Waves Pulse, Maryam Almohannadi

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Waves Pulse

by Maryam Almohannadi


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Waves Pulse


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CSA Research Report

Project Details Project Lead:

Maryam Almohannadi, MA Architecture

Design Participants:

UCA MA Architecture Students

Title:

Waves Pulse

Type:

public architectural installation

Location:

UCA Canterbury campus

Project Dates:

15 September2014 - 04 September 2015 Individual build workshop 28 septemper 2015 - 4th september 2015 Structure open to public

Design Period:

15 Septemper 2014 - 04 September 2015

Budget:

ÂŁ1000

Scale:

2295mm x 4945mm x 2.5mm

Support:

Supreme Education Council funding


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Waves Pulse


Section title

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Research Agenda and Process Overview waves pulse is a interactive design project that uses human movement to produce ripples. The main idea is how the concept of light, movement of waves and shadows in a ripple tank design to produce a sensory experience within the space including space and human movement in the atmosphere. This study looks towards the atmosphere and provision of information relating to water wave shadows.

Research Questions 1.

water waves shadow is outlined to show how effective atmosphere can be created in architecture through invisible media?

2. how architecture can influence the the atmosphere of the spacethrough movements of water waves shadow? 3. How people are moving, act in the space and create atmosphere for the space. 4. How to controls movement of water waves by designing a vibration device?

Fig.01 (previous page) The Generative Folly, 3d rendering for the funal desing for the box


Research Statement

Significance and Contribution The sensation of the atmosphere is vital as it helps individuals to translate their movements into a medium of light and waves. The project developed through prototyping stages for vibration devices , using different speed motors and fabrications design process.

Methodologies 1.

Vibration device system is based on the multiple components. A 3d design for the device was developed that could simulate possible design techniques. The final design of the vibration device was achieved by examining different motors speed, box design and choosing the one that consistently produced stable and control formations.

2. Material testing, prototypes and product development through using of bending materials and plastic. 3. Digital computational operational control and simulation of machinery using 3D printer.

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Design Proposal This design will feature a ripple tank, suspension in the ceiling allow adequate space for projection. There are two waves medium to play in this design, the use of water shadow and light. A light source will be placed within the tank and aimed at the water, then reflected onto the floor and walls to show the waves shadow pattern .The ripples will be caused by a small mechanical vibration devices that would produce water waves shadow. These vibrators will then be connected to an infrared motion sensor that is attached to the outside of the tank and facing

downward. As viewers walk by the tank, their motions will be detected by sensor and cause the tank to create ripples, which will be reflected on the walls and floor. The wave patterns depicted by the light should vary in accordance with the speed and direction of the participant’s movements.

Key technological outcomes of proposal 1.

Generating morphologies for making vibration devices that produccontroled waves patterns

2. Ways of addressing the technical structure for the project 3. Having a controled systems for the whole project by connecting it with sensors to translate movements of people into the waves patterns.

Fig.02 (right) Suspension of the three timber boxes


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Proposal & Context

Design Research Context Field of Work

Work by others

The project is situated within a dark room context becasue it will emphasis in creating the atmospheric of the waves patterns.

Doing the mechanical process using the 3D machine operation to produce 3D CAMs and motor boxes from 3D printer.

1. Theory: Theories of desingn made through mechanical production of the vibration devices. 2. Design: focus on vibration device and materials for the dipping arms whcih is necessity for creating the effect and to be more efficiently.


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Design Methodologies The wave pulse project has two ripple arms controlled by motor movements to creates vibration in water surface. Through CAMS design that holds the ripples arms creating differen waves patterns. The shape of individual Cams are designed to produce specific types of motion. When the cams rotate, the ftat followers respond to motion according to the profile of each cam. Each box has different types of CAMS design . The first CAM is a simple spiral. As the cam turns, the flat followers rises at a steady rate until it reaches the step where it drops suddenly. [fig.04c ]

The second CAM has more harmonic action in creating the ripples pattern as it is rises and falls with contiouse drops. [fig.04c ] The third CAM will produces several short up and down movements from one revolution which creates several events with smoother motion. [fig.04c]

Critical Design Elements 1.

Design a vibration device.

2. Desing rotaring CAMs profile for the Output Motion . 3. Design timber Boxes with reasonable lifting weight for one person with suitable set of suspension clips will be used to hang the boxes from four connection hooks per box.


