Fod portfolio

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INTRODUCTION Foundation of design (FOD) is a first year design subject that introduces stu-

tutorials. This portfolio will walk the reader through my learning process and

dent to the basics of architecture, landscape architecture, graphic design and

outcome of this subject. Moreover, It will also touch on some design con-

digital technology, etc. It consists of four modules (excluding this portfolio

cepts learnt and illustrates how each module project was done from scratch.

design). Students are required to aquire basic knowledge from lectures and readings and then complete a module project that would result in a design product at the end of each module followed by a pin-up presentation in

Year Of study: Semester 2 2017

Student info:

Tutor:

Hei Ching Chiu (Oasis) 838135

Carl Areskoug (Studio 8)

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Contact email: hchiu2@student.unimelb.edu.au


THE PORFOLIO OF OASIS I am a student currently studing in the University of Melbourne majoring in Mechanical Engineering. I am taking FOD as my frist year breadth subject for my degree. The reason why I have chosen to study this course is because I believe there is a place where Engineering and Design go hand in hand to create “jaw-dropping’ products. In particular, new technologies that appeared recently like AR or VR require not just mathematical and programming skills but also knowledge about 3D and 2D space as well as representation techniques. Therefore I believe what I have gained from this course has given me a speciality skill set over other mechanical engineers.

Engineering student Majoring Mehancial Engineering Wish to become a commercial pilot and a part-time Engineer “Art without Engineering is dreaming. Engineering without Art is just Calculating.” Steven Roberts

Interested in project design and automobile design Love to explore new tech gagets

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INDEX Module 1: How to draw a croissant

Module 2: Flatness vs Projection

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The introduction Module that emphasis on hatching and shading

The second module that allow exploration into construction of

technique as well as accurate scaling. Hand drawn orthographic

2D and 3D spaces. Building on understanding of “subjective” and

projections and perspective drawing (i.e. cross-section, elevation,

“perspective”, we establishes the differences between the two and

plane view) are also the heart of this module.

the importance of point of view. Axonometric drawing skills and Illustrator skills are essential to this unit.

Module 3: Pattern vs Surface

Module 4: Frame vs Field

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The third module that aims to deliver the concept of pattern and

The last module follows from the concept of persepctive gained

gain understanding on how to develop a surface. Using a part

from the second module, and require student to make use of the

of the topography of Tasmania as reference basis, 3D panels are

concept to develop two scene based on the modelled university

built on to the surface digitally using software, Rhino, and then

building and a given story about Marco Polo’s journey. Learning

physcially assembled to a real model.

how to represent an abstratic exsistance using notations is also a main part to develop in this module.

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MODULE 1 How to draw a croissant “A surface wraps over itself and an inside appears, formed by superimposing itself over its outside... Then the ends close over themselves, forming the wrapping over which the fold are arranged. We recognize this form in the roof of the mouth...(a mystery comparable to that of the knife which breaks when introduced into a glass of water). When measuring it, numbers return transparency to the form, with all its negative qualities: the lack of color, smell and taste. Because a croissant, or half moon in Argentina, it is meant to be eaten.� Enric Miralles- How to lay out a croissant

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Perspective photos of the croissant Long side elevation (right), Short side elevation (top right), Plan view (top left) These images are taken from a photostage set up at home using professional camera. The bread was also cut at desinated location vertically to reveal three cross sections and then brought to scan. The photos and scannings are later edited in Photoshop to adjust the uniform colour across different views as well as removing their background for graphic use. Colour adjustment, levels, different selection tools and backgroud remover tool are the main functions of the software learnt at this stage of the project. These edited images are then laid out on a A3 paper so that accurate hand tracing of the outline of these croissant in actual size can be drawn.

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Sketches of the croissant Long side elevation (left), Short side elevation (top right), Plan view (top left) When constructing the drawings, special attention has been placed on the shading and hatching of different perspectives in order to represent different characteristic of a croissant. In the plan view, a lot of dense cross hatching has applied to put emphasis on the butter patches on the surface of the pastry. On the other hand, the short side elevation drawing used a much lighter shading but crisp dark lines to emphasis on the many layers of a croissant when viewed on the side. Lastly, the long side elevation on the right has a combination of multiple hatching and shading technique to illustrate the fusion of all of the special features of croisaant.

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Cross section A

Cross section B

Cross section C

Cross sections

to represent softness of the bread core. Careful choice of

in a A3 paper for later hand tracing. After tracing these

Like the previous short side elevation and plan drawings,

intensity of blackness has been also been used in the set

images with different thickness of black liner, range of

these set of cross sectional drawings are designed to

to represent a wider range of depth.

pencils (3H-9B) is used to create these set of drawings.

represent another two important features of this beau-

Brief flow of work

In the following pages of these portfolio, the method of

tiful pastry -- Crispy surface, soft core. Hence, the set

Firstly, a photostage has been set up at home to take the

turning these 2D sketches to axonometric drawings by

utilized a lot of dot hatching for the outter layer to

set of perspective photography of the croissant. These

from drawing grids to projecting the trace line of the

represent crispiness and (soft-hard) shading for the core

images are then edited using Photoshop and laid out

cross sections will be illustrated.

