + virtual interfacing. the actor would exist as a physical scalar strata in the physical realm, and retain data representation within the non-stie of the spatial assembly among the actors. this methodological approach of metaphor between object + subject [artifact + actor] is utilized by stasus in the design of an experimental film studio [see above].
_11
this gets a little weird...
“the ‘trip’ becomes invented, devised, artificial; therefore, one might call it a non-trip to a site from a non-site. -robert smithson.
the non-trip to a site from a non-site.
non-sites, robert smithson.
_12
_05_pressuring space + time.
“electromagnetism becomes a field that binds building to the sky instead of to the earth.� -anthony dunne.
_13
_the concept of lightness. the methodological approach to spatial assembly between physicality and virtuality builds on the methodology of the site and the programmatic approach. the design methodology will experiment with the notions of bound forces and turn the trust of those forces on its
head.
through
explorations
with
physical forces the concept of lightness can be explored and transformed.
the
traditional mode of the asphalt rundown, to
gravitas
[grounded]
change the tabula rasa to the
will be challenged
three-dimensions of the site.
and the method of celeritas will
be
[speed] explored.
this experimentation borrows insight from robert
smithson’s
earthwork [see
right].
projects these
projects build on the methodology of the non-site and attempt to find representations using a three-dimensional tabula rasa that exists in physicality.
asphalt rundown, robert smithson.
to explore and study the physical force [gravitas] is to study the virtual force of speed and lightness [celeritas]. this exploration finds the interface between the forces of the physical and the unseen forces of the virtual and how the variations may create a spatial assembly at given specific moments. this study will be furthered with the theoretical concept of removing the static claim to architecture and finding the movement of spatial assemblies.
_14
_actor-network theory. everything in existence lives in an endless rhizomatic network that causes influences upon event and circumstance in a multiplicity of spatial assemblies [see below]. the existing lives in the rhizomatic network may break and fracture, but will become replaced and grow infinitesimally as they reside on plateaus in the network. the lives of the network are understood as actors in a series of influential networks that are endlessly interwoven [actor-network theory]. this finds spatial assemblies among the actors and across scalar layers. the perception of the spatial assemblies is accelerated by digital technology and finding a linkage between the physical existence and the virtual actors. the methodological approaches of circumstance, program, site, and design each build on the theoretical underwriting of the actornetwork the
theory
influence
network
of
theory
methodological finds
the
[ant].
as made popular by
actor-
gilles deleuze and felix
on
the
approach meta-thread
that exists between the components and theories.
rhizomatic network. diagram depicting representation of ant.
the
methodological
approach
uses
actor-
network theory as a means to find a curated singularity among the components. the methodology is furthered from the curated singularity to find a meta-thread across eight scalar strata [skins of scale]. the actor-network theory will underwrite the methodolgies of singularity, illogical program, object + subject non-site, and physical exploration lending towards a design methodology of experimenting with the actors among the skins of scale. the singular methodology will experiment and build to find a meta-thread among the actors that explores the interfacing existence of physicality and virtuality.
_15
guattari!
_software + hardware. the design methodology of experimentation finds two modes of existence; the digital [software] and the physical [hardware]. the exploration of gravitas will undergo a diagrammatic process through a perpetual transformation between software and hardware. the developing process will follow the methodology of the singularity to interface the data of the virtual with the forces of the physical to find the fold that lies between the two. the software diagrams will provide the analytical method of instilling data upon the hardware artifact of the physical. the physical will become an abstraction [non-site] of the territory that the scale experiences. each scalar exploration will build upon the last to further experiment with the interface among the skins of scale rather than establishing an expertise with a specific scale. the curation
the illusionist.
of the skins of scale will serve as the programmatic meta-thread that explores a potential spatial assembly that accelerates and perceives the experience of existing between physicality and virtualtiy.
the illusionist, artifact to instill virtual existence of urbanity.
_16
_06_meat + greet.
