2 minute read

Audio Accuracy

the use of puzzle solving gameplay learning method. The story is set during the first world war, and is

based on one side on a high level of simplified stylized representation of environment, characters and

Advertisement

events, nevertheless highly accurate which makes it more attractive to young audience, and on the other

side specific menus contain historical facts and objects described with high historical accuracy. Factual

tangible and intangible historical content based on photographs and textual means of manifestation are

unlocked across gameplay, and the player can learn about them getting through the game narrative.

Each time player solves a puzzle, he is rewarded by the appearance of a fact sheet. Artifacts can be

collected along the gameplay, which hereafter display detailed image and description. All artefacts and

other contents represented in the fact sheets or displayed along the game world are real objects of that

time, (ex. cloths are detailed representations of the war period fashion or real events. In this game

history is taught based on specific facts.

In video games, absolute accuracy does not exist since it interferes with gameplay and game space

experience. In this sense accuracy is a balancing act and it can be presented in different forms and

content intertwined with gameplay and narrative.

Audio Accuracy

Audio is an important tool to add realism to video games although it does not have the same weight as

graphics. It is related to environment perception and through audio game experience can be enhanced.

It carries emotional content and can serve therefore to trigger feelings that describe game narrative in a

more realistic way. Different type of audio (noise, ambience and domestic, sounds, music, machines,

mechanical, speech, voices, human sound and sound effects upon interaction with objects, interfaces, contribute to immerse in the game word and make it closer to real world feeling. Its highly important the

accuracy of audio in game environment as it must fit game narrative.

Noise, ambience, domestic sounds, interface sound, as well as music carries an emotional aspect relate

to game story or gameplay reactions. They cover a large typology of feelings like sadness, happiness,

courage, warning, alert etc. Machines and mechanical audio effects enhance fidelity in real world objects

representation. Speeches, voices and dialogue between human-like characters in the game world used

to entertain player or to give him gameplay information contribute in real world resemblance. Moreover,

sound is related to game feedbacks.

In conclusion audio accuracy is mostly a reaction of objects, environment and story rather than provoke

interaction from player’s side. It is becoming a more and more important element in game design on

which designers are investing a high percentage of the budget.

This article is from: