Design Degree Show 2011

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Students’ Exhibition 2011

Design Degree Show 2011



Acknowledgements Nehru Centre, Worli www.nehru-centre.org Nehru Centre was conceived in 1972 as a living testament and monument of faith in Jawaharlal Nehru’s vision of man, his compassion for humanity, his concern for human beings and his undying passion to lift them to the greatest and highest purpose. With a view to encourage young designers, the Nehru Centre provides a platform for the graduating students of Industrial Design Centre, IIT Bombay every year to showcase their work in their exhibition halls and auditorium.



Acknowledgements Indian Institute of Technology, Bombay www.iitb.ac.in Established in 1958, IIT Bombay was the second IIT to be setup in the country. It is recognised worldwide as a leader in the field of engineering education and research. It is reputed for the quality of its faculty and the outstanding calibre of students graduating from its undergraduate and postgraduate programmes. Industrial Design Centre was set up in 1969 under the auspices of Indian Institute of Technology Bombay.

Industrial Design Centre, IIT Bombay www.idc.iitb.ac.in The aim of the Industrial Design Centre is to prepare students to enter into new creative activities as professional designers who with experience and maturity can reach the highest level of design practice, research and development necessary for the industry.


Book Design Prashant Sharma

Profile Pictures Prashant Sharma

Editorial Vineeta Rath Anindya Kundu

Industrial Design Centre Indian Institute of technology, Bombay, Powai, Mumbai 400076 India. +91 22 256 77801  Phone +91 22 25723480  Phone +91 22 25767803  Fax www.idc.iitb.ac.in

©2011 Industrial Design Centre All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical including photocopy, recording or any other information storage and retrieval system without permission in writing from the copyright owner.


‘Urdhvam’

Students’ Exhibition 2011

Urdhavam stands for ‘the ascent’ or ‘the persistence to rise higher’. The word is a quintessential expression epitomising the incessant spirit of the institution to push its limits, set the bar higher, lead and remain unsurpassed in the field of design.



IDC, IIT Bombay The Industrial Design Centre, IDC at the Indian Institute of Technology, Bombay offers an excellent environment for academics, research and applications in the field of design. IDC has academic programs in the areas of Industrial Design, Visual Communication, Interaction Design and Animation. The Education programmes at IDC is a unique mix of pedagogic experimentation with pragmatic design approach and blends hard core problem solving with design research. New thoughts, philosophies and research into several aspects of design are experimented and integrated to have continuous revitalization of the academic programmes at IDC. The Centre interacts with industries and institutions for promotion and awareness of design in the form of organizing seminars and conducting short term courses and workshops.


Industrial Design Materials and processes, insightful observations and inspired imagination blend to perfection in an Industrial Designer. ‘Sensitivity with sensibility’ is what best describes the approach of us, the system-thinkers and cross-pollinators. Through a strong design process, we are equipped not only to answer today’s needs; but also to translate latent needs into new, desirable products through well derived insights.


Sudip Adhikary Devina Parag Kothari Nakhe Sudeep Hemant Banegali Yatin Anil Vivek Janardan Bhalekar Handa Ashish Harikrishnan P.K Oinam Khaba Meetei John Paul Xavier Sukhatme Mihir Satish Sumedha Njkhil Shamrao Autade Gujrathi Rahul Raju Ranjit Raju Sagar Shamraj Kulkarni Sandesh H.D Nakhate Shampa Gururaj Vineeta Rath Vivekan A


Sudip Adhikary

B.Tech (Information Technology) sinkingindeepblue@gmail.com www.coroflot.com/sudipadhikary

Summer Internship at Silpashadan, Santiniketan; Explorations in Ceramic

Redesign Of Areca Nut De Husking Machine Guide: Prof. Purba Joshi

Guide: Prof. Santanu Jane The aim of my summer project was to explore the age old material ceramic and various pottery techniques. I learnt different techniques such as coiling, pinching, slab making, casting, throwing etc. to understand the material clay, its nature, its possible applications, and finally created a lamp shade utilizing the pinching technique. Getting in touch with the local potters and interacting with them was a highly enriching experience.

Industrial Design | 2011

India is the leading producer of areca nut. De-husking operation is a major part of areca nut processing, for which large scale industries use automatic machines. However, small scale land holders still use manually operated machines, which have many user related issues. The user interaction with the product at each step was analysed and interventions such as better feeding and collecting unit, feeding door and comfortable handle were incorporated to increase operational efficiency. Overall aesthetics and better arrangement of parts was considered to enhance user-product interaction.


Lighting for Entrance Lobby Guide: Prof. K. Munshi The project is based on the understanding of light and the effect of colours on human psychology. This understanding is used to design ambient lighting for spaces such as entrance lobbies. I studied the major role of colour on human moods and psychology. Extensive research was carried out on different kinds of lighting ambience for different places. Since light has different effect on different materials, the explorations are based on different surface finishes, which render interesting effects. The interplay of different surfaces and their respective behaviour on different qualities of light are explored for entrance lobbies. Refraction of light through resin, with LED as the light source rendered interesting effects. Utilizing surfaces as effective modes of lighting through reflections was an outcome of my preliminary explorations with light, from which I derived my final concepts.

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Devina Parag Kothari B.Des (Interior Design)

devinakothari@gmail.com www.coroflot.com/devinakothari

Redesign the Rear Door of the Bajaj RE Auto-Rickshaw

Design of an Enucleation Kit Prof. G. G. Ray

Summer Internship: Bajaj Auto Ltd. Pune The project involved understanding the current manufacturing process at the Bajaj plant at Pune, analyzing the good features of competing brands and the needs of the user group. The final design eliminated one lamp from the assembly, and added security for rear side visibility of the vehicle. The design was such that it could be implemented immediately without any major change in the manufacturing process. The design also aimed at making the rear door visually appealing and stylish.

Industrial Design | 2011

Enucleation is the surgical removal of the eyeball from a deceased human. The cornea from these eyes is then transplanted into corneal blind patients, giving them vision. To do so an ophthalmic surgeon has to go to the patient’s residence, hospital or a mortuary to extract eyes. They need to carry a few instruments and disposables along with them to create a portable surgical environment. The design project addresses to the needs and the current problems faced by the doctor. The primary focus was to reduce the time taken during the surgery, by optimizing the efficiency of the kit. Other important features were: inclusion of a 100 lux light source, elevating the working plane,expandable instrument plane and easy to carry packaging.


Redesign of a Cotton Bole Collecting Device Guide: Prof. V. P. Bapat The process involved analyzing the current cotton bole picking process, current market share of cotton grades, their relative price value and the chain from the seed planted to the oil from the seed. Loop holes were identified and system design was proposed to increase the income of the farmer, and derive the return on investment of the installed system in less than six months. The key features were provision for in-situ segregation, prevention of increase in humidity, reduction in the collection time and reusability of the components.

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Nakhe Sudeep Hemant B.E. (Mechanical)

shnakhe@gmail.com

Exterior Styling of Auto rickshaw Summer Internship: Bajaj Auto Ltd. Pune

Design of Solar Dryer for Agricultural Application Guide: Prof. B. K. Chakravarthy

This month long summer internship gave me the enriching experience of working in an industrial environment. The brief was to design an auto rickshaw which is distinct looking, strong yet pleasant. This assignment also included the exploration of form using industrial clay.

Industrial Design | 2011

The aim of this redesign project was to convert the concept of the solar drier for agricultural application into an effective industrial product, bringing in mass manufacturing, better usability, and better packaging of the dryer. It affects the profitability of the farmer by providing the opportunity to dry the agricultural yield. It tries to utilize the abundant solar energy to convert any agro yield into a viable product, and provides the farmer monetary leverage.


Design of Truck Interiors for India Guide: Prof. Nishant Sharma; Industrial Guide: Paul Piamonte India being the land of variety and multiplicity, the Indian truck is no different. This project attempts to study the Indian truck driver and his lifestyle. It tries to address how truck as a product can affect the life of the drivers, providing them safety and comfort. It addresses the diversity in the Indian context in terms of aesthetics. Through this project I have attempted to enhance the image of the truck business in India and its truck drivers.

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Yatin Bengali

B.E (Electronics) y3bengali@gmail.com

Designing Interiors and Exteriors for a Three Wheeler

Redesign of Electric Fruit Dryer Guide: Prof. B. K. Chakravarthy

Summer Internship at Bajaj Auto, Akurdi, Pune During my summer internship, my project involved coming up with exterior body styling concepts for the next version of standard RE145, for the year 2015. The primary focus was to improve road presence, create a new identity, and have a pleasant, subtle and inviting appearance. Its interiors were designed to have improved functionality, integrated utilities and accessories with better aesthetics. The vehicle was designed to look spacious, safe and comfortable. Final deliverable comprised of scaled clay and thermocol models.

Industrial Design | 2011

India being a predominantly agriculture based country, the agricultural food processing industry is a promising business opportunity for small scale entrepreneurs. The processed food includes fruits and vegetables which are exported to western countries. The main focus area of the project was to improve the drying efficiency, reducing drying time, simplifying loading and unloading of the trays, and also improving the heat utilization within the chamber. Final deliverable included a CAD model and scaled mock-ups, while their efficiency was tested through Principle Testing Models in an oven.


Ticketing System Design for Mumbai Suburban Railways Guide: Prof. Ravi Poovaiah Mumbai has the largest and one of the busiest Suburban Railway Systems in the world catering to about 6.9 million commuters. The critical part in the Mumbai suburban railway system is ticketing. Due to such huge volumes, it is very difficult to cater to the commuters. All the processes such as vending, validating and checking are overloaded. My focus area was to propose a ticketing system for commuters so as to reduce the tremendous load on the existing ticketing system. It was observed that the Paper Card Ticketing System is the costliest, slowest, but most commuter-friendly ticketing system. But it exerts considerable pressure on the railway employees as well as the commuters. The main directions proposed were to decentralize the whole ticketing system, to make the system more accessible and friendly for the commuters.

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Vivek Janardan Bhalekar B.E (Mechanical)

bhalekar.vivek@gmail.com www.coroflot.com/vivekbhalekar

Redesign of RE components at Bajaj Auto

Redesign of Cashew Nut Shelling Machine

Summer Internship at Bajaj Auto Ltd. Akurdi, Pune

Guide: Prof. V. P. Bapat

This internship project exposed me to the industry’s requirements and expectations from a designer. The new auto rickshaw had to have a distinct, pleasant and rugged look, while retaining its ‘rickshawness’. Through the process of extensive sketching and continuous feedback, final concepts were generated. They were represented in the form of 1:10 clay models and photoshop renderings. For interior concepts, we studied customisations done by drivers in existing rickshaw interiors and objects they carried. We selected relevant ideas from everyone’s ideation and presented them in the form of a 1:1 rig.

Exploring new product design possibilities by the study of a particular area, such as trekking, and its users and products, was a valuable learning experience. In this project a compact, multifunctional, easy to use trekking aid was designed for young trekkers, who trek purely for adventure and fun. Initially, different users, their lifestyle, and their trekking equipments were studied. Simultaneously, different products available in market for trekking purpose were keenly observed. The final product designed is a combination of rope, torch and basic survival kit, and can also be used in areas other than trekking. The product was designed to be young, sporty and rugged looking. Deciphering the data from user study and seeking design opportunities, designing joineries of the different parts of products keeping in mind manufacturing and usability were the major challenges I had to overcome.

Industrial Design | 2011


Accessory Design for Beginner Trekker Guide: Prof. Purba Joshi Exploring new product design possibilities by the study of a particular area, such as trekking, and its users and products, was a valuable learning experience. In this project a compact, multifunctional, easy to use trekking aid was designed for young trekkers, who trek purely for adventure and fun. Initially, different users, their lifestyle, and their trekking equipments were studied. Simultaneously, different products available in market for trekking purpose were keenly observed. The final product designed is a combination of rope, torch and basic survival kit, and can also be used in areas other than trekking. The product was designed to be young, sporty and rugged looking. Deciphering the data from user study and seeking design opportunities, designing joineries of the different parts of products keeping in mind manufacturing and usability were the major challenges I had to overcome.

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Handa Ashish

B.Tech (Mechanical) ashish.handa86@gmail.com

Nature Inspired Forms Guide: Prof. Nishant Sharma This research project comprehends how forms surrounding us can be decoded and inspirations from nature could be taken to develop certain forms. The project focuses on the development of slow moving forms and its application to the automotive sector.

