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Ch. 1: Character Creation ...................... 12 Ankhtepot

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Horror Monsters

Horror Monsters

Jt) ar��kir

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M A P 3.6: liA R 'A K I R

White Oasis. Holy t o the god Neb, the White Oasis is surrounded by rich deposits of limestone favored in the creation of monuments and tombs. A largely disused quarry nearby now shelters a community of recluses called River's Shelter. All of the residents expect to die soon, for one reason or another, and seek to cleanse themselves with the White Oasis's waters before meeting their end. MU H A R

With a population o f approximately 3,000 people, Muhar is the largest settlement in Har'Akir and the center of trade, agriculture, art, and religion i n the domain. The Temple of Ese towers over the city, its limestone walls glinting like a jewel in the sun. Here Akirrans worship, receive food shares, seek justice, and receive medicine or healing, all from the hands of High Priest Isu Rehkotep. The priest claims to speak for Pharaoh Ankhtepot in all matters, and her word is considered both royal decree and divine edict. I n truth, though, the pharaoh cares little for the living so long as order is maintained, leaving Rehkotep to run Muhar largely as she pleases. Those who displease Rehkotep or oppose her priestguards are thrown into the Mouth of Oru, a pit that connects to the Labyrinth. O u sA's PYRA M I D

A mountain o f white limestone rises above the southern plateaus of Har'Akir. This pyramid is known as the spirit home of Ousa, partner of Ese and the god who rules in the afterlife. Akirrans whisper that the interior holds a door between this world and the land of the dead. I n front of this wonder, a giant statue of Anu, the Great jackal, overlooks parched riverbeds. A small order of jackal-masked priests guards entry to the pyramid. The priests follow the commands of Thute, a limber and vicious Child of Ankhtepot with a jackal's head. THE LABYRINTH

Beneath t h e Sands of Sute l i e generations of hidden tombs, built one atop the other and hidden by the sands of ages. Elaborated upon by the Dark Powers, these endless, entangled crypts are known as the Labyrinth-a vast, dungeon-underworld that connects every tomb and monument i n Har'Akir. The Children of Ankhtepot and their undead servants make use of hidden thoroughfares connecting to the City of the Dead. But many less-traveled passages lie throughout the Labyrinth, forming a sprawling wilderness of crumbling, monster-haunted ruins and trap-laden passages. Within the deepest of these secret places lie crypts dedicated to gods that

predate Pharaoh Ankhtepot's reign. A traitorous Child of Ankhtepot called Senmet also lurks within these passages, seeking ways to depose Ankhtepot and become the new pharaoh. TH E SANDS OF SUTE

T h e desert between t h e o l d riverbed a n d t h e Sun's Throne Mountains is the largest, most inhospitable region of Har'Akir. Two mighty sandstorms rage over the region: the Breath of the Forgotten and the Breath of the False. These storms are said to impose tests from the gods on those who enter them, trials that punish those living lives without consequence or faith. They are also known to stop and rise without warning, obeying Ankhtepot's whims. Religious guides known as Sute's Chosen wander the region; the order's members claim to know how to read and navigate past the storms to reach the City of the Dead by the most expedient route. The Sun's Throne Mountains are a massive monument to the dead, their cliffs dotted with the cavern-tombs of forgotten heroes and nobles. The densest collection of these crypts lines the monument- and temple-filled canyon called the City of the Dead. This necropolis climbs the canyon walls, where whole cliffs have been sculpted into massive statues of H ar'Akir's gods and pharaohs. Among these monuments hide entrances to ancient tombs, many of which belong to past high priests of Muhar and Children of Ankhtepot. The City of the Dead rises toward the sculpted, golden mountain called Pharaoh's Rest, the massive pyramid of Pharaoh Ankhtepot. From here, the Darklord can see across much of the domain as he sends agents to hunt the missing piece of his soul. THE BENT PYRAMI D

I n the northern desert stands a small pyramid that has a curious design: the sides rise from the earth at a steep angle until halfway up, then come together at a shallower angle. The Bent Pyramid, which is encased in black granite, has no interior, no temple, and no obvious reason for existing. Sute's Chosen, however, know it sits atop a well of immense magical power that can be tapped by manipulating sound waves. A N K HTEPO T

I n an ancient country the inhabitants called the Land of Reeds and Lotuses, Ankhtepot served three generations of pharaohs as high priest. When the second pharaoh died, her unworthy son ascended to the throne. The new pharaoh quickly became unpopular among the people and priests. Seeking a remedy for this, Ankhtepot came to believe that the gods wanted another to take the pharaoh's place, one with knowledge of rule and the deities' blessing.

On the day of the ritual that would consecrate the pharaoh's connection with the gods, Ankhtepot rallied his loyal priests and murdered their liege. He had misjudged the peoples' loyalty, though, and they rose up and executed the traitorous priests. Moreover, Ankhtepot had misjudged the will of his gods. As he stood before them in death, the immortals forsook him, cursing him and denying him entry to the afterlife. Instead, they returned him to the world, but stripped away a piece of his soul, his ka-the vital essence that inspires all living beings. Ankhtepot reawakened, trapped and paralyzed within his corpse as he was mummified along with his treacherous followers. The murderous priest felt the pain of every cut and every organ removed as if he were alive. Then, within an unmarked crypt, he suffered and starved for what felt like an eternity.

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