Not a Train Station (Dementia Studio)

Page 1

Not a Train Station! Dementia Muhammad

Studio, Faizal

Anthony Clarke Ismail, s3355554


Not a Train Station looks at subverting the spatial perception of a train station through working on the concept of familliar vs unfamiliar space. A train station is a transitory space with specific routines associated with it. This routine is however forced by the model of the train station. In relation to dementia sufferers, the project aim to question the need for such routine in the train station by proposing a counter routine. How do we make a train station a memorable space especially to dementia sufferers? Does a train station need to be an enclosed space? Is the act of waiting for a train to arrive necessary and if it does how do we eliminate this waiting period? How do we highlight the necessary bits of the routine and reduce the unhelpful distraction associated with the routine? Is the current model of train station efficient enough in the context of dementia sufferers?


Routines of a Train Station

1

Clear entrance Distractions in the form of retail spaces

2

Routines usually associated with train station are not something that organically developed by the users, rather forced. The efficient model of train station lacks useful stimulation for dementia sufferrers. While some of the routines makes perfect sense, the routines comes with questions about the function and limitations of the existing model of train station.

Hard barrier Enclosed space The only entrance

3 The approach

Hard boundary in the form of ticketing gates

5

4

The platform and departure

Sterile Dead end situation

Change in elevation The tunnel

Lack of stimulation Exposed Uncomfortable Basic architectural detailing Long waiting period

Sudden change of atmosphere


Example of Routines in Train Station

Comparison of the routines to existing train station in Melbourne in relation to the placement of programs. In both examples, spaces are occupied by individual programs, and the spaces are clearly divided and defined through; levels, ticketing gates and physical walls.

4

3

1

5

2

2

3 4

1

5

Melbourne Central Station

Suburban train station


Spatial Triggers

Understanding the characteristics of a train station. By isolating the unnecessary elements out of the image, the necessary elements which triggers the experience of train station are highlighted. These are categorised into senses; smell, touch, sound and touch.

Trapped

Exposed/empty/desolate

signage sound of approaching train yellow line, tactile paving

signage sound of approaching train

yellow line, tactile paving


Claustrophobic/transitory

Tight/claustrophobic

signage yellow line

ticketing gate collumns smell of food/cafe


Noisy/exposed

Claustrophobic/empty

signage car noise yellow line parking line ballustrade traffic noise


Site Plan

Arden Str

North Me

lbourne F

arden stre

et

The train station is located on the western side of North Melbourne. As outlined by the masterplan, the station would sit at the end of the central promenade linking Dryburgh Street to the end of Arden Street. The train station is lcoated along an existing train track, on top of potential tunnel for the Melbourne Metro Rail project.

eet Oval

ootball Clu

b

eet

Dryburgh

Lauren Str

Street

transport

hub

central pro

menade queensbe

rry street


Basement Level Plan

gallery

gallery

gallery

arcade

gallery arcade

arcade


Ground Level Plan

activity space

platform platform

platform

platform

platform

platform

platform

platform

platform

platform

platform

platform

cafe

platform

cafe

activity space main entrance


Train platform is divided into smaller platform layered by programs not usually associated with suburban train station; performance space, art gallery, cafe. These programs add useful stimulation and ‘reduces’ waiting period by providing activities for users to engage with. The necessary space (the platform) will be highlighted through making the unnecessary spaces (infill programs) vaguely unfamilliar.

activity space

platform platform

platform

platform

platform

platform

platform

platform

platform

platform

cafe

looping pathway activity space

cafe

platform cafe


The main entrance towards the station is highlighted through the use of formal and material aesthetic of suburban train station (brick, arch entrance, canopy). The industrial tanks are retained as a form of wayfinding from far distances. As a way of enforcing the ‘image’ of train station, urban furnitures uses elements that triggers memories of train station, such as tactile paving.

View from central promenade


This train station is huge for a subruban context, thus migh causes anxiety for dementia sufferers. To counter this, the perimeter of the station is outlined by reflective screens. The screen only partially reveals the station, keeping the scale of the building hidden, thus subverting the image of the station to that of a more familliar human scale.

View from underneath the Citylink flyover



Familliar vs Unfamilliar

Familliar and unfamilliar spaces. Through layering the spaces according to the level of familliarity, the train station becomes a stimulating experience. The image of each individual space is subverted to that of domestic architecture. Thus the stimulation does not become to overwhelming and evokes a certain sense of intimacy.

Familliar

Unfamilliar

Familliar

Unfamilliar

Familliar

Unfamilliar

Familliar

Unfamilliar?

?


Disrupting the Routine

Another method of making the space vaugely unfamilliar is through inverting the atmosphere of each space, thus disrupting the routines. Example here is the underground platform and enclosed carpark.