Industrial Design | 2011

Design of One Ton Goods Carrier Vehicle Of One Ton Load Capacity for Indian City Conditions Guide: Prof. Nishant Sharma Industrial Guide: Paul Piamonte The global transportation giants are entering the Indian subcontinent to cater to an overwhelming demand for transportation solutions. I view an urge as well as an opportunity for the Indian Transport Industry to take a leap towards making a global statement of style and comfort. The fulfilment of this vision is possible with the amalgamation of the cultural and habitual needs of India and the expertise of a global leader in the commercial vehicle industry, Volvo Trucks. The project envisages a study of the needs and behavior of the Indian drivers of small goods carrier units (1 ton capacity) and convert the design inferences into interesting features for the concept design of the new vehicle. The deliverable of this project include a scaled down model of the goods carrier unit along with simulations of operation in Indian city conditions.


Redesign of a Power Tiller Guide Prof. Purba Joshi This redesign project is based upon studying the various issues related to the Power Tiller. The project aims at reducing the major problems of vibrations for the operator and improving the riding and operating comfort. Ergonomics of operation, a user profile and evolution of a functional form with appropriate aesthetics for the product were explored. Also, tolerances for the redesign of certain components of the tiller were considered for the project.

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Harikrishnan P. K.

B.Tech (Mechanical) harikrishnan247@gmail.com www.haripk.weebly.com

Redesigning Components for RE Variants

Redesign of Fruit Plucker

Summer Internship at Bajaj Auto Ltd, Pune Guides: Prof. B. K. Chakravarthy, Mr. Premanand Gunaji

Guide: Prof. Purba Joshi

During my internship I was involved in the redesign of the Auto rickshaw RE to make it more pleasant and inviting, while giving it a strong and rugged look. A second project was to redesign the bumper of RE variants to make it visually strong. The manufacturing processes involved, i.e. rolling and pressing were the design constraints. The third project dealt with improving the aesthetics of the wiper motor cover to include more functionality. The manufacturing processes related to molding of plastics were the constraints in this case.

Industrial Design | 2011

The farmer being the core member of the fruit harvesting process and its supply to the market, deserves to get the maximum benefit from his business. In order to give the farmer a better bargaining authority, the currently used fruit picking devices were analyzed and an efficient and aesthetic solution derived. Insights from the analysis of micro-activities, such as separation of ripe fruit from the bunch, using the plucker with one hand while the other one is used to support himself when the user is on the tree, were fundamental to the project.


Concept vehicle for Dakar 2030 Guide: Prof. K. Ramachandran This project started as a concept vehicle for the entertainment industry. The challenge was to create such vehicles which are believable yet futuristic, while being relevant to its world. Dakar rally is one of the most exotic and adventurous motor sport events in the world. The scenario, and the evolution of the vehicles used in the rally was analyzed and the character of the Dakar rally prototypes derived. Then the next-generation Dakar Rally car for the year 2030 was developed. Since Dakar rally is about endurance, the characters like endurance and strength are taken as the key features for the styling. Fantastic elements are kept, but based on logic, to make the concept more interesting

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Oinam Khaba Meetei B.Tech (Mechanical)

khumankhaba@iitb.ac.in www.oinamkhaba.co.nr

Summer Internship at Lumium Innovations Ltd., Ahmedabad

Solar Dryer Re-design

The internship at Lumium, a design consultancy firm, gave me the opportunity to work in a variety of small projects. The first one was the award-winning entry for GSK’s packaging competition ‘Packovation’, opened to its partner companies. The second project was a pitch to an American cookware company, GoodCook, which was well-received. Towards the end, I became involved and contributed till the ideation phase of a full-fledged project of designing a washer ball for Videocon’s washing machines.

The project was to design a small conventional cabinet solar dryer to make it feasible for small-scale spices processing industry. The challenges were to design a product placed in between the domestic solar dryers and the big industrial electric dryers. It aimed to avoid high installation costs typical of an industrial forced solar dryer with huge array collector panels. The result is an innovative, compact dryer with five times the efficiency of the cabinet dryer.

Industrial Design | 2011

Guide: Prof. B. K. Chakravarthy


Malaria Diagnostic System Guide: Prof. Ravi Poovaiah The objective of my project was to design an efficient malaria diagnostic system for India, addressing the various challenges typical of system design. The proposed design is an adaptive system, which reduces the load on the acutely shorthanded skilled technicians and doctors, and allows a normal health worker or in another adaptation, a small private business, to perform 90% of the diagnostic process with ease. With a detailed analysis of the activities of each player in the system, the design allows remote diagnosis, easy access to streamlined data and drastically reduces time taken in the process. The real beneficiary, however, are the lower and lower middle class people who suffer complications from malaria due to lack of awareness and timely diagnosis. Being a highly socially relevant subject, the project is a part of COSMIC (Centre of Social Media Innovations for Communities), a collaborative effort of NTU and NUS at Singapore and IIT Bombay.

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John Paul Xavier

B.Tech (Electronics and Communication) johnniejpx@gmail.com www.coroflot.com/johnniejpx

Flow Booster Unit

Spine Hinge

Summer Internship at ONIDA (MIRC Electronics), Mumbai Guide: Pradip Save (ONIDA)

Guide: Prof. V. P. Bapat, Prof. K. Ramachandran

The flow booster unit is a household device which can be used as a standalone unit or in sync with an air conditioner in order to increase total cooling efficiency of the system. The unit consists of a centrifugal compressor which blows air through an annular slot in order to increase efficiency and safety. The wall mounted device also consists of a hub-less clock wherein the needles appear to float from mid-air.

Industrial Design | 2011

Spine is a completely concealed hinge designed for aluminum window frames and doors. The spine hinge has a virtual pivot of rotation keeping it hidden from the inside and outside when the window is kept closed. The design prevents burglars from tampering with the hinge and also results in better aesthetics. The hinge consists of identical links taking mass production into consideration.


Mazda Shogun-FAC (Functional Aesthetics Concept) Guide: Prof. K. Ramachandran The Mazda Shogun is a two-seater, mid-engine, supercar. In the context of automotive exterior design, functionality is mainly oriented towards superior aerodynamics. This project deals with the design of a mid-engine supercar with aerodynamic functionality as the prime mover rather than the traditional philosophy of merely placing it as a post treatment for performance, thereby giving it a unique brand identity. This will result in a more scientifically appropriate shape for ultimate performance and handling.

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Sukhatme Mihir Satish Sumedha B.E (Production Engineering) mihir234@gmail.com www.coroflot.com/mihir

Summer Internship Forbes Marshall Ltd., Pune

Re-design of Manually Operated Paddy Thresher Guide: Prof. V. P. Bapat

During my internship, I gained firsthand experience of the design process followed in the industry. I was constantly interacting with the other departments while working in sync with the design team. The jobs assigned involved working on manufacturing details of the boiler frame structure, concept development for boiler door hinge and the ‘Minimax’ burner. Other tasks were standardization of nameplates and fascia for their entire product range, designing of a software interface and designing the layout for a revamping of their design studio.

Industrial Design | 2011

The project aimed at redesigning the pedal operated paddy thresher to reduce human efforts while operating the machine and optimizing the operator’s efficiency. The scope included identifying problems with the existing product with a focus on improving the quality of the output of the machine without causing strain and fatigue to the operator. The machine has been ergonomically designed for both male and female operators; it is safe, compact, portable and has transformed from a very typical, mechanical product into visually appealing, commercial product.


Exterior Styling of a Small Car Guide: Prof. B. K. Chakravarthy Co-Guide: Prof. Nishant Sharma India is seen as a high potential emerging automobile market across the globe. There has been a significant rise in the number of youngsters purchasing small cars. The youth population living in cities has an active lifestyle. They are very passionate, focused and energetic and feel the need to express themselves through the things they own. The project aims at exploring the possibilities of styling on a small car platform with reference to India. The objective is to create a product that successfully positions itself in the current competitive market by virtue of its styling and form a vehicle that the youth connects with. The styling and form of my final concept addresses the aspirations of the young professional, which forms the target user group. The form embeds the essential styling elements which they like to associate themselves with.

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Nikhil Shamrao Autade GDPD (Product Design)

nikhil.autade@gmail.com www.coroflot.com/nikhilautade

Branding and Packaging Design for ‘Cocoon’

Redesign of Weed Shredder

Summer Internship at Drink Design Studio, Jaipur

Guide: Prof. Purba Joshi

Branding and Packaging Design for upcoming FMCG brand “Cocoon” In my month long internship at Drink Design Studio, I worked on the branding and packaging design of an upcoming FMCG industry based in Rajasthan. The aim was to create a brand which will have the feeling of premium quality, with appropriate packaging for its various products such as eatables, toiletries, perfumes, etc. Based on the company, client and target audience, the brand name for their identity design chosen was ‘Cocoon’. The logo and visual identity for the product packaging was also designed.

Agricultural waste disposal is a major problem faced by farmers in almost all countries. Agricultural wastes consist mainly of unwanted leaves, weeds, garden waste and tree trimmings which occupy precious land, rendering it unavailable for cultivation for a considerable duration. Farmers reutilize agricultural waste for making organic fertilizer by decomposing it. However, the traditional method of preparing compost piles is time consuming. Introduction of heavy-duty powered farm machinery such as Weed Shredders turn agricultural waste into raw material for the compost pile or mulch. Shredding debris before composting increase its surface area, thereby, reducing its decomposing time from months to only weeks.

Industrial Design | 2011


Health Care System in Developing Countries Vaccine Delivery System Guide: Prof. Ravi Poovaiah Since the last two decades, medical health care policies and their implications have improved manifold in developing countries like India. In terms of growth opportunities a lot of private investment in medical, healthcare and insurance domains by many multinationals is observed. The Early Vaccination Program initiated by the central and state governments, which ensures a large number of children are medically covered against fatal diseases, is one such effort. However, issues such as care and safety of the fragile vaccination material while it is transported to remote parts of the country are critical to its success. The aim of my project was to understand this entire delivery mechanism of vaccines, starting from its manufacture to the point of use, detect loop holes such as unnecessary wastage, and suggest solutions that are holistic, and at a system level. Visits to Primary Health care Centers (PHCs), a detailed study of the Cold chain system, and in-depth analysis helped me conceptualize the final Vaccine Delivery System proposed.

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Gujarathi Rahul Raju B.Arch

rahulgujrathi@hotmail.com

Shopping Cart for a Luxury Brand Mall, Bangalore

A Multi-utility Vending Cart (Re-design of the Traditional Sugarcane Juice Cart)

Summer Internship Foley Designs Pvt. Ltd.

Guide: Prof R. Sandesh

During my internship, I worked on a shopping cart that is an easy, portable shopping aid exclusively designed keeping the elite client profile and convenience in mind. It is designed specifically to carry the shopping bags and items effortlessly and steadily within the shopping mall. It is an expedient product which enhances and elevates the overall shopping experience, allowing flexibility and ease in movement as one indulges in shopping. It is a light weight, compact, pull along cart which is one-hand operated and is well-situated for escalator and staircase travel.

Sugarcane juice is a seasonal commodity which is usually sold by small scale entrepreneurs. A mobile cart is a perfect solution for this, reducing the investment and a permanent stagnant space, which in an urban context is difficult to acquire. The proposed design is an easily foldable, attractive, durable and organised juice vending cart which can be occasionally converted into a vegetable selling cart for its year round usage. The frame has the flexibility of fixing other juicers on to the same cart. It also addresses the issues of theft and maintenance using new materials with optimized low-cost manufacturing process.

Industrial Design | 2011


Bicycle Design for an Executive Urban Commuter Guide: Prof. B. K. Chakravarthy A considerable proportion of urban population depends on non motorized modes for transportation. However, the only cyclists we see in the city are workmen like newspaper sellers, milkmen and labourers, most of whom use it as a means of regular travel as well. In India, cycling is ‘a poor man’s transport’ - this is the mind set I would like to challenge. Thus, the target group I focused on was the higher middle class and above income segment, where bicycles are not used as a means of short distance daily travel. The aim is to encourage this segment to shift to human powered ways of transport thus setting up an example for the aspiring middle income group, thereby promoting human powered mobility solutions for its various benefits for the urban setup.

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Ranjit Raju

B.E. (Mechanical) ranjitraju@hotmail.com www.coroflot.com/ranjitraju

Sketching for Designers

Redesign of Bullock Drawn Paddy Puddler

Guide: Prof. Nishant Sharma

Guide: Prof R. Sandesh

Inspired by the bull, El Toro is a concept urban racing bicycle, designed to be tough, aggressive and fast. Built using engineering plastics and carbon fiber, the bike is strong as well as light.

The bullock drawn Paddy Puddler has proved to be a boon for many farmers. However, there is still a need to popularize its use among the small landholders. The redesigned bullock drawn Paddy Puddler aims to gain an edge over the other existing bullock drawn tractors in terms of manufacturing, ergonomics, ease of maintenance and assembly. The form of the puddler is designed such that the construction of the different structural elements themselves provide for good agricultural aesthetics.

