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Inheritors of Darkon

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Horror Monsters

Horror Monsters

1!l ar ko n

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�-�! = 15 miles

social order. Cut off from ports elsewhere in the domain, II Aluk's nobles cling to lies of prosperity while their fortunes dwindle. They have passed their suffering on to their servants, forcing the populace into poverty and inciting a swell of a violence ranging from riots to assassinations. The nobles' rising fear then swept Madame Eris into power; her elitist cruelties and faux reminiscences have precipitated a rash of brutal murders and fabulous balls. M A RT I RA BAY

The foggy port of Martira Bay is no stranger to mystery. A center of trade, the city receives regular visits from eerie vessels from mysterious lands. The oddities these ships bring make Martirans indifferent to miraculous sights. This unflappability helps residents avoid standing out or drawing the attention of the Kargat, Darkon's secret police, who conduct their domain-spanning conspiracies from the city's notorious fortress, the Black Tower (see "Other Groups" later in this chapter for details). An unprecedented number of serial killers prey on Martira Bay, most infamously the Midnight Slasher, the Spider, and the Weeping Woma n . The overwhelmed constabulary has requested aid from spiritualist groups and professional detectives such as the Ray Agency and the Dusklight Detectives. NEVUCHAR SPRINGS

Colorful chemical lanterns l i m n t h e paths of Nevuchar Springs, following carved cliff trails that descend to the Nocturnal Sea and paved stairs rising to the famed cavern pools in the nearby hills. Here the town's elf mystics, known as the Eternal Order, study alchemy and the rare properties of their famed amber hot springs. Secretive traditions veil their methods, but the miraculous effects of their practices are undeniable. Those in need of healing or relaxation visit lavish spas such as the famous Cascana Sanitarium. For all the springs' wonders, some who visit emerge psychologically changed. The locals shrug off these dangers, repeating the local aphorism and spa slogan: " Never wait to wash away the old you." RIVALIS

Quaint pleasantness is a way o f l i fe in Rivalis. This town boasts a population of halfling fishers and culinarians, while old human families keep estates around the nearby lakes. When brigands threaten the town or fishing boats vanish-victims of the lake monster, Wolf-Head Wylie-things are only briefly "unfortunate." Discussing such events at the town's larger public houses, such as Old Nuck's or the Lost Goat Knight, spurs locals to change the subject.

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