Not a Train Station! Dementia Muhammad
Studio, Faizal
Anthony Clarke Ismail, s3355554
Not a Train Station looks at subverting the spatial perception of a train station through working on the concept of familliar vs unfamiliar space. A train station is a transitory space with specific routines associated with it. This routine is however forced by the model of the train station. In relation to dementia sufferers, the project aim to question the need for such routine in the train station by proposing a counter routine. How do we make a train station a memorable space especially to dementia sufferers? Does a train station need to be an enclosed space? Is the act of waiting for a train to arrive necessary and if it does how do we eliminate this waiting period? How do we highlight the necessary bits of the routine and reduce the unhelpful distraction associated with the routine? Is the current model of train station efficient enough in the context of dementia sufferers?
Routines of a Train Station
1
Clear entrance Distractions in the form of retail spaces
2
Routines usually associated with train station are not something that organically developed by the users, rather forced. The efficient model of train station lacks useful stimulation for dementia sufferrers. While some of the routines makes perfect sense, the routines comes with questions about the function and limitations of the existing model of train station.
Hard barrier Enclosed space The only entrance
3 The approach
Hard boundary in the form of ticketing gates
5
4
The platform and departure
Sterile Dead end situation
Change in elevation The tunnel
Lack of stimulation Exposed Uncomfortable Basic architectural detailing Long waiting period
Sudden change of atmosphere
Example of Routines in Train Station
Comparison of the routines to existing train station in Melbourne in relation to the placement of programs. In both examples, spaces are occupied by individual programs, and the spaces are clearly divided and defined through; levels, ticketing gates and physical walls.
4
3
1
5
2
2
3 4
1
5
Melbourne Central Station
Suburban train station
Spatial Triggers
Understanding the characteristics of a train station. By isolating the unnecessary elements out of the image, the necessary elements which triggers the experience of train station are highlighted. These are categorised into senses; smell, touch, sound and touch.
Trapped
Exposed/empty/desolate
signage sound of approaching train yellow line, tactile paving
signage sound of approaching train
yellow line, tactile paving
Claustrophobic/transitory
Tight/claustrophobic
signage yellow line
ticketing gate collumns smell of food/cafe
Noisy/exposed
Claustrophobic/empty
signage car noise yellow line parking line ballustrade traffic noise
Site Plan
Arden Str
North Me
lbourne F
arden stre
et
The train station is located on the western side of North Melbourne. As outlined by the masterplan, the station would sit at the end of the central promenade linking Dryburgh Street to the end of Arden Street. The train station is lcoated along an existing train track, on top of potential tunnel for the Melbourne Metro Rail project.
eet Oval
ootball Clu
b
eet
Dryburgh
Lauren Str
Street
transport
hub
central pro
menade queensbe
rry street
Basement Level Plan
gallery
gallery
gallery
arcade
gallery arcade
arcade
Ground Level Plan
activity space
platform platform
platform
platform
platform
platform
platform
platform
platform
platform
platform
platform
cafe
platform
cafe
activity space main entrance
Train platform is divided into smaller platform layered by programs not usually associated with suburban train station; performance space, art gallery, cafe. These programs add useful stimulation and ‘reduces’ waiting period by providing activities for users to engage with. The necessary space (the platform) will be highlighted through making the unnecessary spaces (infill programs) vaguely unfamilliar.
activity space
platform platform
platform
platform
platform
platform
platform
platform
platform
platform
cafe
looping pathway activity space
cafe
platform cafe
The main entrance towards the station is highlighted through the use of formal and material aesthetic of suburban train station (brick, arch entrance, canopy). The industrial tanks are retained as a form of wayfinding from far distances. As a way of enforcing the ‘image’ of train station, urban furnitures uses elements that triggers memories of train station, such as tactile paving.
View from central promenade
This train station is huge for a subruban context, thus migh causes anxiety for dementia sufferers. To counter this, the perimeter of the station is outlined by reflective screens. The screen only partially reveals the station, keeping the scale of the building hidden, thus subverting the image of the station to that of a more familliar human scale.
View from underneath the Citylink flyover
Familliar vs Unfamilliar
Familliar and unfamilliar spaces. Through layering the spaces according to the level of familliarity, the train station becomes a stimulating experience. The image of each individual space is subverted to that of domestic architecture. Thus the stimulation does not become to overwhelming and evokes a certain sense of intimacy.
Familliar
Unfamilliar
Familliar
Unfamilliar
Familliar
Unfamilliar
Familliar
Unfamilliar?
?
Disrupting the Routine
Another method of making the space vaugely unfamilliar is through inverting the atmosphere of each space, thus disrupting the routines. Example here is the underground platform and enclosed carpark.