Industrial Design | 2011


Personal Mobility Vehicle for Urban Commute Guide: Prof. K. Munshi The Mobility Vehicle has been conceptualized as one which connects to a person rather than contains him/her. The device will essentially use an electric hub motor fitted with a wheel which would be the primary power source for movement. Here the conventional steering wheel is done away with so that turning can be managed by tilting or leaning of the body .Thus the device is such that it necessitates the user to be in sync with it and feel one with it, while the device becomes a part of him/her. Inspired by sports like water skiing and downhill skiing, the vehicle has been designed to induce a sense of thrill and pleasure during its use, while being styled to be an urban commuter. The design allows the person using it to configure the device to his/her physical dimensions.

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Sagar Shamraj Kulkarni B.Des (Product Design)

sagar.idc@gmail.com www.coroflot.com/sagarorg10

Summer Internship

Re-design of Cashew Apple Juice Extractor

Studio ABD, Bangalore

Guide: Prof. G. G. Ray

During my internship I was involved in concept generation for innovative products and packaging for Hindustan Unilever Ltd. A few initial concepts were developed under the theme ‘sustainability’. I also got the opportunity to interact with traditional wood craftsmen, and was exposed to a variety of craft techniques such as stone carving.

The production of the cashew apple is very high in India. Being a highly perishable fruit undergoing rapid fermentation, it is mostly used for preparing cashew wine. Small scale industries extract cashew apple juice for the production of food and beverages using cashew apple juice extractors. Field study and analysis of the existing manually operated juice extractor at the Dapoli Agricultural University led to a redesign that aims to provide better usability, efficiency, ease of manufacture and ergonomics.

Industrial Design | 2011


Culture Inspired Products Guide: Prof. R. Sandesh Culture always reflects in our behavior, through our beliefs, thoughts, traditions, festivals and our way of living. My recent exposure to the vibrant culture of the Nagas completely captivated me. But unfortunately, such cultures are gradual culture always reflects in our behavior, through our beliefs, thoughts, traditions, festivals and our way of living. My recent exposure to the vibrant culture of the Nagas completely captivated me. But unfortunately, such cultures are gradually fading in today’s world. It is the Naga Movement that exemplifies objects which are highly expressive and replete with high cultural value. Taking inspiration from this, my attempt has been to create meaningful objects that reflect the vibrant culture of Nagas in a contemporary fashion. Fading in today’s world. It is the Naga Movement that exemplifies objects which are highly expressive and replete with high cultural value. Taking inspiration from this, my attempt has been to create meaningful objects that reflect the vibrant culture of Nagas in a contemporary fashion.

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Sandesh H.D

B.E. (Mechanical) sandeshdevraj@gmail.com www.coroflot.com/wolv46

Visual Brand Language for Vertical Axis Washers

Design Research Project: Nature and Form, an Experimental Study for Vehicles

Summer Internship with Global Consumer Design (GCD), Whirlpool of India limited

Guide: Prof. Nishant Sharma

The focus during the internship program was on Visual Brand Language (VBL) for the top loading, fully automatic washers. The project involved exploring different forms for their fully automatic washing machine based on their strong globally based “Island” approach for design. ‘Island’ is grouping and integrating all interaction areas of the product, hence creating a clear point of focus from a first impression. The other challenges looked into during the design were increasing the drum visibility, lesser part count and straight and clean parting/mating lines.

Industrial Design | 2011

Using metaphors from nature and arriving at a form by studying its formal features is common in form giving practice. This project is an attempt to do something different, hence the name ‘an experimental study’. With ‘Fast’ as an attribute, Squirrel was selected as the metaphor. Instead of just looking at the formal aspects, the behaviour of the metaphor was studied. This included the analysis of patterns of the various body part movements during running, jumping and other activities. These are translated into lines, surfaces and finally into defining volumes, hence generating new forms.


Design of a Hybrid Bicycle Guide: Prof. V. P. Bapat The Electric Assisted Bicycle (EAB) in India is still in its nascent phase. The conversion kit is directly fitted on an existing bicycle with no modification in the existing design. Electric assisted bicycles do not have an identity of their own. There is tremendous untapped potential for EAB in place of automobile trips to work, to public transit, for short errands or to recreational destinations. In addition to reducing automobile trips, bicycle use increases personal mobility, reduces traffic and parking congestion, decreases energy use, makes public transit more viable, and improves air quality and health. This project aims at defining a product category space for EABs, which currently exists as a modification on a traditional bicycle in India. The EAB is aimed specifically at a professional individual, with an expendable income and a passion for cycling, living an active lifestyle in an urban environment.

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Nakhate Shampa Gururaj GDPD (Product Design)

shampanakhate88@gmail.com www.coroflot.com/shampanakhate

Needs finding User Research at Urban Areas

Design of a Domestic Greenhouse

Summer Internship at Embrace Global, Bangalore

Guide: Prof. R. Sandesh

Embrace has developed a low cost infant incubator which includes a sleeping bag with a phase changing material pouch and a heater, specifically designed for rural areas to transport Low Birth Rate (LBW) babies. I focussed on redesigning the sleeping bag, for comfortably wrapping and holding the baby, ease of manufacture and seamless internal layer for appropriate sterilizing. Alongside I was also part of a team, to conduct user study for understanding problems and needs of neonatal doctors, paediatricians and parents of LBW babies in urban areas.

The objective of this project was to design a product that creates a special, controlled and protected environment to grow high value ornamental flowers. The final structure will be made available to the farmers in the form of a kit that will include PE pre-stitched shade, bamboo pillars and trusses and roof, which can be easily constructed and dismantled in a limited available area. This product was designed specially to enable farmers with small land holdings to make maximum use of the available land.

Industrial Design | 2011


Design of Cookware Guide: Prof. Purba Joshi Kitchen cookware and utensils significantly contribute towards making a kitchen attractive and well organised. The objective of this project was to design a range of cookware for an Indian kitchen. The final designs focused on a range of Cook and Serve cookware that can be stored in minimum available space, are easy to clean and can be comfortably used. A visual design language was developed by exploring the various forms, colours and surface finishes commonly used in this particular range of cookware.

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Vineeta Rath B.Arch

vineetarath@gmail.com www.coroflot.com/vineetarath

Global Design Project 2010 Internship at Samsung Design Headquarters, Seoul, South Korea During the three weeks Samsung Design Internship Program at the Corporate Design, Samsung Head office in South Korea, I was part of the Global Design Project 2010. Collaboration and co-creation through in-depth user-study, mood boards and scenario building exercises within our 5 member Global Mobile Team led to concept of ‘VIA’. This mobile system solution with an intuitive interface and based on cloud computing targeted the tech-enthusiast of 2012. Designed to be not just an effective tool, ‘VIA’ is a statement, a reflection of one’s personality. The final work was presented to the Senior Vice President of the Corporate Design Center at Samsung D’light.

Industrial Design | 2011

Simplicity, Adaptability and Sustainability in Indian Design Guide: Prof. Ravi Poovaiah, Co-Guide: Dr. Ajanta Sen What sustains products across time, space and contexts? I was awed by the innate beauty of the eclectic repertoire of products, such as the humble earthen pot and the amazingly versatile sari, that have persisted in our culture over millennia. Universality, Endurance and Evolution, by virtue of their core traits of Simplicity, Adaptability and Sustainability seemed to have embedded them deeply into our way of life. Through distinct examples that reinforce this belief, this project is a journey into a culture, its artifacts, and its people – the makers, keepers and transformers of these products.


Contemporary Lifestyle Products in Bamboo with Tribal Cultural-Content Guide: Prof. A. G. Rao This project aims to develop a range of products with cultural-content that help reposition tribal craft from just being an artefact to ‘culturalcapital’. Orissa, with its rich and diverse tribal-cultural heritage formed the ideal setting for my study. The bamboo fish trap, which displays unique variations across the region, was the artefact of my exploration. Crafted and constantly evolving over generations of use within these tribes, the simplicity of construction lends a special appeal to their form. An analysis of the basic weaving techniques followed by extensive explorations using varied configurations derived from these forms helped to understand the material and the craft. Further, brainstorming and ideation based on current market trends and buyer aspirations indicated to the development of a range of contemporary lifestyle products. These products represent the heritage and aspirations of their tribal creator, whose craft is translated into modern symbols of tribal beauty.

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Vivekan A B.Arch

vivekan.arch@gmail.com www.coroflot.com/avivekan

Re-design of Seeding and Fertilizing Device

Design of Lighting Luminary

Guide: Prof R. Sandesh

Guide: Prof. A. G. Rao

Seeding and fertilizing devices are utilized by farmers during the initial stage of cultivation. Enhanced operational efficiency, minimized human effort and improvement of overall aesthetics were the primary objectives of my project. The redesigned device can be either bullock driven or hand-pushed. Height adjustment at the soil opener enables variable seeding depth. Thick cycle wheels replace heavy, spiked wheels to aid transport, reduce weight and allow its conversion into a regular wheel barrow. A small storage for spare seedlings and fertilizer has also been provided.

Light is essential to everyday life, be it from natural or artificial sources. The aim of this project was to create a contemporary lighting luminary for a living space. An in-depth study about lighting and lighting fixtures was undertaken to understand the various options available. Suspension lamps emerged as the focus area after detailed analysis of the findings from user and market research. Many explorations with respect to form and expressions led to the evolution of the final concept.

Industrial Design | 2011


Design of Information Kiosk Summer Internship at Ergoform Design Pvt. Ltd., Bangalore Guide: Mr. Vijay Kumar Information kiosks provide vital information on roads, landmarks and other facilities to locals as well as tourists. The aim of this project was to design an Information Kiosk for Bangalore, a city that has today moved towards technology, while retaining its historical and colonial heritage. The final concept was one that complemented the city’s modern urbanscape. The letter ‘I’ for information has been used as an abstraction on the side panels. The rear side of the kiosk provides ample advertising space.

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Visual Communication Seeing and thinking is one for us visual designers and visual problem solving our forte. We view the world through many eyes, absorbing our environment and weaving rich clouds of knowledge, thoughts and meanings for all to experience, see, read, sense, reflect and react. Using an array of visual media such as film, photography, illustration, typography, web, print, craft and technology we seek to create an aesthetic visual culture with subtle simplicity, order and rationale.


Prashant Sharma Mehta Prerak Prakashchandra Samant Chinmayee Madukar Chitra Chandrashekhar Thokal Deepali Prakash Farwej Bhutia Ganesh Gajjela Lakshmi Rabindra Deshpande Nanaware Monika Vijay Nimisha Drolia Rangoli Garg Bhagali Sayali Vijay Vidya Triveni Rajendra Ghadge Anindya Biswas Ruchin Shah


Prashant Sharma BFA (Applied Art)

prashant.funks@gmail.com

Environment Modification

Hybrid Images

Guide: Prof. Kirti Trivedi

Guide: Prof. Sudesh Balan

When the monotonous uniformity of an object is broken by adding visual patterns, it completely changes the feel of its environment. These patterns can be customized according to the local culture and preferences. My project showcases such patterns through a photographic essay.

Everything is interrelated in nature; we all are interdependent to serve a purpose. If monsoons get delayed, crops get affected and this affects the food chain, economy, life of farmers and other consumers. Upon contemplation these thoughts were given a visual form. This was created by juxtaposing many photographs to form an image. With a visual impression of a painting when closely observed, these images reveal hidden messages. In this series of images, attempt has been made to depict the idea of how different cycles of life and their interdependencies work. This in turn results in the idea of movement of wheels wherein the whole process is affected if at any instance the wheel or the cyclic process breaks or stops.

Visual Communication | 2011


Design by Common People Guide: Prof. G. V. Sreekumar It is very interesting to see life around us and how people solve their day-today problems with innovative ideas. My aim in this project was to observe and learn from common people, how design improvisations devised by them can solve real life problems; to learn and understand the concept of how common man becomes a ‘creative problem solver’. My attempt was to create a visual essay, which helps design students learn from the real world.

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Mehta Prerak Prakashchandra B.Tech (Computer Science) prerak.idc@gmail.com www.prerakmehta.com

Design Research in Neonatal Healthcare for the Urban Scenario

Improving Engineering Education using Information and Communication Technology

Summer Internship at Embrace, Bangalore

Guide: Prof. Kirti Trivedi

20,000,000 low-birth-weight and premature babies are born every year. 450 of them die every hour. This occurs primarily in developing countries, often in areas that don’t have access to innovations in modern medicine. The summer internship involved a strong research methodology comprising of demographic study, stakeholder identification, detailed qualitative user studies, multiple and exhaustive field visits, extensive photo/video/audio documentation and strong analytics. All this combined to arrive at two precise design brief (point of views) for the organization so that they could proceed ahead with the development phase.

