3D MODELLING & ANIMATION BEGINNER
ARCHITECTURE ADOBE PHOTOSHOP REVIT SKETCHUP
JULIA BINTI MD. TUKIRAN FARIDA BINTI ZAKARIA SHAHRIN BIN SHAFIEE
ii
COPYRIGHT AUTHOR
All right reserved. No part of this publication may be reproduced or transmitted in any form or by
any
means,
including
electronic
photocopy,
or
mechanical
recording,
or
any
information storage and retrieval system without permission in writing from Jabatan Pendidikan Politeknik
dan
Kolej
Komuniti,
Kementerian
Pendidikan Malaysia.
DR. JULIA BINTI MD. TUKIRAN
Hak cipta terpelihara. Tiada bahagian daripada terbitan ini boleh diterbitkan semula, disimpan untuk pengeluaran atau ditukarkan ke dalam sebarang bentuk atau sebarang alat, sama ada dengan cara elektronik, gambar dan rakaman serta
sebagainya
daripada
Jabatan
Kolej
PN. FARIDA BINTI ZAKARIA
Komuniti,
tanpa
kebenaran
Pendidikan
bertulis
Politeknik
Kementerian
Pendidikan
Malaysia terlebih dahulu.
Diterbitkan oleh: Politeknik Sultan Haji Ahmad Shah, 25350 Semambu, Kuantan, Pahang, Darul Makmur
EN. SHAHRIN SHAFIEE
2021 Edition
BIN
dan
Copyright © 2021 by Politeknik Sultan Haji Ahmad Shah
iii
ABSTRACT In this e-book, we design and develop an interactive e-book guidance system for beginners to teach or learn about Photoshop, Revit, and SketchUp. This ebook contains lessons, step-by-step tutorials, examples, and assignments. The effectiveness of these teaching and learning tools can be seen at the end of each chapter, and lecturers can assess and identify students' levels of understanding through their work. Thus, the student can continue it until they fully understand the lesson without feeling tired or bored, regardless of the level of the student.
ACKNOWLEDGEMENT We are very grateful to Allah SWT because, with His permission, this eBook 3D Modeling & Animation (Begineer) is successfully produced. This e-Book is published as a guide and reference for lecturers and Architecture students who want to use Adobe Photoshop, Revit and SketchUp. Hopefully, this e-book can be used to the best advantage by all lecturers and students. Thank you.
AUGMENTED REALITY GUIDE
1
Install Blippar app
2
Go setting. Enter testcodes 1982317. Click confirm
3
Scan marker image
4
Experience AR 3D M-Anix01
Marker image 3D M-Anix01 1982317
iv
v TABLE OF
CONTENTS
Copyright
ii
Abstract
iii
Acknowledment
iii
Augmented Reality Guide
iv
Table of contents
v
Adobe Photoshop
1
Revit
30
SketchUp
79
Reference
104
ADOBE PHOTOSHOP
CHAPTER 1
01 ADOBE PHOTOSHOP Photoshop is a raster graphic design and photo editing programme that allows users to create, edit, and alter different images and digital art. It also lets you generate and modify multilayer raster pictures and import them into a variety of file formats. Adobe Systems
creates
Windows and macOS.
01
Photoshop
for
ADOBE PHOTOSHOP
a) Open images 1. Choose File > Click Open, or (Ctrl + O) 2. Choose existing images or files> Click Open b) Undo a command 1. Choose Edit > Undo, or (Ctrl + Z). This command is to undo one step. 2. Choose Edit > Step Backward multiple times (At l+ Ctrl + Z), or select a step in the History panel. This command is to undo multiple steps. c) Redo a command 1. Choose Edit > Redo, or (Ctrl + Z)
02
Get Started with Adobe Photoshop
ADOBE PHOTOSHOP
Step 1: Create new document
Video Tutorial Please scan QR code
1. Choose Create New 2. New Document Dialog > [Example: A3 Paper] Set the Width (297 mm) and Height (420 mm) 3. Swapping the orientation [Portrait] 4. Set the Resolution [150 Pixels/Inch] 5. Color mode [RGB color and 8 bit] 6. Background contents [White] 7. Advanced options [Color Profile: sRGB
IEC61966-2.1
and
Aspect Ratio: Square Pixels] 8. Click Create.
Pixel
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ADOBE PHOTOSHOP
04
Step 2a: Insert floor plan .eps file in the layout 1. Choose [File] > Click [Open] 2. Open Dialog > Select eps file (GF_100.eps) 3. Click [Open] 4. Rasterize EPS Format Dialog > Set the resolution [150 Pixel/Inch] Note: Need to enter the same resolution value that is on the document 5. Click [OK]
ADOBE PHOTOSHOP
05
Step 2a: Insert floor plan .eps file in the layout
6. Use the Move tool > drag the floor plan file to the layout A3 document > Release the mouse when it sits fine
Video Tutorial Please scan QR code
ADOBE PHOTOSHOP
06
Step 2b: Insert floor plan .pdf file in the layout 1. Choose [File] > Click [Open] 2. Open
Dialog
>
Select
file
Set
the
(GF_kosong) > Click [Open] 3. Import
Dialog
>
resolution [150 Pixel/Inch] > Click [OK]
Note: Need to enter the same resolution value that is on the document.
