Design portfolio 2018

Page 1

Mitchell Leigh

2018


Hey, I’m Mitch...

Why

INDUSTRIAL DESIGN?

I am a highly creative and ambitious Industrial Design graduate, currently living and working in North West London. I am an excellent verbal and visual communicator with one/ two year’s experience in the design industry.

I enjoy...

I am Looking to work within an ambitious and fast paced Design company in London for the foreseeable future. Looking to build upon my specified skills developed throughout my undergraduate degree and industry experience. I am Gregarious when working within a team, and I thrive at bringing the best out in those around me. Finding creative solutions to problems

Iterating and bringing ideas to life

Being challenged

Research

Working within a team

Implement

How

I WORK... Idea

Select

“Creativity is allowing Yourself to make mistakes. 2

Design is knowing which ones to keep.”

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Experience. Freelance Industrial Designer Bayly Group Oct 17 - Feb 18

PR & Communications

Design Degree Show Committee Oct 15 - Jun 16

Creative Designer Pavegen Systems Mar 15 - Aug 15

Design Intern

Therefore Product Design Consultants Feb 15 (1 month)

Freelance video/ photography

Smallville Studios May 16 onwards

Working with engineers and product designers in a team of four, solving creative design problems to complete strictly budgeted client briefs on tight deadlines. Working with a wide range of materials and gaining in-depth understanding of manufacturing processes. Working within a team of 16 to create publicity and a social media presence surrounding the annual Loughborough design school show. Responsible for video and graphical content production, including vinyl application, pre and post video production. Working within a design team of four. Generating concepts, Showcasing Pavegen’s innovative energy harnessing floor tiles to multi-national clients. In addition, working closely with the sales and PR teams to help crowd-fund over £3m on Crowdcube, for R&D and new products. Shadowing design directors, contributing to live briefs and attending client meetings to better understand the inner workings of a product design consultancy.

Completing a variety of video and photo projects for private events and clients such as Vodafone and shell.

Education. Industrial Design 2:1 BA (Hons)

Loughborough University Oct 12 - Jul 16

Diploma (International studies) TU Delft Sept 14 - Jan 15

4

A Levels

Art: B D&T: B Business Studies: B

Mill Hill School Sept 08 - June 12

GCSE’s

Skills

-Adobe CC Photoshop, InDesign, Illustrator and PremierePro. -Microsoft office suite -Apple OSX, IOS -Cad/ Cam (Creo Paramteric) -Driving license

Strengths -Written/ verbal communication skills -Creative approach to problem solving -Leadership and teamwork skills -Commercial awareness -Adaptability -Punctuality and time keeping -Self-taught / quick learner -Organisation skills

Interests

-Current affairs -Tech/ Design industry -Fitness (boxing, basketball, athletics, yoga) -Photography and video making -Music (guitar player) -Travel -Avid Wired magazine reader

Awards

-Runner up Seymour Powell design week -Highly commended Hall Committee 2014

1 A*, 2 A’s, 5 B’s

Mill Hill School Sept 08 - June 12

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01 02 03 04 05 06 07 6

Sand Pit

Sharing ideas In the workspace

Cue

Parkinson’s symptom relief

Tempi

Home Entertainment System

Take a Stand

Injection Mold Project

Muji Mountain

Portable Cooking Device

Soni

Noise Canceling Construction Speaker

Industry Work

Therefore/ Pavegen and Bayly Group.

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01

Sand Pit

Sharing ideas in the workspace

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Problem. The problem being addressed is the neglect of innovative ideas within creative companies.

Large innovative companies such as Google and Facebook, can make use of large budgets to maximise innovation.

Factors such as busy schedules, miscommunication and time constraints, means brilliant ideas can easily be forgotten and left unexplored.

In contrast, small to medium enterprises (SME’s) do not have the funds to regularly use third party’s for skills.

In the bigger picture, businesses success and overall profits, could be hindered as they surrender potential competitive advantages.

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Solution.

Therefore efficiently utilizing the skills of their workforce is necessary.

There is an opportunity to allow small creative companies to utilize their own resources (Closed innovation) in order to maintain their competitive advantage.

The project will aim to provide incentive to users to interact and contribute to each others idea.

A central hub within the creative workspace, where ideas can be stored, shared and developed by employees.

In addition, the system will encourage employees to move more frequently throughout work hours.

The project aims to ensure that valuable ideas are not lost, but instead innovated upon. Creating a system that adds a new dynamic to the creative process.

Helping to Prompt serendipitous idea sparking interactions between employees.