“i surround myself with successive [artificial] skins that continually vary in number and character according to my changing needs and circumstances.� -bill mitchell.
_17
_nano _posthuman
_skins of scale the skins of scale operate as continuous spatial assemblies in which to expand the human biology through a virtual network. the existence of physicality resides in a continuous interface
_prosthetic _object
with the various scales that makes itself apparent at specific moments according to the acceleration and intensity of the digital manifestation. the skins are determined as leaky and interconnected, with access points provided by the virtual network of the actor-network for modes of travel among them.
_biological _meat body
it is possible to reside in multiple scales at a temporal moment. to find a non-site subject within each scale, an actor personification is given to represent the scale at an abstract level. the actor is investigated through the design methodology
_room _vehicular
to further expand on the representational method of the nonsite, to give subjective meaning to the objective scale [subject + object]. an experimental method between the software and the hardware components is explored to build upon the
_architecture _structural
experience at each scale. the scales are interfaced to explore the spatial assembly and meta-thread among them. the interface among the skins of scale are explored through various modes of virtual linkages and access points
_urban _datascape
to transfrom the scales through intermodal means of transportation. the geopolitical, cultural, societal, economic, and experiential linkages are explored through the interfacing the 2016 us election has
among the skins.
changed the virtual existence of geopolitical territories.
_regional _geopolitical
as the skins of scale are explored, the possibility of obscuring identity and physical experience within the scale is establishing. architectural limbo may exist where a physical experience of local reality exists with the virtual reality across scales becoming blurred and confused. this provides the opportunity
_global _lightness
to present the folding spatial assembly at specific moments. _18
_nano_posthuman. the nano_posthuman scale is seen as the positioning of machine intellect implanting into human biology. this injecting of technology is assumed at a molecular or cellular level; at a scale that is too small to function as an external prosthetic. the nano_posthuman represents the manifestation of the posthuman existence after the coming singularity as technology merges with human intellect. as biological history has suggested, injected implants produce an nonacceptance with the biology of the host. the symbiotic relationship must be mediated through a third party means to permit access to this scale at the biological level. the biological implant would produce information based on the biology data of the host when permitted to do so.
these actors represent scales of prosthetic extensions; internal + external.
_prosthetic_object. the prosthetic_object scale is seen as the interface between external human biology and machine intellect. the scale is assumed at a object proportional to biological appendages. the prosthetic_object represents objective materiality as it is an extremity and only creates moments of invasive meetings with the biological host. due to its external nature, the prosthetic_object does not need acceptance from the biological host for access to information, but can provide potential access points to internal data. the network access is controlled by the external needs of the biological host and the extremity can act as a border control as jumping between scalar strata. the prosthetic_object can further provide biological necessities for the host when deemed unnecessary at the nano-scalar as it is controlled externally. this provides access to restricted areas within the biological host.
_19
_biological_meat body. the biological_meat body represents the human biology and intellect manifest in an organic body. the biological body hosts the conscious of human understanding and acts as the primary host for network connectivity towards virtual space. the traditional scale of architectural experience is witnessed through the biological_meat body. the biological_meat body represents residing within physical architecture space. the human intellect further occupies space through the physical manifestation of the biological_ meat body. the human intellect borrow its existence in the representations of physical
biological_meat body as a physical presence with passage
boundaries linked by
through time and space
networks.
_room_vehicular. the room_vehicular represents the enclosure beyond the biological body. the enclosure protects the biological body from harmful elements and from other biological entities. the room_vehicular further represents the mobility of architectural experience towards three-dimensional volume. the movement away from the earthly grounds is experiences through the room_vehicular as it is produced through the assembly of architecture_structural. the room_vehicular creates the possibility of architectural experience for the biological_meat body. this scale allows the biological body to visit volumetric space that exceeds the grounding the earth. movement is permissible with the vehicular component. linkages to the virtual network are accessed through the virtual data information of coordinate systems within the assembly as a piece to an entire puzzle.