Platform: Familliar


train station furnitures

The platform is a necessary space, thus it’s architecturally and aesthetically follows the image of suburban train station, thus the canopy and arches.

canopy

archway

tactile paving

train station tiles


Activity Space: Unfamilliar


chimney

sofa The activity spaces is an infill programs, thus the atmosphere of the space is inverted to that of domestic architecture, in this case the living room.

chandelier

bay windows

table


textile fabric

wallpaper

tessalated tiles

cream brick wall


Arcade: Familliar


skylight staircase out

The arcade is a connector space between platforms. Thus it is deemed necessary. The image of the space follows the Flinders Street Arcade, the most recognisable train station arcade in Melbourne.

gallery window

cafe/kiosks


Railway Crossing: Unfamilliar


lightweight structure

The crossing between two platform are usually tight and empty tunnel space. This is inverted to domestic greenhouse. This means and exposed space covered with lightweight structure.

exposed

signage

vegetation


clear roof

grass/vegetation

red brick

train station tile


Cafe: Unfamilliar


curtain

As with the activity space, the cafe is an infill programs. The atmosphere of the space was designed base on the dining room. This gives a sense of intimacy to the space and at the same time is vaugely unfamilliar. small intimate space

tactile paving furniture

domestic furniture

arch


curtain fabric

wallpaper

red brick

tactile paving

tessalated tiles


As the atmospheres of each spaces varies greatly, there is a need for a tying program as a form of wayfinding throughout the train station. The pathway is a loop that connects each spaces. These spaces indentify itself materially similar to a train station tunnel. The use of materials associated with train station (tiles) act as the ‘handrail’ elements that help users identify the main function of the building, a train station.

Pathway


Activity Space

Pathway Platform

Platform Activity space

Gallery

Section 1

2

4m

1

2m


Cafe

Platform Cafe

Section 2

2

4m

1

2m

Platform


Activity Space Platform Railway Crossing

Arcade

Section 2

2

4m

1

2m

Arcade


Platform Crossing

Section 2

2

4m

1

2m

Cafe

Platform


M a s t e r p l a n Replicating

the

routine

of

the

suburbs

The masterplan looks at applying the idea of familliar vs unfamilliar through manipulating the routine of the suburbs. This is done through understanding the current condition of the site and investigating the familliar conditions of Melbourne suburbs.




Programs Relationship Diagram

l rcia

stin g

re

tial en

thema tic zo ne resid en tia

cinema /theatre

l

North Melbourne Recreational Centre

supermarket

leisure

thematic z

carpark

school/ kinder

one

flower garden

library

makers space

park pr e n ad

om

carpark

e (b a ck )

rt e et

s

market

id res

transport hub

carpark

thematic zo ne

ential

retail/outdoor dining

pa rk

Laurens Hall

off

sid

carpark

exi

ng

me om /c ice

promenade (main street)

exi sti

The masterplan was conceived through the undestanding of realtionship between each programs in an existing suburban context. The arrangement of programs are based on the idea of suburban routine. Programs are laid out along two promenade, the ‘main street’ and the ‘back streeet’


Wayfinding Potential Main landmark

Weston Milling silo tower

Other landmarks

The site is characterised by a number of industrial silos. The most recognisable one is the Western Milling Silo which can be seen from the periphery of the site. These are included in the masterplan as a form of wayfinding and a form of memorial to the original usage of the site.


Masterplan

Arden Stre

et Oval

North Melb

North Melb ourne Recreation Centre

ourne Foo

tball Club Arden Stre

et

Market

Carpark Active Leis

ure

s Tran

Lauren’s H

all

Market

Central Pro

menade

Cinema/Th

eatre

eet

Activity Centre

treet

Library

Pr Undergrou nd Carpark

om

en

ad

Supermark

et

Flower Ga

e

Dryburgh S

Hub

ace

Lauren Str

port Making Sp

Carpark

rden

Kinder

Flower Ga

rden

Industrial Remnants Park

Victoria Str e

et

Undergrou nd Carpark


masterplan

Arden Street Laurens Hall, existing event space to be retained

Masterplan: Programs

3

1

Programs are arranged along two main promenade, the ‘main street’ and the ‘back street’. Most commercial programs are located along the main street which forms the commercial front of the site.

9 16

`12 7

3

1

6

2 5

Cinema, market and the transport hub distributed across the promenade

13

3 6

8

11 1

4

10 15

Kiosks in the middle of the promenade

14 Central activity area

Retail and restaurant components to be distributed across the residential area

Retained program new programs underground programs residential repurposed existing structures office/commercial industrial wayfinding node retail recreational

1

1.carpark 2.transport hub 3.residential/retail/restaurant 4.park 5.promenade 6.flower garden 7.event space 8.making space

9.market 10.school/kinder 11.library 12.active leisure 13.cinema/theatre 14.supermarket 15.promenade/kiosks 16.outdoor dining/ food truck


Masterplan: District and Zones

The site is divided into three different zones in accordance to the level of familliarity. The secondary layer is the most familliar zone architecturally and materially. The outermost layer act as the buffer zone, in which the routine is disrupted through materiality of the existing architecture.


Masterplan: Connectivity

The transport hub is located at the western end of the site, at the intersection of the existing train line and the proposed Melbourne Metro Rail project. Tram will be rerouted so that it will become the backbone of transportation accross the site.


Masterplan: Path and Edges

Paths are lined up along the recognisable landmarks, the remnants of industrial towers. Secondary looping pathway are provided which connects all the zones. This pathway is designed to be dementia friendly.


Zoning & Materiality

The central promenade or the main street ends at the train station. Like other Melbourne suburbs, the train station form the centre of the suburb from which the site would organically developed over years.


Zoning & Materiality

The innermost layer is defined by the use of foreign materials. This zone is the ‘new familliar’ in which the occupant is hoped to create a new suburban routine and character.


Zoning & Materiality

The middle layer is the most familliar zone. In this zone, the materiality and the architecture mirrors that typical of a Melbourne suburb, thus the brick based architecture.


Zoning & Materiality

In the outermost layer, existing structures are retained. However the materiality of the structures will be altered so that it triggers some sense of unfamilliarity. This will be the buffer zone.


Example of the alteration. In this case, the wall is painted pink instead of the cream brick. The walking path will be covered with loose gravel instead as to trigger sense of unfamilliarity through sound and touch.