ADOBE PHOTOSHOP
Step 2b: Insert floor plan .pdf file in the layout 4. Use the [Move tool] > drag the floor plan file to the layout A3 document > Release the mouse when it sits fine
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ADOBE PHOTOSHOP
08
Step 3a: Fill color (Polygonal Lasso) at Floor Plan
1. In the layer panel > Click [Create new layer] button
2. Select the area you want to fill, use the [Polygonal Lasso Tool] 3. Click in the image to set the starting selection
point border,
>
Close
the
position
the
Polygonal Lasso tool pointer over the starting point (a closed circle appears next to the pointer), and click @ If the pointer is not over the starting point, double-click the Polygonal Lasso tool pointer. To erase recently drawn segments, press the Delete key.
ADOBE PHOTOSHOP
09
Step 3a: Fill color (Polygonal Lasso) at Floor Plan
4. Select the [Paint Bucket Tool]
5. Set source for fill area > Choose a [Foreground] 6. Click the Set foreground color 7. Color picker (Foreground color) dialog, locate the color range you want using the triangle sliders on the color spectrum bar, and then click the desired color in the color field. The color you select appears in the top half of the color swatch. The original color remains in the bottom half. 8. Click [OK]
ADOBE PHOTOSHOP
10
Step 3a: Fill color (Polygonal Lasso) at Floor Plan 9.
Fill the area with color
10. Set blending mode for the layer > Click Multiply
Video Tutorial Please scan QR code
ADOBE PHOTOSHOP
11
Step 3b: Fill color (Rectangular Marquee) at Floor Plan 1. In the layer panel > Click [Create new layer] button 2. Select the area you want to fill, use the [Rectangular Marquee Tool] 3. Drag in the document window to create the shape. Hold down the Shift key while dragging to constrain the shape to a circle or square. 4. Select the [Paint Bucket Tool] 5. Choose a [Foreground] color 6. Colour picker (Foreground colour) dialog, locate the color range you want using the triangle sliders on the color spectrum bar and then click the desired color in the color field. The color you select appears in the top half of the colour swatch. The original color remains in the bottom half. 7. Click [OK] > Set blending mode for the layer > Click [Multiply]
ADOBE PHOTOSHOP
12
Step 3c: Fill pattern at Floor Plan 1. Open the image. Select the [File] > [Open] > Open dialog > Select pattern file > Click [Open] 2. Go to [Edit] > [Define Pattern] 3. Define pattern dialog > Give pattern name > Click [OK] > Close pattern file
Video Tutorial Please scan QR code
ADOBE PHOTOSHOP
13
Step 3c: Fill pattern at Floor Plan 3. Define pattern dialog > Give pattern name > Click [OK] > Close pattern file 4. Select the area you want to fill pattern [Polygonal Lasso Tool] 5. In the layer panel > Click [Create new fill or adjustment layer] 6. Click [Pattern]> Pattern Fill Dialog > Click to open pattern picker
ADOBE PHOTOSHOP
14
Step 3c: Fill pattern at Floor Plan 7. Choose the pattern need 8. Set the pattern scaling 9. Click OK 10. Set blending mode for the layer > Click Multiply
ADOBE PHOTOSHOP
Step 4: Insert furniture 1. Choose [File] > Click [Open] > Open dialog > Select bed.png file > Click [Open] 2. Use the [Move Tool} > drag the bed layer to the floor plan > Release the mouse when it sits fine
Video Tutorial Please scan QR code
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ADOBE PHOTOSHOP
Step 4: Insert furniture 3. Go to [Edit] > [Free Transform] 4. Click Shift + Drag bed image in proper size > Enter
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ADOBE PHOTOSHOP
17
Step 5: Set 3D & shadow effect 1. Right click at (bed) image, choose layer (Layer 7) 2. Right click layer 7 at panel menu > [Blending Option] 3. Layer style dialog > Tick [Bevel & Emboss] > Double-click a Bevel & emboss thumbnail > Set size of bevel
ADOBE PHOTOSHOP
18
Step 5: Set 3D & shadow effect 4. Tick [Drop Shadow] > Double-click a Drop shadow > Set the offset (distance & size) for shadow > 5. Click [OK]
Video Tutorial Please scan QR code
ADOBE PHOTOSHOP
Step 6a: Add and Edit Text (formal) 1. Go to the Tools panel, select the [Horizontal Type Tool] or the [Vertical Type Tool] 2. Click the area to place a text box in that position > Type the sentence in text box > if want to change the formatting, select the text > Go to Option bar, Set the font family or Set the font size
Video Tutorial Please scan QR code
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ADOBE PHOTOSHOP
Step 6a: Add and Edit Text (formal) 3. To set the text color, Color picker (Foreground color) dialog, click the desired color in the color field > Click [Ok] 4. End text command, click text layer at panel