_20
_architecture_structural. the architecture_structural scale is understood as the scale of assembling rooms and meat bodies within a an organizational method. this scale represents a mode of collecting experiences. the collection acts as a container that offers a perceptive virtual experience that often precedes its physical existence. this scale is made up of a structural framework that organizes the experiences within and around it. the framework holds the physical experiences of the collection, while the extension of the virtual experience is extended through the collection.
_urban_datascape. the urban_datascape scale represents the extension of the biological_meat body within a collection of _architecture_ structural scales. the representation of this scale is a further collection of collections, using a varying organizational method. the urban_datascape represents a digital possessive collection. these digital possession is operated through an extension of ownership over the datascape of the urban environment that is translated through a variety of network linkages.
_21
_regional_geopolitical. the regional_geopolitcal scale represents a territory of enlarged boundaries. these boundaries are created through both a physical boundary created by physical border conditions as well as virtual boundaries created by many extensions of collections. the virtual collections create border conditions that are shifting and perpetual as they are a collection of illusions. this scale establishes an illusion of society and geopolitics; this illusion makes appears to cause experience to exist in one realm, while
it
appears
truthfully in
another
realm. this creates a networking
extension
of experiences between the physical and the virtual.
_global_lightness. the global_lightness scale represents the extension of biological experiences through a series of scales across the globe. this scale allows physical experiences to be perceived on the other side of the planet. this scale begins to represent global implications that and consequential to creating a physical and virtual interface. this scale fathoms the concept of lightness in its entirety, allowing for physical experiences to translate at speeds [celeritas] across the world. the concept of lightness breaks the traditional mode of gravitas. this scale is the total representation and perception that precedes a physical existence. _22
_07_contingent domain.
“the ultimate pleasure of architecture lies in the most forbidden parts of the architectural act, where limits are perverted and prohibitions are transgressed.� -bernard tschumi.
_23
_contingent architecture. the approach of exploring the spatial assembly among multiplicities between physical and virtual realities builds on investigations and challenges that have occurred before. the methodological approach to exploring this spatial assembly rests on these shoulders, but aims to find a contingent architecture
that
occurs if and only if this methodological approach is taken liam young’s lecturce at utk’s
to explore the spatial
coad indicates a shift in
assembly
architectural thinking.
physicality
between and
virtuality. the future trajectory these set see
explorations up
aim
to
architectural
discourse in a transitional phase, creating a new epoch of architectural design and research that rests on the perception of spatially extended posthuman beings. the
hello! city, tomorrow’s thoughts today.
speculative thinking of architectural spatial assembly of this kind presents creative and interesting challenges to the traditional modes of architectural production. the exploration of a certain design methodology seeks to find what thinking in this manner means for the discipline and discussion of architectural discourse. the methodological exploration aims to underwrite future processes of design thinking and approach to architectural production. the speculative methodological approach to exploring architectural assemblies gathers insight towards existing in a digitally active world and seeks to find complex positives and consequences that occur at various moments in the actor-network.
_24
_the brassie_diller, scofidio + renfro + urban_datascape. the brassie, located in new york city’s infamous seasgram’s building [mies van der rohe] provides a look towards work that has challenged the spatial assembly across scales and heightened by a digital means. diller, scofidio + renfro [ds+r] striped the interior of transparent glass, removing the perception of public connection between the interior restaurant + bar and the exterior urban condition. to resurrect the perception of the public domain, ds+r challenged the notion of transparency by designing the space with a virtual transparency through a digital monitoring system. the system sensors the entry of a patron and plays the entry on its delayed looping system located above the bar. the emphasis placed on approach and entry makes the access point a strong threshold between the scale of the urban_datascape and the room_vehicle. the visitor extends their spatial
the work of ds+r underwrites
existence within a virtual
much of the thinking towards
data network of color and
methodology.
light [video]. this extension is experienced by witnessing the approach and entry on its delay a few minutes once the visitor has entered the space. the brasserie, diagram depicting entry sequence.
this spatial extension serves as a spectacle of approach and entry within its experience. the design of this interior space provides explorations for interfacing physical experience [entry] with the virtual experience [spectacle]. this begins to highlight when the interfacing spatial assembly is accelerating and made aware at defined specific moments.
