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Vladeska Drakov
M A P 3.5: FALK O V N I A
T h e city's survivors fa c e harsh conditions. Talon soldiers patrol the walls and the streets, keeping peace in the cramped slums that now fill the city. Troops lead civilians outside the walls to scavenge from ruined settlements and work the fields of abandoned farms, but their harvests are never enough for the city's survivors. Though bitter and desperate, soldiers live marginally better than civilians, being assured of daily rations and housing in the Bastion Ward-the Talons-only district around city hall where General Drakov established her command center. From here, D rakov orders daily public executions as conscripts dispense supplies to the masses, and she plans how to resist the next zombie attack. M O R F E N Z I
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Once a rich rural community, Morfenzi now holds only rubble and graves. The fields surrounding it remain strangely fertile, making them a prime destination for bands of farmers dispatched from Lekar. The Talons keep an outpost hidden beneath the town's ruins, under the command of one of General D rakov's surviving aides, the brilliant arcanist and scientist Vjorn Horstman. Horstman runs the post as his personal laboratory, obsessively striving to create new weapons to help Drakov win her war. S I L B E RVAS
Groups of fractious survivors claim sections of this small city's ruins, scavenging and skirmishing over territory and resources. The survivors are unified in their commitment to silence, to avoid attracting the notice of zombies-and whoever makes their home in the ominously lit Dekovan Palace overlooking the ruins. VIGILA FOR E ST
Towering black deciduous trees pierce the canopy of Falkovnia's dense, whispering forests. Called "sentries of death,'' these trees inspire grim stories suggesting that their wood is haunted or their roots reach into the realm of the dead. In contrast, a ring of pale sentry trees stands in the depths of the Vigila Forest. Tales tell that none who enter the ring survive. The zombie plague seems to offer proof of their truth: few undead emerge from the forest, and those that do are entirely skeletonized.