Platform: Familliar
train station furnitures
The platform is a necessary space, thus it’s architecturally and aesthetically follows the image of suburban train station, thus the canopy and arches.
canopy
archway
tactile paving
train station tiles
Activity Space: Unfamilliar
chimney
sofa The activity spaces is an infill programs, thus the atmosphere of the space is inverted to that of domestic architecture, in this case the living room.
chandelier
bay windows
table
textile fabric
wallpaper
tessalated tiles
cream brick wall
Arcade: Familliar
skylight staircase out
The arcade is a connector space between platforms. Thus it is deemed necessary. The image of the space follows the Flinders Street Arcade, the most recognisable train station arcade in Melbourne.
gallery window
cafe/kiosks
Railway Crossing: Unfamilliar
lightweight structure
The crossing between two platform are usually tight and empty tunnel space. This is inverted to domestic greenhouse. This means and exposed space covered with lightweight structure.
exposed
signage
vegetation
clear roof
grass/vegetation
red brick
train station tile
Cafe: Unfamilliar
curtain
As with the activity space, the cafe is an infill programs. The atmosphere of the space was designed base on the dining room. This gives a sense of intimacy to the space and at the same time is vaugely unfamilliar. small intimate space
tactile paving furniture
domestic furniture
arch
curtain fabric
wallpaper
red brick
tactile paving
tessalated tiles
As the atmospheres of each spaces varies greatly, there is a need for a tying program as a form of wayfinding throughout the train station. The pathway is a loop that connects each spaces. These spaces indentify itself materially similar to a train station tunnel. The use of materials associated with train station (tiles) act as the ‘handrail’ elements that help users identify the main function of the building, a train station.
Pathway
Activity Space
Pathway Platform
Platform Activity space
Gallery
Section 1
2
4m
1
2m
Cafe
Platform Cafe
Section 2
2
4m
1
2m
Platform
Activity Space Platform Railway Crossing
Arcade
Section 2
2
4m
1
2m
Arcade
Platform Crossing
Section 2
2
4m
1
2m
Cafe
Platform
M a s t e r p l a n Replicating
the
routine
of
the
suburbs
The masterplan looks at applying the idea of familliar vs unfamilliar through manipulating the routine of the suburbs. This is done through understanding the current condition of the site and investigating the familliar conditions of Melbourne suburbs.
Programs Relationship Diagram
l rcia
stin g
re
tial en
thema tic zo ne resid en tia
cinema /theatre
l
North Melbourne Recreational Centre
supermarket
leisure
thematic z
carpark
school/ kinder
one
flower garden
library
makers space
park pr e n ad
om
carpark
e (b a ck )
rt e et
s
market
id res
transport hub
carpark
thematic zo ne
ential
retail/outdoor dining
pa rk
Laurens Hall
off
sid
carpark
exi
ng
me om /c ice
promenade (main street)
exi sti
The masterplan was conceived through the undestanding of realtionship between each programs in an existing suburban context. The arrangement of programs are based on the idea of suburban routine. Programs are laid out along two promenade, the ‘main street’ and the ‘back streeet’
Wayfinding Potential Main landmark
Weston Milling silo tower
Other landmarks
The site is characterised by a number of industrial silos. The most recognisable one is the Western Milling Silo which can be seen from the periphery of the site. These are included in the masterplan as a form of wayfinding and a form of memorial to the original usage of the site.
Masterplan
Arden Stre
et Oval
North Melb
North Melb ourne Recreation Centre
ourne Foo
tball Club Arden Stre
et
Market
Carpark Active Leis
ure
s Tran
Lauren’s H
all
Market
Central Pro
menade
Cinema/Th
eatre
eet
Activity Centre
treet
Library
Pr Undergrou nd Carpark
om
en
ad
Supermark
et
Flower Ga
e
Dryburgh S
Hub
ace
Lauren Str
port Making Sp
Carpark
rden
Kinder
Flower Ga
rden
Industrial Remnants Park
Victoria Str e
et
Undergrou nd Carpark
masterplan
Arden Street Laurens Hall, existing event space to be retained
Masterplan: Programs
3
1
Programs are arranged along two main promenade, the ‘main street’ and the ‘back street’. Most commercial programs are located along the main street which forms the commercial front of the site.
9 16
`12 7
3
1
6
2 5
Cinema, market and the transport hub distributed across the promenade
13
3 6
8
11 1
4
10 15
Kiosks in the middle of the promenade
14 Central activity area
Retail and restaurant components to be distributed across the residential area
Retained program new programs underground programs residential repurposed existing structures office/commercial industrial wayfinding node retail recreational
1
1.carpark 2.transport hub 3.residential/retail/restaurant 4.park 5.promenade 6.flower garden 7.event space 8.making space
9.market 10.school/kinder 11.library 12.active leisure 13.cinema/theatre 14.supermarket 15.promenade/kiosks 16.outdoor dining/ food truck
Masterplan: District and Zones
The site is divided into three different zones in accordance to the level of familliarity. The secondary layer is the most familliar zone architecturally and materially. The outermost layer act as the buffer zone, in which the routine is disrupted through materiality of the existing architecture.
Masterplan: Connectivity
The transport hub is located at the western end of the site, at the intersection of the existing train line and the proposed Melbourne Metro Rail project. Tram will be rerouted so that it will become the backbone of transportation accross the site.
Masterplan: Path and Edges
Paths are lined up along the recognisable landmarks, the remnants of industrial towers. Secondary looping pathway are provided which connects all the zones. This pathway is designed to be dementia friendly.
Zoning & Materiality
The central promenade or the main street ends at the train station. Like other Melbourne suburbs, the train station form the centre of the suburb from which the site would organically developed over years.
Zoning & Materiality
The innermost layer is defined by the use of foreign materials. This zone is the ‘new familliar’ in which the occupant is hoped to create a new suburban routine and character.