_25
_sarotis_data skin + biological_meat body. sarotis serves as a biological_meat body interface with hertzian space that informs the user of the digital network that surrounds the body. the prosthetic acts an second skin that interacts with at a and transformed based on such data. the device can help track and read the forces of unseen hertzian space and allow the biological body
to
interact
with the datascape. this bridges multiple scales and realizes the
interface
between the physical and the virtual. the
application
is
currently
used
to
help
those
biological_meat bodies that are visually impaired to read the digital information of a spatial assembly and navigate accordingly. interactive architecture lab hopes the
sartosis, interactive architecture lab.
exponential increase in technology will lead towards a promise of three-dimension scanning and implementing such data [globally] to the sarotic_data skin to help the biological_meat body to experience the invisible forces of the virtual world.
_26
_dreams room_toyo ito + room_vehicular. the dreams room design at the victoria and albert museum in london was created by toyo ito to visualize the meta-data of hertzian space in the physical realm. the interface of hertzian territory upon a physical vehicle evokes the immaterial sensibility that is perceived in physical presence but often warranted as a subnatural element of the physical environment. the translation of the digital information towards physical space establishes the experience of an accelerated interface between physicality and virtuality at the intimate scale of a room_vehicular. the design of this installation offers a visual experience of hertzian space into the physical environment but falls short of completing a
sensory
environment
that relates to posthuman agency. the scenographic imagery
of
japan
transferred to the physical realm of the museum also exemplifies
the
spatial
jump between scalar strata of a regional_geopolitcal towards the more intimate scale dreams room, victoria and albert museum, london, toyo ito.
_27
of
vehicular.
the
room_
_the hive_the living + prosthetic_object. the hive, designed and built in las vegas, nv, operates as a cyborgian interface between human intellect and machine intellect + biology. the design of the project explores and experiments with collaborative construction techniques to develop the extension of human biology through an external prosthetic_object. this cyborgian relationship determines
the
intermodal
means
of travel
between
the skins of scale to
realize
how
evidence of the extension of
human biology may
biology through technological
transcend the meat
prosthetics.
body. the
computational
efficiency
and
accuracy of robotic prosthetics with
pairs
the
design
intelligence
of
human biology to begin exponentially searching for posthuman agency. this relationshop transfers across multiple scalar strata to determine the interface
the hive, a cyborgian collaboration, the living.
between the physical constructed environment and the datascape of the virtual realm. understanding components of the prostheic_object establishes an understanding of how a cyborgian territory can lend to a new contingent architecture.
_28
_08_future trajectories.
“bring something incomprehensible into the world!� -gilles deleuze.
_29
_studio methodology. the future trajectory of the analysis of interfacing physicality and virtuality offers a need for the development of the design methodology. the design methodology will find a working exploration that is 7/8 experimentation + 1/8 interrogation. this design methodology does not find a necessity of becoming an expert in the realm of speculative interfacing but aims to explore architectural production through experimental methodology. the investigation will be speculative in nature and explore many modes of
methodlogies
performed
in
a
curated singularity. this trajectory does not hope to end in an “architecture� but rather find a potential spatial
assembly
based
on
the
curated explorations and
forensic
interrogations the
of
experimental
process. this process is underwritten by the works of designers and artists such as perry kulper, nat chard, bryan cantley, robert smithson, and many others. the trajectory hopes to enhance and transform traditional modes of architectural
instruments after a drawing session, fathoming the unfathomable, perry kulper + nat chard.
production and discourse to not oppose the logics, but interrogate the illogics and bring towards the existence of interfacing their spatial assembly.
