games and play mater覺als
FUN
for mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
and
GROWTH
artistic supportive
HERO ROLEPLAY
ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
concept
COMPANY
achievement
mustafa ali toglukdemir 020110315 - 10.10.2014
productive
NOSTALGY
TO MODERN
achievement
COMPANY
mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
achievement
COMPANY
WHO
CONCEPT DETAILS kids who are around 5 - 7 years old, who like company or need to be more active in social areas
WHERE WHY mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
AIM AND GAIN
pre-school kindergarden
They should experiment the community since they are going to be the future of the future community and need better social life.
MATERIAL
wood sponge (for dice)
Being more social Successful timing Forming groups or teams Learning team work Experimenting limitations and freedom with a game as in real life.
*Note: Theorical and practical references are taken by Pre-school teachers: Esin Toglukdemir, Sevim Atabey in AGIAD Primary School via photos and videos. The researches are taken advantage of ‘SAĞLIK BAKANLIĞI OYUNCAKLAR HAKKINDA YÖNETMELİK’ documents and supported with W.H.O. documents.
achievement
COMPANY GENERAL PERSPECTIVE VIEW In a pack of this game 3 types of dice - Numeral dice x1 - Shape dice x1 - Fruit /Plant dice x1 Wooden shape pieces 12 pieces with 4 various colours - round - triangle - square - rectangle - pentagon - hexagon
mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
fruits grown at top
geomerical shapes at body
Wooden fruit pieces 12 pieces for each fruit type. fruits grown at bottom
achievement
COMPANY
HOW TO PLAY?
MEANINGS OF THE GRAPHICS OF THE GAME MATS
DICE OF NUMBERS By using the numeral dice, the children who are in kindergarten or pre-school can learn and know the numbers and amounts easier. It is aimed that the children can differentiate the amount and number this way. For instance they may know the number and the symbol 3 but they can not bring 3 pens. mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
To solve this problem, this game teaches perceiving amount or the pieces by this game.
DICE OF FRUITS By using the fruit dice, the children who are in kindergarten or pre-school can learn and know where the fruits and vegetables come from easier. It is aimed that the children can differentiate the details of fruits with this way and they may know where a fruit grows and how it looks like. As an addition this part is also helpful for color-knowledge since fruits have similar colors and different shapes in detail.
DICE OF SHAPES By using the shape dice, the children who are in kindergarten or pre-school can learn and know the shapes. As an addition this part is also helpful for color-knowledge since shapes have different colors.
mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
achievement
COMPANY
HOW TO PLAY?
MEANINGS OF THE GRAPHICS OF THE GAME MATS
1 mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
achievement
COMPANY
HOW TO PLAY?
TEACHER
ELEMENTS AND PROCESS OF THE GAME
GROUP B PLAYER
1. The players seperated to 2 groups 2. The class teacher of groups throws both dice at once for players. 3. The top surface of the dices directs the moves and whole game flow.
GROUP A PLAYER
2
achievement
COMPANY
HOW TO PLAY?
ELEMENTS AND PROCESS OF THE GAME
mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
LET’ SAY IT IS 4 AND APPLE 4. Players start to make the move related to dices’ top surfaces’. 5. The required materials are searched to be hung on the body or top part of tree. 6. The pieces are placed randomly front (under) of the tree board, therefore the competiton starts.
3
achievement
COMPANY
HOW TO PLAY?
ELEMENTS AND PROCESS OF THE GAME
mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
7. The player who completes the turn’s move first it wins and gains its team point.
4
achievement
COMPANY
HOW TO PLAY?
ELEMENTS AND PROCESS OF THE GAME
+1
bonus
1 mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
9. The player who complete the quest right first gets at least 1 point. 10. If the player gathers pieces who wins the turn with a regular order, it gets +1 point. 11. Therefore in that example the winnder gets totally 2 points to its team. 12. The group that has higher point at total is announced as the WINNER TEAM.
5 mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
achievement
COMPANY
HOW TO PLAY?
ELEMENTS AND PROCESS OF THE GAME
LET’ SAY IT IS 2 AND STRAWBERRY
13. Players start to make the move related to dices’ top surfaces’. 14. If it is used a fruit dice, players need to be careful about which part of tree fruits grow. 15. If it grows at bottom or close to earth, player use bottom part of board to hang fruits and vegetables.
6 mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
achievement
COMPANY
HOW TO PLAY?
ELEMENTS AND PROCESS OF THE GAME
1
+1
bonus
7
achievement
COMPANY
HOW TO PLAY?
ELEMENTS AND PROCESS OF THE GAME
+1 mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
bonus
1
LET’ SAY IT IS 2 AND TRIANGLE
more than needed amount gives 0 points even the pieces are gathered faster than other player did
16. This game aims to know the amount, not only the symbols of numbers. 17. Therefore if a player gathers wrong amount of required pieces to be hung, it will take 0 point.
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COMPANY
DETAIL VIEW standing detail of the board with the thickness of 3 mm /Orthographic view
wood with thickness of 20 mm
wood with thickness of 20 mm
mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
standing detail of the board with the thickness of 3 mm /Perspective view
achievement
COMPANY
DETAIL VIEW
the parts/ details which allows to be hung on board. /Orthographic
the parts/ details which allows to be hung on board. /Perspective
mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
118-126 cm
138 cm
3
c 0 4 6-
m
achievement
COMPANY
achievement
COMPANY
3 types of dice - Numeral dice - Shape dice - Fruit /Plant dice
mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
Dices are made of sponge and coated with fabric which has a texture such as canvas.
5 15
15
69
18
B
A
C
2X R0,50
5
70
A
B 697,20
81
KESIT A-A
1298
AKSİ BELİRTİLMEDİĞİ SÜRECE: BOYUTLAR MİLİMETREDİR YÜZEY CİLASI: TOLERANSLAR: DOĞRUSAL: AÇISAL: İSİM
KESIT B-B
119,86
72
,04
°
622,38 56 1298
156
74
71 ,43
1349,51
DETAY C ÖLÇEK 1 : 10
KESKİN KENARLARI PAHLAYIN VE KIRIN
BİTİRME:
İMZA
TARİH
TEKNİK RESMİ ÖLÇEKLENDİRMEYİN
REVİZYON
BAŞLIK:
ÇİZEN DENET. ONAY. ÜRET. KALİTE
MALZEME:
AĞIRLIK:
A3
RESİM NO.
ÖLÇEK:
1:20
SAYFA /
thank you mustafa ali toglukdemir 020110315 - 10.10.2014 ITU Faculty of Architecture Department of Industrial Product Design EUT413E Industrial Product Design V Fall 2014 - 2015 | Project II
FOR LISTENING