Given the current scenario of engineering education in the country, there is a dire need of improvement in the way engineering education is structured and the guidelines it follows. With information and communication technology having become accessible and widespread, it is bound to play a vital role in enhancing the state of engineering education. A self-learning environment is generally lacking from the scene. The project proposes an online directory for free web based engineering content as a common resource platform to aggregate the scattered content on the web and a framework for engineering education using Information and Communication Technology. A generic level component breakup for engineering has been made, followed by detailed description of each component and ways of executing them. The structure, behavior and interface of the online directory have been developed from the insights gained through the project work.

Visual Communication | 2011


Exploring and Creating Holistic Solutions for Diabetes Treatment in India Guide: Prof. Mandar Rane India has one of the largest number of type-2 diabetic patients in the world (current standing: 31 million +). It is a huge system condition that involves lifestyle, insulin therapy, oral medication, dietary restrictions and exercise regimen. The underlying socio-economic environment plays a major role in the way patients behave. The project aims at exploring the experience and process of treating diabetes in India for the bottom-of-the-pyramid population. The challenge is to create holistic solutions that span service, communication and product design.

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Samant Chinmayee Madukar Diploma in Commercial Arts cmsamant@gmail.com

Illustrations to Explain Toy Making Process

Explaining the Government System of India

Summer Internship under the guidance of Mr. Arvind Gupta Muktangana Vigyan Shodhika, Children’s Science Centre of IUCAA, Pune

Guide: Prof. Mandar Rane

Children’s education is a field of extensive research, where learning through experience and environment has been well explored. The subject of mathematics involves concepts with a unique quality of real world association. I have tried to understand the inter-relationships between children’s learning, mathematics and environment. As a part of the project, I visited a school in the villages of Maharashtra, tried to understand their system and finally came up with design proposals based on my reasoning and analysis.

Visual Communication | 2011

The Government System of India is the backbone of our country. Every procedure in an Indian citizen’s life is linked directly or indirectly to the Government System. Everyone becomes aware of this system from schools, or is familiarised with it by the word of mouth. But, how the system works, who elects whom, what are the functions of the elected ministers and many other such processes still remain unclear to the masses. Many students lack the knowledge or interest in understanding the Government system owing to the approach of the current education system. The project focuses on initiating a solution to help children remember and understand the system by including activities that surround them. The final output is an interactive game that allows students to understand the basic processes of the Government System, while maintaining their interest levels.


Sexuality Education for Teenagers Guide: Prof. Raja Mohanty India is facing social problems like teenage pregnancies, HIV/AIDS and sexual abuse due to unawareness and the difficulty in communicating to the youth. Though considered as a conservative issue, sexuality education should be discussed in social institutions like the home, school and college. Embodied in a graphic novel, I have illustrated a story line to help teens understand and discuss their own body changes. Conveying the sensitivity of this subject in an approachable and serious manner was the primary learning from my project.

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Chitra Chandrashekhar B. Arch

architrac@gmail.com

Education Volunteer

Diorama: An Aid to Interpretive Communication

Summer Internship at DakshinaChitra

Guide: Prof.Raja Mohanty

DakshinaChitra, an interactive heritage centre located on the outskirts of Chennai, showcases vernacular architecture of the four Indian southern states along with their culture arts, crafts, dance etc. The centre’s education department organizes activities and educational programmes for children. Internship activities involved designing brochures addressed to parents and school authorities seeking their collaboration. Other voluntary activities included assessing and suggesting improvement of the visitor experience and creating a social network presence for better outreach.

The project’s creative pursuits lie in inventing a new definition for diorama by de constructing its original meaning of ‘see through’. The project selectively investigates this modality of communication for its potential as an engaging aid to interpretive heritage communication and for newer possibilities to reach out to a 21st century audience. Explorations of the concept - ‘Out of the box and into the public realm’ guide the final output for interpreting Sewri Bay, Mumbai.

Visual Communication | 2011


Stop Motion Animation: Exploring Techniques and Narrative Structures Prof. Sudesh Balan Narratives are an integral part of human evolution and our unique way of making meaning. Narrative discourses and storytelling have evolved over time. Film narratives with power to hold the audience’s attention are a timeless way of storytelling. Animation films, an offshoot of filmmaking, offer the experience of seeing a story come to life, and yet is different from perceived reality. Stop motion animation films captivate viewers as mundane objects gain magical qualities transforming them into personalities that people easily connect with. The project explores visual communication, as an audio visual narrative experience using stop motion animation. It also aided my understanding of storytelling, narratives, image making, music and stop motion animation film making. From a set of experiments and explorations came the final goal - ‘The Elusive I’, an abstract narrative experience using sand animation. Pursuit of ‘I’ urges the mind to travel through many spacetime worlds to discover its meaning. What is ‘I’?

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Thokal Deepali Prakash GD Arts (Illustration) dthokal@gmail.com

Summer Internship at Parkson’s Graphics

Hierarchical Maps Guide: Prof. Kirti Trivedi

Working at Parkson’s Graphics during my internship at one of the leading print houses in India, was an enriching learning experience. My work involved designing a direct mailer to introduce a special photo chromatic ink for screen printing. The challenge was to come up with a creative solution while managing the constraints and qualities of the ink. My learning also included pre-press, press and post-press handling of a print job. I also gained an exposure to the various techniques and current market trends in the print industry.

Visual Communication | 2011

Maps play a vital role in our lives, providing us with the required information of a place for various purposes. Maps have been stylized and improvised over a period of time for better communication. Hierarchical maps are those in which hierarchy is implemented for better information communication. The project aimed to apply hierarchy in a map’s design for a clear visual understanding of the information. The Titwala Ganesh Mandir in Thane was considered as a case to demonstrate the design and use of a hierarchical map.


The Journey of Marathi Cinema Guide: Prof. Mandar Rane Marathi cinema is considered as the pioneer of Indian Cinema as it is the oldest of both Indian and Pakistani cinema. The first silent film was made by Dadasaheb Phalke in 1913, the pre-independence era. It is recognized as a giant leap in the Indian entertainment domain. Soon it led to the rise of Hindi and other regional film industries in the country. Marathi cinema went through many phases during its development over the last ten decades. After a golden period, Marathi cinema faced several years of struggle and suffering. The current state of Marathi Cinema is progressive and has created a benchmark well acknowledged by Oscar nominations. With Marathi Cinema completing a hundred years in 2013, it is befitting to trace back its history. This project deals with depicting the journey of Marathi Cinema and visualizing the data related to movies that made a mark in history.

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Farwej Bhutia B.Des bhutiaf@gmail.com www.farwej.com

Summer Internship at Synapse

Infographics of Fifa World Cup 2010 Guide: Prof. Mandar Rane

In this one month internship at Synapse I was assigned to work for various clients such as CRY, TIMBLO, IBM, Microsoft, IDG, Reliance Mutual Fund and IPF. The work included various tasks such as designing exhibition collateral for a shipping company, leaflet designs for Reliance Mutual Fund and designing brochures for trade shows and exhibitions like the BACE trade exhibition. I was also involved in making the layout for EDMs and an online article page, apart from bookmark design for CIO100 symposium magazine and template design for various Power Point presentations.

Visual Communication | 2011

My topic was to design “Infographics of Fifa World Cup 2010�, held at Africa. The project started with the collection of data of the World Cup, such as the participating teams, the dates, previous winners of the Cup, venue of the matches and other relevant information. Various books were referred and analyzed to acquire a deeper knowledge of the subject. Altogether, the aim of the project was to come up with efficient Infographics that best defines the feeling and essence of Fifa World Cup Soccer 2010, along with portraying the relevant information and attributes.


System Design for Dynamic and Static Data Guide: Prof. G. V. Sreekumar The project deals with “System design for dynamic and static data�, and the context chosen is that of the game of cricket. It is mainly because this game has a good mixture of both dynamic and static data. The main aim of the project was to come up with an efficient system that incorporates the dynamic and static data of a live cricket match in the Web format and generates the apt summary of the match for newspapers, as a part of the print format.

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Ganesh Gajjela

BFA (Applied Arts) ganeshgajjela@gmail.com www.ganeshgajjela.com

Behavioral Analysis of Telugu Script Guide: Prof. G. V. Sreekumar

Design Intervention in the Ecosystem of Health Assistants in Andhra Pradesh Guide: Prof. Mandar Rane

The project’s main objective was to analyze and understand the behavior of various Telugu fonts according to people’s perceptions. A questionnaire was prepared for user studies of sample group of 25 people. The group included both designers and non-designers of various age groups. People were asked to select characteristics of fonts on the basis of categories of products, personalities, movie names etc. The complete analysis revealed how these behaviors linked to the fonts. The data was later presented as information graphics for easy understanding.

Visual Communication | 2011

‘Health is wealth’ is a universal fact which every individual would agree with. The aim of this project is to bring awareness about Tuberculosis (TB) to the rural people of Andhra Pradesh. By understanding the role of a government health worker who is the main health resource to a village, the Information Education and Communication (IEC) Materials on TB were designed. For this I created a narrative story using which a health worker can explain about the disease through visuals.


Telugu Display Font Design Guide: Prof. G. V. Sreekumar I designed the ‘IDC Pranitha’, a display font in Telugu to understand the process and methods involved in font design. Current Telugu script had evolved from the Brahmi script. I attempted to invoke the characteristics of elegance, femininity, good counter spaces and high contrast ratio of this script to the font, while imparting to it a contemporary look.

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Lakshmi Rabindra Deshpande GD (Communication and Design) lakshmi.deshpande@gmail.com

Magazine Design

Exploring Interactive Storytelling

Summer Internship at Design Flyover Consulting

Guide: Prof. Nina Sabnani

The project involved the design of an employee magazine named ‘Northern Lights’. I was involved in content collection and organization, as well as layout and styling. Maintaining the look and feel of the existing magazine without drastic changes was a constraint. Also important was the task of defining a style that complimented the content. On the basis of words, pictures and the desired content flow of the magazine, a grid was derived. A style and structure was established keeping in mind the design of future issues of the magazine.

The project explores interactivity in storytelling. The aim is to make it dynamic and more expressive by experimenting with various media. The design aims to hone storytelling skills in individuals. The target group is children aged between 8 - 10 years. The medium selected must be easy to use for this age group, while also be fascinating to an older audience.

Visual Communication | 2011


Design of an Educational Activity to understand Basic Arithmetic Guide: Prof.G.V.Sreekumar The idea of designing for children has always excited me. I am intrigued by the children’s ability to grasp abstract concepts. I started the project with the aim of designing an activity that would be fun and have a hidden learning value. I took up Arithmetic as a focus area since it forms the root for advanced concepts in Mathematics. I started thinking of ways in which I could design an activity to make the subject more exciting and enjoyable for a child who has just begun his/her educational journey. The activity I designed is a game, which can be played by children of ages 6+ years. This game ‘Rule the Top!’ based on addition and subtraction, brings children together for an enjoyable time and their basic arithmetic skills are sharpened.

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Nanaware Monika Vijay BFA

nanaware.monika@gmail.com coroflot.com/monika_12121986

Summer Internship at Toonz Animation Studio

A Magazine for Children Guide: Prof. Raja Mohanty

The internship project involved designing of a children’s drawing book for 5-7 year age group. I also had the opportunity to learn basic animation principles and made some 2D animation clips. The internship period was a valuable learning experience as I could observe the studio’s live production for a 3D animation film - ‘Toonpur ka Super hero’

Visual Communication | 2011

The aim of this project is to redesign some articles for the 300th issue of Chakmak which shall be published in August 2011. Chakmak is a science magazine for children by the non-profit, non-government foundation, Eklavya. Over the years, this organization has built an extensive base of resource materials that includes educational literature, children’s literature, magazines, textbooks and other learning aids. Through this project I got the opportunity to explore new illustration styles and techniques, and made new forays into layout design.


Programme for Early Childhood Education Guide: Prof. Kirti Trivedi In this project I designed an activity book for nursery children aged 3-5 years. The techniques of the book can be effectively incorporated by a pre-school teacher for an active and engaging class. The book aims to connect the children and teacher in a healthy learning environment. The book contains self learning activities designed using easily available local materials from the surroundings such as leaves, water, flowers, stone, clay, sand, vegetables, fruits, etc. The activities presented in the book are meant for both small and large groups of children to help them visualize simple concepts. It allows the children to express their feelings and artistic skills. I also developed an unique Illustration style in order to enable the readers to feel the context and enjoy referring to the book.

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Nimisha Drolia B.Arch nimisha8drolia@gmail.com

Study and exploration of ‘Built space’ for Math Teaching in Schools

Dandi Memorial, commemorating the Salt Satyagraha

Guide: Prof. A. G. Rao

Guide: Prof. Kirti Trivedi

Children’s education is a field of extensive research, where learning through experience and environment has been well explored. The subject of mathematics involves concepts with a unique quality of real world association. I have tried to understand the inter-relationships between children’s learning, mathematics and environment. As a part of the project, I visited a school in the villages of Maharashtra, tried to understand their system and finally came up with design proposals based on my reasoning and analysis.