_30
_april
_march
_february
_january
_december
_methodologic schedule.
_nano_posthuman
_prosthetic_object
_biological_meat body _presentation_03 [12.07.16]
_room_vehicular
_architecture_structural
_urban_datascape
regional_geopolitcal
global_lightness
_31
_committee meet_01 [01.17.17]
_review_01 [01.31.17]
_committee meet_02 [02.14.17]
_review_02 [02.28.17]
_committee meet_03 [03.14.17]
_review_03 [03.28.17]
_committee [04.11
e meet_04 1.17]
_review_04 [04.27.17]
_spring commencement [3pm] [05.12.17]
_submit draft of thesis [06.15.17]
_august
_july
_june
_may _admission to candidacy _grad application [$30] [04.28.17]
_submit final thesis [5pm] _thesis approval form [5pm] _report of final defense [5pm] [07.27.17]
[08.11.17] _verify grades with grad school
the workflow follows the meta-thread within the spatial assembly.
_32
_aa_research + reading list. _theory + foundations. cache, bernard, michael speaks edited, and anne boyman. earth moves: the furnishing of territories. 5th ed. edited by michael speaks. cambridge: the mit press, 1995. bernard cache builds from the foundations of gilles deleuze and henri bergson to question the understanding of the architectural image. cache builds further on his argument to develop a future narration of architectural design as more than building and offers the refinement of the “fold” in architectural design. deleuze, gilles, félix guattari, and brian massumi. a thousand plateaus: capitalism and schizophrenia. london: continuum international publishing group, 1987. the philosophical and theoretical entries by deleuze and guattari build on the foundation of the rhizomatic network and the non-hierarchal linkages in a network. they use this foundation to build arguments that offer criticism and challenge the philosophy of traditional thought in the western world. dunne, anthony. “hertzian space.” hertzian tales: electronic products, aesthetic experience, and critical design. cambridge: the mit press, 2005. 101 - 121. dunne describes the theory of hertzian space in chapter 6 of this anthology. dunne offers examples into design of accepting and bringing forth the experience of the electro-climate, but proposes that more for design must be done to more fully grasp the experience of the hertzian frontier. dunne, anthony and fiona raby. speculative everything: design, fiction, and socialdreaming. cambridge: the mit press, 2014. dunne and raby speculate on the futures of design and technology in a manner that anticipates conversation and debate. their writing offers insight towards designing ideas rather than objects and offer a vast degree of examples including sources from their personal work.
_33
this book has very few imagery examples, but makes up for it in use of words.
gordon, eric. “the database city: the digital possessive and hollywood boulevard.” the urban spectator. hanover: dartmouth college press, 2010. 171 - 207. eric gordon writes of the development of visual media and the influences of networking such media through the experience of a population on the design of the city. gordon begins to entail the shifting scales of city experience created by the advancement in technological networking. harrison, ariane lourie, ed. architectural theories of the environment: post-human territory. new york: taylor & francis, 2012. architectural theories of the environment: post-human territory is an anthology of collected essays by scientists, biologists, theorists, designers, and architects offering insight towards the development of the built environment regarding the posthuman, or cyborg.
not the type of gun one might immediately think.