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ADOBE PHOTOSHOP
21
Step 6b: Add and Edit Text (effect) 1. Go to the Tools panel, select the [Horizontal Type Tool] 2. Click the area to place a text box in that position > Type the sentence in text box > if want to change the formatting, select the text > Go to Option bar, Set the font family or Set the font size or Set the text color 3. Right-click text layer at panel > Click Blending options Video Tutorial Please scan QR code
ADOBE PHOTOSHOP
22
Step 6b: Add and Edit Text (effect) 4. Layer style dialog > Tick [Bevel & Emboss] > Double-click a Bevel & emboss thumbnail > Set the strength of shading 5. Tick [Stroke] > Double-click a Stroke > Set the offset for a shadow 6. Set color of stroke > Click [OK] > set the width of the stroke 7. Click [OK]
ADOBE PHOTOSHOP
23
Step 7a: Prepare an elevation of the building in scale 1. Choose [File] > Click [Open] > Open dialog > Select file (elevation.jpg) > Click [Open] 2. Use the [Move Tool] > drag the layer to the layout > Release the mouse when it sits fine 3. Delete background, use the [Magic Wand Tool] > Select background > Delete 4. Scale elevation image in scale, go to [View] > Click [Rulers] 5. Drag a ruler line and align the floor plan walls with the elevation image of the building 6. Rescale the elevation image until in proper size, go to [Edit] > [Free Transform] 7. Click Shift + Drag elevation image in proper size > Enter
Video Tutorial Please scan QR code
ADOBE PHOTOSHOP
24
Step 7b: Prepare an elevation of the building with trees 1. Choose File > Click Open > Open dialog > Select file (tree.png) > Click Open 2. Use the Move tool > drag the layer to the layout > Release the mouse when it sits fine 3. Go to Edit > Free Transform 4. Click Shift + Drag tree image in proper size > Enter 5. Create the effect of looking like a tree far behind, go to layer > Click the Duplicate layer 6. Drag tree image in proper place > Go to Panel, adjust the opacity
Video Tutorial Please scan QR code
ADOBE PHOTOSHOP
25
Step 8a: Prepare a perspective of the building 1. Choose [File] > Click [Open] > Open dialog > Select file (exterior.jpg) > Click [Open]
Video Tutorial Please scan QR code
2. Use the [Move Tool] > drag the layer to the layout > Release the mouse when it sits fine 3. Go to [Edit] > Click [Free Transform] 4. Click Shift + Drag exterior image in proper size > Enter
Step 8b: Prepare a perspective of the building with tree and shadow 1. Choose [File] > Click [Open] > Open dialog > Select file (tree.png) > Click [Open] 2. Use the [Move Tool] > drag the layer to the layout > Release the mouse when it sits fine 3. Go to [Edit] > Click [Free Transform] 4. Click Shift + Drag tree image in proper size > Enter 5. Create the shadow effect behind the tree, go to layer > Click Duplicate layer 6. Drag tree image in proper place > Go to [Image] > Choose [Adjustments] > Click [Hue/Saturation] 7. At Hue/saturation dialog > Drag Lightness value to the left [-100] > Click [OK] 8. Use [Move Tool], place shadow layer behind tree layer > Go to [Edit] > [Transform] > [Distort] 9. Transform the shadow of the tree layer according to the setting of the sun > Go to Panel, adjust Opacity
ADOBE PHOTOSHOP
Step 9a: Save psd format file 1. Choose [File] > [Save As] > Save As Dialog
Video Tutorial Please scan QR code
26
ADOBE PHOTOSHOP
Step 9a: Save psd format file 2. Insert File Name > Choose Format [Photoshop(*.PSD)] 3. Click [Save]. Note: Saving in Photoshop format (.psd) will retain layers, type, and other editable Photoshop properties. It’s best to save your image in PSD format while you’re still working on it.
27
ADOBE PHOTOSHOP
28
Step 9b: Save jpeg format file 1. Choose [File] > [Save As] > Save As Dialog 2. Insert File Name > Format [JPEG(*.jpg)] 3. Click [Save]
Video Tutorial Please scan QR code
Saving in JPEG (.jpg) format when you’re finished editing. This file is flattening and cannot be edited.
ADOBE PHOTOSHOP
29
Task Students need to complete a board presentation layout: A3 size (portrait) Containing drawings such as floor
plan,
elevation,
perspective of the building.
and
REVIT
CHAPTER 2
02 REVIT Autodesk Revit is a building information modelling
software
landscape
for
architects,
architects, structural
engineers, mechanical, electrical, and plumbing (MEP) engineers, designers and contractors. In this tutorial, you will build a simple 3D house
using
beginner.
30
Revit
Software
as
a
REVIT
Get Started with Revit
31
The standard view of Revit User Interface is shown below. However, we can change the location of Properties and Project Browser to expand the Drawing Area by dragging that required box.
