CHOSEN EXTRUSION LENGTH: 26M
The tests were run using a volume of 5000m3.
Testing the length of the auditorium gives a range from the most beneficial distances of 24-32m away from the stage to the furthest audience member. The most suitable lengths for the lowest values of SPLA and RT(20) is 2426m.
SPLA: 31.53-48.71 dBA
RT: 1.75-3.44 Sec
51
TEST CHANGING MATERIALS (WALLS)
ACOUSTIC PLASTER
SPLA: 34.94-49
RT: 1.75-2.78
SMOOTH CONCRETE
SPLA: 34.04-48.82
RT: 1.83-3.56
VELOUR HANGING
SPLA: 22.72-48.05
RT: 1.14-2.71
ACOUSTIC TILE 1/2”
SPLA: 23.46-48
RT: 1.16-2.15
ACOUSTIC TILE 3/4”
SPLA: 20.03-47.9
RT: 0.82-2.9
8MM PLYWOOD
SPLA: 30.62-48.61
RT: 1.33-2.3
SPLA 34 dBA
RT(30) 1.7 Sec
SPLA 49 dBA
52
GEOMETRY
SPLA
RT(30) 2.8 Sec
AVE RT(30)
CHOSEN MATERIAL: 8MM PLYWOOD
The tests were run using a volume of 5000m3.
Changing the material of the auditorium walls not only affects the aesthetics of the space but also the acoustic performance. The best material for consistency and low SPLA and RT(30)values is 8mm plywood. This will be the material proposed in the final design.
SPLA: 35.53-50.68 dBA
RT: 1.82-2.74 Sec
53
TEST
CHANGING MATERIALS (ROOF)
ACOUSTIC PLASTER
SPLA: 35.76-49.11
RT: 1.69-2.49
8MM PLYWOOD
SPLA: 32.69-48.71
RT: 1.59-3.41
ACOUSTIC TILE 1/2”
SPLA: 32.06-48.73
RT: 2.15-3.49
ACOUSTIC TILE 3/4”
SPLA: 31.79-48.74
RT: 1.94-4.18
SCHROEDER DIFFUSER
SPLA: 34.94-49
RT: 1.75-2.78
SMOOTH CONCRETE
SPLA: 31.29-48.77
RT: 2.07-3.62
SPLA 34 dBA
RT(30) 1.7 Sec
54
GEOMETRY
SPLA
2.8 Sec
RT(30)
SPLA 49 dBA
AVE RT(30)
CHOSEN MATERIAL: ACOUSTIC PLASTER
The tests were run using a volume of 5000m3
The roof plays a major role in absorption, reflection and diffusion. Changing the material of the roof can drastically alter the SPLA and RT(20) values. The lowest and most consistent readings are for the Schroeder diffuser and smooth concrete. However since the aim is to get the geometry to change the values the material to be used and tested with is Acoustic Plaster.
SPLA: 35.63-50.57 dBA
RT: 1.92-3.1 Sec
55
TEST CHANGING MATERIALS (SEATS)
OCCUPIED UPHOLSTERY
SPLA: 34.94-49
RT: 1.75-2.78
UNOCCUPIED UPHOLSTERY
SPLA: 33.73-49.27
RT: 2-3.55
UNOCCUPIED WOOD OR METAL
SPLA: 35.31-50.27
RT: 2.04-3.35
56
GEOMETRY
SPLA
RT(30) 2.8 Sec SPLA 49 dBA RT(30) 1.7 Sec SPLA 34
AVE RT(30)
dBA
CHOSEN MATERIAL: OCCUPIED UPHOLSTERY
The tests were run using a volume of 5000m3.
This matrix explored material of the floor, specifically seating. An auditorium can either be occupied or unoccupied which makes a different to how sound is absorbed. Overall the SPLA and RT(20) values are fairly consistent.
SPLA: 36.21-50.65 dBA
RT: 1.88-2.79 Sec
57
TEST DIFFERENT REVERBERATION TIMES
SPLA: 32.58-48.71
RT: 2.6-4.29
RT (20)
SPLA: 32.58-48.71
RT: 2.39-3.47
RT (30)
SPLA: 32.58-48.71
RT: 1.99-3.22
RT (40)
SPLA: 32.58-48.71
RT: 1.85-3.23
RT (50)
SPLA: 32.58-48.71
RT: 1.72-3.21
58
GEOMETRY
RT (10)
SPLA AVE RT
RT(30) 3 Sec SPLA 50 dBA RT(30) 1 Sec SPLA 30 dBA
REVERBERATION TIME: RT(30)
The tests were run using a volume of 5000m3.