A turning point in our country’s independence struggle was the Salt Satyagraha of 1930 led by Mahatma Gandhi. Commemorating this event, the Central Government of India has proposed a memorial at Dandi. The project proposal, part of which is undertaken by IIT Bombay, involves visualization of the historic 21-day march. The proposed panel exhibition is unique as it envisions a miniaturized version of the march. The panels to be installed on the site are made out of stone expected to last for five hundred years.

Visual Communication | 2011


Temple Town of Kumbhakonam-Tourist Guide Book Guide: Prof. Mandar Rane India prides itself of a rich and diverse cultural heritage. Many ancient towns and cities of important historical and religious value are visited by thousands of tourists and pilgrims every year. But several of these places do not have proper guide books. Kumbhakonam is one of them. It was during a study trip to this town in February that I was inspired to make a guide book for Kumbhakonam. The main challenge in the project was to organize and structure the vast and varied information for a large and diverse audience. The project explored making a book befitting the context – one that belongs to and speaks about the place. Technically, the project helped me to learn different aspects of book design such as typography, grids, layout, composition, printing, photography and book binding.

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Rangoli Garg

BFA (Applied Arts) rangoligarg@gmail.com

Summer Internship at Version Absolute Design Studio, New Delhi

Wayfinding and Signage Design for IIT Bombay

My internship was with Version Absolute Design Studio in New Delhi under the guidance of Mr. Arnab Banerji. My internship was an opportunity to understand basics of signage design and visualization of the same. My experience included proposal and usage of materials that were within the client’s budget, and coordinating with the manufacturer for possibilities of fabrication and execution.

The IIT Bombay campus is situated in one of the most beautiful landscapes in Mumbai, covering an area of approximately 500 acres. In this huge campus finding one’s way around is not a cake walk. The aim of this project was therefore to design a way finding scheme for the entire development and thus help visitors and residents reach their destination without losing their way. This was accomplished by designing a system of signage along with a map and hand out.

Visual Communication | 2011

Guide: Prof. G.V. Sreekumar


A Film on Society and the Individual Guide: Prof. Raja Mohanty Every individual goes through dilemmas in their lifetime. These dilemmas may relate to professional, personal or simply to their day-to-day routine life. Most of these occur due to few major reasons such as morals, money, emotion or culture. My film explores the dilemma one goes through and the battle one fights within oneself, to find the right solution in a particular situation. This is achieved through various characters interacting with and affecting each other with their life experiences. Sometimes society becomes the major factor in influencing one’s decision which may or may not be right for that person. The film tries to explore such decisions in a very subtle manner and provokes the audience to rethink whether they have actually taken any wrong decision in their lives.

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Bhagali Sayali Vijay Vidya BFA (Applied Arts)

sayalib23@gmail.com www.coroflot.com/sayalibhagali

Summer Internship with Master Calligrapher Achyut Palav

An Illustrative Story Book for Children

Every individual is different, with a distinctive identity that needs to be felt and expressed. I believe that calligraphy is a powerful medium for presenting one’s unique expression. Each stroke, defines a character, reflecting ones thoughts. The energy and enthusiasm flowing through the ink give a unique expression to the calligraphy. Cut nibs, the medium explored in this project, gave a characteristic style to my strokes. I gradually discovered that the strokes in calligraphy are free and bold, and can be used to create purposeful design, when carefully structured.

Story telling is an art. A good story, if properly told, remains fresh in the mind. Illustrations bring a story to life and help the child visualize and relate to the content. Illustrations support and compliment the content, helping derive its meaning. The purpose of designing is not solved with merely aesthetic drawings. The careful integration of content, language, typography, choice of colour palette and illustration style together result in a well designed book, with a proper structure. My aim in this project was therefore to make ‘an illustrative story book for children’ which has content that is well established and illustrated.

Visual Communication | 2011

Guide: Prof. Mandar Rane


Creating Visual Aid for Children having Behavioral Disorders. Guide: Prof. Sudesh Balan We perceive, think, comprehend, and react - that is how we communicate. But there are some who disconnect with all these attributes and hence, cannot communicate. They are often seen as having no say, no control, no opinion, no feeling because of their lack of involvement and confidence. Design can help them to observe, ponder and learn; if directed cognitively. Equipped with my illustration skills, I have directed my efforts towards designing an effective solution to help these children with special needs to overcome their hurdles.

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Triveni Rajendra Ghadge B.Des (Product Design)

trivenighadge@gmail.com

Packaging Design Summer Internship at Parkson’s Graphics, Mumbai

Study and Presentation of Characters in a Performing art-form for Children Guide: Prof. Sudesh Balan

The project involved packaging design and graphics for Cadbury Celebrations. Celebrations relate to special occasions or festivities, and are often accompanied by colours, sweets, surprises, merrymaking and much excitement. Chocolates and flowers also add to such special moments. My attempt in the project was to combine these ideas to incorporate an element of surprise, and design the package configuration in the form of a flower containing chocolates within it.

Visual Communication | 2011

The project aims to introduce children to traditional Indian art forms and to analyse the visual language conveyed by them. My explorations involve creating visual representation for different characters in a performing art form for children; using masks, accessories, costumes and make-up. These explorations aim to develop children’s interest in traditional art forms and their rich visual language, colours and costumes. Art forms identified for possible interpretations include Kathakali from Kerala, Chhau from West Bengal, Chham from Himachal Pradesh, Manipuri from Manipur, and Raslila and Ramlila from the Northern region.


Visualizing exercises in Mathematics Guide: Prof. Raja Mohanty The project aims at designing math exercises that children can enjoy while learning with ease. The exercises have been designed around a game for children of 12 years and above. The game helps to enhance a child’s visualization ability, make him/her think and strategize with the help of basic geometry. Education helps develop different skills through different subjects. While learning mathematics, observation, problem solving, calculation skills, memory based skills and visualization skills are developed. I chose to do my project in mathematics as it is one of the most abstract subjects to learn and understand. Also majority of us dread the subject. While working on this project I realized the importance of the aspects of visualization and visual imagery in mathematical understanding.

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Anindya Biswas

BFA (Applied Arts) asbiswas@gmail.com

Summer Internship at Rabi Ojha Production Ltd.

Future of the Image: Projection Mapping on 3D Geometry Guide: Prof. Raja Mohanty

During my internship, I worked at the Rabi Ojha Production House which produces mega serials for Star Jalsa television channel (Start Group, India). I was able to study on-set shooting and post production procedures. The internship was a valuable experience and helped to build a strong foundation for my learning of the medium and successive explorations. I also made sketches, prepared diagrams and took photographs to better understand the work flow. I got to interact with many people from various departments, both from production and post production.

Visual Communication | 2011

Technology has opened up enormous possibilities for image making. So, I chose video art as a medium to explore the future of the image. Instead of a two dimensional surface, I took the challenge of changing the way we see by showing images on three dimensional geometric objects. The content is designed in a manner that gives it relevance when split into multiple dimensions. Parallel events projected on different planes let viewers see many perspectives simultaneously, thus allowing nonlinearity. The project’s motto was to grab and hold the viewers’ attention.


An Ordinary Day Guide: Prof. Sudesh Balan AN ORDINARY DAY is a narrative short film. The self-written story is about the protagonist’s dream. Every day we experience several incidents that affect our dreams. It is interesting to know, how we always find ourselves somewhere in the middle of a dream sequence. We never recall the beginning. Non-linearity of a dream is very appealing. We get glimpses of few sequences and jump from one point to another. In the end, out of these bits, we try making a shape or a structure in the form of a story. The film follows a small thread within a dream sequence. The underlying story is based on how life’s day to day routine kills our deeper aspirations. This is an exploration of the film language, and visual appearances of different genres of films.

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Ruchin Shah BFA (Applied Arts) recallruch@gmail.com www.ruch.in

Concepts to Improve the User Experience for Products of the Virtual Labs Project

Gujarati Display Font Design Guide: Prof. G. V. Sreekumar

Guide: Prof. Sumant Rao The Virtual Labs is one of the key projects initiated by the Ministry of Human Resource Development in India which aims to provide a complete Learning Management System for subjects in Engineering and Sciences. My role was to understand the system and design a framework which enhances the experience of using the virtual laboratories and suggest how users can access web-resources, videolectures, animated demonstrations and perform simulated or remotely triggered experime

Visual Communication | 2011

The Gujarati script as we see it today was adapted from the Devanagari script to write the Gujarati and Kutchi languages. I designed IDC Tarini as a contemporary display font for the Gujarati and Kutchi scripts. The distinctive feature about the characters is the stylish and sharp terminals inspired by calligraphic strokes which give the font a very confident and graceful persona.


Heritage Resources for Indian Migrants in Singapore Guide: Prof. Ravi Poovaiah, Theng Yin Leng In a rapidly globalised world, the patterns of migration and social relationships that migrants share are changing fast. People are redefining their perception of social and cultural constraints and the contexts which guide the way they lead their lives. Taking the Indian diaspora in Singapore as a case study of international migration, I was able to understand the motivation, process and problems faced by these migrants. Analysing the profile of the migrants gave insights into the way they perceive, interact and communicate with a foreign space and how they define their identities in a new socio-economic-cultural structure. Listening to the stories of migrants, particularly related to their families and communities imparted an understanding in the development and encouragement of heritage preservation.

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Animation Building worlds of imagination and telling stories from scratch to finish is the perfect description for an Animation Designer. Absorbing the nuances of film making and animation by exploring various mediums from traditional to 3D, clay to experimental; we acquire a deep understanding of the dynamic visual media. Our carefully crafted projects are emotional, idiosyncratic expressions of issues ranging from the metaphysical to starkly real.


Abhishek Chaudhary Geetanjali Barthwal Hemali Shantilal Vadalia Anindya Kundu Manish Hans Naveen Kiran Pimpalnerkar Piyush Jagannath Gita Gunjal Samidha Pundlike Sumeet Kumar Gopal Chandra Kalindi K. Abhilash


Abhishek Chaudhary BFA

shankycoa@gmail.com

‘Faraar’, a short animation film project

‘Mumbai’ a short animation film project

Guide: Prof. C. P. Narayan, Co-guide: Prof. Phani Tetali

Guide: Prof. Shilpa Ranade

The film is an attempt to explore humour through a story set in a God-forsaken prison. It is a place where the convicted are abandoned to their grim fate with no hope for freedom. The story revolves around a smart child in a situation where he has been jailed due to unexpected circumstances. The film narrates the experience of the child in his attempt to escape from this prison, which is an almost impossible feat.

This short animation film is my take on Mumbai, inspired by conversations of people as they sip their daily dose of ‘Mumbai cutting’ tea. The project later transformed into the expression of my views of the city. The narration in the film is a collage of my many trivial and nontrivial experiences of Mumbai - the chaotic chawls, the Bollywood influence on Mumbaikers, crowds dancing madly on Ganpati puja, travelling in overcrowded local trains, gushing roads during monsoons, characteristic accent of people and so on. It talks about the life force of this thriving metropolis despite bomb blasts, floods, riots and other struggles. Nothing can break the lively spirit of Mumbai.

Animation | 2011


Summer Internship at ZVKY Design Studio During my internship, I explored designing of creatures and vehicles under the guidance of the company’s creative head, Mr. Dilip Kumar. This included a gamut of jobs like rough scribbling, finding forms, creating volume in forms, pencilling, inking and designing. I was also mentored by the other senior artists who elaborated the underlying methodologies. It was heartening to see my ideas taking shape in black & white, working with an experienced person in the industry.

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Geetanjali Barthwal BFA (Painting)

gbarthwal@gmail.com

Study of Production Pipeline in a 3D Animation Studio

‘Kak Bhagau’, short animation film exploring Fear

Summer Internship at Big Animation Studio, Pune

Guide: Prof. Sumant Rao

The aim of my project was to learn about the planning and organization of 3D production pipeline utilizing optimum resources. There is a hierarchy of workflow managed from the top and is stored in a central server and shifted to the other levels. Production is a very coordinated process where different teams of artists work together towards achieving the common goal in the available time. Interacting with the people working in Big Animation, Pune helped me to understand the importance of production pipeline and its functioning.

This short animation film explores the unnatural world of spirits and its effect on human beings. In my story, a supernatural being comes back to pass on an important message of life. The goal was not to prove or disprove the existence of the spirit world, but rather to explore how the fluidity of thoughts of a person can take him to this unnatural world. Here, an uncaring father is conveyed a message of love for their only child through the spirit of his wife. To suit the overall look and feel of the film, the medium selected was dry pastels on paper.