Zoning & Materiality
The middle layer is the most familliar zone. In this zone, the materiality and the architecture mirrors that typical of a Melbourne suburb, thus the brick based architecture.
Zoning & Materiality
In the outermost layer, existing structures are retained. However the materiality of the structures will be altered so that it triggers some sense of unfamilliarity. This will be the buffer zone.
Example of the alteration. In this case, the wall is painted pink instead of the cream brick. The walking path will be covered with loose gravel instead as to trigger sense of unfamilliarity through sound and touch.
Appendices Compilation of works from Week 1 to Week 12 which includes research, precedents studies and earlier iterations. The informations gathered forms the understanding of context and idea which leads to the final project.
Week 1
Wayfinding Weston Milling Silo Tower
Week 1
Lauren St
Munster Terrace
Munster Terrace
Dryburgh St
Dryburgh St
Lothian St
Week 1
Lauren St
Lauren St
Lauren St
Munster Terrace
Lothian St
Abbotsford St
Week 1
Lauren St
Lauren St
Lauren St
Wayfinding Lauren St
Abbotsford St
Other Views + Landmark
Week 1
Texture + material
Lauren St
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Colour palette 9.
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Week 1
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Shaded walking path.
Train track.
Industrial silos.
Weston Milling silo tower.
Week 1
Texture + material
Munster Terrace
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Colour palette 14.
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Week 1
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Weston Milling factory and warehouse.
Mulcahy’s Hotel.
Weston Milling silo tower.
Small offices and warehouse spaces.
Fenced unoccupied space.
Week 1
Texture + material
Lothian St
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Colour palette
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Week 1
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Contemporary town houses. The ‘green’ house.
Single storey row houses.
Week 1
Texture + material
Dryburgh St
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Colour palette 2.
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Week 1
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Medium scale contemporary apartments.
Small scale retail outlets.
4.
Federation terrace houses and single storey row houses on both side of the street.
Week 1
Texture + material
Abbotsford St
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1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16.
Colour palette 12.
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Week 1
1.
2.
3.
4.
Former cablecar tramway engine house- now an apartment complex.
Small scale commercial/offices.
Single storey row houses in between retail and offices.
Trams running from Queensberry St to Arden St
1.Union Memorial Church
3.
2.
2.Industrial silo/tank towers
2.
1. 3.Communication tower
4.Melbourne Star observation wheel
Docklands
4.
Week 1
’
’ ’
’
’
Week 2
Landmarks
Wayfinding : Landmarks A. Weston Milling silo tower
A. Weston Milling silo tower B. Communication tower C. Industrial silo/tanks D. Billboard, overpass
D
a
3
c
d4
g
5
e
Other landmarks
6 B
7
8 C. Industrial silo/tanks
C
D. Billboard, overpass
Wheel
A
B. Communication tower
servation
2
Star Ob
f b
Melbourn e
1
E. Melbourne Star observation wheel
Week 2
Programs
1. North Melbourne Football Club
37% 15.5% 15.5%
25% 7%
2. North Melbourne Recreation Centre
1.
1. North Melbourne Football Club 2. North Melbourne Recreation Centre 3. Eletrical Trades Union
2. 3. Electrical Trades Union
3. Industrial zone Green zone Residential Office Industrial Retail Recreation
Week 2
Weston Milling tower
1
2
3
4
5
6
7
8
Week 2
a
Views towards the observation wheel
b
c
d
Other landmarks
e
f
g
Week 2
1.
Materials
2. 3. 4.5. 6. 7.
Materials
8. 9.10.12.13. 11.
1.
2.3.4.
5.
6. 8. 9. 7.
Materials 1.
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5.
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Colour Palette
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10.
7.
6.
8.
3.
13.
11.
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12.
2.
6.
9.
5.
Colour Palette
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4.
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2.
5.
9.
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Week 2
Materials
Materials
10. 7.
6.
5.
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9.
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6. 5.
4. 3. 2.
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Materials 1.
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Materials
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Colour Palette
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Colour Palette
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2.47m 4.27m 2.58m 1.45m 7.60m
7.60m 1.45m 2.58m 3.98m
2.18m 3.86m 2.58m 1.45m 7.60m
7.60m 1.45m 2.58m 3.98m 2.43m
8.37m
2.
5. 4. 3. 2. 1. 5. 4. 3. 2. 1.
Street section 2 Street section 1 Week 2
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4.55m 2.58m 1.45m 6.57m 2.09m 6.57m 1.45m 2.58m 3.98m
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3.
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section 3 3. 2. 1.
section 2 section 1
Street section 3 Week 2
Week 2
Play Through the fence we could see a glimpse of outside world. The view is beautiful from up here. It’s such a shame that we’re trapped in here. The long play room is cloaked by walls haphazardly put together. The room is divided into two sides, a ‘dark side’ of which the wall surface is covered by cold dark tiles, which bleeds into the other pastel coloured ‘fun side’. In the middle of the room stands a tree that seems too big for this small space underneath which we sat after a long day of fun. We could never get of this building, but it doesn’t matter. We always have the warmth of family to go back to.