As the initial tests were completed at RT(20), without realizing, this matrix was created to compare the different RT levels to see the change in time to reach the decibel level indicated. RT(30) is higher than RT(20), therefore returning a lower Reverberation Time, and the previous simulation will return higher results than the desired Reverberation time.
SPLA: 32.58-48.71 dBA
RT: 1.99-3.22 Sec
59
CHOSEN GEOMETRY
SPLA: 32.58-48.71 dBA
RT: 1.99-3.22 Se
This geometry was chosen as it has the most consistent values for Sound Pressure Level (SPLA) and Reverberation Time (RT(30)). To create better SPL for the full audience ray visualization tests will be conducted to attempt to amend the ceiling and wall geometry to get early sound waves to all audience members.
60
Try to direct early rays to these areas for more consistent SPLA
Best RT(30) Values. Need the RT to be between 1.7-2.1 for all members
61
TEST ADDING CEILING ANGLE
GEOMETRY
FLAT
SPLA: 34.81-48.92
RT: 1.72-2.85
2 ANGLES
SPLA: 35.05-49.05
RT: 1.92-2.88
3 ANGLES
SPLA: 34.73-48.89
RT: 1.58-2.71
4 ANGLES
SPLA: 35.2-48.93
RT: 2.1-2.87
62
SPLA
RT(30) 2.7 Sec SPLA 49 dBA RT(30) 1.7 Sec SPLA 34 dBA AVE RT(30)
CHOSEN CEILING ANGLE: 3 ANGLES
The tests were run using a volume of 5000m3.
The added ceiling angled altered the SPLA and RT(30) values, becoming lower and enabling a more even distribution of sound. From these results the best ceiling form is the 3 angles.
SPLA: 34.73-48.89 dBA
RT: 1.58-2.71 Sec
63
Ceiling Angles
FLAT
2 ANGLES
3 ANGLES
4 ANGLES
Before 50ms
After 50ms
64
CHOSEN CEILING: 4 ANGLES
This test looked at adding ceiling angles to see how the sound reflects of the added surfaces. The test concludes that the more surfaces, the better and increase number of reflections throughout the full auditorium.
The aim is to get enough reflections towards the back most seating areas where direct sound is limited whilst still have some reflections throughout the remainder of the audience.
The most beneficial is the 4 angles of ceiling which could be increased to direct more reflections in the desired locations. As this is a preliminary test of how many angles too add the angles can be changed for increased benefit.
65
Balcony Seating
66
In an attempt to maximize the space a balcony level of seating was added. Simulation and Visualization tests will find the optimum ceiling angles for the balcony and stall seating to create a welcoming space in every seat.
67
Visualization of Sound
TEST 1- SEE RAY DISTRIBUTION
1 BOUNCE
2 BOUNCES
The rays show there is adequate sound to the back of the balcony however the stalls are getting lots in one space at the back, Therefore the angle needs to be adjusted to try and achieve a better distribution.
3 BOUNCES
68
Before
After
50ms
50ms
TEST 2- ADD ROOF PANEL & ANGLE BALCONY
1 BOUNCE
2 BOUNCES
The new ceiling angle works better for distribution of reflections however the balcony angle needs to be inverted to get the sound to reflect down towards the audience rather than the back wall.
3 BOUNCES
69
TEST 3- ADJUST BALCONY ANGLE
1 BOUNCE
2 BOUNCES
This angle gets rays to the front of the stall area however now there are not many reaching the back. This angle needs to be lifted higher and made slightly smaller to allow rays to reach the back seats.
3 BOUNCES
70
After
Before 50ms
50ms
TEST 4- ADJUST BALCONY ANGLE
1 BOUNCE
2 BOUNCES
Rays reaching all spaces in a reasonable distribution. SPLA and RT(30) tests will be run using this geometry to test if the balcony allows enough sound to the stalls and to see if the balcony seats achieve enough early reflections.
3 BOUNCES
71
TEST 4- SPLA & RT(30) OF BALCONY
SPLA: 39.4-54.2dBA
RT: 1.7-3.1Sec
BALCONY
SPLA: 40.7-46.9dBA
RT: 1.95-2.7Sec
SPLA 39.4 dBA
54.2
SPLA STALLS
72
RT(30) 3.1 Sec
SPLA
dBA RT(30) 1.7 Sec
AVE RT(30)
SPLA consistent across both levels. RT(30) not consistent in placement but not too bad in values.