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Axonometric projection preparation (grid and plot) To create the axonometric projection of the croissant, tracing paper with 1cmx 1cm grid drawn was laid out on the cross sectional drawings to trace out the outline of the pastry at the three cut lines. Another set of grid at 45 angle was also drawn on the plain view to guide the projection. The plotted outline is then transfered on to this 45 angle grid and finally, plotted points on this grid is joint to create the outline as it would be seen at the axonometric view. A joint sections drawing is then drawn to illustrate its real form (not just outline). This drawing is included in the following.

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Axonometric projection process and final sketch These illustrational sketches and plot showed a break down of the process to create the axonometric projection of which it is the core lesson on this module. This is a useful and systematic way to ensure the sketch is drawn to accurately and realistically. Axonometric drawings combines the plain view and the elevation view of an object and retain scaled measurement to provide a objective three diamentional representation on a 2D plane.

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MODULE 2 Flatness vs Projection “The technical difference between perspective and axonometric is the absence of a vanishing point. The projectors do not converge but rather, as in the othographic projections of plan and section, they are parallel. One way of describing this condition mathematically is to say that the vanishing point is located at infinity. � Stan Allen -Practise architecture technique and represenatation

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Axonometric Mario World Thinking about how the Mario world work in real life

a new castle. While locking the Diana up, he and his

makes people’s brain hurt since the traditional game is

brother (baby bowser) would stay guard near the

plain and flat, and it does not really make sense when

castle, hiding all of the mushroom to prevent Mario

there are two walkways for Mario, one in the front and the

from getting them. But then they got tired and fell

back. Therefore, I decided draw out the final venue when

asleep, so the mushrooms sneaked out to the path

Mario is at the highest place of the world and make him

of Mario while he is in luck to have a chance to save

realise what is the actual operation of the world he has

Diana without getting spotted. Besides, the world

been long living in. Therefore, the theme of the design is

under is the underwater world guard by the dragons

“the realisation of Mario and the untold story.”

therefore Mario always die if he accidentally fall into

The drawing can be made sense in the following way:

a hole on the floor as the hole exsists a hungry dra-

Each time Bowser kidnapped the pincess, he brings her to

gon waiting for fresh food like Mario himself.

“Here we go!” Mario - the plumer 1212


First reference screenshot fro Mario’s World 8-6 This image is used to create the back of the axonometric drawing. Special features: Pipe, rocket launcher, chance boxes, the clouds, the red flower.

Second reference screenshot fro Mario’s World 8-6 This image is used to create the back of the axonometric drawing. Special features: Stairs, the clouds , mountain at the back and the wooden flooring.

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Hand drawn projection

Illustrator Tracing

Finalised colour drawing

The front and the back of the drawing is ba-

The hand drawn projection on tracing paper

After tracing using the pen tool in Adobe

sed on the two given reference images from

is scanned into digital document and then

Illustrator, the whole image is expanned into

class. The objects were projected at 45 angle

manually traced out in Adobe Illustrator. Pen

live painting object so that strokes and en-

to the drawn floor plane and retained ac-

tool was the main tool to be used. Since this

closed area will be recognised for colouring.

tual size of the original image. This drawing

drawing is not drawn directly using artist pad

Live painting bucket tool is the main tool for

would be the foundation of the later stages

into the software, the complicated image

colouring and more than 40 gradient swat-

in this Module.

took more than 6 hours to trace.

ches was created for this drawing.

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Work flow (Process) Firstly, a square is drawn out on a tracing paper according to the diamension of the provided reference image. Then the trace is placed and taped down at a 45 degree angle to the horzonal. Then, the reference image is laid side to side (bottom of the image to the top side of the drawn square) underneth the trace. The square is then the floor plane of the world. After decided how far back the chosen object to be projected backwards, the height of the object is measured and projected vertically upward from the decided location. The height of the object should be exact and the same as the reference image. This step is repeated until all object has been projected. For non-geometrical shapes like the mountain, I made use of some modelling clay to visualise how the object will look like in axonometric view before eye-balling it on the trace. After the top world is drawn, the underworld is drawn not according to the reference images but with imagination combined with some online research. Lastly, the trace is then scanned and digitally traced and painted using Adobe Illustrator from which 40 gradient swatches are created to add more nautural colour to the drawing.