Appendices Compilation of works from Week 1 to Week 12 which includes research, precedents studies and earlier iterations. The informations gathered forms the understanding of context and idea which leads to the final project.


Week 1

Wayfinding Weston Milling Silo Tower


Week 1

Lauren St

Munster Terrace

Munster Terrace

Dryburgh St

Dryburgh St

Lothian St


Week 1

Lauren St

Lauren St

Lauren St

Munster Terrace

Lothian St

Abbotsford St


Week 1

Lauren St

Lauren St

Lauren St

Wayfinding Lauren St

Abbotsford St

Other Views + Landmark


Week 1

Texture + material

Lauren St

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

1. 2.

5. 6. 7.

10.

8. 9. 11.

12.

Colour palette 9.

5.

8.

2.

6.

3.

11.

1.

12.

7.

4.

10.


Week 1

1.

2.

3.

4.

Shaded walking path.

Train track.

Industrial silos.

Weston Milling silo tower.


Week 1

Texture + material

Munster Terrace

15.

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14.

15.

14. 13. 12. 11. 10.

9. 8.

7. 6. 5.

4. 3.

2. 1.

Colour palette 14.

11.

3.

10.

4.

13.

9.

2.

7.

5.

12.

6.

1.

8.

15.


Week 1

1.

2.

3.

4.

Weston Milling factory and warehouse.

Mulcahy’s Hotel.

Weston Milling silo tower.

Small offices and warehouse spaces.

Fenced unoccupied space.


Week 1

Texture + material

Lothian St

15.

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14.

15.

14. 13.

12. 11. 10.

9. 7.

8.

6.

5.

3. 2. 1.

Colour palette

7.

4.

10.

14.

12.

9.

13.

6.

2.

8.

3.

1.

5.

11.

15.


Week 1

1.

2.

3.

4.

Contemporary town houses. The ‘green’ house.

Single storey row houses.


Week 1

Texture + material

Dryburgh St

2. 3.

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14.

15.

16.

1.

4. 6.

5.

7. 8.

9. 10. 11.

13. 14.

12.

15.

16.

Colour palette 2.

7.

12.

3.

4.

1.

10.

11.

16.

13.

10.

14.

7.

6.

15.

9.


Week 1

1.

2.

3.

Medium scale contemporary apartments.

Small scale retail outlets.

4.

Federation terrace houses and single storey row houses on both side of the street.


Week 1

Texture + material

Abbotsford St

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

11.

12.

13.

14.

15.

16.

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.

Colour palette 12.

14.

9.

1.

15.

3.

13.

4.

7.

16.

8.

2.

11.

10.

6.

5.


Week 1

1.

2.

3.

4.

Former cablecar tramway engine house- now an apartment complex.

Small scale commercial/offices.

Single storey row houses in between retail and offices.

Trams running from Queensberry St to Arden St


1.Union Memorial Church

3.

2.

2.Industrial silo/tank towers

2.

1. 3.Communication tower

4.Melbourne Star observation wheel

Docklands

4.


Week 1

’ ’


Week 2

Landmarks

Wayfinding : Landmarks A. Weston Milling silo tower

A. Weston Milling silo tower B. Communication tower C. Industrial silo/tanks D. Billboard, overpass

D

a

3

c

d4

g

5

e

Other landmarks

6 B

7

8 C. Industrial silo/tanks

C

D. Billboard, overpass

Wheel

A

B. Communication tower

servation

2

Star Ob

f b

Melbourn e

1

E. Melbourne Star observation wheel


Week 2

Programs

1. North Melbourne Football Club

37% 15.5% 15.5%

25% 7%

2. North Melbourne Recreation Centre

1.

1. North Melbourne Football Club 2. North Melbourne Recreation Centre 3. Eletrical Trades Union

2. 3. Electrical Trades Union

3. Industrial zone Green zone Residential Office Industrial Retail Recreation


Week 2

Weston Milling tower

1

2

3

4

5

6

7

8


Week 2

a

Views towards the observation wheel

b

c

d

Other landmarks

e

f

g


Week 2

1.

Materials

2. 3. 4.5. 6. 7.

Materials

8. 9.10.12.13. 11.

1.

2.3.4.

5.

6. 8. 9. 7.

Materials 1.

2.

3.

4.

1.

2.

3.

4.

5.

6.

7.

8.

5.

6.

7.

8.

9.

10.

11.

12.

9.

13.

Colour Palette

4.

10.

7.

6.

8.

3.

13.

11.

1.

12.

2.

6.

9.

5.

Colour Palette

3.

4.

1.

7.

2.

5.

9.

8.

6.


Week 2

Materials

Materials

10. 7.

6.

5.

4.3.

9.

8.7.

6. 5.

4. 3. 2.

1.

2. 1.

Materials 1.

2.

3.

5.

6.

7.

Materials

4.

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

Colour Palette

4.

1.

5.

6.

2.

3.

7.

Colour Palette

3.

8.

4.

2.

4.

6.

9.

10.

5.

7.

3.

3.

1.


2.47m 4.27m 2.58m 1.45m 7.60m

7.60m 1.45m 2.58m 3.98m

2.18m 3.86m 2.58m 1.45m 7.60m

7.60m 1.45m 2.58m 3.98m 2.43m

8.37m

2.

5. 4. 3. 2. 1. 5. 4. 3. 2. 1.

Street section 2 Street section 1 Week 2

1.

3.

2.

3.

2.

2.

4.

4.