If the Properties or Project Browser did not appear, you can open it with 1. Click View 2. Click User Interface 3. Tick the box to open
REVIT 1. Open up Revit Software 2. Click New for the new project 3. Click Architecture Template > Project > Click Ok
Video Tutorial Please scan QR code
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Step 1: Starting up
REVIT
Step 2: Setting up
33
Before we start to draw, we must set the drawing units first (usually in mm). Setting as shown below: 1. Go to tabs [MANAGE] 2. [PROJECT UNITS] 3. Set the following format: a) Length : mm b) Area
: sqm
c) Angle : Decimal Degree d) Slope : Decimal Degree
Video Tutorial Please scan QR code
REVIT Steps to draw the gridline: 1. Go to Ribbon [ ARCHITECTURE} 2. [GRID] 3. [LINE]
4. Draw the line from bottom to up
34
Step 3a: Gridline
REVIT
35
Step 3a: Gridline 5. Continue to draw four vertical gridline
No
need
to
set
the
dimension of the gridline. We will adjust it later. 6. Draw the horizontal gridline (from left to right)
REVIT
36
Step 3a: Gridline 7. Continue to draw four vertical gridline
Video Tutorial Please scan QR code
REVIT
Step 3b: Gridline dimension setting
37
The benefit of using Revit is the dimension setting can set up later. We will follow the dimension below:
To set the gridline dimension, the steps are: 1. Click the 2nd gridline until the dimension appears 2. Type the required dimension (3000mm) 3. Repeat steps [1] and [2] at the 3rd and 4th gridline
REVIT
Step 3b: Gridline dimension setting
Video Tutorial Please scan QR code
4. Continue step [1] until [3] to set the horizontal gridline dimension
38
REVIT Video Tutorial Please scan QR code
39
Step 3c: Insert dimension
To insert dimension, these are the following steps: 1. Go to [ANNOTATE] 2. [ALIGNED]
3. Click the 1st, 2nd, 3rd and 4th gridline. The dimension will appear automatically
REVIT
40
Step 3c: Insert dimension 4. To lock the dimension, click any empty point outside the gridline.
5. Insert the horizontal dimension.
REVIT
41
in Revit resembles the height of Step 4a: Level Level the building. To set the level, follow these steps: 1. Go to [PROJECT BROWSER] 2. Click any elevations 3. The default interface will appear as below.
4. Double click Level 1 to edit. Change the name to Ground Level.
REVIT
Step 4a: Level 1. Repeat
42
step [4] and change the
following: a) Level 2 > Roof Beam Level b) 4000 to 3500
3500 means the height of Roof Beam Level from the Ground Level
Video Tutorial Please scan QR code
REVIT
To add the Ground Floor Level, these are the following steps: 1. Go to [ARCHITECTURE] 2. [LEVEL]
Step 4b: Adding ground floor level
3. Draw a line Left to Right in between Ground Level and Roof Beam Level.
4. Edit the following: a) Level 3 to Ground Floor Level b) 1500 to 300
43
REVIT
Step 4c: Editing the level symbol 1. The final view of the level as shown below:
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REVIT
45
Step 4d: Copy format to all floor plan As you go through the Floor Plan in Project Browser, you will find that the format is not set for all types of plans. We have to copy the format manually using these steps: 1. Go to [PROJECT BROWSER}] 2. [GROUND LEVEL] 3. Select all the dimensions (USE CTRL) 4. Tick [COPY] icon
5. [PASTE] 6. [ALIGNED TO SELECTED VIEW] 7. Pick [GROUND FLOOR LEVEL & ROOF BEAM LEVEL] 8. [OK]
Video Tutorial Please scan QR code
REVIT
Step 5: Exterior wall
To build the wall, follow these steps: 1. Go to [PROJECT BROWSER] 2. [GROUND LEVEL] 3. [ARCHITECTURE] 4. [WALL] 5. [WALL ARCHITECTURE]
6. Change the setting as shown below:
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REVIT
Step 5: Exterior wall 7. Draw the exterior wall line following below gridline by clicking the mouse at each grid 1A, 5A, 5C, 1C, and 1A: 8. Go to [3D VIEW ICON] 9. Exterior Wall is done Video Tutorial Please scan QR code
47
REVIT
48
Step 6a: Interior wall (bedroom) Repeat the same steps to build the interior wall: 1. Go
to
[PROJECT
BROWSER]
>
[GROUND
FLOOR
[ARCHITECTURE] > [WALL] > [WALL ARCHITECTURE] 2. Draw the following wall line:
LEVEL]
>
REVIT
Step 6b: Interior wall (bathroom) Continue Draw the following wall line:
Video Tutorial Please scan QR code
To edit the bathroom wall, follow these steps: 1. Click highlighted wall, the dotted symbol will appear. 2. Drag the symbol to point a
49
REVIT
Step 6b: Interior wall (bathroom)
Continue to edit the bathroom wall, follow these steps: 3. The blue dimension appears, adjust according to the required dimension by clicking the number. 4. For example, 650mm & 650 mm. 5. Continue to edit the dimension for highlighted wall 6. For example, 1400 mm 7. To view the finished wall, click default [3D VIEW ICON]. Finish.
