Selected Works of Qiuying Lu

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Q I U Y I N G

SELECTED WORKS

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3D DESIGNER


CONTENTS

01 THE INFINITE ON THE FINITE FINITE

3- 6

WebVR Immersive Gathering Spaces Design

Q I U Y I N G

L U

ARCHITECT I WORLD-BUILDER I DESIGNER

02 MECHANICAL RABBIT PLANET PLANET

7- 9

Virtual Exhibition of Yayoi Kusama / VR headset I am a designer in Los Angeles who likes visualization of imagination. Trained as an architect, I'm about to complete my Master of Architecture, with a focus on virtual world-building and interaction. During this time, I have finished multiple immersive AR/VR experiences that can run on webVR and VR headsets. What will the meeting room be like in the virtual reality?

03 SEE IMPRESSIONISM FROM INSIDE INSIDE

10- 11

Virtual Exhibition of Yayoi Kusama / VR headset

12- 14 04 PATTERN HYPNOSIS HYPNOSIS Virtual Exhibition of Yayoi Kusama / VR headset

How will Yayoi Kusama's art concept be displayed and reinforced in virtual reality? What's the way of being old in a digital world? With the coming of Web 3.0, a new way of life is waiting to be explored. The architect's knowledge is useful here, because it developes my understanding of people's expectations of space and be able to realize this within scale, proportion, color and material.

15- 17 05 AVATAR DESIGN DESIGN "Being Old" in the Virtual World

18- 22 06 INTO THE FLOW FLOW UCLA Student Center

07 OTHER WORK

23- 25


01

THE INFINITE ON THE FINITE

01/2022 - 03/2022 Individual Project Modeling: Rendering: Platform: WebVR Instructor: Lara Lesmes & Fredrik Hellberg

This project is an online meeting room that tries to redefine conference tables, an essential element to organizing people's behavior in the gathering space. Tables indicate talking issues formally, the gradation of participants, and the level of participation. What is the potential of tables in virtual reality? The design tries a new way of switching spaces and responds to people's spatial hierarchy needs. Each user can find their appropriate position in the room.


PORTFOLIO OF QIUYING LU

01

ACADEMIC PROJECT

LOBBY 25 : 1 Firstly participants will show up in the waiting room at a ratio of 25:1, and they will see a big table with an infinite universe. The floating planes on it are where the meetings will be held.

02

MEETING AREA 1:1 Then participants can get a visual overview of each floor, pick the floor they want to go to, and then shrink to a 1:1 scale into the table.

03

BREAKOUT ROOM① 1 : 25

04

BREAKOUT ROOM② 1:1 If participants want to have a private talk, they can go to the bubbles hung on the ceiling of this room and have a bigger view.

VIRTUAL REALITY DESIGN

THE INFINITE ON THE FINITE

The recesses on the table are breakout Rooms. Participants can further shrink to 1: 25 if they need a group talk.


PORTFOLIO OF QIUYING LU

ACADEMIC PROJECT

1st FLOOR Eccentric

2nd FLOOR Centripetal

Three floors on the table provide different meeting atmospheres and reflect different meeting levels with three different organizations. Users can choose according to their needs. A river connects the three floors, serving as the landscape and the medium connecting the upper and lower floors. After entering the river, people can flow to the next level.

VIRTUAL REALITY DESIGN

THE INFINITE ON THE FINITE

3rd FLOOR Hierachical


ACADEMIC PROJECT

This drawing shows the user’s three dimensions in this space. In the virtual world, it is possible to switch scenes in one room by changing the scale of the human body instead of switching rooms for different functions in reality.

VIRTUAL REALITY DESIGN

THE INFINITE ON THE FINITE

PORTFOLIO OF QIUYING LU


02

MECHANICAL RABBIT PLANET 01/2022 - Now Professional Project Modeling:Rhino Rendering: Enscape Platform: Unity Collaborator: Qing Yang, Chen, Pengxiang Lin

This is a planet of rabbits based on the released mechanical rabbit NFT. In the war of Genesis, through the advanced technology sent back by future rabbits, the rabbits evolved themselves into "mechanical rabbits", developed the realm of the gods, and finally defeated the Nakdar. Players can become a member of the community by purchasing NFT rabbits, participating in events, trading, and socializing.