4.55m 2.58m 1.45m 6.57m 2.09m 6.57m 1.45m 2.58m 3.98m

1.

3.

4.

3.

section 3 3. 2. 1.

section 2 section 1

Street section 3 Week 2


Week 2

Play Through the fence we could see a glimpse of outside world. The view is beautiful from up here. It’s such a shame that we’re trapped in here. The long play room is cloaked by walls haphazardly put together. The room is divided into two sides, a ‘dark side’ of which the wall surface is covered by cold dark tiles, which bleeds into the other pastel coloured ‘fun side’. In the middle of the room stands a tree that seems too big for this small space underneath which we sat after a long day of fun. We could never get of this building, but it doesn’t matter. We always have the warmth of family to go back to.


Week 3

Programs:suburban

Programs:city

Evoking the memories of the suburbs

Evoking the experience of Melbourne CBD

1.Milkbar

1.Laneway retail

2.Suburban clinic

3.Community library

2.Music/theatre venue

3.Park+memorial

4.Primaryschool

5.Church

4.Transportation hub

5.Sporting venue


Week 3

Parc de la Villette

Parc de la Villette

Masterplan precedent

Path and walkways

Grid

La Grande Hall

Zenith (Music venue)

City of Science and Technology

Zone and designated area

Follies


Week 3

Site Plan1:2500

Section 1:200


Week 3



Programs

Week 3

Residential

40.8%

Office

15.6%

Industrial Retail Recreation Industrial zone Green zone

22.5%

14.3% 6.8%


Week 3

Sketch Masterplan


Week 4

Zones

Zones: Precedents

Landschaftspark, Latz + Partner

Superkilen, BIG Architects

Adaptive reuse of abandoned industrial structure. Could potentially be the attraction site for the suburb.

Urban square divided into three zones. Art instalations reflects the demography of the residents

Queen Victoria Market

Nishinomiya House, Kazuyo Sejima Cluster of houses connected through a series of courtyard. Layering of space. Private, semipublic, and public.

Buffer zone Leisure zone Residential zone Activity centre Park zone


Week 4

Senses: Sound

Physical barier

Senses: Sight

Industrial tanks/silo tower

High activity area

Weston Milling Tower Low noise level

Medium noise level

High noise level

Visual stimuli in the form of building material: Each zone uses specific type of materials/colour palete


Week 4

Areas with distinct smell Outdoor dining Market

Senses: Touch

Senses: Smell

Oriental lily:

Loose gravel/sand

Timber

Bluestone

Concrete

Lavender Chrysanthemum

Park

Mimosa

Residential

Rose

Asphalt


Week 4

Programs

Park

school/kinder

aged care

family

makers community market space hub

apartments

cinema /theatre

retail/restaurants/ bars

precint boundary

public transport

public transport

apartments

Programs relationship diagram

leisure


Masterplan

Week 5

2 2 resi/retail

2

2 2 2

2

active leisure active active active active active active leisure leisure leisure leisure leisure leisure

resi/retail resi/retail resi/retail resi/retail resi/retail resi/retail

events space resi events events events events events events 2 /retail flower space spacespace space space space resiresi resi resiresi resi garden 2 2 2 2 2 /retail /retail/retail /retail /retail /retailresi b flower flower flower flower flower flower /retail makers garden garden garden garden garden garden resiresi resi resiresi resi space b b b b b b /retail /retail/retail /retail /retail /retail makers makers makers makers makers makers space spacespace space space space 2 1 promenade transport resi/retail hub 2 2 2 2 2 2 promenade promenade 1promenade 1 promenade 1 promenade 1promenade transport transport transport transport transport transport resi/retail resi/retail resi/retail resi/retail resi/retail resi/retail1 1 hubhub hub hubhub hub market

2

cinema /theatre cinema cinema cinema cinema cinema cinema /theatre /theatre /theatre /theatre /theatre/theatre 1

market market market market market market

1

1

1 1 1

1

1

library

1

1

1 1 1

1

a

a a a

a

park area park park park park park area area area area area

park area

underground underunderunderunderunder- undercarpark ground ground ground ground ground ground2 carpark carpark carpark carpark carparkcarpark

Proposed new program

Landscape/zoning urban park + greenery

school /kinder school school school school school school /kinder /kinder /kinder /kinder /kinder /kinder

2 2

2 2 2

Retained program residential

underground

promenade + urban park

office/commercial

repurposed existing structure

greenery

industrial

thematic zone

retail

wayfinding node

supermarket supersupersupersupersuper- supermarket market market market market market

recreational

promen ade

a

promen ade promen ade

a

promp road menade en promen e ade promen ade

library library library library library library

2

2

2

2 2 2

2

2

Circulation

1 2 1 1 1 a 2 2 2 b a a a

street

tram 1

1

underground street

train 2

2

dementia friendly dedicated track

a a potential tram b b b b b stop

1 tram line: direct through promenade 2 tram line: through the park a existing train line b proposed Melbourne Metro Rail project


Week 5

Traffic Condition

Heritage

Traffic from industrial area (heavy vehicle) turning into Dryburgh Street

HO286 : North Melbourne Recreational Centre

Laurens Hall: Event space Heavy traffic linking Arden Street and Dynon Road

HO3 : North & West Melbourne Precinct

Traffic towards North Melbourne, Errol St

Industrial structures to be retained Weston Milling factory and tower

HO473 : 29 Stawell Street

Traffic towards Flagstaff Garden, Queen Victoria Market

HO283 : Former Cable Tram Engine House. Now an apartment HO305 : Mulcahys Hotel. Now an apartment