Overall to make it simpler to calculate the balcony will be removed and space adjusted for single level seating.
73
TEST 3
Ceiling Angles 74
TEST 0 TEST 1
TEST 2
TEST 4 TEST 5 Before 50ms After 50ms
CHOSEN CEILING: TEST 1
0- No angles so sound reflects at the normal. Not enough reflections getting to the back.
1- Lots of reflections at the back half the back angle still going to back wall. Front angle needs to be larger for more backwards reflections.
2- Lots of reflections at back wall. Not good
3- Due to convex angle all reflections at the back going to roof and back wall. No good.
4- Need steeper angles in mid for more backwards reflections. Back angle needs to be steeper as still reflecting to back wall.
5- Jagged angles are missing center audience reflections. Makes interesting concept but not suitable as too many back wall reflections.
Overall Test 1 has the best reflections and can be adjusted to reduce reflections to the back wall.
75
Ceiling Angles (Adjustments)
Before 50ms
After 50ms
76
V1 V2 V3
ADJUST RAY DIRECTIONS
These tests adjusted the angles slightly to achieve a better ray distribution.
V1 was taken from the previous matrix and had a few too many rays at the back of the auditorium.
V2 angles the roof panels in the back half to try and achieve a better distribution. Distribution achieved so will adjust back angle to minimize hits on back wall.
V3 Great ray distribution and will proceed with simulations and more visualizations.
77
Test change cut off time
ORIGINAL CUT OFF TIME 1000
VOL: 3000m3
SPLA: 33.84-51.01
RT: 2.22-2.98
VOL: 4000m3
SPLA: 34.38-50.99
RT: 2.08-3.08
VOL: 5000m3
SPLA: 34.13-50.89
RT: 2.22-3.34 12M
VOL: 6000m3
SPLA: 34.31-50.96
RT: 2.08-3.36
VOL: 7500m3
SPLA: 33.69-50.86
RT: 1.87-3.33
78 8M 6M
10M SPLA
GEOMETRY
RT(30) 3 Sec SPLA 51 dBA RT(30) 2.2 Sec SPLA 33 dBA 15M
AVE RT(30)
ADJUSTED CUT OFF TIME 2000 AVE RT(30)
GEOMETRY
SPLA
VOL: 3000m3
SPLA: 35.22-51.1
RT: 2.17-3.18
VOL: 4000m3
SPLA: 34.5-50.98
RT: 1.91-3.09
VOL: 5000m3
SPLA: 34.63-50.92
RT: 2.25-3.27 12M
SPLA: 33.99-50.91
RT: 1.66-3.46
VOL: 6000m3 15M
VOL: 7500m3
SPLA: 34.33-50.89
RT: 1.86-3.25
As per the feedback from the mid semester reviewers, the cut of time was increased from 1000 to 2000. These simulations were done on the height matrix as indicated that there would show the largest variation in results. The above matrices show the difference in results. Overall the results vary slightly but not to an extend to repeat any iterative matrices. For future studies a co time of 2000 will be used to ensure more accurate results.
79 8M 6M
10M
Final Geometry
80
The final geometry works on the hexagonal typology of an arena or coffin style auditorium. The roof is angled to reflect sound providing reflections quicker than 50ms to all audience members creating an atmosphere within the music. The following pages will explore the simulation and visualizations completed on the final geometry.
Stage & Seating
82
There are 704 Seats and 6 disability spaces within the Auditorium.
Sloped Seating 452 Seats
6 Disability Spaces
Stepped Seating 252 Seats
Stage
83
Simulation (per seat)
AVERAGE SPLA & RT(30)
SPLA 40.3 dBA
SPL(A)
SPLA 29.7 dBA
RT(30) 2.7 Sec
RT(30)
RT(30) 1.5 Sec
84
RT PER FREQUENCY
62.5 HZ
RT(30): 1.13-2.83
125 HZ
RT(30): 1.15-2.85
250HZ
RT(30): 1.19-1.40
500 HZ
RT(30): 1.12-1.91
1000 HZ
RT(30): 0.69-1.19
2000 HZ
RT(30): 0.94-1.98
4000 HZ
RT(30): 1.01-1.76
8000 HZ
RT(30): 0.93-1.75
The simulations were run using the individual frequencies to identify the change in Reverberation time at different frequencies rather than looking at the average. The main 3 values of interest are for 500, 1000 & 2000hz as they are the frequencies that humans can hear clearly. Overall these frequencies and the average show a large variation of low and high values.