The sky garden is mainly used for holding large-scale activities, such as concerts, gala parties, various festivals to celebrate, and so on, for collective use. April 1 is Mechanical Rabbit planet celebration day every year. The sky garden includes four sub-stages and the main stage. There are four themes on the sub-stages: desert, forest, sea, and cave. They can also gather on the main stage in the center.


Medium Housing Ultra-large Housing

Large Housing

Small Housing

RABIT COMMUITY There are different sizes of rabbit communities scattered on the land. Each assembly consists of 4 sizes of housing, which are from small to ultra-large. Each NFT holder could own a small housing for free and purchase larger housing.

SMALL COMMUNITY

LARGE COMMUNITY

MEDIUM COMMUNITY

ULTRA-LARGE COMMUNITY


03

SEE IMPRESSIONISM FROM INSIDE Virtual Exhibition 01/2020 - 03/2022 Individual Project Modeling: Game Engine: Instructor: Benjamin Ennemoser

Emphasize the subtle perception of impressionism by showing Georges Seurat's painting in virtual reality. This 3D painting can produce changes of light, wind, and sound over time, bringing more layers of information to the audience.


The Pont De Courbevoie, Georges Seurat

The School of Athens, Raphael

CLASSICISM

IMPRESSIONISM

Accurate perspective, shape, color, and lightning

Rich color, blur boundary,unclear perspective, moment of capture

VR Headset Classical paintings aim to accurately depict the perspective and shapes, and impressionism focus more on showing an atmosphere with rich colors, lightnings and subtle boundaries. However, the 2-dimision painting is not able to show the environments changing overtime, which is also a vital part of subtlety. This project shows a constant experience of perception with flowing water, wind, falling leaves and ever-changing light.

01

02

03

04

EXPERIENCE The audience will pop out in a totally white scene. When they touch the objects in the scene, they will turn to impressionist style, which will become point cloud with rich color.


ACADEMIC PROJECT

PORTFOLIO OF QIUYING LU

04

PATTERN HYPNOSIS Virtual Exhibition 01/2020 - 03/2022 Individual Project Modeling: Game Engine: Instructor: Benjamin Ennemoser

VIRTUAL REALITY DESIGN

PATTERN HYPNOSIS

This project explores the possibility of showcasing Kusama's work in virtual reality. Kusama's signature dots are no longer static, existing patterns but can respond to human actions. It uses a bicycle wheel beyond the body scale and the plants on it as a medium to let the audience get a different virtual experience. Compared to traditional exhibitions, virtual reality offers more interactive experiences.


ACADEMIC PROJECT

PORTFOLIO OF QIUYING LU

PART 1 BOTANICAL GRADEN ON THE WHEEL

The super-scale wheels and cactuses covered in dots echo the abstract, surreal quality of the graphic itself. When dots cover objects in everyday life, the space distorts, and people lose their sense of scale.

3

03 More and more waves and plants emerge

04 When you walk underneath the wheel, the plants on the wheel emerge one by one, and the space is already covered with colored dots

Each cactus represents one 360 panoramas of Kusama's works. When the plant is gazed upon by the user's eyes, the user finds himself transported to a new immersive scene of the exhibition. These experiences will further enhance the artistic expression of Kusama's works.

VIRTUAL REALITY DESIGN

PATTERN HYPNOSIS

01 Visitors first see a giant wheel in an all-white space

02 As the visitor approaches the wheel, he or she will notice that as he or she moves, colored dots begin to appear on the ground.


ACADEMIC PROJECT

PORTFOLIO OF QIUYING LU

PART 2 DOTS WORLD

Reference:Yayoi Kusama The Obliteration Room, 2011

1

2

Visitors are initially introduced to a pure white room, where red, yellow and blue balls are fired by pressing different buttons on the handle and automatically attach to all surfaces in the room. The highly saturated homogeneous overlay reduces the room's sense of perspective, leading to the unstable, vertigo-filled world kusama wanted to express.

3

4

VIRTUAL REALITY DESIGN

PATTERN HYPNOSIS

In this interactive work, the position of the dots is no longer arranged by the artist himself, but an all-white space is handed over to the audience, who stick the dots of various colors to every corner of the room. This concept can be better represented in VR headsets. The buttons of the VR controller correspond to balls of different colors. After being pressed, waves can be emitted to the corresponding position and automatically adsorbed to the surface of the object.