Week 3
Programs:suburban
Programs:city
Evoking the memories of the suburbs
Evoking the experience of Melbourne CBD
1.Milkbar
1.Laneway retail
2.Suburban clinic
3.Community library
2.Music/theatre venue
3.Park+memorial
4.Primaryschool
5.Church
4.Transportation hub
5.Sporting venue
Week 3
Parc de la Villette
Parc de la Villette
Masterplan precedent
Path and walkways
Grid
La Grande Hall
Zenith (Music venue)
City of Science and Technology
Zone and designated area
Follies
Week 3
Site Plan1:2500
Section 1:200
Week 3
Programs
Week 3
Residential
40.8%
Office
15.6%
Industrial Retail Recreation Industrial zone Green zone
22.5%
14.3% 6.8%
Week 3
Sketch Masterplan
Week 4
Zones
Zones: Precedents
Landschaftspark, Latz + Partner
Superkilen, BIG Architects
Adaptive reuse of abandoned industrial structure. Could potentially be the attraction site for the suburb.
Urban square divided into three zones. Art instalations reflects the demography of the residents
Queen Victoria Market
Nishinomiya House, Kazuyo Sejima Cluster of houses connected through a series of courtyard. Layering of space. Private, semipublic, and public.
Buffer zone Leisure zone Residential zone Activity centre Park zone
Week 4
Senses: Sound
Physical barier
Senses: Sight
Industrial tanks/silo tower
High activity area
Weston Milling Tower Low noise level
Medium noise level
High noise level
Visual stimuli in the form of building material: Each zone uses specific type of materials/colour palete
Week 4
Areas with distinct smell Outdoor dining Market
Senses: Touch
Senses: Smell
Oriental lily:
Loose gravel/sand
Timber
Bluestone
Concrete
Lavender Chrysanthemum
Park
Mimosa
Residential
Rose
Asphalt
Week 4
Programs
Park
school/kinder
aged care
family
makers community market space hub
apartments
cinema /theatre
retail/restaurants/ bars
precint boundary
public transport
public transport
apartments
Programs relationship diagram
leisure
Masterplan
Week 5
2 2 resi/retail
2
2 2 2
2
active leisure active active active active active active leisure leisure leisure leisure leisure leisure
resi/retail resi/retail resi/retail resi/retail resi/retail resi/retail
events space resi events events events events events events 2 /retail flower space spacespace space space space resiresi resi resiresi resi garden 2 2 2 2 2 /retail /retail/retail /retail /retail /retailresi b flower flower flower flower flower flower /retail makers garden garden garden garden garden garden resiresi resi resiresi resi space b b b b b b /retail /retail/retail /retail /retail /retail makers makers makers makers makers makers space spacespace space space space 2 1 promenade transport resi/retail hub 2 2 2 2 2 2 promenade promenade 1promenade 1 promenade 1 promenade 1promenade transport transport transport transport transport transport resi/retail resi/retail resi/retail resi/retail resi/retail resi/retail1 1 hubhub hub hubhub hub market
2
cinema /theatre cinema cinema cinema cinema cinema cinema /theatre /theatre /theatre /theatre /theatre/theatre 1
market market market market market market
1
1
1 1 1
1
1
library
1
1
1 1 1
1
a
a a a
a
park area park park park park park area area area area area
park area
underground underunderunderunderunder- undercarpark ground ground ground ground ground ground2 carpark carpark carpark carpark carparkcarpark
Proposed new program
Landscape/zoning urban park + greenery
school /kinder school school school school school school /kinder /kinder /kinder /kinder /kinder /kinder
2 2
2 2 2
Retained program residential
underground
promenade + urban park
office/commercial
repurposed existing structure
greenery
industrial
thematic zone
retail
wayfinding node
supermarket supersupersupersupersuper- supermarket market market market market market
recreational
promen ade
a
promen ade promen ade
a
promp road menade en promen e ade promen ade
library library library library library library
2
2
2
2 2 2
2
2
Circulation
1 2 1 1 1 a 2 2 2 b a a a
street
tram 1
1
underground street
train 2
2
dementia friendly dedicated track
a a potential tram b b b b b stop
1 tram line: direct through promenade 2 tram line: through the park a existing train line b proposed Melbourne Metro Rail project
Week 5
Traffic Condition
Heritage
Traffic from industrial area (heavy vehicle) turning into Dryburgh Street
HO286 : North Melbourne Recreational Centre
Laurens Hall: Event space Heavy traffic linking Arden Street and Dynon Road
HO3 : North & West Melbourne Precinct
Traffic towards North Melbourne, Errol St
Industrial structures to be retained Weston Milling factory and tower
HO473 : 29 Stawell Street
Traffic towards Flagstaff Garden, Queen Victoria Market
HO283 : Former Cable Tram Engine House. Now an apartment HO305 : Mulcahys Hotel. Now an apartment
A lot of heavy vehicle movements. Traffic from citylink towards CBD Traffic towards Spencer Street, Southern Cross Station
Heritage Overlay Heritage listed Existing/to be retained
HO455 : Old factory building converted to apartments
HO474 : 49 Stawell Street. Converted warehouse
Week 5
Connectivity/Traffic
Programs
exis tin
go ffic e/ c
o
m m erc
ial
exis ting
Less traffic on Arden Street due to the reduced number of industrial buildings beyond Lauren Street
res ide ial nt
thematic zone
Tram Stop
resid ent ial
cinema /theatre
supermarket
school/ kinder
leisure
library
th a em
North Melbourne Recreational Centre
The proposed Arden Station is shifted west towards the transportation hub.
