Denscity Presentation

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Denscity Urban Structure in high density situation // Yair Meller


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Density

Tel Aviv

Yair Meller

London (City)

Tokyo

7600 People/km2

14,092 People/km2

14,061 People/km2

10,270 People/km2

7600 People/km2

Population Density

Manila

Manhattan

45,474 People/km2

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Hong Kong (Kowloon)


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Hong Kong Development As a Case Study 1960s

1980s

Today

Density: 15,525 People/km2

Density: 42,817 People/km2

Density: 45,474 People/km2

An example of high evolving dens area can be found in the Kowloon peninsula in Hong Kong, One of the most dens urban areas. On the course of 50 years it had tripled its density, while being rebuild about 3 times in the process. The combination of increased density along with a growing business district had transformed the area radically.

Yair Meller


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Global Population & Tall Building Increase According to the council for tall buildings the number of tall buildings (at least 200m) is growing faster than the growth rate of the general population. This statistical fact, which although refers to small portion of the buildings, may serve as an indication to the changing typology of urban structures.

Global Population Number of Tall Buildings(200m and above)

Yair Meller


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... many buildings which do not sum up to a city The application of two dimensional design methods in the creation of high-rise buildings breaks apart the urban fabric by creating many buildings which do not sum up to a city. The Solution to that problem should be based on a fundamentally three dimensional structure which will enable us to maintain the urban structure will increasing density.

Yair Meller

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The Disadvantages of High-rise Buildings Although high-rise buildings are a necessity in dens urban centers their basically planar method of design contains inherent flaws which limits the city ability to developed and creates several social and architectural problems. Urban inefficiency 4

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Burden on Urban infrastructures

4X 4X 4X

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Yair Meller

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Limited Connectivity


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Urban Inefficiency

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Accessibility graph of an high-hise building. Assuming 40 floors with 4 apartments in each floor

Using a mathematical graph we can describe the connection between each component in the urban system. We can see that as the number of people in the buildings rises the connection to the street becomes a bottleneck, both physically and perceptively

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Yair Meller

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Accessibility graph of a traditional multi-storey building. Assuming 6 floors with 4 apartment in each floor

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Urban Infrastructures and High-rise Buildings Assuming that the ground level can not be changed radically (there is a physical limit to the area of roads, parks and other public spaces than can be added) if we replace all buildings with high-rise building we can see an increase in population and traffic that overloads these urban infra structures Users Graph Traditional structure

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Users Graph - High-Rise structure

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Yair Meller

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Buildings

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Recreation

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The Urban Structure of High Rise System In fact, when we look at the connectivity of the different components of the urban system in current model of high rise buildings we can compare it to the urban model of suburbs or Garden Cities. High Rise Urban Structure

Yair Meller

Suburbs Urban Structure

Garden City Diagram


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The Structure of Urban Systems Low Density*

*Assuming 4 storey buildings

Yair Meller

High Density*

*Assuming 20-40 storey buildings


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The Application of Spatial Design* on Urban Structure

“We can't solve problems by using the same kind of thinking we used when we created them.� (Albert Einstein)

*A graph which contains intersecting edges is a spatial graph

Yair Meller


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The Decade Of The Megastructures The concept of designing complex spatial urban structures had come up previously in architecture, most notably in the 1950-60, with the Mega-Structures movement. An era which Reinard Benhan called “The decade of the Mega-Structures”.

Boston Harbour, Kenzo Tange Clusters in the Air, Arata Isozaki

Fort l’Emperuer, Le Corbousier

Spatial City, Yona Friedman

Tokyo Bay, Kenzo Tange Plug-In City, Archigram Habitat, Moshe Safdie

Streets in the Air, The Smithsons

1939

Yair Meller

1952

1958

Park Hill

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Yona Friedman - Spatial City 1956

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Archigram - Plug-In City 1964

Moshe Safdie - Habitat 1967

Legend

Continuing the Growing urban structure System

Yair Meller

Cluster Based

Main Public System

Fixed Structure Site Specific

Arata Isozaki - Clusters In The Air 1961

Jack Lynn & Ivor Smith Park Hill 1961


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Streets In The Air The philosophy behind the “Streets in the air� concept sought to humanize the anonymous environment of multi storey apartment buildings by incorporating the urban plan into the design of the buildings. The concept of streets in the air which was first introduced in 1952 by the Smithsons centered around wide access decks that served both as the main circulation system and as a public space. The building designed according to this concept (especially the first one that was built, Park Hill in Sheffield), was the first built spatial urban system, and perhaps one of the most historically important and influential.