PATTERN HYPNOSIS

05

AVATAR DESIGN Tools: Technology Seminar, Spring 2022 Individual Project Instructor: Yara Feghali

This character is to show a situation of being old in a digital world. What will happen when a digital dweller has been wandering for years and getting old if the wrinkles and fatigue would not show up in the virtual world? This design shows a possible form of "digital old dweller" when the body becomes older, it starts to pixelate and fade away, and people have to wrap it with fabric, or the disintegration will speed up.

VIRTUAL REALITY DESIGN

ACADEMIC PROJECT

PORTFOLIO OF QIUYING LU


PATTERN HYPNOSIS

05

AVATAR DESIGN Tools: Technology Seminar, Spring 2022 Individual Project Instructor: Yara Feghali

A ramen-like avatar that always feel happy for his delicious ramen.

VIRTUAL REALITY DESIGN

ACADEMIC PROJECT

PORTFOLIO OF QIUYING LU


ACADEMIC PROJECT

PORTFOLIO OF QIUYING LU

Tools: Technology Seminar, Spring 2022 Individual Project Instructor: Yara Feghali

01 Lamp 02 Snail House

01

02

01

02

01

02

VIRTUAL REALITY DESIGN

PATTERN HYPNOSIS

05

OBJECT DESIGN


ACADEMIC PROJECT

PORTFOLIO OF QIUYING LU

06

INTO THE FLOW UCLA Student Center Advanced Topic Studio, Fall 2021 Individual Project Tools: Modeling: Rhino Rendering: Instructor: Neil Daneri

The site is on the a busy intersection on the west side of UCLA. The steep slope and boring landscape make it not a suitable place for student activities. It is like an island inside the school, with little connection to the existing streamline. Therefore, in order to make the site a public space, I wanted it to be more than just a place that people come to only when they need it.

INTO THE FLOW

My operation here is to make the building an extension of the path. After observing the most likely path of human movement on the field, visualize the path as a staggered building. The fluidity created by the streamlined shape makes the building not only a destination, but also a public space that can be naturally walked into while wandering. Ramps and roof gardens on the outside of the building also take advantage of the site to provide more activity platforms and better views.

VIRTUAL REALITY DESIGN

In this project, I wanted to enhance the fluidity and continuity of the space, to have a better connection with the site.


The building is composed of two flowing volumes that intersect each other, creating a large void and roof garden that blends into the surrounding landscape.

ACADEMIC PROJECT

VIRTUAL REALITY DESIGN

INTO THE FLOW

PORTFOLIO OF QIUYING LU


ACADEMIC PROJECT

Entrance

VIRTUAL REALITY DESIGN

INTO THE FLOW

PORTFOLIO OF QIUYING LU


ACADEMIC PROJECT

INTO THE FLOW

1. Lobby

3. Public Stair

2. Corridor

4. Library

VIRTUAL REALITY DESIGN

PORTFOLIO OF QIUYING LU


INTO THE FLOW

The roof garden and ramps enhance the publicity of the building, providing more space for students to hang out and rest. With the topography of the building itself, it also provides a good view over the campus.

VIRTUAL REALITY DESIGN

ACADEMIC PROJECT

PORTFOLIO OF QIUYING LU


ACADEMIC PROJECT

PORTFOLIO OF QIUYING LU

VASE & POSTER DESIGN Group project Instructor: Neil Danari

GRAPHIC DESIGN

OTHERWORK

07

OTHER WORK


RESEARCH PROJECT

PORTFOLIO OF QIUYING LU

OTHERWORK

FREE HAND SKETCHING - NURSING HOME 2015 Research of Nursing Home in Xiaozhou Village Group project Instructor: Zhiqiang Xu

FREE HAND SKETCHING - THE WORKSHOP IN THE SELF-BUILT HOUSES 2017 Bi-City Biennale of Urbanism/Architecture Group project Instructor: Zhiqiang Xu

EXIBITION WORK

展览现场


OTHERWORK

WATERCOLOR PAINTING

WATERCOLOR PAINTING

2015 Pingle Town Individual project Instructor: Zhiqiang Xu

2015 Pingle Town Individual project Instructor: Zhiqiang Xu

DRAWINGS

INDIVIDUAL PROJECT

PORTFOLIO OF QIUYING LU


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