tic
e zon
Laurens Hall
1 lane traffic for each direction to accommodate movement in the leisure zone
makers space
flower garden
market The street would be split and reduced to 1 lane for each direction
One way streets to slow traffic down
th tic
zo n
l tia en
a em
r es id
e
retail/outdoor dining
Carpark located close to the park. Potential attraction
carpark
transport hub
park
Programs relationship diagram
Existing train line Proposed Melbourne Metro Rail Tram option 1 Tram option 2 Existing tram line Potential tram stop
Vehicle exiting the city link would be directed towards the carpark
Week 5
Programs
Zones/Landscape
Existing warehouse to be repurposed for active leisure (rock climbing)
Dedicated track loops within the zone and the whole site
Laurens Hall, existing event space to be retained 3 `12 7
3
6
3
2
8 5
3
Cinema, market and the transport hub distribued across the promenade
13 9 11
4
10 15
Kiosks in the middle of the promenade
Urban park enroaching the existing site
14 Industrial remnants to become part of the park
1
Thematic zones centred by wayfinding nodes (towers and silos)
Retail and restaurant components to be distributed across the residential area Retained program new programs underground programs residential repurposed existing structures office/commercial industrial wayfinding node retail recreational
1.carpark 2.transport hub 3.residential/retail/restaurant 4.park 5.promenade 6.flower garden 7.event space 8.making space
9.market 10.school/kinder 11.library 12.active leisure 13.cinema/theatre 14.supermarket 15.promenade/kiosks
urban park + greenery promenade + urban park greenery thematic zone wayfinding node dementia friendly dedicated track
Week 5
Thematic zone 1
Benchmark Images
Benchmark Images
brick architecture
water feature runs through the urban landscape
Thematic zone 2
retail and eateries to occupy ground floor spaces of the residentials
adaptive reuse of existing buildings
industrial architecture
active front yard to be shared space
tram line running through the park and promenade
Materiality
Materiality
different shades of bricks
industrial material
weatherboard/timber
Colour Palette
mix of cobblestone and asphalt street kerb
translucent
Colour Palette
adaptive reuse of existing warehouses
corten
industrial remnants park
active market
rough concrete
Week 5
Precedent
Thematic zone 3
Benchmark Images
“Finding ‘Home’ in Central Station” Uwe Rada, lost in space architecture and dementia -sense of confusion due to the unfamiliar environment at the newly open Berlin Station-
“Home is not an object, a building, but a diffuse and complex condition that integrates memories and images, desires and fears, the past and the present. A home is also a set of rituals, personal rhythms and routines of everyday life.” Juhani Pallasmaa, Identity, Intimacy and Domicile
underground carpark
apartment living
industrial remnants park The Train Station Ritual retail surrounding the train station entrance
suburban train station
promenade with eateries
ticket gate
tunnel to the other platform
urban square
Materiality
green wall
painted brick wall
glass panel with lighting
the other platform
stairs to the other platform
Ritual
retail
bluestone pavement
Colour Palette
clean concrete
coloured/patterned panels
retail
retail
retail
Week 5
Image:Memories
Precedent Flinders Street Station
Zurich Stadeholfen Station, Santiago Calatrava
Materiality
Details
Ritual
Ritual
retail
retail
retail
retail
retail retail retail retail retail
Week 5
Image:Memories
Carpark
Melbourne Central Station Materiality The carpark will be directly connected to the transport hub and tram line and will sit underneath the park. While the carpark will not be able to serve all residential area, its location means that car traffic from the citylink towards the park (potential attraction) will be directed towards the western most street, thus avoiding the rest of the precinct.
Details
Benchmark Images
Ritual
retail
retail
retail
monumental experience
landscaping and openings to bring lights in
entrance blends into the landscape
clear direction and wayfinding techniques
retail retail
carpark extrudes out of the landscape
retail
Masterplan
Week 6
market market
carpark
carpark
market market market market market carpark carpark carpark carpark carpark
active leisure active active active active active leisure leisure leisure leisure leisure
market market resi market market market market market /retail
b b
transport b hub b transport transport transport transport transport hubhub hub hubhub b b b
promenade
resi/retail
a
/theatre cinema /theatre cinema cinema cinema cinema cinema /theatre /theatre /theatre /theatre /theatre
resi/retail promenade promenade promenade promenade promenade
resi/retail resi/retail resi/retail resi/retail resi/retail
undera ground undercarpark ground park underunderunderunderundercarpark area a ground a aground ground ground ground park park park park park carpark carpark carpark carpark carpark area area area area area a
a
carpark carpark carpark carpark carpark cinema
flower garden flower garden makers flower flower flower flower flowerspace library makers garden garden garden garden garden space library makers makers makers makers makers space spacespace space space library library library library library
park area
school /kinder school school school school school /kinder /kinder /kinder /kinder /kinder
school /kinder
e
transport hub
carpark carpark
supermarket supersupersupersupersupermarket market market market market
supermarket
promen ad
resi /retail resiresi resi resiresi /retail /retail/retail /retail /retail
events space events space events events events events events space spacespace space space flower garden flower garden flower flower flower flower flower promenade garden garden garden garden garden
active leisure
promp road menade en promen e ade promen ade
resi /retail
promen ade promen ade