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Process & Methods

Prototyping and testing In order to develop a vibration device that could be truly engaging to produce effective ripples pattern in the floor , cutting flexible pending timber , using different motors speeds prototypes were produced and made available to test. then 3d printing dsign for a box to hold the motors, timber pieces and the led in a propoper position to gets the perfect ripples pattern . The construction time box size that would hold motors and Led size is a formation of 55cm Ă— 45cm Ă— 10cm. [fig.04]

designs techniques that could holds the motors and dipping arms to creates the perfect ripples and dipping. b. Box manufacturing motor box was design using Rhino and sketchup then processing for a 3d prinnting for six boxes c. Vibration device design The vibration device was based in desiging a CAMs that gives different language for each box. d. Overall form models

box The final design is suspending three timber boxes that carries a. Material and shape testing two vibration devices locating in using a flexible timber that opposite durection with water produces more dipping in the tank in the middle. water . protyping different

Fig.03 (left) vibraton device , dipping in water


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04a

04d

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04e

04c

04f


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Process & Methods

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05a 05a

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Process & Methods

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Fig.06 (left) Sorting and preparing of boxes for handing

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Fig.07 (right) one complete structural box module drawing for the project


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Process & Methods

Fabrication Techniques The wood box structure is made a.LED Material and shape of timber that suitable to hold two LED are design to be integrated vibrations boxes in each sides. in the vibration box in a way The vibration boxes are made that it should be at top of the using 3d modeling and process the dipping arms. The two arms of 3d printing. Each box has 3d holding the LED are made of printing CAM, cuttig of flexible metals which is a hand made timber pieces and two metals bending by pressure on surface sticks attached to smalls balls of dome shape. Each of this arms whcich helps to create water holding hidding wires inside the waves vibration. curve for the wires connections. six LEDs are connected using a LED circuit diagram. b. CAM manufacturing CAM are design to gives different displacement by changing the the angles to get differnt rise and falls. c. Dipping arm manufacturing Dipping arms are made of metals sticks which is manufacture by a process of hand made cutting for the desire length. d. Hanging technique The structure of the three suspensions boxes are designed to be a reasonable lifting weight. Suspension techiniques with a set of suspension clips that will be used to hang the boxes from four connection hooks per box.


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4945 mm 1475 mm

1118 mm

405 mm

841 mm

405 mm

709 mm

405 mm

1062 mm

405 mm

2295 mm

150 mm 2500 mm

75 mm

550 mm 550 mm 410 mm

4945 mm

570 mm

540 mm

670 mm

550 mm

660 mm

2500 mm

570 mm

445 mm

150 mm

820 mm

405 mm


150 mm 75 mm

150 mm

225 mm

75 mm 20

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297 405 mm

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20

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65

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288 570 mm

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225 mm

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Process & Methods


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Process & Methods

Control Systems Controlling the wave patterns effects by creating continouse ripples motion, changing speed of the motor and controling light system .

b.Hardware

frequency Using Arduino board as microcontrollers for the assembly parts. connect the motor and sensor spinning motor do different driver with buildin a. Sofware H drive. Sticking a sensor in the Using Arduino board to make a disc for rotational angle, therfore controlled system for the waves when the motor work, the disc effects by using a programed will spin. codding system through the Arduino Software (IDE). Controling the speed of the motor to get a controled waves patterns , controling sensor to be detect at 1.5m achiving an interactive electronic system. Controling motor & light with PWM signal and by changing the speed or the brigntness of light/motor, it will change the frequency.

Fig.09 (far left) Sorting and preparing of modules for Suspension Fig.10 (left) one complete structural box module drawing for the project


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Occupation and Interaction A success use of Arduino software and hardware which will senses the environment by receiving inputs from many sensors and affect it is surroundings by controling lights and motors which will make a controlled ripples pattern in the space which will give a sensory experience with a movement in the space translating the ephamare quality of water to controlled space. water pulse is translating the movement of people into the medium of light and waves by

detecting people movement into the space which make people who will be the one creating the ripples effects. By doing this , it will be influencing the atomospher of the space by non physical experience.

The key observations is evident


Review of Outcomes

Fig.11 (left) one complete structural box module drawing for the project Figs.12 (right and continued overleaf) Completed Generative Folly instalation

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Review of Outcomes

that used of the physical theories and studies to understand the theoretical framework, test ideas and evaluate the potential for an architecture and non physical design project. The waves pulse show the interaction that exists between water, audience, and light. This highlights the importance of the atmosphere and human beings in the development of the atmosphere for architectural designs building to produce a sensations of delight and wonder in the observer.

see an object from a distance through light reflection and develop interest in acquiring it personally. The processing of that information and the development of the decision to have waves patternthat makes induvials to change direction of movement and action. The cause of such movement can be said to be the sensation of ight waves patterns.

A success achivement of creating relationship between atmosphere and body movement as an individual may

Dissemination and Future Work

The waves pulse could be placed in exibition areas to detect the crowdness of the people. therefore, creating faster ripples motions based on the crowdness of people. Using advanced computer processing in order to develop the project performance by adding an emotional fingure print to translate person emotions into waves.