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Research Insights.

‘People work best when they decide, where and how they work’

‘How can we experience information in a richer way?’

‘Workers now shift rapidly between Individual focused tasks and collaboration with others.’

‘Modern workspaces need to provide a palette of place to employees.’

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Inspiration.

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Concept development & form exploration. A visual summary of concepts explored and selected to be taken forward for development.

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First Proposal. First blue foam model was found to be too narrow and compact. Render demonstrates some initial developments of a wider base and larger interface.

Developments.

Second iteration allows for free hand movement by removing one of the walls.

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Second Proposal.

Developments. Cardboard modeling helped to identify and improve key interaction points. In addition refining a more natural and flowing aesthetic

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Second Proposal. Placing the product in situ and experimenting with surface material finishes.

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Summary of Proposals.

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Second iteration helped to identify the key form factors. However lacked appropriate aesthetics and interaction points.

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03

Third iteration allowed for a more natural look, however still appeared to rigid for the function it served.

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Fourth and final iteration used surface modeling CAD techniques to allow for a flowing and soft aesthetic.

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Final proposal. 26

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Design for Manufacture.

Initial sketches identifying how components would be assembled and where clippings, screws and ribs would be added.

Ribs, screw holes, and tolerancing were then added to the CAD model.

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Content.

Blue tooth enabled pebbles physically represent the location of work on the Sand Pit application

Multi-platform application allows users to view content on pebbles. Notifications and graphics allow employees to see when new content is added and iterations of development.

Visual display allows users to browse content contained on pebble devices.

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Scenario. 1

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A graphic display allows users to browse ideas stored on pebbles and decide which one they want to contribute to.

User visits Sand Pit hub when they want to share their own content or view content created By their colleagues.

When brought into proximity with users Computer, the Sand Pit application will launch and take them to the location of content.

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User can take an illuminated pebble to contribute to colleagues work or take a pebble with no light to share their own work.

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Users can then contribute to existing work or share their own.

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Prototyping.

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Product.

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Product.

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02

Cue is an innovative new product for people living with Parkinson’s Disease. Cue helps users to overcome their freezing episodes via vibrations that act as cues. The product system consists of a display/charging unit, used to show users their daily data (also available for medical staff to access) and a wearable device that tracks users activity as well as offering vibrational cues. Cue is designed to be worn all day, in and out of the home, helping users to lead a more active lifestyle and build confidence with their condition. The wearable is only meant to be worn throughout the day, in order to charge at night. Existing cue-ing techniques make use of audio/ visual technology, which have stigmas associated with them when used in public. The use of vibrations allows for a discrete user experience inside and outside of the home.

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Inspiration.

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E-ink display provides information on the duration, severity and total number of freezes user has. As well as total time the wearable has been worn

Content.

Cue-ing methods

Data display

Rubber allows users to easily pull band onto their wrist

Vivi-touch technology

Positioning the band onto the hub allows wireless charge and data sync

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Vivi touch sensors on users skin allow cues to be felt discretely.

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03

Design Challenge Completed as part of a 10 day design challenge set by Seymour Powell design consultancy. The brief Challenged final year students to create an in home entertainment system that uses wearable technology in a suite of products to help engage members of a household. Tempi is an in home entertainment system that measures the average tempo of a family, syncs with their rhythm and plays music that appropriately matches.

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Research. 71% users

7.5 millioN to sell between 2016-2020 In-Home music system

Establishing the sound of a home empowering gen z to create music

healthier due to fitness trackers Listens to music through laptop speakers

Wearables + Generation-z

Sharing experience

8 Second Attention Span

Claudia Fox Generation Z

Often has clash of interest with family members when listening in home

Born-

19952010

Average 5 Screens Each

Likes Spotify, but doesnt enjoy making playlists

Interviews

Darren Leigh Music Enthusiast

Architecturally integrated audio systems are the future of in home entertainment Voice recognition is not far from being implemented to recognize users and their tastes

Kingsley Harrison Audio/vis expert

Listens to music all the time when within the house High quality of audio is most important to Darren Wants to play Jazz Piano however doesn’t have the time

Looking for an accessible and easy way to create music

Existing Products.

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Concepts.

Design Proposal An in home entertainment system that allows generation Z and other family members to create music using the ‘Tempo’ of their day A wearable device is worn within the home, which will in turn mine data and generate appropriate music, which will match the users rate of movement and perceived mood This concept aims to help users create and generate music that will satisfy all family members.

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Developments.

