Project Description
Objectives
To increase the quality of non-formal learning techniques in youth work
To empower the skills of youth workers by way of gamification
To encourage youth workers to integrate game-based learning into their youth work
To pioneer the recognition of skills, knowledge, and competencies of youth workers on game-based learning and gamification
To gather youth workers from different organizations that use different gamification methods in their youth work
To improve the strategies that youth workers use to promote motivation and success of their activities
To encourage youth workers to use gamification in an effective way To develop educational tools (Gamification ToolKit) to be used in the field of youth work
To provide a space for youth workers to build relationships
To create a general consciousness throughout the EU of the effectiveness of non-formal educational practices
Our partners
THE AWESOME PEOPLE BEHIND THIS PROJECT
ASOCIACIÓN JUVENIL TALASA CZECHIA
SPAIN
REENCONTRO, ASSOCIAÇÃO SOCIAL, EDUCATIVA E CULTURAL
PORTUGAL
MISSION: RECONNECT
YOUTH EURASIA
TURKEY
DIE BRÜCKE DES FRIEDENS
AUSTRIA
ASSOCIATION RÉUNISSANTE POUR L'ÉDUCATION ALTERNATIVE DE L'ART ET DE L'ARTISANAT
LUXEMBOURG
YOUTH ON BOARD
THE REPUBLIC OF NORTH MACEDONIA
Participants profile
ASOCIATIA AIM WITH US
ROMANIA
VSI "UMUNTHU"
LITHUANIA
PARTICIPANTS FOR THIS PROJECT SHOULD BE:
Resident in one of the participating countries
Between the age of 18 and 30 years
Open to new, flexible, proactive and willing to work in a team multinational and intercultural environment
Youth workers, facilitators, trainers, and educators who aim to integrate gamification into their youth work
Young people who aim to be a youth worker and integrate gamification into their future youth work
Gamers who want to be involved in youth work
TRAVEL INSTRUCTIONS
The nearest airports are Luxembourg Airport, Charleroi Airport, and Brussel Airport. Those who use Charleroi, Brussel, or other airports are expected to arrive in Luxembourg city center by train or bus In Brussel, it is recommended to book a "youth ticket" with a discount Additionally, public transportation inside Luxembourg is free
How to reach the accomodation
From Luxembourg Airport:
In front of the Airport, you can take the BUS 361Schrassig / Schlassgewan and go out on the Station Neuhaeusgen, Iewecht Neihaischen After 2 minutes of walking east, you'll be at the accommodation
From the Luxembourg Central Station:
In Luxembourg Central Station, take the TRAIN RB 5600 Igel and get out on the 4th station, Munsbach After a two minutes walk, you can catch the BUS 361 Findel / Cargo Center at the Munsbach, Kulturzentrum station You should get out at Neuhaeusgen, Iewecht Neihaischen After 2 minutes of walking east, you'll be at the accommodation
If you have any difficulties, you can call us at any time In the worst case, we can also pick you up
Accomodation
HOME NICOLAS ROLLINGER, NEIHAISCHEN
https://www.scotel.lu/index.php? option=com content&view=category&la yout=blog&id=6&Itemid=5&lang=en
1, Rue Principale, 5290 Schuttrange
The venue offers a training room kitchen in- and outdoor fireplace and sports and recreational activities Accommodation will be in shared rooms separated as male and female shared dormitories The bathroom and the toilets are shared, separate by gender
Organizers will fully cover food and accommodation costs from the Erasmus+ program grant
MAIN ACTIVITIES
One of the key elements behind our different learning styles and levels is our differences We designed our activities accordingly with Kolb's model, that is based on the Experiential Learning Theory, which is one of the most accepted and used content in learning The stages of this learning cycle includes:
- Experiencing real or lifelike,
- Analysis of the actual experience and sharing of feelings about the experience,
- Associating the inferences made with daily life
- Using the information obtained as a result of association in real life
First, we learn something new Next, we think about what we ’ ve learned and how we’d like to apply it Then, we apply what we ’ ve learned in the real world Finally, we reflect on the experience and figure out where we could improve. Our activities designed to follow these stages when discovering the potential role of gamification in youth work
AS A RESULT OF THE MOBILITY, THE LEARNING OUTCOMES OF THE 27 PARTICIPANTS
to learn how gamification can be used in different aspects of youth work to achieve the full potential in areas of learning and development
to understand the contexts for the use of games and the purpose for the use of games
to integrate the knowledge and skills they will gain into their specific youth work contexts
to learn how games are structured and described
To understand and facilitate individual and group learning processes
To develop quality support systems for youth activities
WILL:
cuments
enses can be reimbursed ion of ALL ORIGINAL ur travel data and costs, und trip), ain (also e-tickets),
ed to bring with them all kewise, any other payment payment proves that you
What to prepare before the mobility
Bring at least 1 computer per nationality group
Bring your favorite mug to avoid using single-use plastics during the mobility
Bring gifts&drinks&foods, etc. from your country for cultural nights
Comfortable and warm clothes
Bring your towels (they are not going to be provided by the venue)
Filling in the official participant list that the coordinator will share
Booking the flight tickets not later than 5 March 2023
Keeping all tickets, invoices, and documents regarding expenses
What to prepare before the mobility
EACH COUNTRY PARTICIPANTS' ARE EXPECTED TO PREPARE A PRESENTATION ON ONE EXAMPLE OF GAMES AND/OR THE USE OF GAMIFICATION IN YOUTH WORK. THESE PRESENTATIONS SHOULD BE PREPARED BEFORE THE PROJECT.
THE AIMS OF THIS PREPARATION ARE:
To gain more awareness about our subject before the project, to provide motivation, to increase interest and knowledge
To enable them to practice research methods
To enable them to practice presentation and self-expression
To get more idea about the needs of our Gamification ToolKit to be created
To support active participation during the project by initiating creative learning processes before the project
To learn more about the role of games/gamification in youth work and to empower peer-learning
The whole exchange project will be based on non-formal education. Different methods, such as outdoor education, simulation activities, cooperative games, individual work, small discussion groups, plenary work, group dynamics and etc. will be used.
Whatsapp GROUP
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