latour, bruno and albina yavena. “give me a gun and i will make all building’s move: an ant’s view of architecture.” explorations in architecture: teaching, design, research. basel: birkhäuser, 2008. 80 - 89. bruno latour compares the movement of architecture to the movement of flight, the only issue arising that there is no medium through which to capture the movement. latour proposes that the medium through which architectural movement is captured is through a theoretical approach. latour, bruno. reassembling the social: an introduction to actor-network-theory. oxford: clarendon, 2005 bruno latour describes the social theory known as “actor-network-theory” and its relationship to human and non-human entities. rajchman, john. “lightness” and “grounds.” constructions. cambridge: the mit press, 1998. 37 - 54, 77 - 89. in his essays on lightness and grounds, john rajchman builds on the foundations of contemporary theorists and philosophers to argue against the stationary disposition of architecture. _34
_circumstance. aghakouchak, ava. “post-human architecture.� interactive architecture lab. november 7, 2015. accessed 25 july, 2016. http://www.interactivearchitecture.org/post-human-architecture.html. ava aghakouchak’s blog entry for interactive architecture lab begins to question the experiential presence of humanity in the realm of virtual reality. she references various historical philosophers and theorists to establish credibility and formulate questioning. kurzweil, ray. the singularity is near: when humans transcend biology. new york: penguin (non-classics), 2006. the inventor and futurist ray kurzweil writes of the evolution of technology and interaction with human existence and characterizes the exponential growth of this interaction as the singularity. this exponential production transforms through six epochs and leads evidence towards a future trajectory of existence. mitchell, william j. me++ the cyborg self and the networked city. cambridge: the mit press, 2003. bill mitchell reflects on the events of existence occurring simultaneously in physical space and cyberspace. mitchell begins to question what this means for architecture and design at a range of scales from bodily prosthetics to urbanscapes and further questions the ethics of designing in such an existence with cyberspace. vinge, vernor. the coming technological singularity: how to survive in the post-human era. ohio: nasa, 1993. https://www-rohan.sdsu.edu/faculty/vinge/misc/singularity.html. vernor vinge elaborates on the coming technological singularity and defines what such an event would mean for the human era. vernor counterpoints the positivity of ray kurzweil by declaring possible negative consequences of a coming singularity to add theoretical diversity to the circumstance.
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the coming singularity is deemed to occur by the year 2045, and is the possible trajectory that this research anticipates for the future.
_site + territory. craig, james a. and matt ozga-lawn. pamphlet architecture 32: resilience. new york: princeton architectural press, 2012. james craig and matt ozga-lawn of status write of “animate landscapes” in pamphlet architecture 32. their work investigates and interrogates the physical and immaterial conditions of physical landscape and studio as a producer or maker of the site. lucarelli, fosco. “theory of non-sites by robert smithson.” socks. modified 14 june 2014. http://socks-studio.com/2014/06/14/theoryof-non-sites-by-robert-smithson-1968/. fosco lucarelli elaborates on robert smithson’s “theory of non-sites” that derive from the tense dialogue between the notion of “site” and “container”. lucarelli further translates smithson’s theory to the notion of semiotics.
robert smithson’s work continues towards the methodological approach for design.
smithson, robert. “a provisional theory of non-sites.” robert smithson. accessed 31 oct 2016. http://www.robertsmithson.com/essays/provisional.htm. robert smithson defines the “non-site” as a container, a logical representation of the site that is an abstraction in three-dimensional volume as opposed to twodimensional drawings. smithson furthers his theory by anticipating a relationship between the actual ‘site” and the containment in the “non-site”.
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_program. koolhaas, rem and bernard tschumi. “2 architects, 10 questions on program.” praxis, re: programming, no. 8 (2010): 6 - 15. rem koolhaas and bernard tschumi answer interview questions regarding architectural program in their professional practices as well as their theories on programmatic approaches. the expand on the constraints and allowables of architectural program in contextual design. lewis, paul, marc tsurumaki and david j. lewis. “snafu.” pamphlet architecture 21: situation normal... new york: princeton architectural press, 1998. 4 - 13. ltl question the traditional and typical notions of program by asking what is the reformation of the potential of architectural program. they argue the logic of program be reconsidered to find the folds between the conventions of architectural programs. rowe, colin. “program vs. paradigm.” the cornell journal of architecture, vol. 2. (1983): 9 - 19. colin rowe describes the preconceptions of architectural program and offers insight towards a neo-rationalist approach to program. to further describes program in three distinct manners: a plan with program, program without plan, and a diagram of the programmatic planning process. tschumi, bernard. “introduction.” architecture and disjunction. cambridge: the mit press, 1996. 3 - 23. bernard tschumi theorizes on the production of architectural program in his introduction to architecture and disjunction. he furthers that designers have three possible roles, either as conservatives, critics and commentators, or as revolutionaries towards the production of architectural program.