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Additional Reference images Fantendo (left top) http://fantendo.wikia.com/wiki/File:Super-mario-3d-world-2013611162028_1.jpg Super Mario Guide (left bottom) http://supermarioguide.net/3d-world/bowsers-bullet-bill-brigade-2-castle/ NintendoWorldReport http://www.nintendoworldreport.com/feature/32953/nwr-staffs-favorite-10-games-of-

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MODULE 3 Pattern vs Surface “The subtle variation of a system of elements, the transformation of recognizable materials, and the visceral response, accumulation-- often understoof to be the purview redefined into a vocabulary by which architectural language is transformed....The architects here are concerned both with tectonics of assembly and with synthetic surface and material effect. The results are extraordinary.� Lisa Iwamoto Digital Fabrication Architectural and Material Techniques

harrypotter.wiki

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Sometimes, the only way out is through The theme of the panellised terrian model is “the only way out is through” by making my panel sysmmetric on two sides with pointy modules , I wanted to symbolise these as difficulties in life and that the flat road in between is the way through. Having said

“ Harry Potter, I now speak directly to you. On this night, you

that the only way out is through, the journey is still not going to

have allowed your friends to die for you, rather than face me

be 100% smooth and there will be bumps that one will encounter.

yourself. There is no greater dishonor. Join me in the Forbid-

Hence, there exsists some uneven panels along the path.

den Forest, and confront your fate.” JK Rowling- Harry potter and the deathly hallows

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Modelling with Rhino The software that made the model a susscess is Rhino. With the given part of terrain, I have mapped out grid along the surface and created 4 different modules for panelling. The grid is then offset with the attractor point method to create another set of grid on top marking where the designed height of the modules should be at different places. The panelling process was not smooth. Through trail and error and solving problems like non-unfoldable modules, the concept was able to be drawn out in the software. Later, indivual modules are selected on the panel to be unfolded into foldable tabs shown in the bottom of the left hand corner.

Final modules for panneling

Final design of the panellised surface

Template of unfolded tabs and nesting 20


Workspace set up

Folding and Labelling

Combining Modules

The workspace is set up with printed dia-

* Tabs are laser cut at MSD*

Modules from the same row are picked out

gram and modules map as reference. Tools

After all 100 modules are folded, They are

and arrnaged according to their coordinate

include: glue stick, PVA glue, masking tape,

labelled and arranged on shelf to let dry for

label. They are then glues and staple at the

taps, marker, forceps and pen knife.

approximately 5 hours. When glueing the

bottom to ensure adjacent tabs do not fall

tabs, both glue stick and PVA glue is used.

apart.

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To combine adjacent rows, the entire row

This is a assembled model which all rows are

As a final touch to the model, each module

is flipped and glued. Since the structure is

combined and fixtures (clips) are removed to

and their corners are visually checked to

big and fragile, in order to make sure tabs

test its stability. It would be later transported

remove glue mark and worn paper layers.

remain at fixed place when drying, bull nose

to class for pin up presentation.

Also, a small brush is used to brush off small

clip is used to apply constant pressure.

NAME THE IMAGE Combining rows

lumps of glue stuck on the surface.

Assembled model

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Final Touch


MODULE 4 Frame vs Field “Like traditional painting and sculpture, it carries a mimetic trace,a representational shadow, which is transposed (spatially, across scale), into the built artifact. An architectural drawing is an assemblage of spatial and material notations that can be decoded,according to a series of shared conventions, in order to effect a transformation of reality at a distance from the author.� Sten Allen Practise architecture technique and representation

harrypotter.wiki

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“ Valdrada live for each other, their eyes interlocked; but there is no love between them”-- when human look into a mirrored image, a connection is established but then when we choose to ignore the facts and disconnect from the reality, there is no love that was delivered across the two world.

Invisible city: Valdrada This story is foundation of the module. It talks a about the journey of Marco Polo arriving at the invisible city, Valdrada. Valdrada is a city that was built on a lakeside. At the times when mirrors were a common pocession of the habitants there, Marco Polo had a reflection on the object and the nature of it. The important insights are: “The inhabitants know that each of their actions is, at once, that action and its mirror-image, which possesses the special dignity of images, and this awareness prevents the, from succumbing for a single moment to chance and forgetfulness.”-which means mirror contain the truth and reality even when the event has long passed. “it is not so much their copulating or murdering of the images, limpid and cold in the mirror”-- Since mirror holds the reality, it does not matter if the even is good or bad in nature, they all get recorded. “The twin cities are not equal, beacause nothing that exists or happens in Valdrada is symmetrical”-- The two city is not equal as human choose what they want to see from the reality and take them as the truth, hence, the mirror retain the real truth and the truth in human world is distorted.