RT(30) 0.7 Sec
RT(30) 1.2 Sec
85
Visualization Final
Before 50ms
86
After 50ms
87
88 Stage Entry/ Exit Entry/ Exit Disabled Space (6) Sloped Seating (452) Stepped Seating (252) Stairs Entry/ Exit Annotations
Doors: Timber Roof: Suspended Acoustic Plaster
Walls: 8mm Plywood
Seats: Red Upholstery Floor: Carpet with Felt Underlay
Stage: Wood Floor
89
Materials
Roof- Acoustic Plasterboard
Acoustic Plaster will be used to control the sound within the auditorium. These panels will be painted theatre black to create a uniform colour pallet within the space whilst creating depth.
Floor- Carpet Tile With Felt Underlay
The floors will be carpet tile for easy replacement of worn parts. They will be black in colour to match the surrounds. The carpet and felt underlay will absorb most of the sound that is not absorbed by the audience or the upholstered seating.
Stage Floor- Wood Panels
The stage will be black wood panels similar to most stages. This enables all type of performances and events to be run.
(Anderson Ladd n.d.)
(OFS 2021)
(MaterialDistrict 2017) (Bunnings n.d.)
(Plymasters n.d.) (Permachink 2021)
Walls- Plywood Panel With Walnut Stain
The wood paneling creates a unique atmosphere while enabling sounds to be reflected off the hard surface. The timber will be stained with a dark walnut to add depth and keep within the dark nature of an auditorium.
Seats- Upholstered Fabric
Seating will be red fabric, similar to many other auditorium spaces. The red adds a pop of colour and the material is highly sound absorbent. The seating will be paired with matte black features such as arm rests and joinery to match the environment of a theatre.
(HHF n.d.)
Doors- Wood Doors With Black Paint
The wooden doors allows for lightweight movement and easily accessible material. The doors will be painted black to match the roof and the atmosphere of space as well as creating a distinct location within the timber walls.
(Plymasters n.d.) (Bunnings n.d.)
91
92 Auditorium Largest Point 25m Auditorium Smallest Point 13m Stage 13.1m Auditorium Largest Point 32m Furthest Chair 31m Stage 8m Aisle 2.2m Aisle 2.4m Aisle 2.9m Aisle 1.2m Aisle 0.9m F Aisle 2m Stair 1.1m Door 1.2m B Aisle 1.5m S Aisle 2.4m Dimensions
93 ATP 11.2m Auditorium Largest Point 32m Furthest Chair 31m Stage 8m Aisle 2.2m Aisle 2.4m Aisle 2.9m Aisle 1.2m Aisle 0.9m Stage 1m ASP 3.4m Door 2.4m
Renders
Materials
Seats- Red Upholstered Fabric
Floor- Carpet Tiles With Felt Underlay
Walls- 8mm Plywood Panels
Roof- Acoustic Plaster
Stage- Wood Floor
95
Summary of Iterations
96
RT(30) 1.5 Sec SPLA 40.3 dBA SPLA 29.7 dBA RT(30) 2.7 Sec Before 50ms After 50ms
Overall the hexagonal geometry creates a vast open space for an auditorium whist having the outer wall angles correctly placed to direct sound towards the audience. The overall Volume per person of 8.57m3 was similar to the multipurpose hall optimum of 7.1m3 with the maximum and minimum being 5.1-8.5m3 respectively and the concert hall of 6.2-7.8-10.8m3.
The material choice of Acoustic Plaster, 8mm Plywood and Occupied Seating contained the SPLA and RT(30) values pulling them closer to the optimum reverberation time of 1.22.2ms.
The SPLA and RT(30) of the changes to the wall and ceiling angles created a much more welcoming space and dropped the values to a more reasonable figure to work with. The best way to get within the RT(30) bounds is to use some absorptive materials on places like the back wall where the reflections are hard to direct towards the audience. This will also stop any flutter echo happening when sound bounces back.
The final geometry will be the multi-angled roof. The main materials will be Acoustic Plaster(Roof) and 8mm Plywood(Walls).
Auditorium Statistics
Height: 3.4-11.2
Length: 32m
Width: 13-25m
Volume: 6090m
Volume Per Person: 8.57m3
Area: 604m2
SPLA: 48.1-50.33 dBA
RT(30): 1.06-1.94 Sec
97 Aim Reverberation
Actual Reverberation Time
Time
PRIMARY THEMES
SECONDARY THEMES
Human Perception
Aesthetics
Geometry
Materiality
Functionality
Acoustics
Brief 100