50
REVIT
51
Step 7: Floor
To build the floor inside the house, follow these steps:
1. Go to [PROJECT BROWSER] > [GROUND FLOOR LEVEL] 2. [ARCHITECTURE] 3. [FLOOR]>[FLOOR ARCHITECTURE] 4. [PROPERTIES] > Floor Generic 300mm 5. [BOUNDARY LINE] 6. [PICK LINE] 7. Click on the inside wall line 8. Click done
REVIT
52
Step 7: Floor Make sure the line is enclosed. The inside floor is highlighted as shown below:
View the floor in 3D by clicking 3D View Icon
Video Tutorial Please scan QR code
REVIT
53
Step 8a: Apron floor To build the apron and parking floor, follow these steps: 1. Go to [PROJECT BROWSER] > [GROUND LEVEL] 2. [ARCHITECTURE] 3. [FLOOR]>[FLOOR ARCHITECTURE] 4. [PROPERTIES] > Floor Generic 300mm 5. [BOUNDARY LINE] 6. [PICK LINE] 7. Set Offset to 900mm 8. Pick the outer wall line. Click when blue dotted line appears outside the wall.
REVIT
Step 8a: Apron floor 9. These are the view for the apron line.
10. Pick these two line to build the parking floor.
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REVIT
55
Step 8b: Trimming the apron line 11. Go to [MODIFY] > [TRIM] 12. Pick lines a and b 13. View after trim 14. Go to draw options, [BOUNDARY LINE] > [LINE] 15. Draw a line from c to d 16. Pick the highlighted line and drag the blue symbol until point e
REVIT
56
Step 8b: Trimming the apron line
17. View after you are done trimming the line. 18. Click finish edit mode 19. The floor is highlighted
Video Tutorial Please scan QR code
20. View in 3D default mode
It’s a bit tricky to trim the line. You can also use another option in [MODIFY] & [DRAW]. Make sure the line is enclosed!
REVIT
Step 9: Column 1. Go to [PROJECT BROWSER] > [GROUND LEVEL] 2. [ARCHITECTURE] > [COLUMN] 3. [COLUMN ARCHITECTURE] 4. Set to [ROOF BEAM LEVEL] 5. [PROPERTIES] > [RECTANGULAR COLUMN 457mm x 457mm] 6. Place the column in points a and b 7. View in 3D default mode
Video Tutorial Please scan QR code
57
REVIT
58
Step 10: Door 1. Go to [PROJECT BROWSER] > [GROUND FLOOR LEVEL] 2. [ARCHITECTURE] > [DOOR] 3. [PROPERTIES] > [M SINGLE FLUSH 0915mm x 2134mm] 4. Click on wall to place the door
REVIT
59
Step 10: Door 5. Placed your door as in the picture below:
6. To change the direction of the door opening, click the arrow icon. 7. View your door in 3D View.
Video Tutorial Please scan QR code
REVIT
60
Step 11: Window 1. Go to [PROJECT BROWSER] > [GROUND FLOOR LEVEL] 2. [ARCHITECTURE] > [WINDOW] 3. [PROPERTIES] > [M WINDOW CASEMENT DOUBLE 1400mm x 1800mm] 4. Click on the wall to place the window 5. Placed your window as in picture below:
5. Placed your window as in picture below:
REVIT
Step 11: Window 6. To change the direction of the window opening, click the arrow icon. 7. View your window in 3D View. Video Tutorial Please scan QR code
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REVIT
62
Step 12: Roof 1. Go to [PROJECT BROWSER] > [ROOF BEAM LEVEL] 2. [ARCHITECTURE] > [ROOF]> ROOF BT FOOTPRINT 3. [PROPERTIES] > [BASIC ROOF GENERIC 125mm] 4. [BOUNDARY LINE] > [PICK LINE] 5. Click on apron line to set the roof boundary
REVIT
63
Step 12: Roof 6. Click the [RIGHT] button to finish edit mode 7. View in roof beam level 8. View in 3D Default Mode
Video Tutorial Please scan QR code
REVIT
Step 13: Materials 1. To change the materials of the building, follow these steps: 2. Go to [PROJECT BROWSER] > 3D 3. Click the wall in the 3D model 4. Go to [PROPERTIES] 5. [GENERIC 255mm MASONRY]. Finish all walls. 6. Repeats steps to apply new materials on other surfaces such as roof and floor.
