GAME CONCEPT Concept Logo design
CHARACTER DESIGN Commercial Attitudes Turn around 3D Model
VEHICLE DESIGN Early shapes Grayscale shapes Detailed shapes Vehicle model 3D Model
UNITY Concept menu BKG
CHARACTER DESIGN Attitudes
Early palette
CH 01
CHARACTER DESIGN
Turn around
CH 01
CHARACTER DESIGN Commercial
CH 02
CHARACTER DESIGN
Attitudes
CH 03
CHARACTER DESIGN
Commercial
CH 05
VEHICLE DESIGN
Early shapes
V 01 A
VEHICLE DESIGN Grayscale shapes
V 01 A
VEHICLE DESIGN
Detailed shapes
V 01 A
VEHICLE DESIGN
Vehicle model
V 01 A
VEHICLE DESIGN
Early shapes
V 01 B
VEHICLE DESIGN
Grayscale shapes
V 01 B
VEHICLE DESIGN
Detailed shapes
V 01 B
VEHICLE DESIGN
Early shapes
V 02
VEHICLE DESIGN
Grayscale shapes
V 02
VEHICLE DESIGN
Detailed shapes
V 02
VEHICLE DESIGN Vehicle model
V 02
VEHICLE DESIGN
Early shapes
V 03
VEHICLE DESIGN
Grayscale shapes
V 03
VEHICLE DESIGN
Detailed shapes
V 03
VEHICLE DESIGN
Vehicle model
V 03
VEHICLE DESIGN
Early shapes
V 04
VEHICLE DESIGN
Grayscale shapes
V 04
VEHICLE DESIGN
Detailed shapes
V 04
VEHICLE DESIGN
Grayscale shapes
V 05
VEHICLE DESIGN
Detailed shapes
V 05
VEHICLE DESIGN
Vehicle model
V 05
Commercial
TRAILER
Rendered frames
Credits GameDEV Art & Graphic 2 Michele Bianchi Giacomo Guccinelli Emanuele Montin Francesco Maria Nocerino Beatrice Paolinelli Jacopo Petrucci Federica Ravaglia Luca Sciamannini Samuel Taddei GameDEV Software Development Alessandro Salani Special thanks
Docenti Art & Graphics 2 Emanuele Arnaldi Andrea Fantechi Lorenzo Giusti Riccardo Rossi Nicola Saviori Docenti Software Development Iacopo Checcacci Tommaso Lintrami Coordinamento e supervisione Studio Balzo Lo staff della Scuola Internazionale di Comics Tania Boccalini, Vanessa Petrucci, Samantha Binazzi Marco Bianchini e Sara Sasi