Having observed how people tap their hands, it was understood that the wrist would not be the best position to place the wearable device

Using Cardboard to understand scale and how the user will interact with the Central Hub of the system

Using Boxing hand wraps to cover the appropriate areas of the hand. Helping to establish the design direction

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Set up.

Activation.

Users can choose to distribute the two smaller speakers around their homes or leave the device configured in one unit. Separating the speakers allows for a more immersive audio experience

User positions their thumb through the loop and then wraps the device around the bottom of the knuckles

User then clips the solid part of the device, which houses the electronic sensors down in order to fix the device to the hand and activates the system

The wearable devices can be stored within the tops of the small speakers when not in use. This allows for easy access whenever the user wants to begin using the system

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The device wraps around the underside of the users hand, without restricting their fingers or thumb. Allowing them to have full use of their hand

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Data Mining.

Music.

ECG technology is used within the band to measure the electronic activity of the users heart This helps the device to decipher which user is wearing the band and how their heart activity is behaving

Data mined from the wearable device using the accelerometer and ECG monitor allow the system to generate music or play existing music that matches with the tempo of the users day, meaning the user does not have to spend time selecting music that matches their mood When an additional user enters the room and also wants to listen to music the system will compromise in order to produce music that satisfies both users ‘Tempo’. This helps to erase the issue of conflicting music choices within the home The Hub/ Speaker glows according to the colour of the user who’s music is being played, Each Family member has their own colour. The colour also appears on the users wearable device. When the system is playing music to satisfy two users tastes a combination of their colours will be shown

The wearable device collects general movements throughout the day within the home, using an accelerometer. The device can also measure hand tapping to gain a better insight into the users ‘Tempo’ throughout the day to generate more accurate music.

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Proposal.

Small Speakers are made using oak, leather, polyester mesh and ABS plastic (Internal frame). The speaker is manufactured using Batch production and then final touches are added by hand

Main Speaker is made using Nylon to provide stability and housing of the internal components. Consisting of magnets, speakers and lighting. The main speaker is manufactured using rotational molding

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04

Injection Molding Project

Designing and injection molding a promotional widget for the sports brand Jay Bird. Completed as part of a group University Project.

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Point of Sale.

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05 Muji Mountain

Portable cooking device for mountain snowboarders

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Set up.

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06 Soni

Completed as a one week design challenge set by Seymour Powell Design Consultancy. Soni, allows construction workers to work without sustaining extensive hearing damage. It achieves this by playing noise canceling frequencies when positioned within the construction sight.

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Features.

When the device is folded up it is easily storable and transportable. The user takes it to the desired destination using the handle.

The user then unfolds the legs of the product and attaches it to a power supply, once turned on they are ready to start working in a safer environment.

The ring mechanism near the base of product allows shocks and knocks to be absorbed with ease, allowing the sound canceling process to carry on uninterrupted.

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Legs on a flexible hinge mean that the product can be Positioned on rough terrain and still stand upright.

When using their power tools, the product hears the 90+ decibel noises and plays the exact opposite frequency in order to dampen the damaging noises generated.

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UI Design.

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Industry Work.

A collection of projects I have worked on during my placement year working at clean technology start-up Pavegen and Therefore Design Consultants. In addition, some more recent projects worked on whilst working at Bayly Group in Melbourne.

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Therefore.

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Pavegen.

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Therefore.

Wireless Handbag

Mobile phone rings inside handbag.

Blue tooth connected handle vibrates to alert user of incoming call. Handbag can charge whilst positioned on dock within the home.

Mobile phone slots into a charging slot within the bag.

User can react by using the push/ squeeze button.

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Bayly Group. Keepafresh wine dispenser

An in home wine dispenser designed for multi-national beverage producer Pernot Ricard. Aimed at eliminating the stigma behind boxed wine within Australian households.

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Bayly Group.

Keepafresh wine dispenser - Product Internals

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Bayly Group.

OzGuild Card Scanner/ Shuffler Card scanner/ shuffler designed for players of the Magic: The Gathering. The machine allows players who in many cases have hundreds of cards to scan them all in one turn. This allows them to manage and organise their collection on OzGuilds app.

Users position their stack of cards in the left casing, the perspex casing then lowers and begins scanning.

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Bayly Group. OCD Sensor

Concepts for a small sensor designed to alert users with OCD that their belongings and/ or homes are locked or stored away, in order to ease their minds. The client was very keen on a organic aesthetic for the device.

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Bayly Group. OCD Sensor

Option One

Option Two

Option Three

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Thanks for viewing.

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