Video Tutorial Please scan QR code
64
REVIT
65
Step 14: Section To do the section drawing, these are the following steps: 1. Go to [PROJECT BROWSER] > [GROUND FLOOR PLAN] 2. [VIEW] 3. [SECTION] 4. Draw section line from a to b 5. View your section at [PROJECT BROWSER] > [SECTIONS]
Video Tutorial Please scan QR code
REVIT
Step 15: 3D view 1. The different 3D views can be seen in [VISUAL STYLE] 2. The different angles can be adjusted using this icon 3. Shadow can be applied by clicking the shadow icon
66
REVIT
Step 15: 3D view
67
REVIT
1. Go to [VIEW]
Step 16: Rendering & Save
2. [RENDER] 3. Or [RENDER ICON] 4. You can adjust these settings to adjust the rendering effect 5. Click [RENDER]
68
REVIT
69
Step 16: Rendering & Save
6. After done rendering, click [EXPORT] 7. Save on your computer.
REVIT
70
Step 17: Drawing template For the final steps, the drawing will compile in A1 size paper. To compile the drawing, follow these steps: 1. Go to [PROJECT BROWSER] > right click[SHEETS]>[NEW SHEETS] 2. [A1 matric] 3. [OK]
REVIT
Step 17: Drawing template 4. Default template as appear below:
5. To add the drawing (Floor Plan) in the template, go to [FLOOR PLAN] > GROUND FLOOR LEVEL 6. Drag the mouse from Ground Floor Level into the template
71
REVIT
Step 17: Drawing template 7. The Floor Plan now appear in the template 8. To set the scale, double click Viewport Frame 9. Go to scale, set scale 1:100
72
REVIT
73
Step 17: Drawing template 10. Adjust the title by clicking the blue line.
If you adjust the drawing later in the drawing area, the drawing is automatically updated at the template.
REVIT
Step 17: Drawing template 11. Repeat steps [5 to 10] to add other drawings into the template: a) Elevations (2), b) Section (1), and c) 3D view (1) 12. The final template is shown below:
If you adjust the drawing later in the drawing area, the drawing is automatically updated in the template.
74
REVIT
75
Step 18: Printing template To print the template, these are the following steps: 1. [FILE] 2. [PRINT] 3. [ADOBE PDF] 4. [SET UP]
REVIT
76
Step 18: Printing template 5. [PAPER SIZE] > [A1] 6. [OK]
7. Rename and save in computer
REVIT
77
Step 18: Printing template The final view in PDF as shown below:
Video Tutorial Please scan QR code
REVIT
78
Task Produce Revit drawing for singlestory bungalow including; 1. Ground floor plan 2. Roof plan 3. Section x-x or y-y (1) 4. Elevation (2) 5. 3D view Compile all the drawings in one A1 paper with complete title blocks.
SKETCHUP
CHAPTER 3
03 SKETCHUP SketchUp was developed in 1999 and created in August 2000 as a 3D content creation tool and was envisioned as a software program for design professionals. In the architecture field, SketchUp is used widely by Architects and Interior Designers to
visualize
their
idea
of
design
in
computerizing 3D models. And today, the latest version of SketchUp features various capabilities and tools that allow users to explore, modify and share design ideas in 3D, import AutoCAD plans and photos, and
79
even
develop
communication
planning deliverables.
and
SKETCHUP
80
Get Started with SketchUp (a) Opening SketchUp 1. Begin by opening Sketchup, click Start > Programs > Sketchup, or click on the Sketchup shortcut on the desktop
The interface When SketchUp opens, ready to start your work, you see a screen that includes the following: 1. Menubar 2. Toolbar icon 3. Scene tab 4. Work area/drawing area 5. Default panel tray 6. Measurement input
SKETCHUP
81
Get Started with SketchUp (b) Setting up the template 1. The ‘Welcome to SketchUp’ dialog box appears, as shown here. This dialog box is your starting point for creating a model and appears every time you start SketchUp (unless you choose to turn it off in the SketchUp Preferences dialog box). 2. Choose [Architectural design — Millimetres]
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The tools description The Toolbar is located at the top left of your window. This is where you will be selecting the different tools to help build the object you want to create. To select a tool, simply click on the one you want. Select (Spacebar) A commonly used tool is used to select either faces, lines or objects. To select a face, click once on a face. To select a line, click once on the line. To select an object double click on the object. Eraser (E) Use to erase lines, guidelines, or objects. Click and drag over lines to erase and they will be deleted upon release. Line (L) Creates straight lines. Connecting multiple lines will make faces. Arc (A) Draw arcs on a plane. Start by clicking to designate the two endpoints of the line segment, then the amount of bend will follow your cursor. Click again to release. Circle (C) Draw circles on a plane. Start by clicking any point to be the center of the circle and the radius will follow the cursor. Click again to release point. To draw exact dimensions, start by clicking on a start point, then type in [r] units for radius and press enter. Rectangle (R) Draw rectangles on a plane. Start by clicking any point to be a starting corner and the diagonal of the rectangle will follow the cursor. Click again to release point. To draw exact dimensions, start by clicking on a start point, then type in (x, y) units for dimensions and press [enter]. Hold down [shift] to draw a perfect square. Offset (O) Creates copies of lines or shape at a uniform distance from the originals.