A lot of heavy vehicle movements. Traffic from citylink towards CBD Traffic towards Spencer Street, Southern Cross Station

Heritage Overlay Heritage listed Existing/to be retained

HO455 : Old factory building converted to apartments

HO474 : 49 Stawell Street. Converted warehouse


Week 5

Connectivity/Traffic

Programs

exis tin

go ffic e/ c

o

m m erc

ial

exis ting

Less traffic on Arden Street due to the reduced number of industrial buildings beyond Lauren Street

res ide ial nt

thematic zone

Tram Stop

resid ent ial

cinema /theatre

supermarket

school/ kinder

leisure

library

th a em

North Melbourne Recreational Centre

The proposed Arden Station is shifted west towards the transportation hub.

tic

e zon

Laurens Hall

1 lane traffic for each direction to accommodate movement in the leisure zone

makers space

flower garden

market The street would be split and reduced to 1 lane for each direction

One way streets to slow traffic down

th tic

zo n

l tia en

a em

r es id

e

retail/outdoor dining

Carpark located close to the park. Potential attraction

carpark

transport hub

park

Programs relationship diagram

Existing train line Proposed Melbourne Metro Rail Tram option 1 Tram option 2 Existing tram line Potential tram stop

Vehicle exiting the city link would be directed towards the carpark


Week 5

Programs

Zones/Landscape

Existing warehouse to be repurposed for active leisure (rock climbing)

Dedicated track loops within the zone and the whole site

Laurens Hall, existing event space to be retained 3 `12 7

3

6

3

2

8 5

3

Cinema, market and the transport hub distribued across the promenade

13 9 11

4

10 15

Kiosks in the middle of the promenade

Urban park enroaching the existing site

14 Industrial remnants to become part of the park

1

Thematic zones centred by wayfinding nodes (towers and silos)

Retail and restaurant components to be distributed across the residential area Retained program new programs underground programs residential repurposed existing structures office/commercial industrial wayfinding node retail recreational

1.carpark 2.transport hub 3.residential/retail/restaurant 4.park 5.promenade 6.flower garden 7.event space 8.making space

9.market 10.school/kinder 11.library 12.active leisure 13.cinema/theatre 14.supermarket 15.promenade/kiosks

urban park + greenery promenade + urban park greenery thematic zone wayfinding node dementia friendly dedicated track


Week 5

Thematic zone 1

Benchmark Images

Benchmark Images

brick architecture

water feature runs through the urban landscape

Thematic zone 2

retail and eateries to occupy ground floor spaces of the residentials

adaptive reuse of existing buildings

industrial architecture

active front yard to be shared space

tram line running through the park and promenade

Materiality

Materiality

different shades of bricks

industrial material

weatherboard/timber

Colour Palette

mix of cobblestone and asphalt street kerb

translucent

Colour Palette

adaptive reuse of existing warehouses

corten

industrial remnants park

active market

rough concrete


Week 5

Precedent

Thematic zone 3

Benchmark Images

“Finding ‘Home’ in Central Station” Uwe Rada, lost in space architecture and dementia -sense of confusion due to the unfamiliar environment at the newly open Berlin Station-

“Home is not an object, a building, but a diffuse and complex condition that integrates memories and images, desires and fears, the past and the present. A home is also a set of rituals, personal rhythms and routines of everyday life.” Juhani Pallasmaa, Identity, Intimacy and Domicile

underground carpark

apartment living

industrial remnants park The Train Station Ritual retail surrounding the train station entrance

suburban train station

promenade with eateries

ticket gate

tunnel to the other platform

urban square

Materiality

green wall

painted brick wall

glass panel with lighting

the other platform

stairs to the other platform

Ritual

retail

bluestone pavement

Colour Palette

clean concrete

coloured/patterned panels

retail

retail

retail


Week 5

Image:Memories

Precedent Flinders Street Station

Zurich Stadeholfen Station, Santiago Calatrava

Materiality

Details

Ritual

Ritual

retail

retail

retail

retail

retail retail retail retail retail


Week 5

Image:Memories

Carpark

Melbourne Central Station Materiality The carpark will be directly connected to the transport hub and tram line and will sit underneath the park. While the carpark will not be able to serve all residential area, its location means that car traffic from the citylink towards the park (potential attraction) will be directed towards the western most street, thus avoiding the rest of the precinct.

Details

Benchmark Images

Ritual

retail

retail

retail

monumental experience

landscaping and openings to bring lights in

entrance blends into the landscape

clear direction and wayfinding techniques

retail retail

carpark extrudes out of the landscape

retail


Masterplan

Week 6

market market

carpark

carpark

market market market market market carpark carpark carpark carpark carpark

active leisure active active active active active leisure leisure leisure leisure leisure

market market resi market market market market market /retail

b b

transport b hub b transport transport transport transport transport hubhub hub hubhub b b b

promenade

resi/retail

a

/theatre cinema /theatre cinema cinema cinema cinema cinema /theatre /theatre /theatre /theatre /theatre

resi/retail promenade promenade promenade promenade promenade

resi/retail resi/retail resi/retail resi/retail resi/retail

undera ground undercarpark ground park underunderunderunderundercarpark area a ground a aground ground ground ground park park park park park carpark carpark carpark carpark carpark area area area area area a

a

carpark carpark carpark carpark carpark cinema

flower garden flower garden makers flower flower flower flower flowerspace library makers garden garden garden garden garden space library makers makers makers makers makers space spacespace space space library library library library library

park area

school /kinder school school school school school /kinder /kinder /kinder /kinder /kinder

school /kinder

e

transport hub

carpark carpark

supermarket supersupersupersupersupermarket market market market market

supermarket

promen ad

resi /retail resiresi resi resiresi /retail /retail/retail /retail /retail

events space events space events events events events events space spacespace space space flower garden flower garden flower flower flower flower flower promenade garden garden garden garden garden

active leisure

promp road menade en promen e ade promen ade

resi /retail

promen ade promen ade

resi /retail resiresi resi resiresi /retail /retail/retail /retail /retail

underground undercarpark ground underunderunderunderundercarpark ground ground ground ground ground carpark carpark carpark carpark carpark

