GAM EU FY NEW DATES 15 - 25 MAY

Page 7

MOBILITY OF YOUTH WORKERS

NEIHAISCHEN, LUXEMBOURG

GAM[EU]FY 16 MAY - 25 MAY

Project Description

Objectives

To increase the quality of non-formal learning techniques in youth work

To empower the skills of youth workers by way of gamification

To encourage youth workers to integrate game-based learning into their youth work

To pioneer the recognition of skills, knowledge, and competencies of youth workers on game-based learning and gamification

To gather youth workers from different organizations that use different gamification methods in their youth work

To improve the strategies that youth workers use to promote motivation and success of their activities

To encourage youth workers to use gamification in an effective way To develop educational tools (Gamification ToolKit) to be used in the field of youth work

To provide a space for youth workers to build relationships

To create a general consciousness throughout the EU of the effectiveness of non-formal educational practices

01

Our partners

THE AWESOME PEOPLE BEHIND THIS PROJECT

ASOCIACIÓN JUVENIL TALASA CZECHIA

SPAIN

REENCONTRO, ASSOCIAÇÃO SOCIAL, EDUCATIVA E CULTURAL

PORTUGAL

MISSION: RECONNECT

YOUTH EURASIA

TURKEY

DIE BRÜCKE DES FRIEDENS

AUSTRIA

ASSOCIATION RÉUNISSANTE POUR L'ÉDUCATION ALTERNATIVE DE L'ART ET DE L'ARTISANAT

LUXEMBOURG

YOUTH ON BOARD

THE REPUBLIC OF NORTH MACEDONIA

Participants profile

ASOCIATIA AIM WITH US

ROMANIA

VSI "UMUNTHU"

LITHUANIA

PARTICIPANTS FOR THIS PROJECT SHOULD BE:

Resident in one of the participating countries

Between the age of 18 and 30 years

Open to new, flexible, proactive and willing to work in a team multinational and intercultural environment

Youth workers, facilitators, trainers, and educators who aim to integrate gamification into their youth work

Young people who aim to be a youth worker and integrate gamification into their future youth work

Gamers who want to be involved in youth work

02

TRAVEL INSTRUCTIONS

The nearest airports are Luxembourg Airport, Charleroi Airport, and Brussel Airport. Those who use Charleroi, Brussel, or other airports are expected to arrive in Luxembourg city center by train or bus In Brussel, it is recommended to book a "youth ticket" with a discount Additionally, public transportation inside Luxembourg is free

How to reach the accomodation

From Luxembourg Airport:

In front of the Airport, you can take the BUS 361Schrassig / Schlassgewan and go out on the Station Neuhaeusgen, Iewecht Neihaischen After 2 minutes of walking east, you'll be at the accommodation

From the Luxembourg Central Station:

In Luxembourg Central Station, take the TRAIN RB 5600 Igel and get out on the 4th station, Munsbach After a two minutes walk, you can catch the BUS 361 Findel / Cargo Center at the Munsbach, Kulturzentrum station You should get out at Neuhaeusgen, Iewecht Neihaischen After 2 minutes of walking east, you'll be at the accommodation

If you have any difficulties, you can call us at any time In the worst case, we can also pick you up

03

Accomodation

HOME NICOLAS ROLLINGER, NEIHAISCHEN

https://www.scotel.lu/index.php? option=com content&view=category&la yout=blog&id=6&Itemid=5&lang=en

1, Rue Principale, 5290 Schuttrange

The venue offers a training room kitchen in- and outdoor fireplace and sports and recreational activities Accommodation will be in shared rooms separated as male and female shared dormitories The bathroom and the toilets are shared, separate by gender

Organizers will fully cover food and accommodation costs from the Erasmus+ program grant

04
05

MAIN ACTIVITIES

One of the key elements behind our different learning styles and levels is our differences We designed our activities accordingly with Kolb's model, that is based on the Experiential Learning Theory, which is one of the most accepted and used content in learning The stages of this learning cycle includes:

- Experiencing real or lifelike,

- Analysis of the actual experience and sharing of feelings about the experience,

- Associating the inferences made with daily life

- Using the information obtained as a result of association in real life

First, we learn something new Next, we think about what we ’ ve learned and how we’d like to apply it Then, we apply what we ’ ve learned in the real world Finally, we reflect on the experience and figure out where we could improve. Our activities designed to follow these stages when discovering the potential role of gamification in youth work

AS A RESULT OF THE MOBILITY, THE LEARNING OUTCOMES OF THE 27 PARTICIPANTS

to learn how gamification can be used in different aspects of youth work to achieve the full potential in areas of learning and development

to understand the contexts for the use of games and the purpose for the use of games

to integrate the knowledge and skills they will gain into their specific youth work contexts

to learn how games are structured and described

To understand and facilitate individual and group learning processes

To develop quality support systems for youth activities

07
WILL:

cuments

enses can be reimbursed ion of ALL ORIGINAL ur travel data and costs, und trip), ain (also e-tickets),

ed to bring with them all kewise, any other payment payment proves that you

What to prepare before the mobility

Bring at least 1 computer per nationality group

Bring your favorite mug to avoid using single-use plastics during the mobility

Bring gifts&drinks&foods, etc. from your country for cultural nights

Comfortable and warm clothes

Bring your towels (they are not going to be provided by the venue)

Filling in the official participant list that the coordinator will share

Booking the flight tickets not later than 5 March 2023

Keeping all tickets, invoices, and documents regarding expenses

08

What to prepare before the mobility

EACH COUNTRY PARTICIPANTS' ARE EXPECTED TO PREPARE A PRESENTATION ON ONE EXAMPLE OF GAMES AND/OR THE USE OF GAMIFICATION IN YOUTH WORK. THESE PRESENTATIONS SHOULD BE PREPARED BEFORE THE PROJECT.

THE AIMS OF THIS PREPARATION ARE:

To gain more awareness about our subject before the project, to provide motivation, to increase interest and knowledge

To enable them to practice research methods

To enable them to practice presentation and self-expression

To get more idea about the needs of our Gamification ToolKit to be created

To support active participation during the project by initiating creative learning processes before the project

To learn more about the role of games/gamification in youth work and to empower peer-learning

09

The whole exchange project will be based on non-formal education. Different methods, such as outdoor education, simulation activities, cooperative games, individual work, small discussion groups, plenary work, group dynamics and etc. will be used.

Whatsapp GROUP

https://chat.whatsapp.com/IMyZv86Wb1OBu0lJ5T1zKg

https://fb.me/g/p RMdNw8HZtmNgu3SF/Dk5IjHwS

https://www.instagram.com/areaaa luxembourg/

Project Timeline

09
TASK DEADLINE FILLING IN THE APPLICATION FORM 28 FEBRUARY
methodology
BUYING THE TICKETS 28 FEBRUARY
Instagram
FACEBOOK GROUP
10 Contact us Rick Brill President of ASSOCIATION RÉUNISSANTE POUR L'ÉDUCATION ALTERNATIVE DE L'ART ET DE L'ARTISANAT areaaaluxembourg@gmail.com +352 691 735 967

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