Natural Digitalism - Digital Naturalism

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natural digital digitalism naturalism swarm-inspired fibrous aesthetics

e3 exp.arch hochbau . ultrastudio nature 2.0 - an immersive space for ars electronica moritz riedl . lukas vorreiter advisors marjan colletti - tiziano derme - daniela mitterberger


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nature 2.0 - 4 phase 01 - 12 phase 02 - 20 final workflow - 26 fibrous aesthetics - 28


nature 2.0

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does nature still exist? there are countless opinions is all what is human-made nature, because humans are animals, or is nothing nature anymore since humans exist? And if we ask all these questions we can also talk about nature 2.0. But what does that mean? We don’t want to answer this with words, we want to articulate this term with our space for the ars electronica. However, to introduce into our thoughts we start with terms which come along in nature and which we found important for our nature 2.0.


fibrosity 01100110 01101001 01100010 01110010 01101111 01110011 01101001 01110100 01111001

In nature, highly interesting structures arise from their smallest parts. These work only in the context of the whole network and can lead to new kind of aesthetics.

picturesource: www.prescouter.com

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proliferation

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in nature, weird creations emerge unexpectedly. you don’t know where they came from. you don’t know how they behave. picturesource: www.brigitte.de

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dynamism 01100100 01111001 01101110 01100001 01101101 01101001 01110011 01101101

in nature, the smallest gestures can create dynamism. you don’t know why something is dynamic, or aesthetic. you only can feel it. picturesource: www.sillydragon.com

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phase 01

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The design approach of all the proposals is very similar but then again very different. One thing they all have in common is, they are based on the idea of agents - multiple entities interacting in space. These agents are placeholders for fibers which finally organize themselves and form a coherent network and space.

in the first phase of design we started creating spatial assemblies out of charged fields. This worked quite well in generell, except the minimum of differentiation of the space.


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phase 02

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in the second phase of design we tried different approaches of form finding to get to a space which is complex on the one hand but on the other hand still simple to understand. Geometry-based, and both vertical and horizontal emergent spaces were investigated.


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final workflow

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Finally, we decided to develop our space controlled but emergent. On the one hand we would use strict behaviors and instructions to control the agents and on the other hand we would treat the space boundary not so tide, to get a more emergent proposal.


fibrous aesthetics

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