resi /retail resiresi resi resiresi /retail /retail/retail /retail /retail
underground undercarpark ground underunderunderunderundercarpark ground ground ground ground ground carpark carpark carpark carpark carpark
Proposed new program
Landscape/zoning urban park + greenery
Retained program residential
underground
promenade + urban park
office/commercial
repurposed existing structure
greenery
industrial
thematic zone
retail
wayfinding node
recreational
1
Circulation
1
2
2 1 1 1 a 2 2 2 b a a a
a existing train line b proposed Melbourne Metro Rail project
street
tram 1
1
underground street
train 2
2
dementia friendly dedicated track
a a potential tram b b b b b stop
1
1 Week 6
Train Station Routine
Suburban train station
Underground train station
1
1. exposure to retails/ eateries
2
2. ticketing gate
all arcade entrance frame the view of the station entrance
1
3
e
n zon
3
statio
l ar
ca
de
3. connecting tunnel
ne
1
tun
2
potential gallery space
2 Ground
4
park bleeding into the arcade 4. change of elevation/ level
carpark
5
5. platform and departure
1
1. exposure to retails/ 2. ticketing gate eateries
2 Basement 1 Week 6 Basement 2
5
4
1
1
4 5 2 3
2. ticketing gate 3. connecting tunnel
3 4
3. connecting tunnel 4. change of elevation/ level
Basement 2
1
3 2
4 5
4. change of elevation/ 5. platform and departure level
1
3 2
3 3
2
1
2
2 Ground
Basement 1
2 1 3 3
3
1
2
1
2
Basement 1
1
1
5
5. platform and departure
Week 6
Connectivity/Traffic
Programs
exis tin
go f fc e/ c
o
m m erc
ial
exis ting
Less traffc on Arden Street due to the reduced number of industrial buildings beyond Lauren Street
res ide ial nt
thematic zone
Tram Stop
carpark
resid ent ial
cinema /theatre
supermarket
1 lane traffc for each direction to accommodate movement in the leisure zone
market carpark
carpark
school/ kinder
leisure
Cinema/leisure carpark
library
th a em
North Melbourne Recreational Centre
The proposed Arden Station is shifted west towards the transportation hub.
tic
e zon
flower garden
Main pedestrian artery
makers space
Laurens Hall
carpark
Activity area carpark
market
th tic
Carparks distributed across the site for each zones
zo n
l tia en
a em
r es id
e
retail/outdoor dining
residential carpark
carpark
transport hub
park
Red represents addition to existing program relationship diagram
The street would be split and reduced to 1 lane for each direction
Existing train line Proposed Melbourne Metro Rail Tram option 2 Existing tram line Potential tram stop
Week 6
Programs
Wayfinding
Existing warehouse to be repurposed for active leisure (rock climbing) Market space provide the connection between the central promenade and Arden Street
3
Existing recreational components to be included in the masterplan
Long straight promenade with landmarks distributed along the strip
Laurens Hall, existing event space to be retained
1 9 16
`12 7
3
1
6
2 5
Cinema, market and the transport hub distributed across the promenade
13
3 6
8
11 1
4
10 15
Kiosks in the middle of the promenade
14 Central activity area
Retail and restaurant components to be distributed across the residential area
Retained program new programs underground programs residential repurposed existing structures office/commercial industrial wayfinding node retail recreational
1
1.carpark 2.transport hub 3.residential/retail/restaurant 4.park 5.promenade 6.flower garden 7.event space 8.making space
9.market 10.school/kinder 11.library 12.active leisure 13.cinema/theatre 14.supermarket 15.promenade/kiosks 16.outdoor dining/ food truck
buildings wayfinding node
Week 6
Tunnel
Station Platform
Masterplan
Week 7
carpark
market
carpark
market market
carpark carpark
active active leisure leisure active active leisure leisure
market
market
events events space space events events spacespace
market market
hub
promenade
b
transport hub b transport transport hub hub b
resi/retail
a
a
underunderground ground carpark carpark underunderground ground carpark carpark
carpark carpark
flower garden
cinema cinema /theatre cinema cinema/theatre /theatre /theatre
promenade
promenade promenade
flower garden flower flower flower garden makers garden garden makers sp space ace makers makers spacespace
resi/retail resi/retail
a
flower garden flower flower garden garden
underground carpark carpark
library library library library
school school /kinder /kinder school school /kinder /kinder pro me na
park area park park area area park area
de
promen ade
port
trans
resi /retail resi resi /retail/retail
supermarket supersupermarket market
promp road meenade en
resi /retail resi resi /retail/retail
underground carpark underunderground ground undercarpark carpark ground carpark
Proposed new program
Retained program residential
underground
office/commercial
wayfinding node
industrial retail recreational
1
a
2 1 a 2 b a
b
b
1 2
Week 7
Zone 1
Stages of Familiarity Zone identity
Materiality Zone 1: Soft boundary
Zone 3: New familiar different shades of bricks
painted bricks
weatherboard/timber
loose gravel and asphalt kerb
Zone 2: Familiar
Colour Palette
Week 7
Zone Zone 22
Zone identity identity Zone
predominantly brick brick architecture architecture predominantly
Zone Zone 33 Zone Zone identity identity
active front front yard yard to to be be shared shared space space active
promenade promenade and and urban urban park park
Materiality Materiality
Materiality Materiality
different shades shades of of bricks bricks different
Painted Painted and and raw raw bricks bricks
weatherboard/timber weatherboard/timber
Colour Colour Palette Palette
mix of of cobblestone cobblestone and and asphalt asphalt street street kerb kerb mix
market market and and retail retail area area
mix mix of of bluestone bluestone and and concrete concrete street street kerb kerb
Colour Colour Palette Palette
Week 7
Nodes/Districts
Paths/Edges
Dementia friendly walking paths. Connected to all 4 carparks Each district is to have its own identity. Unique material pallete.
