1) Gather your equipment: • TSquare • Set Square • 0.1 Fineliner • 0.4 Fineliner • Pencils • Ruler • Masking Tape • Backing Board if you do not have a table edge.
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2) Projection One: • Set up the first Mario world so that it as rotated at 45 degrees in the top left of your workspace. • Overlay your A3 Trace. • Using your first Mario world as a reference draw a 200x200mm square in the middle of your A3 page on a 45 degree angle. This will be the bounds of your Mario World. • Some of the objects will hide others so with the first world start with objects furthest in the distance and work forward. This will become more clear as you work through the exercise. • Using your 45 degree set square project world lines forward into the square. It will be up to you to decide how far each object extends in depth, this is part of the design aspect of the module. • Once you have decided on the depth of the objects, use the world as a reference for heights. Project lines upwards at 90 degrees from your Tsquare to create the vertical lines of each object. • It can quickly become messy with guidelines so erase as needed.
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Once depth of object is defined lines are drawn at 90O from the TSquare to create height. Heights are measured from the Mario World image.
Lines projected forward from objects in the Mario World image. Mario World Image set at 45O
2) Projection Two • Set up your second Mario World 200mm apart on a diagonal from your first world. (It should align with your 200x200mm guide box. • Overlay another piece of A3 Trace. • Follow the same process as the first axonometric however this time project lines back towards the first you have created. • Again some objects will hide others so it may help to start with objects in the front of the scene. • Think about the depth of objects in this world and how they interact with the previous world. Be creative! You will need to design the space that is created when these worlds collide. • Think about characters and how/ where they will appear, we want to see more characters than in this example. If your scene does not include characters, add them.
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Second Mario World also set at 45O and 200mm apart from the first world.
These will be the spaces that need to be designed/ created by you as they may be hidden from view in the original
3) Finalising The Design. • Overlay a final piece of trace paper and go over the line-work that you want to keep. Remember your orthographic drawing techniques from module one: Section Cut Lines 0.4 Fineliner, all other linework 0.1 Fineliner. • This is where you can add more detail to the axo and design the created spaces between worlds.
4) Scan And Trace Your Axonometric. • Scan your linework. • Trace your linework in Illustrator: 0.5pt for section lines & 0.25pt for the rest of the linework. • You will have an illustrator workshop in week 4.
5) To change the background image click anywhere on the background and select ‘Change Page Background’.
4) Colour Your Axonometric. • Using the original Mario World image as a colour pallet begin to colour your Axonometric in illustrator. • Useful commands will be: colour picker and live paint.