Proposed new program

Landscape/zoning urban park + greenery

Retained program residential

underground

promenade + urban park

office/commercial

repurposed existing structure

greenery

industrial

thematic zone

retail

wayfinding node

recreational

1

Circulation

1

2

2 1 1 1 a 2 2 2 b a a a

a existing train line b proposed Melbourne Metro Rail project

street

tram 1

1

underground street

train 2

2

dementia friendly dedicated track

a a potential tram b b b b b stop


1

1 Week 6

Train Station Routine

Suburban train station

Underground train station

1

1. exposure to retails/ eateries

2

2. ticketing gate

all arcade entrance frame the view of the station entrance

1

3

e

n zon

3

statio

l ar

ca

de

3. connecting tunnel

ne

1

tun

2

potential gallery space

2 Ground

4

park bleeding into the arcade 4. change of elevation/ level

carpark

5

5. platform and departure


1

1. exposure to retails/ 2. ticketing gate eateries

2 Basement 1 Week 6 Basement 2

5

4

1

1

4 5 2 3

2. ticketing gate 3. connecting tunnel

3 4

3. connecting tunnel 4. change of elevation/ level

Basement 2

1

3 2

4 5

4. change of elevation/ 5. platform and departure level

1

3 2

3 3

2

1

2

2 Ground

Basement 1

2 1 3 3

3

1

2

1

2

Basement 1

1

1

5

5. platform and departure


Week 6

Connectivity/Traffic

Programs

exis tin

go f fc e/ c

o

m m erc

ial

exis ting

Less traffc on Arden Street due to the reduced number of industrial buildings beyond Lauren Street

res ide ial nt

thematic zone

Tram Stop

carpark

resid ent ial

cinema /theatre

supermarket

1 lane traffc for each direction to accommodate movement in the leisure zone

market carpark

carpark

school/ kinder

leisure

Cinema/leisure carpark

library

th a em

North Melbourne Recreational Centre

The proposed Arden Station is shifted west towards the transportation hub.

tic

e zon

flower garden

Main pedestrian artery

makers space

Laurens Hall

carpark

Activity area carpark

market

th tic

Carparks distributed across the site for each zones

zo n

l tia en

a em

r es id

e

retail/outdoor dining

residential carpark

carpark

transport hub

park

Red represents addition to existing program relationship diagram

The street would be split and reduced to 1 lane for each direction

Existing train line Proposed Melbourne Metro Rail Tram option 2 Existing tram line Potential tram stop


Week 6

Programs

Wayfinding

Existing warehouse to be repurposed for active leisure (rock climbing) Market space provide the connection between the central promenade and Arden Street

3

Existing recreational components to be included in the masterplan

Long straight promenade with landmarks distributed along the strip

Laurens Hall, existing event space to be retained

1 9 16

`12 7

3

1

6

2 5

Cinema, market and the transport hub distributed across the promenade

13

3 6

8

11 1

4

10 15

Kiosks in the middle of the promenade

14 Central activity area

Retail and restaurant components to be distributed across the residential area

Retained program new programs underground programs residential repurposed existing structures office/commercial industrial wayfinding node retail recreational

1

1.carpark 2.transport hub 3.residential/retail/restaurant 4.park 5.promenade 6.flower garden 7.event space 8.making space

9.market 10.school/kinder 11.library 12.active leisure 13.cinema/theatre 14.supermarket 15.promenade/kiosks 16.outdoor dining/ food truck

buildings wayfinding node


Week 6

Tunnel

Station Platform


Masterplan

Week 7

carpark

market

carpark

market market

carpark carpark

active active leisure leisure active active leisure leisure

market

market

events events space space events events spacespace

market market

hub

promenade

b

transport hub b transport transport hub hub b

resi/retail

a

a

underunderground ground carpark carpark underunderground ground carpark carpark

carpark carpark

flower garden

cinema cinema /theatre cinema cinema/theatre /theatre /theatre

promenade

promenade promenade

flower garden flower flower flower garden makers garden garden makers sp space ace makers makers spacespace

resi/retail resi/retail

a

flower garden flower flower garden garden

underground carpark carpark

library library library library

school school /kinder /kinder school school /kinder /kinder pro me na

park area park park area area park area

de

promen ade

port

trans

resi /retail resi resi /retail/retail

supermarket supersupermarket market

promp road meenade en

resi /retail resi resi /retail/retail

underground carpark underunderground ground undercarpark carpark ground carpark

Proposed new program

Retained program residential

underground

office/commercial

wayfinding node

industrial retail recreational

1

a

2 1 a 2 b a

b

b

1 2


Week 7

Zone 1

Stages of Familiarity Zone identity

Materiality Zone 1: Soft boundary

Zone 3: New familiar different shades of bricks

painted bricks

weatherboard/timber

loose gravel and asphalt kerb

Zone 2: Familiar

Colour Palette


Week 7

Zone Zone 22

Zone identity identity Zone

predominantly brick brick architecture architecture predominantly

Zone Zone 33 Zone Zone identity identity

active front front yard yard to to be be shared shared space space active

promenade promenade and and urban urban park park

Materiality Materiality

Materiality Materiality

different shades shades of of bricks bricks different

Painted Painted and and raw raw bricks bricks

weatherboard/timber weatherboard/timber

Colour Colour Palette Palette

mix of of cobblestone cobblestone and and asphalt asphalt street street kerb kerb mix

market market and and retail retail area area

mix mix of of bluestone bluestone and and concrete concrete street street kerb kerb