carpark
active leisure district 3 market carpark
flower garden district 2
2 main pedestrian artery from zone 1 to the train station carpark
makers space The main node is the convergence of two promenades, which is the transport hub
Each promenade passes through main visual node, the silo towers carpark
park
Cinema
library
kinder
district 1
High activity program located along the promenade. Creating the new familiar
Week 7
Transport Hub Circulation
Ritual/Routine
Disruption of the routine
direct path
indirect path
clear edges
blurring of the edges
directed towards the node
away from the node
framing the ‘landmark’
Station
blocking the landmark
Carpark
Arcade
Park
Casa de Musica Station
Eduardo Souto de Moura, 2005
Week 7
Paris Paris Metro Metro
Prague Prague Metro Metro
Week 7
Lifespan Extending Villa
Madeline Gins + Arakawa, 2005
Zone 3: New familiar
Week 7 different shades of bricks
painted bricks
different shades of bricks
weatherboard/timber
loose gravel and asphalt kerb
weatherboard/timber
Zone 2: Familiar
Colour Palette
mix of cobblestone and asphalt street kerb
Colour Palette
Promenade framing the view of the train station
Building setbacked and terraced. Human scale Garden courtyard for residential Carpark hidden underneath the raised landscape
Visual node
Underground arcade
Underground train station
Transport Hub
Week 7
Disrupting the routine nodes
direct path
indirect path
missing edges
subtle change in level transition towards irregular/ random spatial condition
10
20m
Week 9
sound of approaching train
ticketing gate
collumns
signage
yellow line, tactile paving smell of food/cafe
Exposed, Empty
Packed, Repetitive
Week 9
signage
sound of approaching train
yellow line, tactile paving
Trapped
car noise
parking line
Confusing, Dark
Week 9
signage traffic noise
yellow line
signage
yellow line, tactile paving
Exposed, Noisy
balustrade
Week 9
Week 9
Reversing the normal/familiar condition
Architecture of distraction/stimulation
Week 9
Lifespan Extending Villa
Madeline Gins + Arakawa, 2005
“Comforts create anxiety because it is finite”
Week 9
Week 9
Week 9
Week 10
Bioscleave House
Madeline Gins + Arakawa, 2008
Architecture Precedent: Bernard Tschumi Manhattan Transcript
Experiencing architecture through motion, or motion defined architecture?
‘perceptual landing sites’
‘imaging landing sites’ ‘dimensionalising landing sites’
Week 10
Architecture Precedent: Peter Eisenman
Architecture Precedent: Sanaa Rolex Learning Centre
uniform colour palette
Any space is strange, unknown when you first enter it. Expression takes away the known meaning of a house. No clear direction
Displacement
Rotation
park
t
Architecture Precedent: Bernard Tschumi
und et
Manhattan Transcript
zone of overlapping program
e
nd en la
p
Bioscleave House
familiar zone
de Experiencing architecture through motion, or motion defined architecture?
ay
Madeline Gins + Arakawa, 2008
atre d the oun ergr re st
tform F pla G xit to
‘imaging landing sites’
arca
t cinc t pre rke o ma exit e scap
sunk carpark
retail ‘perceptual landing sites’ ‘dimensionalising cafe landing sites’
thw pa ed rat cu
sto
t cafe rden
er ga
carpark tram stop
urban park orm platf /flow
cape
ands
ing l
urban square
retail slop
train station
m
stree
carpark
market precinct residential market precinct sunken landscape
tra
Week 10
carpark
Week 10
Week 10
Surrealist Art
Surrealist Architecture
Positive Negative Art
Surrealist Imaging
Week 10
Week 11
Week 11
Week 11
Design idea (Week 11)
The big idea
(what role does train station play in suburb and how can this impact people with dementia)
Familiarity vs unfamiliarity and how could this be used in architecture for dementia. This is tested
(cumulative experience)
What is the problem with the current model of train station?
Train station is a transitory space, which has got a very specific routine associated with it. These routines give a sense of comfort and familiarity to the space. However, the routine is something that is forced upon the users, not something that is instinctually developed by the user. This is due to train station being an efficient model that leads the user to do one thing and one thing only. Once the routine is disrupted, the sense of comfort and familiarity disappear.
Train station is a transitory space, which has got a very specific routine associated with it. These routines give a sense of comfort and familiarity to the space. However, the routine is something that is forced upon the users, not something that is instinctually developed by the user.
-a good train station for dementia sufferers should therefore be succinct. The routine should be cut short to the most basic level. Eg, why the need of tunnel when you can just cross over, how can you make the act of waiting for train seems shorter. -by adding stimulations in the form of programs to occupy the unnecessary spaces. -highlighting the necessary space through making the unnecessary space vague and unfamiliar. Design strategy: 1. Questioning the routine by rearranging the programs. Does the current model of train station is as effective as it is? 2. Flipping the perception of space through changing the overall feel of specific space. 3. Curating movement from space to space through a mentally stimulating environment 4. Layering the ‘landing site’ into stages of familiarity - does users with impacted cognitive ability is encouraged to stay inside safe zone, but not discouraged from exploring other layers of the non-familiar space.