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The tools description Push/Pull or Extrude (P) Convert 2D surfaces into 3D shapes by (pushing) and (pulling) surfaces in a direction perpendicular to the planes. Start by clicking a surface. The extrusion will follow your cursor. Click to release and create solid. To push/pull exact dimensions, click a surface and take your cursor in the direction you would like to extrude, then type in [d] units. Move (M) Move objects by clicking and objects will follow your cursor. To move objects to exact places, you can type in [d] units after clicking the object and taking the cursor to the direction you would like to move. Alternatively, you can use the cursor to snap objects onto points of other objects. Rotate (Q) Rotate objects. Start by clicking the center of rotation and a click again to establish a zero degree line. The object will then rotate about the center as a second angle line follows your cursor. Click again to release. To rotate exact dimensions, type in [r] in degrees and press [enter]. Scale (S) Scale objects. Place your cursor over an object and drag “handles” will appear. Click and scale objects as necessary. Hold down [shift] to preserve proportions. To scale objects to exact ratios, start by clicking a handle, and entering in [r] for a ratio, then press [enter]. Tape Measure (T) Use to measure distance and draw guidelines to help with modelling. To draw an infinite construction/guideline. Start by clicking an arbitrary point on a line (either from axes or from object) and an infinite construction line parallel to the line you clicked will follow your cursor. Click to release line or enter the exact distance away from the line.
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The tools description Orbit (O) Click and drag to orbit around the entire model. It is generally the most used tool on the toolbar, to get different views of your model. If you are using a mouse, you can press and hold the wheel, then drag it around to orbit without having the orbit tool selected. Zoom (Z) The zoom tool allows you to zoom in or out on your model. Clicking and dragging your mouse upward will zoom in, and clicking and dragging downward will zoom out. Zoom extends This is the Zoom Extents tool. Clicking on it will zoom to a point where the entire model is visible. Pan (H) Using the [Pan] icon, click and drag to pan object view around the screen.
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Inferences
85
Basic skills: Inferences and axis
An inference is considered as a dynamic action with which SketchUp can find out what the users prefer to perform based upon how they go from the reference. The inference system is basically a system that locks your cursor in reference to any point, edge, axis, face, guide, or imaginary line. It is primarily a system that fastens your cursor compliant with any point, edge, axis, face, guide, or imaginary line. The role of inference engine is to find out or infers points from other points like the center of a circle, the midpoint of a line, a line that is perpendicular to the ground plane, a point on a face, a point on an edge, and so on in your model.
Axis The axis lines are in red, green, and blue lines that are normally seen in the drawing window. The point where these lines cross is called the Origin. 1. The red line is the X-axis, 2. The green is the Y-axis and 3. The blue is the Z-axis.
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Basic skills: Object Selection
The easiest way to select an object is to click on it. And you can also select objects by clicking and dragging a box around an object. 1. The selected face will get shaded. Line, group or component will turn blue when it were selected. 2. To select multiple objects, you can hold the shift key and click on them. 3. To deselect some objects from your selection, you can hold the shift key and click on them again.
A single click will only select the face.
Double click will select lines that’s bounding the face.
Triple click will select the all the lines and faces.
Box selection from left to right.
Box selection from right to left
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Basic skills: Rotate Rotate 1. Select the object and click the [Rotate] tool or hit shortcut key [Q] on
your
keyboard.
A
circular
protractor will appear. Align the protractor until you get the desired rotating plane. 2. Click for the 1st point as center of the rotation. Then click the 2nd point to rotate the object. 3. Enter angles.
the
number
of
rotation
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Basic skills: Field Of View (F.O.V) & tape measure Field Of View (F.O.V) Field of view [FOV] is set to see a wider angle of view. 1. Select the Zoom tool by pressing [Z] on your keyboard. Then, Type in an angle (in degrees) that represents how wide you'd like your view to be, and press [enter]. The larger the angle, the more you'll be able to see. SketchUp's
default
FOV
is
35
degrees, but 60 degrees is much handier for interior views.
Tape Measure With the Tape Measure tool, you can : 1. Measure a distance 2. Set precise guidelines or guide points Note: Guide lines and guide points
are
temporary
dashed
lines used as guides to draw precisely. They do not interfere with regular geometry.