Animation | 2011


Hichki Guide: Prof. C. P. Narayan This project aims to explore the concept of fear, through the story of a little girl who is terrified of growing a tree inside her stomach because of a watermelon pip she gulped down accidently. She anticipates more trouble because of her wrong eating habits, which she indulged in behind her mother’s back. The film unfolds the story from the child’s perspective, of how something insignificant morphs into something enormous. Any fear that has taken root in one’s mind might change a person’s response to it forever. Her panic triggers her hiccups everytime she encounters anything related to plants and their growth. Here, ‘hichki’ or hiccup has been used as a symbolic manifestation of this fear that she must deal with.

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Hemali Shantilal Vadalia B.E. (Computer Science)

www.coroflot.com/hemali hemaliv.84@gmail.com

Summer Internship at Crest Animation Studios, Mumbai, India During my internship I gained a better understanding of the process followed in the Animation industry for producing the 3D Animation content for film and television. I modelled a character and then textured and rigged it as part of the learning process in Maya. Also, I got an opportunity to work in a clay animation workshop. The short film in clay was titled ‘Little Moments’, for which I made the clay models and also animated them.

Animation | 2011

The Enchanted Journey Guide: Prof. Shilpa Ranade The project deals with the experiences of a little girl and her vivid imagination. In her mind’s eye she perceives objects beyond just their physical forms. She embarks on an adventure holding onto a balloon where she encounters characters that resemble the people that belong to her real world. She reaches a magical island which has enchanted flowers and square shaped leaves. When she remembers her mother, she flies on a leaf plane crafted by her, and slides down a rainbow back home. For this film the medium of stop motion animation and paper cut-outs has been used.


‘The Gift’, Exploring Framed Narrative Structure of Storytelling Guide: Prof. Nina Sabnani ‘The Gift’ is a token of love from a grandfather to his grandchild. The grandfather is a storyteller who tells stories through book sculptures. He makes a magical book for his grandson so that the child never misses him or cries when he is not around. The film consists of three sub-stories that are inter-linked in a manner that one story leads into another bringing forth the story within a story concept. The medium used in each of the sub-stories is distinct and characterizes each of them. The film was an attempt to learn about different narrative styles and helped to understand the nuances of storytelling. This film gave me an opportunity to explore framed narrative structure for storytelling which had fascinated me for a long time.

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Anindya Kundu

B. Tech(Computer Science) anindya.kundu1985@gmail.com

Design Research Project: Experimenting with Stereoscopic Comics

Animation Film on ‘The Ordeal of Losing Weight’

Guide: Prof. Phani Tetali

Guide: Prof. Nina Sabnani

In my special project, I experimented with stereoscopy in the domain of comic strips and illustrations. Comics have fascinated me since childhood. While making them, I felt restricted by the relative flatness of my exploratory compositions. Hence I adopted a stereoscopic 3D technique to enhance the feel of depth, using anaglyph images that require red-cyan filter lens for viewing. I worked on two stories; one dealing with a stranded mountaineer in a snowy peak, and the other about an encounter with a long lost friend.

The film deals with the trials and tribulations of an obese individual desperately trying to slim down. With the advent of modern technology and the growth of affluence, obesity has risen to alarming levels especially in urban areas. The story is of a chubby boy who is teased by peers and tries to lose weight. In the process he makes an unexpected breakthrough. This gives him the kick to lead a healthy and active life.

Animation | 2011


‘Threshold’, a short animation film project Guide: Prof. Phani Tetali This project aims to capture the essence of being in a state of transition in life. Threshold is the turning point; it is the passage to the next level. Although often accompanied with difficulties and pain, it brings a profound transformation in our lives. The story deals with a young man who works as a trainee in a cosmopolitan city. For him, the change from a nurturing home to the harshness of the real world is just too abrupt. He survives, but loses his self-esteem. He finds solace in looking back into his past. He finally comes to terms with the situation when he realizes that the only way to overcome loss is by sharing joy with others. The story takes inspiration from some of my personal experiences during my internship. The medium used for this film is traditional hand drawn animation with limited use of cut outs.

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Manish Hans

BFA (Animation) manishhans.idc@gmail.com

Modelling for Computer Games

Summer Internship at Visual JUJU, Goa

Guide: Prof Phani Tetali The project explores the art of making 3D models in the context of computer game design. It involved the understanding of why the modelling process for computer games is unique. The study also informed the workflow of a modeller and how to achieve simplicity while maintaining the current gaming industry standards.

Animation | 2011

During my internship my role was that of an Animation Specialist. I worked on various projects for companies like Microsoft (Gurgaon), cleartrip.com, Infosys, and TATA communication; which involved providing video solutions to their needs. My involvement in the process was from the initial stages to the final video. I also helped the studio to build an internal library to store all the information on the various animation styles.


Innocent Dreams Guide: Prof. Phani Tetali The story is about a child who gets influenced by watching a ventriloquist show on television. The child wishes his toy doll would speak to him too. He coaxes his doll to speak to him, but is disheartened when all his efforts go futile. The film explores the innocent and impressionable mind of a child, which abounds with vivid imagination.

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Naveen Kiran B.Arch

naveenboktapa@gmail.com naveenboktapa.blogspot.com

Design Research Project: Experiments with Stereoscopic Videos.

Rumours Guide: Prof. Phani Tetali

Guide: Prof. Phani Tetali My design research project is an attempt to understand the technical details and nuances of stereoscopic videos. Various techniques and methods have evolved over a century of stereoscopy, to enhance the quality and experience of 3D depth. Today most of the animation and live action films are being released in stereoscopic 3D medium as it has become a key factor in the commercial success of the film. In this project I gained a deeper understanding of the various methods to create stereoscopic videos and also experimented with some of these techniques.

Animation | 2011

The short animation film project relates how rumours spread among people and impact their lives. Rumours are the reflection of society’s desires, fears and fantasies, and strongly dependent upon people’s beliefs. My attempt in this project was to explore character animation, expressions, and to portray a serious story in a humorous manner. A person encounters a strange little beast in a jungle. He tells his fellows about the incident. Now the story starts being circulated and people keep on making their own version of it by adding some more information about the beast on their own. The size of the beast keeps on increasing in the story and sets in motion an interesting chain of events.


‘Thithya’ – a short animation film based on Himachali folktales Guide: Prof. Nina Sabnani Thithya, a short animation film literally meaning ‘fulfillment of sacred rituals’ is an attempt to visualize the folktales of Himachal Pradesh, which form an integral part of my childhood memories. I grew up listening to stories of ghosts, spirits and talking animals in my hometown Lahoul Spiti, a region in the upper reaches of Himachal Pradesh, where folklore forms the major source of entertainment during the severe winters. They consist of simple stories, but every element has a strong relation with the indigenous culture. These folk tales often deal with historical incidents, ghosts and magical creatures, Gods and Goddesses, fairytales, and mythology. For long, I strongly believed that these spirits existed in reality. This film is about a group of hunters who accidently disturb a ritual being performed by spirits. Now they have to complete the ritual to avoid the consequences. The aim of this project was to explore the possibilities of a new medium to add visual experience to the viewer.

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Pimpalnerkar Piyush Jagannath Neeta BFA (Applied Arts)

piyush.pencil@gmail.com

Airavata

Explorations in Water Colour Painting

Guide: Sumant Rao

Summer Internship with Veteran Artist, Mr. Milind Mulik

Since childhood I have been fascinated with Elephants and have heard tales of these mighty yet gentle creatures from my elders. Vedic literature mentions Indra’s steed ‘Airavata’, the majestic white elephant with seven trunks. Airavata is considered the Elephant of the Clouds and is worshipped in Maharashtra in a festival called ‘Hagda’. My initial inspiration and corresponding research lead me to create a story for my short film project based on this legendary being.

My internship dealt with exploring watercolour paintings under the guidance of a veteran artist Mr. Milind Mulik. The focus was to achieve the essence of my surroundings in my paintings by varying the texture of paper, brush strokes and mediums. I perfected my drawing skills by sketching from life at public places. I studied in detail the exact light and shade using pencils. This helped to improve my observation of the human body, its postures and movement.

Animation | 2011


A Boy and a Fish Guide: Prof. Shilpa Ranade This short animation film deals with the psychosis of loss. Different people react differently to tragic personal losses. Some make changes to their lives in order to deal with it which can be harmful; others hide within their shells, while few cannot simply overcome their grief. Such a tragedy can befall anyone anywhere, anytime, and hence I found the topic universal. I focussed on a child’s psychology of loss. Their world is somehow different form the world perceived by adults. Their innocence and expressiveness make them face such a situation in a different light. The story is inspired by the paintings of my nephew. I had gifted him a goldfish on his 3rd birthday. The fish died after a year. To cope from this loss the child made drawings on the wall to make the fish, his best friend to linger with him, which strongly inspired me to make and dedicate this film to him.

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Gunjal Samidha Pundlik B.Arch

samidha_gunjal@yahoo.co.in samidhag.blogspot.com

Summer Internship at Studio Eeksaurus, Famous Studios, Mahalaxmi, Mumbai.

‘Godhadi’ - Quilt(ed) Memories

During my internship, I did illustrations for children’s’ books, worked on animated illustrations and a Titan eye Wear Commercial. I did a project under the guidance of Suresh Eriyat and Nilima Eriyat. I also got the opportunity to see the clay studio and work in progress. I worked on initial explorations for the project River to River and did the initial illustrations and layouts for the book titled, ‘Explore Modern Professions’.

Godhadi is the story of a lonely old man whose daughter is married and wife is no more. The only thing he is left with is a Quilt, made by his wife; patch by patch, stitched together, symbolic of memories, preserved over the years. His lifechanging and cherished incidents are woven into this quilt. A narrative from a folk tale inspired me to start quilting the memories into a story with the various colorful layers of emotion.

Animation | 2011

Guide: Prof. Sumant Rao


‘Mamacha Gaav’ Guide: Prof. Phani Tetali As a child, I was pampered by my maternal uncle, my ‘Mama’. Though I don’t remember much, I recall my mother pacify me saying, ‘Mama deva-ghari gelae’, that he went to God’s home, when he passed away during my childhood. I was too young to understand death but nevertheless, missed him. During summer holidays, my friends visited their nana-nani’s (maternal grandparents’) homes, i.e. their ‘mama cha gaav’, but I never did. The song, ‘zuku zuku agin-gadi, dhuran cha resha havet kadhi...’ always made me wonder ‘How would Mama’s home have looked like?’ I always visualized Mama’s home to be a place like Konkan. This inspired me to make a short animation film on my Mama’s hometown through glimpses of typical village life and significant incidents from my childhood. A collage of a small girl’s anticipation of spending summer vacations in her Mama’s home - a village in Konkan is presented as a musical montage of events. This short animation film is a dedication to my beloved Balu Mama, whom I will always miss.

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Sumeet Kumar Gopal Chandra Kalindi M.Sc. (Electronics)

sumeet2us@gmail.com

Summer Internship at BANG Creative Solutions Studio, Sewri, Mumbai

Paranoia

The internship at BANG Creative Solutions Studio gave me an exposure to the studio workflow for 3D productions. I learnt the basics of 3DS Max and did a photorealistic 3D rendering of an iPod shuffle as part of a product visualization exercise. I developed a story for a short animated film about a small child and a praying mantis. I also got the opportunity to work on an animatic for a film meant for a commercial launch of a banking service.

The project aims to look into the fear experienced by a person caused by extreme anxiety. This fear results in the person becoming paranoid about the object he dreads. The story is of a man who gets stranded in a remote place when his vehicle breaks down, and he has to navigate his way back through an unexplored territory.

Animation | 2011

Guide: Prof. Phani Tetali


Antar Guide: Prof. Nina Sabnani The primary aim of the project was to explore a narrative style involving fast paced visuals. Antar is a short animation film that explores the contrast between the lives of two people. One of them is a fisherman and the other is an office executive. The films attempts to look at the perception of their lives from the point of view of a bystander. It does not conclude with any message but only tries to bring a sense of contrast in the perception of time. The film begins with the executive rushing for work while the fisherman seems to be at leisure fishing in the lake. Their activities are then shown back and forth bringing a change in the pace of the narrative. The film ends with the reversal in their roles.

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K. Abhilash

BFA (Applied Arts) abhilash.art@gmail.com www.myartbag.wordpress.com

Doodled Designs

Re-telling of a Legend from Kerala

Summer Internship at ZVKY DESIGNS, Bangalore

Guide: Prof. Nina Sabnani

‘Doodled Design’ is a set of mechanical form designs of hovering droids for a simple story. These were designed by a process of form exploration of mindless doodling. This led to the development of a unique form language of finding distinct forms which otherwise would not have been possible by a direct process. My focus during the internship was to develop an understanding of mechanical forms using this unique method of form exploration.

The Legend of Naranathu Bhranthan from the state of Kerala relates the peculiar life of the mad saint – Naranathu. His most peculiar act of rolling a boulder uphill and pushing it down is an expression of an underlying philosophy relating to vanity in the pursuits of human life. This animated short film is a retelling of this peculiar act of Naranathu in a surrealistic manner expressing the nature of madness with respect to the society in contrast with the suggestion of the underlying philosophy.