Streets in the air. Competition entry for Golden Lane Housing Project, City of London. Alison and Peter Smithson. from New Directions in British Architecture, Royston Landau

Yair Meller

Park Hill, Sheffield, Ivor Smith and Jack Lynn from New Directions in Britis Architecture, Royston Landau


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Park Hill - Structural Analysis Mainly Residential

Large open Spaces on ground level

Yair Meller

Local businesses are located in the street corners

Alternating directions creates “street corners�


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System Requirements - Conclusion so far Defined System

Flexible Structure

Evolving System

Adaptable System

Defined Components

Connections Based System

Evolving Connections System

Shape Flexibility

Discrete System

Flexible Structural System

Defined Relationships and connections between the components

Urban Scheme

Defined Development Rules

Yair Meller

When the urban structure breaks apart from the ground level more connections are becoming available and as a result, more areas become available for the urban structure to evolve into Haifa can serve a good example for such a scenario since it’s topography divides the city into many semiindependent entities while leaving large areas unusable

Location Flexibility


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The Principles of High Density Spatial Urban System Cluster Based

Connections as Generating Principles

Connections System as Evolutionary Basis

Street

Street Building02 Gateway

Building03 Gateway

Street

Building01 Gateway

Building02 High01

Building03 Medium01

Building02 Medium01

Building03 Low01

Building02 Green01

Building03 Medium02

Building01 Green01 Building01 Medium01

Building01 Low01 Building02 Low01

Building03 Green01

Building01 High01 Building02 Medium02 Building01 Low02

Building01 Medium02

Building01 Low03

Building02 Low02

Building02 High02

Building03 Medium03

Building03 Green02

Building02 Low03 Building03 Low03

Building01 Medium03

Yair Meller

Building03 Low02

Building02 Low04

Building03 Medium04


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Defining The Urban System - Evolution Guidelines The system is defined by an hierarchy of intensity which dictates the ability of two items to connect to each other. While vertically each unit can connect to any other unit the streets created in the urban structure must contain a gradual increase / decrease in intensity. As a result each unit can be connected only according to the intensity hierarchy. High intensity components

Medium intensity components

Gateway Height: 8-16m

Recreation Height: 8-16m

High Intensity Urban Cluster Height: 8-16m

Medium Intensity Urban Cluster Height: 12-18m

Low intensity components Low Intensity Urban Cluster Height: 12-16m

The height - number of floors of each cluster contains, is determined by its ability to maintain a continues streets. A unit must be able to maintain at least two non vertical connections to neighboring units (allowing a street through that unit). Step 1

Yair Meller

Step 2

Step 3

Step 4

Step 5

Step 6

Step 7


Building01 High01

T_CODE 2010-11

Adding Units to The System Street

Building01 Low02

Street Building02 Gateway

Building03 Gateway

Street

Building01 Medium02 Building01 Gateway

Building02 High01 Building02 Medium01

Building03 Medium01 Building03 Low01

Building01 Green01

Building01 Low03

Building03 Medium02

Building01 Low01 Building02 Low01

Building03 Low02 Building03 Medium03

Building03 Green02

Building02 Low03 Building03 Low03

Building03 Medium04

Building01 High02 Building02 Green02

Building03 Green01

Building01 Low04

Building03 Low04 Building02 Low05

Building01 High01 Building02 Medium02

Yair Meller

Building02 High02

Building02 Low04 Building02 Green01

Building01 Medium02

Building02 Low02

Building01 Medium03

Building01 Medium01

Building01 Low02

D_COLOGY Building02 Medium02

Building02 Low02

Building02 High02

Building03 Low02

Building01 Green02

Building03 Medium03 Building02 Medium05 Building03 Green02

Building01 Medium04

Building03 High01

As we expand the system we must follow two basic principals: the next unit should be one level above or beneath the current one in the intensity hierarchy, and second - each unit dimensions should be chosen so that a continues path can be created. Depending on the distance between the buildings and considering a 8% slope of the bridges we can predict the height limits of each unit which will enable a future unit above it to be incorporated into the connections scheme