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Fig.15 (left) details for the dupping arms in water folly structure


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Appendix

Appendix Annotated Code Excerpts define sensorPin A0

//Must be an analog pin A0

#define Pul 9 #define Motor_Sensor_Dir 12 #define Motor_Sensor_PWM 11 float sensorValue, Vcc, Vol, Distance_inches, Distance_cm; int motor_pwm = 0; int sensor_pwm; int tr; //time for 1 direcion (s) int count; int flag; int detect; void setup() { Serial.begin(115200); pinMode( Pul, OUTPUT); pinMode( Motor_Sensor_Dir, OUTPUT ); pinMode( Motor_Sensor_PWM, OUTPUT ); count = 0; tr = 60; // time delay to make sure sensor motor spin one circle sensor_pwm=100; // speed of the motor flag=0; detect=0; } void forward() { Serial.println(“check forward”); Serial.println(“============================”); if (count == tr) { Serial.println(“check forward if ”); count = 0; flag = 1 - flag; } digitalWrite(Motor_Sensor_Dir, HIGH); analogWrite(Motor_Sensor_PWM, 255 - sensor_pwm); } void reserve() { Serial.println(“check reserve”); Serial.println(“============================”); if (count == tr) { Serial.println(“check reserve if ”); count = 0; flag = 1 - flag;

}

} digitalWrite(Motor_Sensor_Dir, LOW); analogWrite(Motor_Sensor_PWM, sensor_pwm);

void detected() { digitalWrite(Motor_Sensor_Dir, LOW); digitalWrite(Motor_Sensor_PWM, LOW); }


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void loop() { sensorValue = analogRead(sensorPin); Vcc = 5; //5 = Arduino Vcc Vol = sensorValue*Vcc/1024; //Use analog 10bit, Vol is output voltage value of sensor //Caculate the distance Distance_cm = 306.439+Vol*(-512.611+Vol*(382.268+Vol*(-129.893+Vol*16.2537))); Distance_inches = Distance_cm/2.54; //Source of function translate Vol to Distance_cm :https://www.sparkfun.com/products/8958 if (Distance_cm > 200) motor_pwm = 0; else motor_pwm = map(Distance_cm,15,200,255,0); { analogWrite(Pul, motor_pwm); } //-----------------------------------------------------------------// if (Distance_cm < 150) { Serial.println(“===============================check detect===================================”); detected(); } else { Serial.println(“check flag change”); /* Serial.println(count); Serial.println(“============================”);*/ count = count + 1; Serial.println(count); Serial.println(“=============check out===============”); Serial.println(flag); Serial.println(“============================”); /* Serial.println(tr); Serial.println(“============================”); */ if (flag == 0) forward(); if (flag == 1) reserve(); } /* Serial.print(“Distance = “); Serial.print(Distance_cm); Serial.print(“ cm, “); Serial.print(“PWM = “); Serial.println(motor_pwm);*/ }

delay(100);


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Appendix

Materials and Suppliers List Timber (from UCA workshop, flexible) 45 x 45 timber sheet Fabric (from C & H, http://www.candh.co.uk) Black thic Fabric 2m white blackout fabric 130cm Steel bar ( 12x 3mm, Amazon,UK) Other sundries: Fine precision scrow driver set, poundland UK Wood screws 12 x 3mm, Amazon UK screw/ Bolts, Ebay, UK

Bibliography Olafur Eliasson, Birnbaum, D., Grynsztejn, M., & Speaks, M. (2002). Olafur Eliasson. London [u.a.], Phaidon. York, NY, Springer New York. http://dx.doi.org/10.1007/978-1-46124030-3. Zumthor, P. (2006). Atmospheres: architectural environments surrounding objects. Basel, Bridges, T, Groves, M., Milewski, P & Nicholls, D. (2014). Theory of water waves. Accessed on 6th Feb. 2015. Ma, Q. (2010). Advances in numerical simulation of nonlinear water waves. Hackensack, NJ, Norman M Klein, Vatican to Vegas: A History of Special Effects (The New Press, 2004)

Image Credits All figures are copyright the author unless noted as follows: Figure 01-15: copyright Maryam Almohannadi, MA Architecture student


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Credits MA Architecture Course Leader: Sam McElhinney MA Architecture Design Tutor: David Di Duca Visiting Critics 2014/15: Will Alsop, All Design Hanif Kara, AKT II Jonty Craig - BAT Studio Gem Barton - University of Brighton Jon Hodges - Bare Conductive Guy Woodhouse - Piercy & Co. Charlotte Bocci - Ian Chalk Architects David Lomax - Waugh Thistleton Architects Fiona Zisch - University of Westminster Clemens Plank - University of Innsbruck James Whitaker - Whitaker Studio Kevin Kelly - Pringle Richards Sharrat Tetsuro Nagata - Nissen Richards Studio Elizabeth Upham - MUD Architecture Ruth Lang - Studio ARG Shumi Bose - Blueprint Verity Jane Keefe - The Mobile Museum



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