Animation | 2011


Meghayana- The Pilgrimage of a Cloud Guide: Prof. Shilpa Ranade “Meghayana� is a short animation film where the movement of a small group of clouds is expressed as a pilgrimage to a large cloud. The visual nature and characteristics of clouds have struck the imagination of many artists and poets since ages. They have attributed the qualities of clouds to hope, freedom, destruction, relationships and divinity. A brief study of the nature of clouds, observations and with reference to poetry, I arrived at a personal expression of the story in the form of a poem. The film is an interpretation of this poem through the medium of animation. In my view, life is a composite of the good and the bad, happiness and sadness, success and failure, power and weakness, which resemble the nature of clouds. Through this animated short film, I reflect on the similarities between the nature of human life and the nature of clouds.

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Interaction Design Moulding information, envisioning footprints that stretch from one form of media to another and creating immersive experiences to delight, best describes an Interaction Designer. Adopting a creative blend of qualitative and quantitative methodologies such as user studies, contextual inquiry, mind mapping, finding affinities amongst others, we seek to create appropriate solutions grounded in feasibility and desired by the users we aim to serve.


Amrutha Krishnan Chakravarty Arnab Amar Avijit Sen Gupta Chitre Hrushikesh Dilip Shant Sagar Kothari Samiksha Dhyan Suman Devina Russel Coutinho Anantha C.P Ishneet Kour Grover Pooja Nidhi Rastogi Swati Srivastava


Amrutha Krishnan

B.E. (Computer Science) writetoamrutha@gmail.com www.amruthakrishnan.com

Summer Internship at A Little World Pvt. Ltd, Mumbai

Mobile Voice Based Game

During my internship I worked on ‘SBI Tiny’, a micro-banking solution that comprises of a mobile application and a biometric device, which gave me the opportunity to understand the process of redesigning an existing User Interface. With an aim to improve usability and efficiency of the system, I redesigned the mobile UI of SBI Tiny application using IVRS technology and QR Code techniques. My tasks involved heuristic evaluation, contextual enquiries and making paper prototypes.

In this project I tried understanding the basics of game design, especially for the mobile platform. Based on my research, I decided to create a mobile voice based game that would use game dynamics and voice qualities to enhance social interaction among children. The final game titled ‘Commotion’, is a multiplayer game, played via bluetooth. The game play requires players to form words using parts of words present in bubbles. While doing so players also need to see to it that their opponent is unable to form words easily. This is done by using voice to trigger minions that appear on screen. The voice loudness also plays a vital role in the type of minion called by the player. This game helps children improve their word base and have fun.

Interaction Design | 2011

Guide: Prof. Ravi Poovaiah


Math Learning Aid In Multi-Grade / Rural Schools Guide: Prof. Anirudha Joshi The aim behind this project was to create a mathematics learning aid for children belonging to rural multi-grades. Multi-grade schools are schools in which students belonging to more than one grade are seated together in a single classroom and are taught by a single teacher. Based on my studies, the final concept involved design of a computer based learning aid, to teach 2-digit addition and subtraction to students aged 6 - 8 years, by simulating the classroom environment using multi-mice. Here I used the multi-mice paradigm in a turn taking model in order to reduce the dominance behavior in small student groups. As the target group was young and from a rural background I used an agent to aid the learning process. Further, with a view to increase relevance, student engagement and interest in the application, I used short stories that employed images of children using the application.

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Chakravarty Arnab Amar B.Tech (Mech.)

chakravarty.arnab@gmail.com www.arnabchakravarty.com

Interactive Installation to teach kids about Energy Conservation through Tangible Objects

Personal Assistant to support Accredited Social Health Activists Guide: Prof. Pramod Khambete

Summer Internship at Auroville, Pondicherry An Interactive Games Exhibit for children was developed at the Eco-Exhibition at Auroville to teach children ways of energy conservation through tangible objects in an outdoor environment. Playful Interaction, physical movement and manipulation of tangible objects were combined to create a playful learning experience linked to their daily behaviors. By eliminating traditional input devices like buttons and mouse, the underlying technology was made as invisible as possible to ensure an engaging learning experience.

Interaction Design | 2011

This project seeks to uncover fresh insights into the problems faced by enterprises in rural India and how they can be scaled up effectively with the use of technology. The final design incorporated the use of interactive TV and mobile technologies to help rural enterprises manage, market, and grow their business in an efficient manner. It also helps create linkages between rural entrepreneurs and new markets to help them scale up and create more stable enterprises.


Kalash: Re-imagining “Home Computing” for Indian Families Guide: Prof. Anirudha Joshi Kalash is an exploration of how to bring a computer and families closer, and make it more inclusive, homely and social. It proposes solutions at an informationarchitecture, navigational and interface level to make it synchronous with the varied use of a computer in a family. It also explores how emerging technologies can help create new exciting experiences for users and help them connect to the very people who make a computer and technology ‘human’.

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Avijit Sengupta GDPD

avijit79@gmail.com

Design of an Interactive System for Children to Learn Alphabets and Prime Number

Design of a System for Relocation and Transportation

Guide: Prof. Ravi Poovaiah

Guide: Ravi Poovaiah

The objective of this design project is to study the ways in which children learn alphabets and prime numbers and to develop new concepts through which a child can learn the same in an interactive, playful manner. A thorough field study done at a local childrens’ creche provided insights that were built upon during the ideation stage to subsequently create a design solution that was sensitive to the different modes, ways, types and quality of learning of a child.

‘Easi Biz’ is an application for sales and marketing executives involved in the businesses of relocation and transportation (packers and movers) under the MSME sector. This application is a mobile phone platform providing the user access and instant references to important business related documents. Quick access to these references helps efficient estimation of the total weight and volume of client’s package, required time, manpower and total expenditure. By offering options in service charges by other associates and third party facilitators, the application helps the user to instantly develop service packages and proposals for clients at his/her own convenience. It also allows the user to negotiate with the clients and associates more effectively. The expected result is a definite improvement in conversion rate and better experience for the clients.

Interaction Design | 2011


Designing a System for Children with Learning Disabilities (Developmental Disabilities) Guide: Prof. Phani Tetali The project aims at providing an interactive learning platform for children suffering from different developmental disabilities (mental age of 5-7) to facilitate the acquirement of cognitive skills like visual recognition, understanding visual relationships, visual to verbal articulation, categorization skills, concept formation and planning. This platform builds on sensory and motor development skills that have already been acquired to help children start building their cognitive processes. It also enables the students to practice and rehearse the content for sensory motor development and integration. Teachers can monitor and evaluate the progress of students and new learning content can be added with alteration in difficulty levels. The system can be scaled to include normal students by simple modification of the learning content. Â

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Chitre Hrushikesh Dilip B.Des

hrushi710@gmail.com www.hrushikesh.in

Behavioural Analysis of Roman Typefaces

ICT Support System for E agriculture

Guide: Prof. G. V. Sreekumar

Guide: Prof. Pramod Khambete

This research Project investigates how non designers perceive font, font characters and the behavioural traits associated with fonts. Typically, fonts are a quantity of sorts comprising a complete character set of a particular style of typeface. All the characters of a single font show intrinsic relation amongst themselves in the mechanical sense of weight, case, contrast, style, and visual grammar. Fonts also have emotional character that influences the behaviour of people while they perceive fonts. This is commonly ignored by non-designers. The project maps the behaviour traits of non-designers in certain use cases.

I-Krishi is an application to disseminate weather information to farmersinvolved in cultivating grapes. Growing grapes in a hot, tropical region requires customized time-sensitive weather information and currently there are no such available means for individual use. The application was developed after extensive user studies, contextual enquiries and iterative design solutions. An application was created that not only provides information but acts as a platform of interaction for various stake-holders in the domain.

Interaction Design | 2011


Digital Aid for Nurses Guide: Prof. Anirudha Joshi Digital Aid for Nurses is a personal digital assistant specifically designed for nurses working in speciality hospitals in India. The project explores the possibilities of utilizing the power of computing to ease the work of the nurse. The application also covers possibilities like enhanced patient experience, efficient resource management and electronic health records. For this project a contextual study of hospital administration, clinical processes, support functions and workflow of nurses was undertaken. This study led to the design of an application that acts as an assisting tool for nurses, helps them to manage their work efficiently and administer their services more effectively.

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Shant Sagar

B.E (Computer Science) sagar.shant@gmail.com www.shantsagar.in

Social Network for Visually Impaired Guide: Prof. Ravi Poovaiah

3D Visualization of Hydrocarbons Beyond Balls and Sticks Guide: Prof. Ravi Poovaiah

Visually impaired users represent a considerable part of the internet community who use online services such as e-mail services and chat with friends using a messenger program. Mobile phones are based on visual information which is very complex as well as not accessible to visually impaired users. My project aims towards designing a social media tool and platform for blind people where they can share thoughts, events, and activities and enrich their experiences with friends and family members using eyes-free mobile interfaces on a touch screen phone.

Interaction Design | 2011

The aim of the project is to enhance the learning experience of educational 3D content which students find difficult to understand. It also aims towards a Real-Time learning experience through activity based learning. The final design is a kit of interactive balls and sticks. The balls and sticks can be joined together to form a 3D structure of any basic hydrocarbon. Any action with balls and sticks in manipulation space is represented on a screen as 3D animation, which helps to understand their complex shapes in 3D space.


User Interface Design for Kiosk System Summer Internship project at TATA Elxsi Ltd. Bangalore Mobile Value�Added Services (VAS) are those services that offer differentiation and the ability for mobile operators to charge a premium price. Traditional VAS has been primarily SMS�based, with Bollywood and Cricket as the largest content drivers. Mobile VAS contributes approximately seven percent of the total wireless telecom revenues for Indian operators, but the consumers are not fully aware of the services offered in the MVAS market. My concept was to develop a self-service kiosk system for MVAS. Self-service kiosks provide 24x7 conveniences while reducing cost per transaction, customer churn, and wait times for handling product information. They help to extend corporate brand image, increase customer satisfaction, improve service level across all outlets and provide transparency in transactions. The final concept is a User Interface for a kiosk system that can be accessed at public places like airports, cafes, hospitals or metro stations. The kiosk will be helpful in downloading songs (audio and video), wall papers, ring tones, screen savers, MMS, Jokes, Games, applications and many other services for mobile phones.

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Kothari Samiksha BFA (Applied Arts)

kothari_samiksha@hotmail.com

Interactive Installation for Energy Conservation

Scaling up Rural Enterprises

Summer Internship at Auroville, Pondicherry

Guide: Prof. Anirudha Joshi

An Interactive Games Exhibit for children was developed at the Eco-Exhibition at Auroville to teach children ways of energy conservation through tangible objects in an outdoor environment. Playful Interaction, physical movement and manipulation of tangible objects were combined to create a playful learning experience linked to their daily behaviors. By eliminating traditional input devices like buttons and mouse, the underlying technology was made as invisible as possible to ensure an engaging learning experience.

This project seeks to uncover fresh insights into the problems faced by enterprises in rural India and how they can be scaled up effectively with the use of technology. The final design incorporated the use of interactive TV and mobile technologies to help rural enterprises manage, market, and grow their business in an efficient manner. It also helps create linkages between rural entrepreneurs and new markets to help them scale up and create more stable enterprises.

Interaction Design | 2011


Co-Web: An application for Collaborative Web Searching for Pre-Teens and Teens Guide: Prof. Mandar Rane and Prof. Pramod Khambete Web search is generally considered a solitary activity; browsers and search engines are designed to support single-user scenarios. However after extensive user studies, I learnt that users often get lost searching from the endless pages of seemingly random links generated by the search engines. This is more of a problem when it is referred to in terms of novice users and children who tend to give up and stop searching. Co-Web: A Rich Internet Application was developed as the outcome to enhance the in-search and post-search experience of the users. A user-centered design methodology was followed to identify how teens and pre-teens use search engines in their daily life and attempt to recognize the key real world interactions which help support this activity. This design solution proposes that integrating collaboration with family, friends and visualizing search keeps the user group interested and helps them retain and use the information they seek more cohesively within the existing search paradigms.

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Dhyan Suman GDPD (Textile Design), NID dhyansuman@gmail.com

Exploring Technology to Improve Livelihoods of Craftsmen

Explorations in Use of Electronics for Interaction Design

Guide: Prof. Anirudha Joshi This project is an attempt to help the craftsmen to create a niche for themselves in order to sustain their families and generate employment using their traditional knowledge and craftsmanship. The problems related to each craft are highly contextual, and differ in complexity. In this project, the focus has been the ‘Pharad’ craft—which uses hand block with natural dyes, for design and development.