Building01 High01

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Intensity Scheme And The Urban Structure Street

Building01 Low02

Street Building02 Gateway

Building03 Gateway

Street

Building01 Medium02 Building01 Gateway

Building02 High01 Building02 Medium01

Building03 Medium01 Building03 Low01

Building01 Green01

Building01 Low03

Building03 Medium02

Building01 Low01 Building02 Low01

Building03 Low02 Building03 Medium03

Building03 Green02

Building02 Low03 Building03 Low03

Building03 Medium04

Building01 High02 Building02 Green02

Building03 Green01

Building01 Low04

Building03 Low04 Building02 Low05

Building01 High01 Building02 Medium02

Yair Meller

Building02 High02

Building02 Low04 Building02 Green01

Building01 Medium02

Building02 Low02

Building01 Medium03

Building01 Medium01

Building01 Low02

D_COLOGY Building02 Medium02

Building02 Low02

Building02 High02

Building03 Low02

Building01 Green02

Building03 Medium03 Building02 Medium05 Building03 Green02

Building01 Medium04

Building03 High01

Assuming that the type of function added to the system is determined by current practical needs, the connections between the functions is what determines the nature of the urban system. Connecting units only according to the intensity scale helps creating a more coherent urban structure and as a consequent to create smaller urban centers within the spatial structure


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Defining The Urban System - The Components Gateway

High Intensity Urban Cluster

Medium Intensity Urban Cluster

Low Intensity Urban Cluster

Recreation Area

Vertical Circulation System

Bridges

Constructive Facade

Yair Meller


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A Possible Spatial Layout

Gateway Unit Recreation Unit High Intensity Urban Cluster Medium Intensity Urban Cluster Low Intensity Urban Cluster

Yair Meller

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Gateway - Design Principles The Gateway is the connection between the high rise building and the existing urban structure. It has a dual role as it serves both as a kind of lobby for the building and both as an integral part of the street. On the practical side it should provide parking accompanied with an easy access to the surface and deal with large volume of traffic. On the structural side it serves as connection between the urban system and the vertical circulation system

Yair Meller


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Gateway - Topological Places

Yair Meller

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Medium Intensity Urban Cluster - Design Principles Medium intensity urban clusters are mixed use area on a small scale containing a single use offices / housing floors built above a commercial floor organized around a public square. The commercial floor contains a neighborhood scale commercial functions such as grocery store, small shops and pubs, and services functions such as banks and post office.

Yair Meller


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Medium Intensity Urban Cluster - Topological Places

Yair Meller

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Low Intensity Urban Cluster - Design Principles Low intensity urban clusters are a single use housing / offices area. The lower floor of such a cluster serves mainly as an access point to the cluster, providing a small public area for local use.

Yair Meller


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Low Intensity Urban Cluster - Topological Places

Yair Meller

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High Intensity Urban Cluster - Design Principles High intensity urban clusters are a collection of urban functions which draw large amount of people and generate large traffic volume such as commercial centers, cultural and night life functions

Yair Meller


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Recreation Area Recreation area are used to provide the large public open spaces of the system - parks and play grounds.

Yair Meller

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Constructive Facade A lattice based shell which serves as the main constructive system of the building, allowing shape flexibility and gradual evolution of the buildings and the system. The structure is based on the concept of diagrip as was developed by Arup Engineering for Norman Fosters St. Mary Axe Building

Diagrid

Yair Meller

Lattice Structure

Lattice Structure With Bridges Anchors


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Bridges The bridges are a lattice based structure that can be incorporated into the constructive shell

Yair Meller

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Bridges The bridges are anchored to the shell in designated spots to create a continues structure

Yair Meller

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Vertical Circulation System The vertical circulation system serves an important role in compartmentalizing the structure, and helping to distribute traffic along the spatial system

Yair Meller


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Demonstrating The System In The Rushmia Delta

Yair Meller

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