Colour Colour Palette Palette


Week 7

Nodes/Districts

Paths/Edges

Dementia friendly walking paths. Connected to all 4 carparks Each district is to have its own identity. Unique material pallete.

carpark

active leisure district 3 market carpark

flower garden district 2

2 main pedestrian artery from zone 1 to the train station carpark

makers space The main node is the convergence of two promenades, which is the transport hub

Each promenade passes through main visual node, the silo towers carpark

park

Cinema

library

kinder

district 1

High activity program located along the promenade. Creating the new familiar


Week 7

Transport Hub Circulation

Ritual/Routine

Disruption of the routine

direct path

indirect path

clear edges

blurring of the edges

directed towards the node

away from the node

framing the ‘landmark’

Station

blocking the landmark

Carpark

Arcade

Park

Casa de Musica Station

Eduardo Souto de Moura, 2005


Week 7

Paris Paris Metro Metro

Prague Prague Metro Metro


Week 7

Lifespan Extending Villa

Madeline Gins + Arakawa, 2005


Zone 3: New familiar

Week 7 different shades of bricks

painted bricks

different shades of bricks

weatherboard/timber

loose gravel and asphalt kerb

weatherboard/timber

Zone 2: Familiar

Colour Palette

mix of cobblestone and asphalt street kerb

Colour Palette

Promenade framing the view of the train station

Building setbacked and terraced. Human scale Garden courtyard for residential Carpark hidden underneath the raised landscape

Visual node

Underground arcade

Underground train station


Transport Hub

Week 7

Disrupting the routine nodes

direct path

indirect path

missing edges

subtle change in level transition towards irregular/ random spatial condition

10

20m


Week 9

sound of approaching train

ticketing gate

collumns

signage

yellow line, tactile paving smell of food/cafe

Exposed, Empty

Packed, Repetitive


Week 9

signage

sound of approaching train

yellow line, tactile paving

Trapped

car noise

parking line

Confusing, Dark


Week 9

signage traffic noise

yellow line

signage

yellow line, tactile paving

Exposed, Noisy

balustrade


Week 9


Week 9

Reversing the normal/familiar condition

Architecture of distraction/stimulation


Week 9

Lifespan Extending Villa

Madeline Gins + Arakawa, 2005

“Comforts create anxiety because it is finite”


Week 9


Week 9


Week 9


Week 10

Bioscleave House

Madeline Gins + Arakawa, 2008

Architecture Precedent: Bernard Tschumi Manhattan Transcript

Experiencing architecture through motion, or motion defined architecture?

‘perceptual landing sites’

‘imaging landing sites’ ‘dimensionalising landing sites’


Week 10

Architecture Precedent: Peter Eisenman

Architecture Precedent: Sanaa Rolex Learning Centre

uniform colour palette

Any space is strange, unknown when you first enter it. Expression takes away the known meaning of a house. No clear direction

Displacement

Rotation


park

t

Architecture Precedent: Bernard Tschumi

und et

Manhattan Transcript

zone of overlapping program

e

nd en la

p

Bioscleave House

familiar zone

de Experiencing architecture through motion, or motion defined architecture?

ay

Madeline Gins + Arakawa, 2008

atre d the oun ergr re st

tform F pla G xit to

‘imaging landing sites’

arca

t cinc t pre rke o ma exit e scap

sunk carpark

retail ‘perceptual landing sites’ ‘dimensionalising cafe landing sites’

thw pa ed rat cu

sto

t cafe rden

er ga

carpark tram stop

urban park orm platf /flow

cape

ands

ing l

urban square

retail slop

train station

m

stree

carpark

market precinct residential market precinct sunken landscape

tra

Week 10

carpark


Week 10


Week 10

Surrealist Art

Surrealist Architecture

Positive Negative Art

Surrealist Imaging


Week 10


Week 11


Week 11


Week 11

Design idea (Week 11)

The big idea

(what role does train station play in suburb and how can this impact people with dementia)

Familiarity vs unfamiliarity and how could this be used in architecture for dementia. This is tested

(cumulative experience)

What is the problem with the current model of train station?

Train station is a transitory space, which has got a very specific routine associated with it. These routines give a sense of comfort and familiarity to the space. However, the routine is something that is forced upon the users, not something that is instinctually developed by the user. This is due to train station being an efficient model that leads the user to do one thing and one thing only. Once the routine is disrupted, the sense of comfort and familiarity disappear.

Train station is a transitory space, which has got a very specific routine associated with it. These routines give a sense of comfort and familiarity to the space. However, the routine is something that is forced upon the users, not something that is instinctually developed by the user.