Annotated Old Quad To illustrate how the story took place in the old quad, a set of notations are designed to map out the flow of the story. The annotations represented designed mirror location from the story, Marco Polo’s walking pace, emotional changes, and view respectively. These annotations gives a basic idea of the flow of Marco Polo’s movement in the old quad. The story stated off with Marco Polo arriving at the building from a gondolla ride, so his steps started heavily when he leave the gondolla. Later his steps are mainly towards the edge of the building to represent his exploration of the scenery of the city and his thought about this city of mirror. Perspective locations are also indicated in the map.

Old Quad Model This building is an old building located in the University of Melbourne and this is the building where it will be treated as Valdrada hence the story takes place in it. The old quad was architechturally modelled using Rhino with given diamensions. Main tools that are used during the modelling process are: lofting, planarsrf, rotate 3D, sweep2, offset, copy and scale. This modelled building would later be used to set virtual camera in order to capture two perspective view with lighting. These view will then be converted into 2D lines and image in the software and exported to create perspective scene.

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Perspective 1 Fisherman took Marco Polo for a ride arriving at Valdrada, here he sees two cities one erect above the lake and the other reflected-up side down. It was intentional to put the reflection and the real city the “wrong way around”. Perhaps representing that “the world that is distored is the real world, the mirror in fact reflect the truth in contrast.” The two children is added to increase interaction between the inhabitant of the city with the “mirror”.

Persepctive 2 This room recreates the venue which both the murder and the sex happened in the past. Since Marco Polo arrived long after the two incidents, the room is already deteriated hence look hold and broken. However evidence of the past can still be found if one is careful. Therefore, Marco Polo, being a imaginative man, was able to organise the two scene in his head and saw them as if they were happening in the mirror.”As the compulating and the murdering of the images, limpid and cold in the mirror”.

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Rhino modelling and set camera

Rhino Make 2D and Render

Photoshop and Notation

The old quad building was modelled using Rhino and

After placing in outline of characters and obejcts using

Using photoshop, different effects and filters are added

given dimensional cross-sectional drawings. This will

Illustrator trace and Rihno, the view was “Make 2D� to be

to the combined image to blend shadows and create

later be used as a venue for the story to take place. Then,

flattened into line work. The linework is later combined

sense of reality of the image. Besides, Notations are

by using two desinated points (for for camera, one for

with this exported rendered view with photoshop. Before

added to the old quad model in Rhino and then expor-

target), two of the best views for perspectives are chosen

that, the weight of the different line are modified to

ted to Illustrator for filling in the colour of the notations.

and set.

different thickness to represent depth

Lines of the roof are also adjusted to reveal a better view of the notation map.

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Reflection Foundation of design (FOD) has been a particularlly instense breadth subject

the 4, this makes me realise I weekness in the design is the ability to know

for me but i do not regret enrolling at all. To me every single second spend

how to deliver an abstract message and to think outside of the box.

in this course has been worthwhile and valuable and I feel that my original

In terms of achievements, during the process of working through these

goal of learning more about 3D and 2D modelling has been as sucess. What

modules, I have had a effective crash course on a lot of the professional

is even more is that I feel that my attention to design detail and my alertness

softwares like Rhino and the core of the Adobe Suite. I strongly belive these

to alignment is raised because of the high standard required.

software skills that I gained will be undescribablely useful in the future and

Looking back to the challenges and achievements in each module, I think

will make me special in a group of engineer. Now I am able to think not just

I had the most difficulties with module 2 and 4. For module 2, time mana-

functionality of a product but also the software (design) that comes with it

gement was a problem due to the complexity of my design. Besides, having

that can give a soul to the creation. In additional, I have also gained a de-

such design is not a clever idea at all as it not only drasticaly increase the

cend amount of insight into the conept of perspective and space. This had

time to paint the drawing in Illustrator, it also made it too literally to add

made me question a lot what I am seeing now everyday.

any mood and personally into the drawing. If I was given a chance to redo

The module that I enjoyed must is in fact module 3 which is the only craf-

this unit, I would have made it a lot simplier but to deliver so much more

ting module in this course. Seeing how a 3D product physically takes shape

information at the same time. For module 4, using notations to map out the

and tranform from a 2D concept makes me happy. Lastly, from this course,

unmappable has been an abstract idea to grasp which is very challenging

I have learnt more about my prefernce towards breadth studies of which I

for me. Also, to visualize what should be in the persepective to deliver an

realise I like design subjects so much more than social subjects, the sense of

abstract message in the perspectives has been phychologically demanding

reward and flexibility of the design subject is so enjoyable that almost made

but then I feel that the perspectives are an achievement despite of that. Both

me find writing traditional academic essays dull. Therefore, I am confident

modules are the relatively “creativity-instensive� and abstract module out of

that I will be enrolling in another design subject nect semester.

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