Example Portfolio - Carmel - Sem1_2017

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Foundations of Design : Representation, Sem 1, 2017 PORTFOLIO Carmel Michener

9103333 Studio 1 - Emmanuel Cohen


MODULE 1


MEASURED DRAWING OF A CROISSANT

How to measure a Croissant? This was the first module and my first university assignment submitted. I did not find this module too challenging due to my experience in hand rendering from VCE VIsual Communication Design studies. I followed a step-by-step to complete this module. Firstly, I used the photo studio to take photos of the croissant. I used these photos to accurately trace and render the plan, elevation and section drawings. Directly tracing the photographs meant that there were no errors in scale or proportion. Upon submission it was noted that my section drawings were printed very dark. To overcome this, I reduced the levels of darkness on photoshop. I also used the pencil rendered drawings in the dimension composiiton as they match the section drawings better and create an improved aesthetic composition.

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MODULE 2

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NEW MARIO WORLD

The making of new Mario world. My Mario World was comprised of one underground and one above ground scene. This proved very challenging from the get-go when I began to draw the axonometric by hand and attempt ot figure out a way to join the two very different worlds together. I overcame this by lowering the water level of world 2, so that both world’s water levels were at the same height. This ensured that the underwater world did not appear as though it was floating in the sky of world 1. I also created two waterfalls from world 1 to world 2 to create a connection that made sense with the components that already existed. I also added another tunnel entrance from world 1 to 2, as well as a ladder that could be used by the characters. I think the connections made resulted in a good outcome, that did not make it obvious that the two worlds were originally unrelated. In world 1, there was a huge block, just here, that would cover many objects behind it if I extruded a lot, therefore, I made it quite thin, and then had a lot of this space to play around with. This allowed me to create different levels, like steps and ramps, as well as including the waterfall to create a connection between the two worlds. World 2 created many open spaces that appeared very empty. This allowed me to create more plants, characters and creatures, such as the Jellyfish to fill up the spaces. Upon submission it was noted that water body did not look like water and it could be improved. I fixed this by adding a texture to the surface of the water and changing the shades of each side. It was also noted the cloud extending to the block in World 1, looked aesthetically incorrect. To fix this I created space betweeen the block and the cloud which helps to differentiate them as individual objects.

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Axonometric Hand Drawing This was the final combined drawing of the 2 mario worlds. However, there were many drawings prior to this that led to the final. I first did each world individually, then combined, then one with the water levels aligned and then a final with the character and object additions.

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MODULE 3

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PAPER LANDSCAPE

The making of new landscape This is the final model of my panelised landscape. As it is a top view, it does not show the curves and different heighs however it does demonstrate the pattern of 2D and 3D panels. Unfortunately, in the 2D panels the pattern is not very clear, however this can be seen in the rhino digital images. Explain how you make differentiation through surface and pattern. What are you trying to achieve? Is it successful? [75-100 words]

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This is a plan view of one section of the 3D paper model. It shows the shadows that can be created by the panel.

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Perforations: Initially, I was going to create triangular perforations on the panels. However, I encountered a problem using rhino, because when I deleted the perforations (pink) the panels would not unroll. Therefore, I decided to leave the panels as is.

2D Panelisation. This is the 2D panels that I used as a base for my modelling. It was further trianglulated to create a more unique pattern, that can be seen in the rhino screen capture below.

Underside of the 3D Paper Model This view of the model demonstrates the craftsmenship and accuracy in the joinery of each individual panel. I unrolled my template into panels with 3 sections each, when I then joined into rows and then combined together each row. This process was systematic and worked well.

Final 3D and 2D combined panel. As shown on the left, there is each of my 3 custom panels variation, one open top that is symmetrical, one open top that is skewed and one skewed pyramid. I was trying to create an gradual effect across the panel where one panel type would merge the other.

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MODULE 4

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CITIES & THE SKY 1: EUDOXIA

INVISIBLE CITY

CITIES & THE SKY 1: EUDOXIA

My interpretation of the story is split into two halves, with which I determined the two scenes. Firstly, the city as a busy, overwhelming, crowded place, where people move quickly and smells overcome the spaces. Secondly, a feeling of peace and contemplation through the eyes of the oracle who speaks of the divine nature that encompasses Euxodia. My isometric quad with notations depicts Marco Polo’s movement through the city. It illustates his journey from light and open outer edges of the quad, to the more contemplative heavy mood central area above the carpet Upon submission, it was noted that my symbols for moods and feelings were rotated incorrectly. I fixed this up so that they are accurately isometric and orietated the right way.

Key Movement People Confusion Feelings Stare Glance Light to dark 0

1m

2.5m

5m

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Chaos, Crowds and Confusion. This is scene 1 that creates the descriptions that are told at the beginning of the story. The fish market sign is derived from the “fish smell” description. The leaves help to accentuate the crowded, busy, and dirty scenario. To the bottom left there is a “winding” pathway that is suggestive of the curves and organic nature of Euxodia. The blocked frame at the top left of the Quad is representative of the “dead end” Marco Polo faces when exploring Euxodia. Furthermore, the carpet is mostly left open to accentuate the way the city revolves around it.

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Contemplation, Constellations and Consideration. This scene is designed to be more contemplative and peaceful compared to scene 1. Whilst scene 1 is busy and overcrowded, scene 2 is instead less overwhelming. This scene depicts the second half of the story where Augures and the Oracle share a conversation about the carpet and the city. The pair compare the carpet to the city, coming to the conclusion that they are both of “divine origin.” They express the “twists of fate” that occur in the city. They speak of two disimilar objects, one generally described as the “starry sky”which is demonstrated by the starry background and ceiling, whilst the other is the “approximate reflection” that is illustrated by the mirror.

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REFLECTION

1) What did you learn from these projects with reference to lectures? Each of the individual modules taught me something new that I had not considered before. I found the readings insightful and interesting for my studies in design. The readings providing me with context for the work I was completing, which gave it more purpose and improved my understanding of each of the tasks. I liked the way the lecture topics, for example frame and field were tied together in reference to the module expectations, theory of design and real world examples.

MODULE 1:

MODULE 2:

Module 1 was the simplest assignment but was a good introduction task to the subject and the expectations of university tasks. Overall, this module was generally successful, however I did learn that section cut lines needed to point in the direction that the section drawings were drawn - this was fixed upon submission.

Module 2 was my favourite module because it gave me the most creative freedom and it used the software I am currently most comfortable with. I believe this module was very successful, however there were some slight changes made to the appearance of the water and the clouds.

2) What skill set did you gain?

MODULE 3:

MODULE 4:

I gained a new way of thinking about design by being exposed to new topics that were predominantly introduced through the readings. The thing that really intrigued me was the complexity and broad range of ideas that can evolve from one designer, artist or architect and that these ideas can be aplied to many different design disciplines.

Module 3 was by far the most difficult for me. This was because it used Rhino software which I was completely unfamiliar with. Unfortunately, this limited my ability to be creative with it, as I stuck to what was taught in the workshops. In the future, I would like to experiment more with the software in order to create more unique results.

Module 4 used a combination of Rhino software and Adobe Illustrator/Photoshop, which made me feel more comfortable with the task. The Rhino components were easier than Module 3, as the basics of the software had already been learnt. Whilst the freedom to use photoshop allowed me to be more creative and successful in the digital applications.

This semester the workshops also introduced me to new skills and helped me to develop my digital abilities. Rhino was especially difficult to learn, but I feel now that I have improved and learnt the basic foundations of the software. Furthermore, I improved my adobe suite skill set.

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