Interaction Design | 2011

This project was an independent undertaking carried out under the guidance of Mr. Dhaval Joshi, a design researcher in the field of Interaction design. The objective was to explore, understand and learn the basics of electronics using different textile and non-textile materials to build quick and engaging prototypes to further a design ideation. The project concluded with researching the contemporary work in this field, experimenting and exploring various circuits, learning basic coding and making small robots with arduino.


Media of Communication for Couples Guide: Prof. Ravi Poovaiah The aim of this project was to come up with new interactive media for communication, focusing on a scenario where two individuals are in a relationship and live in distant places. In today’s context, many people are in some or the other form of long distance relationships (LDR). Their modes of communication are usually the general mediums like phone calls, SMS, emails etc which are limited in conveying personal emotions. This project aims to understand various factors of LDR and explore ways of commu­nication among couples, which would enrich their relationship by conveying moods, presence and atmosphere. This understanding has been conceptualized into an interactive system ‘Aabhaas’, which focuses on recreating the presence of distant loved one and experience of the relaxed environment when they both are together. The system consists of an interactive pillow to communicate a device to record and send the silhouette to the other person through an interactive mat.

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Devina Russel Coutinho GDPD

devinac87@gmail.com www.devinacoutinho.com

ICICI Securities Web Portal for Institutional Investors.

Budget Planner for ‘Variable Low-Income Group Users’

Guide: Vivek Trilokinath, Payal Mehta

Guide: Prof. Anirudha Joshi

I worked with the Entrepreneur group of ICICI Securities to develop their research portal for institutional investors. The aim of this project was to study their retail portal, www.icicidirect.com, in detail and formulate strategies to package it differently for institutional clients. Institutional investors, unlike intraday traders who track irregularities in the market, are mostly long term investors. The stability of a company’s financial, its performance in the sector and the authenticity of a recommendation are important triggers to invest in a stock. These insights were taken forward while designing the navigation and page layout of the web portal.

Traders such as fruit sellers, vegetable vendors and shopkeepers are involved in seasonal businesses. Their daily income fluctuates as it depends on variable factors like weather conditions, availability of stock in the market, time of the year, etc. However, their monthly expenses remain constant. They even need to save for their short and long term goals. With such a fluctuating source of income, these ‘variable low-income users’ find it very difficult to save. This project explores ways to help these users save better and achieve their financial goals within a stipulated time period.

Interaction Design | 2011


Enhancing the experience of consuming news on the move; Google India Guides: Sreejith Unnikrishnan and Pramod Khambete Consuming news on the go is a relatively new phenomenon with the only parallel in history being portable transistors. The other difference is that news is today being pulled rather than being pushed. The user today wants news to be customized heavily. Moreover, Google is an aggregator of content. Thus we have limited flexibility to edit and present content. This project is an attempt to identify patterns in a news story as well as understand the news personalization needs of a user with time. Users were classified into three types - beginners, casual readers and regular readers for this study.

117


Anantha C.P B.Arch

ananthacp@gmail.com www.ananthacp.com

Design of In-Vehicle Infotainment System for a Low Priced Vehicle

LEXI- English Language Learning Tool

This project explored future concepts and scenarios for In-Vehicle Infotainment (IVI) Systems for low-priced vehicles in India for delivering navigation, entertainment and network computing services. Visualizations of a person’s daily tasks were done on geographical maps and the possibilities of an intelligent infotainment system were explored. Wireframeswere created for an application on a mobile phone that connects with an IVI System for personalized information, which aids and augments the capabilities of a driver in real-time.

This project aims to create an electronic augmented toy for creating a tangible way to learn framing sentences. It is designed as an activity introduced by the teacher to the students to learn framing sentences correctly. It does not seek to replace a teacher and will fit in the current scenario of an English language class of 4th grade English Medium School. The children hold a LEXI and the teacher has a master LEXI. The teacher introduces the activity by sending various words taken from a course chapter to LEXIs. By shaking a LEXI, the grammar of the word can be changed and it can also be iterated to the next set of words. The children have to collaborate with each other to form the correct sentence. The project intends to create a fun, communal activity for building sentences where students can collaborate and learn with each other.

Interaction Design | 2011

Guide: Prof. Ravi Poovaiah


Timelee - Organizer for students on Mobile Phone Guide: Prof. Pramod Khambete This project attempts to address the concern of a large majority of students who don’t have the habit of externalizing their daily tasks from their minds and are unable to plan out tasks for themselves. The project aims at providing solutions using platforms available to students in order to help them setup and maintain a time management programme, which enables them to make better use of their time.

119


Ishneet Kaur Grover

B.Tech(Computer Science) ishneetgrover@gmail.com www.ishneetgrover.com

Design Interaction and Visualization Techniques for creating ‘themes’ and for carrying out Boolean Search Operations

Empower Business Users to perform Mapping Operations; at Microsoft-IDC Hyderabad

Current resource discovery systems have extreme and potential collection of data but lack in access and analytical ability. I designed and prototyped interaction and visualization techniques for creating ‘themes’ and for carrying out Boolean Search Operations using visual objects to support the ‘evidence collation’ process. The output system enables the target user to analyse the collected data by creating interactive visualizations. Another problem of concern for the target users was to track their own collection of data during a research process, which was solved by enabling provenance for the user.

BizTalk Mapper is a tool currently used by enterprises all over the world to perform transformations. After user research it was found that there is a lot of redundancy in work flow process because in spite of having all the knowledge, business users could not use the current tool of mapping resulting in loss of knowledge transfer. An application was designed and developed for business users that empower them to perform mapping operations. The final concept is an application based on natural user language that simplifies complicated operations for an average user without loss of knowledge.

Interaction Design | 2011

Prof. Pramod Khambete


Learning Installation for Indian Schools Guide: Prof. Anirudha Joshi The aim of the project was to design and develop an interactive installation on ‘The change in the path of the sun in the sky due to variation in geodesic location and time’ for Indian schools using common learning objects to create a realistic simulation of the event. Motions of the Earth, the tilt in earth’s rotational axis, the changing seasons and the reasons behind this phenomenon is difficult to understand for children between 10 to 14 years as there is no scope of direct exposure. It was observed that 2D renderings on paper and screen based material are insufficient to teach the concept accurately. The final designed and developed installation helps the student to get a clear understanding through visualization of the problem. The designed platform can also be used effectively to teach other similar concepts such as nature of shadows of objects during different time periods of the day.

121


Pooja Nidhi Rastogi MA (Fine Arts)

pujarastogi@gmail.com poojarastogi.carbonmade.com

Easy to use Devanagri Keyboard for Touch screen devices

New Learning Paradigms for teaching Semi-literate in India

Summer Internship at Microsoft India Development Centre, Hyderabad Guide: Ankur Jhawar, Deepak Menon

Guide: Prof. G. G. Ray

With the development of more ICT devices targeted at emerging markets based on their languages, intelligent touch screen keyboards are the need of the hour, especially for Hindi. The project looks at designing an enhanced text input method for Devanagri script for touch screen devices. Following detailed research on the Unicode script, characters and phonetic behaviours, an intelligent keyboard was designed with writing space in the centre, vowels on the right hand side and consonants on the left. Writing gesture of the user is provided as an input mechanism, for example, the ‘maatra’ drawn by movement of finger. The design incorporates suggestive intelligence, for instance, if the user selects a consonant and writes a maatra, several related words appear.

Interaction Design | 2011

India has the largest semi-literate population in the world. Literacy can help this section become more aware and informed. The project aims to design an interactive learning application on a low cost touch-screen device. Using this device, the users can learn on their own with some preliminary assistance from a teacher. The application has three paradigms; LIKHO facilitating the user in writing by demonstrating how to write and draw characters; SEEKHO - helping the user in understanding ‘maatras’ and their usage; and PUCHOO - aiding the user to develop vocabulary and to understand the formation of words. Every task performed by the user is followed by audio feedback.


Mobile Solutions for Frequent Business Travellers on Windows 7 Industry Sponsor: Microsoft India Development Centre (MSIDC), Hyderabad Guide: Prof Anirudha Joshi, Amit Chowdhury (MSIDC) Millions of people travel internationally for business purposes nowadays. Business travel is often associated with hectic schedules, unfamiliar destinations, management of expenses and recollection of meeting experiences which seem more of a hassle for today’s business traveller. The aim of the project is to design a mobile solution for business travellers which gathers, organizes and retrieves need specific information whenever and wherever desired. This relieves the user of many worries during pre, on and post travel. The mobile solution assists the user in effective schedule and itinerary management. It provides up-to-date information of the destinations, such as weather, events and places to visit. It organises, manages and creates backup of important mails and documents on mobile for the purpose of quick review. It also helps the business traveller prepare meeting notes and travel expense accounts smoothly, facilitating easier collation of meeting experiences and trip expenses post travel.

123


Swati Srivastava

B.E (Computer Science) srivastavaswati9@gmail.com cargocollective.com/swatisrivastava

KEYNNECT - Tangible Social Network Guide: Prof. Pramod Khambete Keynnect is a system that uses space and shared objects to help people connect better with those around them in the real space and share memories of the space they live in. It is a tangible social network that uses keys and the common key hanging board as a means of sharing the data across the environment. Photographs and sounds recorded by the people are used as links, triggers, a reason or a prop to enable spontaneous conversations, discussions and discovery.

Interaction Design | 2011

Developing Interactive play and learn environment for children’s Museum University of Oslo, Norway Guide: Prof. Ravi Poovaiah The aim of this project was to create an interactive play and learn environment for children for story building, telling or listening, in a children’s museum setup. The project involves creating immersive environment constructed through stories listening and making. The themes revolves around books and the natural environment merging together to create a unique experience of listening to stories and making them. Bringing in the stories from Norwegian culture in a fun way, through tangibles for kids to play with, and gradually get more acquainted with them.


CalorxPrerna, Ahmedabad Guide: Prof. Pramod Khambete For my summer project, I developed two interactive devices to assist Dyslexic children in learning. TiBlo (Tangible Interactive Blocks) is an open ended, tangible learning aid for children between the age group of 8 to 12 years. These blocks use sounds and visuals created by the children to improve their memory and organizational skills. The blocks are tessellated, so they can be connected from all the sides with each other. TiBlo can record and playback 10 seconds of sound and has a grid to pin the visuals. It is an open ended learning aid that can be used to help children build stories, learn spellings, and so on. A physical prototype of this concept was developed and tested successfully. SpellBound is another interactive learning aid that aims to develop an integrated approach towards learning spellings in the English Language. It is an activity based learning aid which uses color, visuals and tangible shapes as assets in the process of teaching English vocabulary to children having Dyslexia.

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Faculty Profile

Athavankar, U A

Munshi, K

Sabnani, Nina

Product Design, Product Semantics, Cognition & Imagery

Product Design, Design Management, Design Methods

Illustration, Animation, Visual Anthropology Storytelling

Bapat, V P

Poovaiah, Ravi Professor

Sandesh, R

Professor

Product Design, Creative Engg. Details, Rapid Prototyping

Interaction Design , Environment Design, Communication Design,

Product Design, Form Studies, Craft Culture Design and Development

Balan Sudesh

Ranade, Shilpa

Assistant Professor

Associate Professor

Digital Film-making, Photography, Cinematography

Animation, Illustration, Graphic Design

Chakravarthy, B K

Rane, Mandar

Product Design, Smart Materials, Concurrent Engineering

Graphic Design

Professor

Professor

Joshi, Anirudha

Associate Professor New Media Design, Internet & Multi-media, HCI

Joshi, Purba Lecturer

Computer Aided Design, Product Form and Aesthetics, Product Prototyping

Professor

Assistant Professor

Rao, A G Professor

Product Design, Basic Design , Bamboo Craft

Rao, Sumant M

Associate Professor Animation, Illustration, Special Effects

Ray, G G

Professor and Head

K Ramachandran Professor

Product Design, Design Methodology, Design Management

Khambete, Pramod Adjunct Professor

Interaction Design, Trends in Interaction Technology

Ergonomics, Automobile and Product Ergonomics

Sadhu, N

Assistant Professor Product Ergonomics, Visual Ergonomics, HCI

Associate Professor

Assistant Professor

Sreekumar, G V

Associate Professor Magazine Design, Typography, Information Design

Sharma, Nishant Assistant Professor

Automotive Design, Vehicle Design Process

Trivedi, Kirti Professor

Graphic Design, Exhibition Design, Indian Design Tradition

Tetali, Phani

Associate Professor Animation, Gaming, New Media in Education

Vahanvati, Mooshir Assistant Professor

Animation, Gaming, New Media in Education


http://www.tataelxsi.com/

http://www.welingkar.org/welingkar/v1/Home/home_flash.asp


India Development Center http://www.microsoft.com/india/msidc/

India Development Center http://www.autodesk.in/adsk/servlet/home?siteID=7277662&id=7277691

http://www.home-review.com/


Industrial Design Centre, IIT Bombay


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