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Basic skills: Add scene A scene is just a set of view settings, which means that they’re automatically updated to reflect your changes every time you edit your model. You can make some scenes and use them all the way through your process. 1. Go
to
menu
bar
>
[View}
>
[Animation] > Click [Add a scene]
Scene tab Scene manager
SKETCHUP
Basic skills: 2D & 3D shape 2D The 2D shape can be created from of series lines by using ‘Pencil’ tools. Or you can use a pre-defined 2D shape such as Rectangle, Circle & Polygon. Enter the number of sides to create polygon
3D Shape The Push/Pull tool is used to extrude flat faces into 3D shapes. 1. Select [Push/pull Tool]. It works by clicking on a 2D surface 2. You can define the (extrusion height) by clicking at a certain point or give a numerical value in the measurement input field
Push/Pull to subtract 3D solid
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Basic skills: Make group
By grouping objects together, you can move them all as one object. This is convenient and organizes objects into logical groups. 1. With the [Select Tool], select all the entities you want to include in your group. 2. Select [Edit] > Group from the menu bar. Or context-click the selection and choose [Group] 3. To edit a group, double-click the group entity with the [Select Tool] or select it and press Enter. All entities outside the group's context appear faded. If you have nested groups, you can continue double-clicking to open the group that you want to edit. 4. Right-click > Close group
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Basic skills: Make component 1. To create a component, select the objects or faces you want to group and right-click > Then select [Make Component]. 2. Create component dialog. Fill in the name > 3. Click [Create]
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Tutorial: Single-story
SKETCHUP
Step 1: Set the Grid Reference 1. Use [Line Tool] (L) to create a set of gridline 2. Copy line according to the dimension given. 3. Select all the gridlines & dimensions, right-click and choose [Make Group]
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Step 2: Construct the solid wall 1. Using the [Rectangle Tool], draw the 150mm thick wall. 2. Extrude the rectangle up to 3150mm as a wall height. 3. Select the vertical line at the edge of the wall, press the ‘M’ and CTRL key to copy the line with 150mm in distance. 4. Another new small region was created on the wall surface, then extrude region using [Push / Pull]
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Step 3: Adding Floor Slab 1. Use the [Tape Measure Tool]
to
make
150mm
guidelines 2. Use [Pencil Tool] to draw lines,
overlay
on
the
guideline. New rectangular boundary created 3. Use [Push/Pull] to extrude the rectangular boundary
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Step 4: Construct the beam & column 1. Use [Rectangle Tool] to marking the beam soffit level. 450mm from the top of the wall. 2. Use [Push/Pull] to extrude the rectangular boundary to create a beam. 3. Use [Rectangle Tool] to marking the boundary > Use [Push/Pull] to extrude the rectangular boundary to create a column 4. Use [Rectangle Tool] to marking the beam soffit level at column > Use [Push/Pull] to extrude the rectangular boundary to create a beam
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Step 5: Create window opening 1. Use the [Tape Measure Tool] to create a guideline 2. Use [Rectangle Tool] to marking the window
opening
(1200mm
x
1650mm) 3. Use
[Push/Pull]
to
push
the
rectangular boundary to create an opening.
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Step 6: Create door opening 1. Use the [Tape Measure Tool] to create a guideline > Use [Rectangle Tool] to marking the door opening (900mm x 2100mm) 2. Use [Push/Pull] to push the rectangular boundary to create an opening 3. Select all the components, right-click and choose [Make Group]
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Step 7: Construct the roof 1. Use the [Pencil Tool] to create a line 2. Rotate line with 30° angle 3. Use the [Move]+ Alt tool to copy this line, with 200mm perpendicular to the edge. 4. Use ‘Tape Measure’ to make an 800mm vertical reference line from the wall.
SKETCHUP
Step 7: Construct the roof 5. Complete the line like this. And now, you are ready to create the roof solid 6. Draw this perimeter line and a new surface boundary will create. Double
click
on
the
surface
boundary to select. Then go to [Tools] > [Follow Me] 7. When the cursor change, click on the roof profile to produce a solid roof
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Step 7: Construct the roof 8. Triple-click on the roof to select it > Then right-click > [Intersect Faces] > [With Selection] 9. Erase all the unnecessary lines 10. Triple-click on the roof to select it > Then right-click [Make Group]
Video Tutorial Please scan QR code
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Task Produce SketchUp drawings for single-story houses. Floor plan Roof plan Elevation (4) Section 3D view
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REFERENCE Hamad,
M.
(2018).
Autodesk
Revit
2019
Architecture. Stylus Publishing, LLC. Justin, G. The sketchUp essentials. Elegant Themes.
Retrieved
October
19,
2021,
from
http://www.thesketchupessentials.com/ sketchup-tutorials/ Photoshop. (2021). Photoshop Tutorials. Adobe. https://helpx.adobe.com/sea/photoshop/tuto rials.html?sdid=T6SQLRDG&mv=search&ef_id= Cj0KCQjwtrSLBhCLARIsACh6Rmhozapl7Gtw5hG fftWp6OrX18g5Ci5RfZzt-5uUfWU6JhEb9RihVr 8aArmAEALw_wcB:G:s&s_kwcid=AL!3085!3!4739 37910051!e!!g!!photoshop basics!184172084! 12788358284&gclid=Cj0KCQjwtrSLBhCLARIsACh 6Rmhozapl7Gtw5hGfftWp6OrX18g5Ci5RfZzt5uUfWU6JhEb9RihVr8aArmAEALw_wcB Reding, E. E. (2012). Adobe Photoshop CS6 Revealed. Cengage Learning. Scott,
O.
(2012).
Adobe
Photoshop
CS6
Essentials. John Wiley & Sons. SketchUp. SketchUp: Help center. Retrieved October
19,
2021,
from
https://help.sketchup.com/en Starks, J. L., & Fehl, A. (2012). Adobe Photoshop CS6: Comprehensive. Cengage Learning. Stine, D. J., & Hanson, J. (2018). Autodesk Revit 2019 Architectural Command Reference. SDC Publications.
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PUBLICATION
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