-a good train station for dementia sufferers should therefore be succinct. The routine should be cut short to the most basic level. Eg, why the need of tunnel when you can just cross over, how can you make the act of waiting for train seems shorter. -by adding stimulations in the form of programs to occupy the unnecessary spaces. -highlighting the necessary space through making the unnecessary space vague and unfamiliar. Design strategy: 1. Questioning the routine by rearranging the programs. Does the current model of train station is as effective as it is? 2. Flipping the perception of space through changing the overall feel of specific space. 3. Curating movement from space to space through a mentally stimulating environment 4. Layering the ‘landing site’ into stages of familiarity - does users with impacted cognitive ability is encouraged to stay inside safe zone, but not discouraged from exploring other layers of the non-familiar space.

Train station idea: Layering of familiar spaces. 1. Layer 1: perceptual landing sites, familiar routines, familiar material, ‘comforting’ 2. Layer 2: Imaging Landing Sites, extend and diffuse surfaces and volumes of less discrete patches of world, filler layer, unfamiliar material, unfamiliar space 3. Layer 3: Dimensionalizing Landing Sites, register and determine the bounds and shapes of the environment

1. 2. 3. 4. 5.

Is waiting necessary and if it is how do we ‘eliminate’ waiting The dead end situation Enclosed space = security, but does it create anxiety? How do we make a train station memorable Sense of false comfort = Once the routine is disrupted, users will be exposed to unexpected stimulation which can creates anxiety. Example = train delay

A good train station for dementia sufferers should therefore be succinct. The routine should be strip down to the most basic level. Eg, why the need of tunnel when you can just cross over, how can you make the act of waiting for train seems shorter. Design idea 1. by adding stimulations in the form of programs to occupy the unnecessary spaces. 2. highlighting the necessary space through making the unnecessary space vague and unfamiliar. Rearranging the space into layers of familiar and unfamiliar space. Unfamiliar spaces will be the invert of the familiar spaces, materially, programmatically and atmospherically. 3. flipping the perception of space through changing the overall feel of specific space eg: exposed tram stop changed into comfortable sheltered space 4. curating movement through all the necessary programs in a loop thus eliminating the dead end factor.


Week 11

Design idea (Week 11)

The big idea

(what role does train station play in suburb and how can this impact people with dementia)

Familiarity vs unfamiliarity and how could this be used in architecture for dementia. This is tested

(cumulative experience)

What is the problem with the current model of train station?

Train station is a transitory space, which has got a very specific routine associated with it. These routines give a sense of comfort and familiarity to the space. However, the routine is something that is forced upon the users, not something that is instinctually developed by the user. This is due to train station being an efficient model that leads the user to do one thing and one thing only. Once the routine is disrupted, the sense of comfort and familiarity disappear.

Train station is a transitory space, which has got a very specific routine associated with it. These routines give a sense of comfort and familiarity to the space. However, the routine is something that is forced upon the users, not something that is instinctually developed by the user.

-a good train station for dementia sufferers should therefore be succinct. The routine should be cut short to the most basic level. Eg, why the need of tunnel when you can just cross over, how can you make the act of waiting for train seems shorter. -by adding stimulations in the form of programs to occupy the unnecessary spaces. -highlighting the necessary space through making the unnecessary space vague and unfamiliar. Design strategy: 1. Questioning the routine by rearranging the programs. Does the current model of train station is as effective as it is? 2. Flipping the perception of space through changing the overall feel of specific space.

1. 2. 3. 4. 5.

Is waiting necessary and if it is how do we ‘eliminate’ waiting The dead end situation Enclosed space = security, but does it create anxiety? How do we make a train station memorable Sense of false comfort = Once the routine is disrupted, users will be exposed to unexpected stimulation which can creates anxiety. Example = train delay

A good train station for dementia sufferers should therefore be succinct. The routine should be strip down to the most basic level. Eg, why the need of tunnel when you can just cross over, how can you make the act of waiting for train seems shorter. Design idea 1. by adding stimulations in the form of programs to occupy the unnecessary spaces. 2. highlighting the necessary space through making the unnecessary space vague and


Week 12


Week 12


Week 12


Week 12


Week 12


Is waiting necessary and if it is how do we ‘eliminate’ waiting? The dead end situation Enclosed space = security, but does it create anxiety? How do we make a train station memorable Sense of false comfort = Once the routine is disrupted, users will be exposed to unexpected stimulation that will triggers the sense of unfamiliarity.

1. by adding stimulations in the form of programs to occupy the unnecessary spaces. a. Time consuming program – amphitheatre, cafe b. Transitory program – kiosk, art exhibition 2. highlighting the necessary space through making the unnecessary space vague and unfamiliar. Rearranging the space into layers of familiar and unfamiliar space. Unfamiliar spaces will be the invert of the familiar spaces, materially, programmatically and atmospherically. 3. flipping the perception of space through changing the overall feel of specific space eg: exposed tram stop changed into comfortable sheltered space 4. curating movement through all the necessary programs in a loop thus eliminating the dead end factor.

Design idea

“Any space is strange, unknown when you first enter it. Expression takes away the known meaning of a house. One can only make it his own when you experience it” Peter Eisenman

A good train station for dementia sufferers should therefore be succinct. The routine should be strip down to the simplest level of identity; the yellow line, the sound of approaching train, the dip in platform. Because the idea of a familiar train station itself is false (masked by forced routine) a train station should therefore be inherently unfamiliar. With this, users could create their own routine out of the train station.

1. 2. 3. 4. 5.

These routines give a sense of comfort and familiarity to the space. However, the routine is something that is forced upon the users, not something that is instinctually developed by the user. In other word sense of false familiar. I question the routine of a train station and problems associated with it

Week 12


Week 12


Week 12



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