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Conclusions
DESIGN EXPERIENCE
DESIGN INTERACTION
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Interpretation of visual and auditoria reality yes
Narrative / Storytelling yes Digital characters yes
Stimulating senses limited
Navigation Manipulation and contribution yes
yes
Ludic activity
yes Dialog and collaboration yes yes
yes yes yes Yes bird eye, human
yes
yes yes
Conclusions
Table 9 Game elements used in highly engaging video games (source: Authors)
Virtual reconstructions and interpretations of history and culture is becoming increasilly important in
shaping our perception of the past. In the past, virtual heritage was limited to the accurate and realistic
visualization of objects and sites.
The above case studies of 3D, virtual tours or interactive platforms as virtual representations of historical
heritage, area tentative to enable people to relive historical space, to understand it and learn about the
past in an engaging and entertaining way. They open up to the opportunity to create interactive
storytelling experiences by combining interactivity with narratives in virtual environments. In
entertainment Video Games for Heritage, it’s evident that the level of representation, design experience
and interaction is higher and complete in all elements that guarantee engaging space in virtual reality.
As a result, game design tools need to be taken into account when designing virtual heritage. Game
engines supporting highly detailed game worlds and being equipped with artificial intelligence, are able
to offer interaction while being guided by a story model.
The similarities between architecture and video games explain the relevance of games tools in
architecture (both real and virtual). Many video game features, such as space, visual and auditory
representation, story, interactivity, and rules, are also characteristics of architecture. The
implementation of video game design tools in architectural design is a direct result of these common
features. The architectural design process is highly complex both in term of composition, design,
relation with clients, actors, and multiple requirements and restrictions. In this regard, the abstract
character of game mechanics is critical to response of these issues since it reformulates the design
challenge in simpler terms creating rule patterns. Video Games simplify complex systems, make them
visualized in a simple manner and provide worlds in which players and viewers may engage to prototype
new futures. Games can contribute in multiple direction in designing creative space in VR:
1. Interactive experiencing of architectural design and urban landscape.
Gamification can contribute in interactive experience of architecture in virtual reality. Architect are not
only sculptor of form, instead they design stories in space and offer interactive experiences of space. 3d
modeling software’s largely used by architect offer a volumetric analyses and visualization of buildings.
This provides the user with a sense of scale, which is crucial when designing a built environment. A scale
is the relationship between objects in space. In architecture this is fundamental. Gaming tools offer an
alternative way of scale perception. They provide walking through experience, which allow user to
control their design detail, perceive the atmosphere, have a sense of presence and have a close to real-
life sensation. This will help them to enhance the design project.
In reference to the urban design, it allows user to view the landscape in different perspective and
different conditions not possible in real life. Virtual cities reconstruction, for example allow user to
experience lost cities, which is useful for education. User can interact not only through navigation, but
also enhance the design by using manipulative tools that transform existing space, in order to have a
better experience.
2. Game space experience increase imagination
Video games contribute in experimentations in representation, in the creation of synthetic world and
utopian spaces, which before were represented on paper or through collage techniques. Games combine
different media such as 3d models, 2d graphics, animations, various form of narrative, behavior patterns,
rules and control systems, physics, and artificial intelligence protocols, expanding the possibilities of
creative spaces in VR.
Experiencing architecturally significant gaming spaces, ranging from historical to cultural to
technological, aids in the development of a distinct knowledge of architecture. It allows users to move
through time and space at their own pace, experiencing historical buildings and real-world
environments.
3. Gaming tools to create stories through space.
Architecture is the art of using space to communicate stories. Objects' shapes, materials, visual quality,
and style provide a nonverbal communication method for telling stories. Architects may construct great
visual tales, packed with characters and artefacts, using game storytelling techniques to tell stories about
people, culture, time, and location. This is extremely handy for re-creating old towns or monuments.
Users may engage in ultra-sensory interaction with the built environment and immerse themselves in
virtual environment portrait historical, real or fictional environments.
4. Gaming tools to test architecture and interior design
Architecture design and interior design deals with multiple volumes composition or furniture’s, materials, fabrics combination. Architect need to test multiple option and visually understand the effect
and qualities of space, functionality and aesthetics in order to choose the most suitable solution. Gaming
tools allow them to make composition by using already made blocks, or design interiors by picking
furniture and decorative elements, make multiple combinations and test their visual effect. Various
applications allow to compare compositions with other users.
Video games, as playful spaces, may improve the representation of interior, architectural and urban
design projects, not only for visualization of purposes, but also for exchanging ideas, receiving feedbacks
and evaluating different options in real time. New virtual reality (VR) and augmented reality (AR)
representation and visualization techniques, as well as new game tools that allow users to play with
variants, colors, textures, human scale, environment impact of objects etc. in real time, allow
professionals to troubleshoot problems before design is completed, and clients to have a friendly user
experience in a way they have never had before. Game tools contribute also to the creation of “digital twins” or virtual prototypes (VP) simulating real objects, architecture or urban systems. This means not only the physical reproduction in 3D, but also
interactive tools, parameters, data which can be tested in real time.
5. Gaming tools for strategic management