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_methodology.
the methodological approach of production is underwritten by the work of nat chard and perry kulper.
chard, nat and perry kulper. pamphlet architecture 34: fathoming the unfathomable. new york: princeton architectural press, 2013. perry kulper and nat chard challenge the traditional notions of architectural representation in pamphlet architecture 34. their collaboration works with the indeterminacy of materialistic representation in architectural production. gissen, david. subnatures: architecture’s other environments. new york: princeton architectural press, 2009. david gissen begins to question the territory of nature and the often unforeseen or unrecognized aspects of nature that is truly evident in daily experience but typically unthought of in regards to architectural production. these questions and thoughts are furthered to question the virtual existence of subnatural elements about which gissen writes. kielty, matthew. “ten thousand years.” 99% invisible. may 12, 2014. accessed 8 aug 2016. http://99percentinvisible.org/episode/ten-thousand-years/. this pod cast presents a narrative description of a design for a nuclear waste site that will exist for ten thousand years. the unique narrative questions who designers can think and embrace a future trajectory of design with the experience and memory of a past realm. smithson, robert. “earthworks.” robert smithson. accessed 31 oct 2016. http://www.robertsmithson.com/earthworks/ew.htm. the work of robert smithson builds on the work of modernist painters as the transformation of the representational canvas from a vertical tabula rasa to a horizontal plane. his work follows the indeterminacy of natural constraints in worldly forces and seeks to find the temporal aspects of entropy.
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_architectural production + discourse. herron, jerry. “criticism: q & a.” provided by professor jason young, arch 580 - thesis seminar, university of tennessee, knoxville, college of architecture & design, fall 2016, print jerry herron’s essay of criticism questions the role of criticism in contemporary dialogue. herron sarcastically argues that criticism ought to do its job of providing pleasure in the realm of discourse. young, jason. “polyseamseal or how i learned to stop worrying and love caulk.” journal of architectural education, vol. 67, issue 2, 2013. 288 - 289. jason young’s essay depicting architecture’s material culture relates the “seamy side” of architectural tectonics to the process of production in architectural design. young challenges the production of architecture towards a capacity of risk rather than the typical production of an airtight process lending towards a predictable outcome.
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professor young is the graduate director at the university of tennessee, knoxville, college of architecture + design.
_bb_images. _cover. photo montage. from ray kurzweil, “how the brain computes language.” http://www.kurzweilai.net/how-the-human-brain-computes-language and dominic hiatt, “freelance pr’s.” http://rhizomemedia.co/tag/freelance-prs/ _sub-title. photo montage. from michael frush, “hyperphysicality.” experimental drawing from arch 555 work. each image is modified as a sterescopic 3d image.
_00_contents. stereoscopic glasses. from “stereoscopic 3d design.” http://www.interstellardesign.com/stereoscopic-3d-design.php. _01_posthuman agency. amphibious architecture. from chris woebken + the living, “amphibious architecture.” http://chriswoebken.com/filter/the-living/amphibious-architecture. posthuman trajectory. from michael frush. _02_the singularity. the singularity. from michael frush. based onbased on holly olivia. “figure 1.” technological singularity: from fiction to reality. date accessed: 07 sept 2016. https://innovationtorevolution.wordpress.com/2014/10/29/ technological-singularity-from-fiction-to-reality/. _03_form f@#%ks with function.
this image appears to be in motion.
a fence doubles as a door. film stills from “the scarecrow.” 1920. http://giphy.com/gifs/maudit-maudit-buster-keaton-fencelH2yMHLmwnBYs.
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_04_hertzian territories. hertzian space visualized. photo montage from ross brady, “revolution: a new proposal to reform our broken architectural education system.” http://architizer.com/blog/arch-schools-1/. and rebecca borison, “one man made art from his wifi signals, and the results are stunning,” http://mobile.businessinsider.com/wifiart-project-digital-ethereal-2014-7. experiment film studio. from stasus, “pamphlet architecture 32: resilience.” non-sites. from robert smithson, “non-sites.” http://socks-studio.com/2014/06/14/theory-ofnon-sites-by-robert-smithson-1968/. _05_pressuring time + space. asphalt rundown. film still from robert smithson, “asphalt rundown.” rhizomatic network. from dominic hiatt, “freelance pr’s.” http://rhizomemedia.co/tag/freelance-prs/. the illusionist. work from michael frush, “hyperphysicality.” artifact from arch 555 work. _06_meat + greet. _nano_posthuman. from shutterstock, “nanobots at work,” from powering nanotechnology with the world’s smallest engine. date accessed: 03 dec 2016.http://phys.org/ news/2016-05-powering-nanotechnology-world-smallest.html. _prosthetic_object. from “omnipod tubeless insulin pump,” from an overview of insulin pumps and glucose sensors for the generalist. date accessed: 31 oct 2016. http://www.mdpi.com/2077-0383/5/1/5/htm. _biological_meat body. from nerl oxman, mushtari. date accessed 31 oct 2016. https://www.wired.com/2014/12/wild-biomorphic-spacesuitsdesigned-survive-hostile-planets/#slide-1. _41
this one turned out really well.
_room_vehicular. from studio makkink and bey, “slow car,” from speculative everything: design, fiction, and social dreaming. (cambridge: the mit press, 2014): 18. _architecture_structural. from andrew kroll, “ad classics: villa savoye / le corbusier,” from arch daily. date accessed 31 oct 2016.http://www.archdaily.com/84524/adclassics-villa-savoye-le-corbusie. _urban_datascape. from liam young, “keeping up appearances,” from tomorrow’s thoughts today. date accessed: 28 oct 2016.http://www.tomorrowsthoughtstoday.com/ slow/wp-content/uploads/2015/10/lead_960.jpg. _regional_geopolitical. from iulian mihalache, “donald trump,” from how the election of donald trump may change us foreign policy: isolationism or demagoguery? date accessed: 04 dec 2016.http://cgsrs.org/publicationdetail.php?id=86. _global_lightness. from james middleton, “4g global networks,” from telecoms. date modified: 02 dec 2016.http://telecoms.com/50560/the-bigswitch-on-the-marriage-orange-and-t-mobile-networks-and-the-birthof-4g/4g-global-network/ caution! modified exclaimation point. x-ray of spacesuit architecture. from liz stinson. “x-rays reveal the insane innards of suits.” https://www.wired. com/2013/08/an-insane-look-at-the-inside-of-space-suits/. scaffolding. from northern tool equipment. http://www.northerntool.com/shop/tools/category_ construction+scaffolding. global networking. from morgan systems. http://www.morgansystemsinc.net/network/.
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_07_contingent domain. hello! city. from from liam young, “keeping up appearances,” from tomorrow’s thoughts today. date accessed: 28 oct 2016. http://www.t omorrowsthoughtstoday.com/slow/wp-content/uploads/2015/10/ lead_960.jpg. the brasserie. from diller, scofidio, renfro. “the brasserie.” http://www.dsrny.com/projects/ brasserie. sarotis. from barlett school of architecture. https://archpaper.com/2016/10/new-wearabletechnology-sarotis-feel-data-skin/ dreams room. from toyo ito, “dreams room.” https://www.pinterest.com/rupertcook/toyo-ito/. the hive. from the living. “the hive.” http://www.thelivingnewyork.com/ _08_future trajectories. instruments after a drawing session. from nat chard and perry kulper. “fathoming the unfathomable: pamphlet architecture 34.” methodologic schedule. from michael frush.
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“for those who dare to mark a mark upon the land.� -kirk morphew.
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