Train station idea: Layering of familiar spaces. 1. Layer 1: perceptual landing sites, familiar routines, familiar material, ‘comforting’ 2. Layer 2: Imaging Landing Sites, extend and diffuse surfaces and volumes of less discrete patches of world, filler layer, unfamiliar material, unfamiliar space 3. Layer 3: Dimensionalizing Landing Sites, register and determine the bounds and shapes of the environment
1. 2. 3. 4. 5.
Is waiting necessary and if it is how do we ‘eliminate’ waiting The dead end situation Enclosed space = security, but does it create anxiety? How do we make a train station memorable Sense of false comfort = Once the routine is disrupted, users will be exposed to unexpected stimulation which can creates anxiety. Example = train delay
A good train station for dementia sufferers should therefore be succinct. The routine should be strip down to the most basic level. Eg, why the need of tunnel when you can just cross over, how can you make the act of waiting for train seems shorter. Design idea 1. by adding stimulations in the form of programs to occupy the unnecessary spaces. 2. highlighting the necessary space through making the unnecessary space vague and unfamiliar. Rearranging the space into layers of familiar and unfamiliar space. Unfamiliar spaces will be the invert of the familiar spaces, materially, programmatically and atmospherically. 3. flipping the perception of space through changing the overall feel of specific space eg: exposed tram stop changed into comfortable sheltered space 4. curating movement through all the necessary programs in a loop thus eliminating the dead end factor.
Week 11
Design idea (Week 11)
The big idea
(what role does train station play in suburb and how can this impact people with dementia)
Familiarity vs unfamiliarity and how could this be used in architecture for dementia. This is tested
(cumulative experience)
What is the problem with the current model of train station?
Train station is a transitory space, which has got a very specific routine associated with it. These routines give a sense of comfort and familiarity to the space. However, the routine is something that is forced upon the users, not something that is instinctually developed by the user. This is due to train station being an efficient model that leads the user to do one thing and one thing only. Once the routine is disrupted, the sense of comfort and familiarity disappear.
Train station is a transitory space, which has got a very specific routine associated with it. These routines give a sense of comfort and familiarity to the space. However, the routine is something that is forced upon the users, not something that is instinctually developed by the user.
-a good train station for dementia sufferers should therefore be succinct. The routine should be cut short to the most basic level. Eg, why the need of tunnel when you can just cross over, how can you make the act of waiting for train seems shorter. -by adding stimulations in the form of programs to occupy the unnecessary spaces. -highlighting the necessary space through making the unnecessary space vague and unfamiliar. Design strategy: 1. Questioning the routine by rearranging the programs. Does the current model of train station is as effective as it is? 2. Flipping the perception of space through changing the overall feel of specific space.
1. 2. 3. 4. 5.
Is waiting necessary and if it is how do we ‘eliminate’ waiting The dead end situation Enclosed space = security, but does it create anxiety? How do we make a train station memorable Sense of false comfort = Once the routine is disrupted, users will be exposed to unexpected stimulation which can creates anxiety. Example = train delay
A good train station for dementia sufferers should therefore be succinct. The routine should be strip down to the most basic level. Eg, why the need of tunnel when you can just cross over, how can you make the act of waiting for train seems shorter. Design idea 1. by adding stimulations in the form of programs to occupy the unnecessary spaces. 2. highlighting the necessary space through making the unnecessary space vague and
Week 12
Week 12
Week 12
Week 12
Week 12
Is waiting necessary and if it is how do we ‘eliminate’ waiting? The dead end situation Enclosed space = security, but does it create anxiety? How do we make a train station memorable Sense of false comfort = Once the routine is disrupted, users will be exposed to unexpected stimulation that will triggers the sense of unfamiliarity.
1. by adding stimulations in the form of programs to occupy the unnecessary spaces. a. Time consuming program – amphitheatre, cafe b. Transitory program – kiosk, art exhibition 2. highlighting the necessary space through making the unnecessary space vague and unfamiliar. Rearranging the space into layers of familiar and unfamiliar space. Unfamiliar spaces will be the invert of the familiar spaces, materially, programmatically and atmospherically. 3. flipping the perception of space through changing the overall feel of specific space eg: exposed tram stop changed into comfortable sheltered space 4. curating movement through all the necessary programs in a loop thus eliminating the dead end factor.
Design idea
“Any space is strange, unknown when you first enter it. Expression takes away the known meaning of a house. One can only make it his own when you experience it” Peter Eisenman
A good train station for dementia sufferers should therefore be succinct. The routine should be strip down to the simplest level of identity; the yellow line, the sound of approaching train, the dip in platform. Because the idea of a familiar train station itself is false (masked by forced routine) a train station should therefore be inherently unfamiliar. With this, users could create their own routine out of the train station.
1. 2. 3. 4. 5.
These routines give a sense of comfort and familiarity to the space. However, the routine is something that is forced upon the users, not something that is instinctually developed by the user. In other word sense of false familiar. I question the routine of a train station and problems associated with it
Week 12
Week 12
Week 12